Silvally (Fairy) • Generation VIII Pokédex

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Silvally-fairy
Pokédex Page for Silvally (Fairy)

This is the Marriland Pokédex page for Silvally (Fairy), showing its information and moves in Pokémon Sword & Shield. Silvally (Fairy) is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Silvally (Fairy)

Silvally-fairy
Sprite of Silvally (Fairy) in Pokémon HOME

Silvally (Fairy)'s Type

FAIRY

Silvally's Pokédex #s

National #
773
Galar #
382
Armor #
--
Crown #
--

Silvally (Fairy)'s Base Stats

HP:
95
Attack:
95
Defense:
95
Sp. Atk:
95
Sp. Def:
95
Speed:
95
Total:
570

Misc. Info

Height:
7'7" (2.3m)
Weight:
221.6 lbs. (100.5 kg)
Gender Ratio:
Egg Groups:
Undiscovered
EXP At Lv. 100:
1,250,000
EV Yield:
3 HP
Base EXP:
285
Catch Rate:
3

Silvally (Fairy)'s Abilities

Here is what ability Silvally (Fairy) has, along with its effect.
RKS System
Changes Silvally's type to match the type of its held Memory.

Weaknesses & Resistances

Below is a list of what Silvally's weakness and resistance is to various types.
POISON
STEEL
½
FIGHTING
BUG
DARK
immune
DRAGON

Silvally's Evolution Line

Below you'll find a list of all Pokémon Silvally evolves from or into, along with its evolution method.
Type-null
Type: Null
starting form
Silvally
Silvally
level up w/ high happiness

Silvally's Alternate Forms

Base Form

Silvally (Fairy)'s Moves in Sword & Shield

Below is a list of all of the moves that Silvally (Fairy) can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Silvally (Fairy) learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Multi-Attack
Type is based on the held item worn by Silvally.
NORMAL
PHYSICAL
120 100% 10 One Target
1
Multi-Attack
Type is based on the held item worn by Silvally.
NORMAL
PHYSICAL
120 100% 10 One Target
1
Explosion
Silvally is knocked out after using Explosion.
NORMAL
PHYSICAL
250 100% 5 All But Self
1
Thunder Fang
Has a 10% chance to paralyze the target. Has a separate 10% chance to make the target flinch.
ELECTRIC
PHYSICAL
65 95% 15 One Target
1
Ice Fang
Has a 10% chance to freeze the target. Has a separate 10% chance to make the target flinch.
ICE
PHYSICAL
65 95% 15 One Target
1
Fire Fang
Has a 10% chance to burn the target. Has a separate 10% chance to make the target flinch.
FIRE
PHYSICAL
65 95% 15 One Target
1
Poison Fang
Has a 50% chance of badly poisoning the target.
POISON
PHYSICAL
50 100% 15 One Target
1
Imprison
Silvally can't use any moves Silvally knows.
PSYCHIC
STATUS
-- -- 10 User
1
Iron Head
Has a 30% chance of causing the target to flinch.
STEEL
PHYSICAL
80 100% 15 One Target
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Bite
Has a 30% chance of causing the target to flinch.
DARK
PHYSICAL
60 100% 25 One Target
1
Aerial Ace
Doesn't miss the target.
FLYING
PHYSICAL
60 -- 20 One Target
1
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
15
Double Hit
Hits the target two times in a row.
NORMAL
PHYSICAL
35 90% 10 One Target
20
Metal Sound
Lowers the target's Special Defense by two stages.
STEEL
STATUS
-- 85% 40 One Target
25
Crush Claw
50% chance of lowering the target's Defense by one stage.
NORMAL
PHYSICAL
75 95% 10 One Target
30
Air Slash
Has a 30% chance of causing the target to flinch.
FLYING
SPECIAL
75 95% 15 One Target
35
Tri Attack
20% chance of inflicting burn, freeze, or paralysis on the target.
NORMAL
SPECIAL
80 100% 10 One Target
40
X-Scissor
Damages the target.
BUG
PHYSICAL
80 100% 15 One Target
45
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target
50
Take Down
Silvally takes 25% of Take Down's damage as recoil damage.
NORMAL
PHYSICAL
90 85% 20 One Target
55
Double-Edge
Silvally takes 33% of Double-Edge's damage as recoil damage.
NORMAL
PHYSICAL
120 100% 15 One Target
60
Parting Shot
Lowers the target's Attack and Special Attack by one stage, then Silvally switches out.
DARK
STATUS
-- 100% 20 One Target

