Sinistea (Antique) • Generation VIII Pokédex

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Sinistea-antique
Pokédex Page for Sinistea (Antique)

This is the Marriland Pokédex page for Sinistea (Antique), showing its information and moves in Pokémon Sword & Shield. Sinistea (Antique) is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Sinistea (Antique)

Sinistea-antique
Sprite of Sinistea (Antique) in Pokémon HOME

Sinistea (Antique)'s Type

GHOST

Sinistea's Pokédex #s

National #
854
Galar #
335
Armor #
--
Crown #
--

Sinistea (Antique)'s Base Stats

HP:
40
Attack:
45
Defense:
45
Sp. Atk:
74
Sp. Def:
54
Speed:
50
Total:
308

Misc. Info

Height:
0'4" (0.1m)
Weight:
0.4 lbs. (0.2 kg)
Gender Ratio:
Egg Groups:
Mineral / Amorphous
EXP At Lv. 100:
1,000,000
EV Yield:
1 Sp. Atk
Base EXP:
62
Catch Rate:
120

Sinistea (Antique)'s Abilities

Here are what abilities Sinistea (Antique) can possibly have, along with their effects.
Weak Armor
Raises Sinistea's Speed and lowers its Defense by one stage whenever it is hit by a Physical-based move.
Cursed Body
30% chance of disabling the attacking move whenever it hits Sinistea.

Weaknesses & Resistances

Below is a list of what Sinistea's weakness and resistance is to various types.
GHOST
DARK
½
POISON
BUG
immune
NORMAL
FIGHTING

Sinistea's Evolution Line

Sinistea does not evolve into any other known or available Pokémon.

Sinistea's Alternate Forms

Sinistea (Antique)'s Moves in Sword & Shield

Below is a list of all of the moves that Sinistea (Antique) can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Sinistea (Antique) learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Astonish
Has a 30% chance of causing the target to flinch.
GHOST
PHYSICAL
30 100% 15 One Target
1
Withdraw
Raises Sinistea's Defense by one stage.
WATER
STATUS
-- -- 40 User
6
Aromatic Mist
Raises an ally's Special Defense by one stage.
FAIRY
STATUS
-- -- 20 Ally
12
Mega Drain
Heals Sinistea by half the damage dealt.
GRASS
SPECIAL
40 100% 15 One Target
18
Protect
Protects Sinistea from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
24
Sucker Punch
Has +1 priority. Fails unless the target uses a damaging move.
DARK
PHYSICAL
70 100% 5 One Target
30
Aromatherapy
Heals all major status conditions for your entire party.
GRASS
STATUS
-- -- 5 All Allies
36
Giga Drain
Heals Sinistea by half the damage dealt.
GRASS
SPECIAL
75 100% 10 One Target
42
Nasty Plot
Raises Sinistea's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
48
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
54
Memento
Lowers the target's Attack and Special Attack by two stages, then Sinistea faints.
DARK
STATUS
-- 100% 10 One Target
60
Shell Smash
Raises Sinistea's Attack, Special Attack, and Speed by two stages. Lowers Sinistea's Defense and Special Defense by one stage.
NORMAL
STATUS
-- -- 15 User

TM Moves

Here are all of the moves that Sinistea (Antique) can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM21
Rest
Sinistea restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Sinistea from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM28
Giga Drain
Heals Sinistea by half the damage dealt.
GRASS
SPECIAL
75 100% 10 One Target
TM38
Will-O-Wisp
Burns the target.
FIRE
STATUS
-- 85% 15 One Target
TM39
Facade
Does double damage if Sinistea is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Imprison
Sinistea can't use any moves Sinistea knows.
PSYCHIC
STATUS
-- -- 10 User
TM57
Payback
Does double damage if Sinistea attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM71
Wonder Room
For the next 5 turns, all Pokémon's Defense and Special Defense stats are swapped.
PSYCHIC
STATUS
-- -- 10 Entire Field
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM77
Hex
Deals double damage if the target is affected by a major status condition.
GHOST
SPECIAL
65 100% 10 One Target
TM86
Phantom Force
Can't be hit on the first turn, attacks on the second turn. Gets around Protect/Detect/etc.
GHOST
PHYSICAL
90 100% 10 One Target