TM Moves

Here are all of the moves that Silvally (Fairy) can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM20
Self-Destruct
Silvally is knocked out after using Self-Destruct.
NORMAL
PHYSICAL
200 100% 5 All But Self
TM21
Rest
Silvally restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Silvally from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM26
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
TM27
Icy Wind
100% chance of lowering all nearby enemies' Speed by one stage.
ICE
SPECIAL
55 95% 15 Nearby Enemies
TM30
Steel Wing
Has a 10% chance of raising Silvally's Defense by one stage.
STEEL
PHYSICAL
70 90% 25 One Target
TM32
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM35
Hail
Changes the weather to hail for 5 turns.
ICE
STATUS
-- -- 10 Entire Field
TM39
Facade
Does double damage if Silvally is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM44
Imprison
Silvally can't use any moves Silvally knows.
PSYCHIC
STATUS
-- -- 10 User
TM56
U-turn
Forces Silvally to switch out after dealing damage.
BUG
PHYSICAL
70 100% 20 One Target
TM57
Payback
Does double damage if Silvally attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM65
Shadow Claw
Has a higher critical hit rate. (+1 stage.)
GHOST
PHYSICAL
70 100% 15 One Target
TM66
Thunder Fang
Has a 10% chance to paralyze the target. Has a separate 10% chance to make the target flinch.
ELECTRIC
PHYSICAL
65 95% 15 One Target
TM67
Ice Fang
Has a 10% chance to freeze the target. Has a separate 10% chance to make the target flinch.
ICE
PHYSICAL
65 95% 15 One Target
TM68
Fire Fang
Has a 10% chance to burn the target. Has a separate 10% chance to make the target flinch.
FIRE
PHYSICAL
65 95% 15 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM85
Snarl
100% chance of lowering all nearby enemies' Sp. Atk by one stage.
DARK
SPECIAL
55 95% 15 Nearby Enemies
TM95
Air Slash
Has a 30% chance of causing the target to flinch.
FLYING
SPECIAL
75 95% 15 One Target

TR Moves

Here are all of the moves that Silvally (Fairy) can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR00
Swords Dance
Raises Silvally's Attack by two stages.
NORMAL
STATUS
-- -- 20 User
TR02
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TR04
Surf
Deals extra damage to targets using Dive.
WATER
SPECIAL
90 100% 15 All But Self
TR05
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TR08
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TR19
Tri Attack
20% chance of inflicting burn, freeze, or paralysis on the target.
NORMAL
SPECIAL
80 100% 10 One Target
TR20
Substitute
Costs 25% of Silvally's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR21
Reversal
Does more damage when Silvally's HP is low.
FIGHTING
PHYSICAL
varies 100% 15 One Target
TR24
Outrage
Confuses Silvally after 2–3 turns.
DRAGON
PHYSICAL
120 100% 10 Random Enemy
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Silvally's moves at random.
NORMAL
STATUS
-- -- 10 User
TR32
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR36
Heat Wave
Has a 10% chance to burn all nearby enemies.
FIRE
SPECIAL
95 90% 10 Nearby Enemies
TR42
Hyper Voice
Damages all nearby enemies.
NORMAL
SPECIAL
90 100% 10 Nearby Enemies
TR46
Iron Defense
Raises Silvally's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR47
Dragon Claw
Damages the target.
DRAGON
PHYSICAL
80 100% 15 One Target
TR60
X-Scissor
Damages the target.
BUG
PHYSICAL
80 100% 15 One Target
TR69
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
TR70
Flash Cannon
10% chance of lowering the target's Sp. Def by one stage.
STEEL
SPECIAL
80 100% 10 One Target
TR74
Iron Head
Has a 30% chance of causing the target to flinch.
STEEL
PHYSICAL
80 100% 15 One Target
TR85
Work Up
Raises Silvally's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
TR97
Psychic Fangs
Breaks the opponent's Light Screen or Reflect.
PSYCHIC
PHYSICAL
85 100% 10 One Target

Move Tutor Moves

Here are all of the moves that Silvally (Fairy) can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Terrain Pulse
If a Terrain is active, Terrain Pulse becomes the type that matches that Terrain and its power is doubled (before applying the boost of the Terrain). (If used as Max Strike, the type-changing effect of Terrain Pulse still applies.)
NORMAL
SPECIAL
50 100% 10 One Target

Silvally (Fairy)'s Detailed Stats

Below you'll find a more detailed table containing Silvally (Fairy)'s calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Silvally's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Silvally is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
300 331 363 394 95
Attack
195 226 258 289 95
Defense
195 226 258 289 95
Sp. Atk
195 226 258 289 95
Sp. Def
195 226 258 289 95
Speed
195 226 258 289 95
Total
570

Where to Find Silvally (Fairy) in Sword & Shield

If you're looking for where to find Silvally (Fairy), you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Silvally in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Getting Silvally (Fairy) By Evolution

Evolves from Type: Null when its happiness is high enough and it gains a level. This may be more challenging than for most Pokémon that evolve via happiness due to Type: Null's low base happiness.