TR Moves

Here are all of the moves that Sinistea (Antique) can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR11
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TR14
Metronome
Uses a random move.
NORMAL
STATUS
-- -- 10 User
TR20
Substitute
Costs 25% of Sinistea's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR25
Psyshock
Psyshock uses the target's Defense stat to calculate damage instead of its Special Defense.
PSYCHIC
SPECIAL
80 100% 10 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Sinistea's moves at random.
NORMAL
STATUS
-- -- 10 User
TR29
Baton Pass
Switches to another Pokémon on your team and keeps stat modifiers and effects.
NORMAL
STATUS
-- -- 40 User
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR38
Trick
Switches Sinistea's held item with the target's.
PSYCHIC
STATUS
-- 100% 10 One Target
TR58
Dark Pulse
Has a 20% chance of causing the target to flinch.
DARK
SPECIAL
80 100% 15 One Target
TR68
Nasty Plot
Raises Sinistea's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
TR81
Foul Play
Foul Play uses the target's Attack stat instead of Sinistea's to calculate damage.
DARK
PHYSICAL
95 100% 15 One Target
TR82
Stored Power
Increases power by 20 for each positive stat modifier Sinistea has, excluding accuracy or evasion.
PSYCHIC
SPECIAL
20 100% 10 One Target
TR83
Ally Switch
Switches places with Sinistea for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User

Move Tutor Moves

Here are all of the moves that Sinistea (Antique) can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Poltergeist
Fails if the target is not holding an item.
GHOST
PHYSICAL
110 90% 5 One Target

Sinistea (Antique)'s Detailed Stats

Below you'll find a more detailed table containing Sinistea (Antique)'s calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Sinistea's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Sinistea is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
190 221 253 284 40
Attack
95 126 158 189 45
Defense
95 126 158 189 45
Sp. Atk
153 184 216 247 74
Sp. Def
113 144 176 207 54
Speed
105 136 168 199 50
Total
308

Where to Find Sinistea (Antique) in Sword & Shield

If you're looking for where to find Sinistea (Antique), you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Sinistea in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Sinistea (Antique) in the Wild

Glimwood Tangle

Overworld Encounters
Any Weather
1% Lv. 34-36
Random Encounters
Any Weather
1% Lv. 34-36

Old Cemetery

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
1% 1% 1% 1% 1% 1% 1% -- 1%
Lv. 60-65 Lv. 60-65 Lv. 60-65 Lv. 60-65 Lv. 60-65 Lv. 60-65 Lv. 60-65 Lv. 60-65
Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
1% 1% 1% 1% 1% 1% 1% -- 1%
Lv. 60-65 Lv. 60-65 Lv. 60-65 Lv. 60-65 Lv. 60-65 Lv. 60-65 Lv. 60-65 Lv. 60-65

Notes About Sinistea (Antique)

Most Sinistea found in the wild, and all Sinistea that are bred, are its Phony Form instead of the very rare Antique Form. There are no stat or move differences between the two forms, but Antique Form requires the Chipped Pot Chipped Pot to evolve while the Phony Form needs the Cracked Pot Cracked Pot instead.

Pokédex Entries for Sinistea

Generation 8 Pokédex Entries

Antique Form

Sword
The swirl pattern in this Pokémon's body is its weakness. If it gets stirred, the swirl loses its shape, and Sinistea gets dizzy.
Shield
It absorbs the life-force of those who drink it. It waits patiently, but opportunities are fleeting— it tastes so bad that it gets spat out immediately.

Phony Form

Sword
This Pokémon is said to have been born when a lonely spirit possessed a cold, leftover cup of tea.
Shield
The teacup in which this Pokémon makes its home is a famous piece of antique tableware. Many forgeries are in circulation.
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