Notes About Silvally (Fairy)

Silvally changes its type based on which Memory held item you have it hold. These are all given to you when you are given the Type: Null. If you'd like to see Silvally in its different types, click any of these types to go to that page: Fire, Water, Electric, Grass, Ice, Fighting, Poison, Ground, Flying, Psychic, Bug, Rock, Ghost, Dragon, Dark, and Steel.

Pokédex Entries for Silvally

Generation 8 Pokédex Entries

Type: Fairy

Sword
Thanks to its awakened powers, it can change to the Fairy type to match the memory it has equipped.
Shield
It has the ability to change its type based on the memory it's holding. This is its Fairy-type form.

Type: Normal

Sword
A solid bond of trust between this Pokémon and its Trainer awakened the strength hidden within Silvally. It can change its type at will.
Shield
The final factor needed to release this Pokémon's true power was a strong bond with a Trainer it trusts.

Type: Bug

Sword
Thanks to its awakened powers, it can change to the Bug type to match the memory it has equipped.
Shield
It has the ability to change its type based on the memory it's holding. This is its Bug-type form.

Type: Dark

Sword
Thanks to its awakened powers, it can change to the Dark type to match the memory it has equipped.
Shield
It has the ability to change its type based on the memory it's holding. This is its Dark-type form.

Type: Dragon

Sword
Thanks to its awakened powers, it can change to the Dragon type to match the memory it has equipped.
Shield
It has the ability to change its type based on the memory it's holding. This is its Dragon-type form.

Type: Electric

Sword
Thanks to its awakened powers, it can change to the Electric type to match the memory it has equipped.
Shield
It has the ability to change its type based on the memory it's holding. This is its Electric-type form.

Type: Fighting

Sword
Thanks to its awakened powers, it can change to the Fighting type to match the memory it has equipped.
Shield
It has the ability to change its type based on the memory it's holding. This is its Fighting-type form.

Type: Fire

Sword
Thanks to its awakened powers, it can change to the Fire type to match the memory it has equipped.
Shield
It has the ability to change its type based on the memory it's holding. This is its Fire-type form.

Type: Flying

Sword
Thanks to its awakened powers, it can change to the Flying type to match the memory it has equipped.
Shield
It has the ability to change its type based on the memory it's holding. This is its Flying-type form.

Type: Ghost

Sword
Thanks to its awakened powers, it can change to the Ghost type to match the memory it has equipped.
Shield
It has the ability to change its type based on the memory it's holding. This is its Ghost-type form.

Type: Grass

Sword
Thanks to its awakened powers, it can change to the Grass type to match the memory it has equipped.
Shield
It has the ability to change its type based on the memory it's holding. This is its Grass-type form.

Type: Ground

Sword
Thanks to its awakened powers, it can change to the Ground type to match the memory it has equipped.
Shield
It has the ability to change its type based on the memory it's holding. This is its Ground-type form.

Type: Ice

Sword
Thanks to its awakened powers, it can change to the Ice type to match the memory it has equipped.
Shield
It has the ability to change its type based on the memory it's holding. This is its Ice-type form.

Type: Poison

Sword
Thanks to its awakened powers, it can change to the Poison type to match the memory it has equipped.
Shield
It has the ability to change its type based on the memory it's holding. This is its Poison-type form.

Type: Psychic

Sword
Thanks to its awakened powers, it can change to the Psychic type to match the memory it has equipped.
Shield
It has the ability to change its type based on the memory it's holding. This is its Psychic-type form.

Type: Rock

Sword
Thanks to its awakened powers, it can change to the Rock type to match the memory it has equipped.
Shield
It has the ability to change its type based on the memory it's holding. This is its Rock-type form.

Type: Steel

Sword
Thanks to its awakened powers, it can change to the Steel type to match the memory it has equipped.
Shield
It has the ability to change its type based on the memory it's holding. This is its Steel-type form.

Type: Water

Sword
Thanks to its awakened powers, it can change to the Water type to match the memory it has equipped.
Shield
It has the ability to change its type based on the memory it's holding. This is its Water-type form.
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