Sigilyph • Generation VIII Pokédex
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Sigilyph
Sigilyph's Type
Sigilyph's Pokédex #s
- National #
- 561
- Galar #
- 297
- Armor #
- --
- Crown #
- --
Sigilyph's Base Stats
- HP:
- 72
- Attack:
- 58
- Defense:
- 80
- Sp. Atk:
- 103
- Sp. Def:
- 80
- Speed:
- 97
- Total:
- 490
Misc. Info
- Height:
- 4'7" (1.4m)
- Weight:
- 30.9 lbs. (14 kg)
- Gender Ratio:
- Egg Groups:
- Flying
- EXP At Lv. 100:
- 1,000,000
- EV Yield:
- 2 Sp. Atk
- Base EXP:
- 172
- Catch Rate:
- 45
- Base Happiness:
- 70
Sigilyph's Abilities
Here are what abilities Sigilyph can possibly have, along with their effects.
- Wonder Skin
- All status moves targeting Sigilyph used by other Pokémon have 50% base accuracy instead of their usual amount.
- Magic Guard
- Protects Sigilyph from most damage not caused by damaging moves, including effects, status conditions, items, and more.
- Tinted Lens
- Sigilyph does 2× as much damage when hitting with moves that are "not very effective".
Weaknesses & Resistances
Below is a list of what Sigilyph's weakness and resistance is to various types.
- 2×
- ½
- ¼
- immune
Sigilyph's Evolution Line
Sigilyph does not evolve into any other known or available Pokémon.Sigilyph's Moves in Sword & Shield
Below is a list of all of the moves that Sigilyph can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.
Level Up Moves
Here are all of the moves Sigilyph learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
1 | Gust |
40 | 100% | 35 | One Target | |||
1 | Confusion |
50 | 100% | 25 | One Target | |||
5 | Gravity |
-- | -- | 5 | Entire Field | |||
10 | Hypnosis |
-- | 60% | 20 | One Target | |||
15 | Air Cutter |
60 | 95% | 25 | Nearby Enemies | |||
20 | Psybeam |
65 | 100% | 20 | One Target | |||
25 | Whirlwind |
-- | -- | 20 | One Target | |||
30 | Cosmic Power |
-- | -- | 20 | User | |||
35 | Air Slash |
75 | 95% | 15 | One Target | |||
40 | Psychic |
90 | 100% | 10 | One Target | |||
45 | Tailwind |
-- | -- | 15 | User's Field | |||
50 | Light Screen |
-- | -- | 30 | User's Field | |||
50 | Reflect |
-- | -- | 20 | User's Field | |||
55 | Sky Attack |
140 | 90% | 5 | One Target | |||
60 | Skill Swap |
-- | -- | 10 | One Target |
TM Moves
Here are all of the moves that Sigilyph can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
TM06 | Fly |
90 | 95% | 15 | One Target | |||
TM08 | Hyper Beam |
150 | 90% | 5 | One Target | |||
TM09 | Giga Impact |
150 | 90% | 5 | One Target | |||
TM11 | Solar Beam |
120 | 100% | 10 | One Target | |||
TM14 | Thunder Wave |
-- | 90% | 20 | One Target | |||
TM17 | Light Screen |
-- | -- | 30 | User's Field | |||
TM18 | Reflect |
-- | -- | 20 | User's Field | |||
TM19 | Safeguard |
-- | -- | 25 | User's Field | |||
TM21 | Rest |
-- | -- | 10 | User | |||
TM23 | Thief |
60 | 100% | 25 | One Target | |||
TM24 | Snore |
50 | 100% | 15 | One Target | |||
TM25 | Protect |
-- | -- | 10 | User | |||
TM27 | Icy Wind |
55 | 95% | 15 | Nearby Enemies | |||
TM30 | Steel Wing |
70 | 90% | 25 | One Target | |||
TM31 | Attract |
-- | 100% | 15 | One Target | |||
TM33 | Rain Dance |
-- | -- | 5 | Entire Field | |||
TM39 | Facade |
70 | 100% | 20 | One Target | |||
TM40 | Swift |
60 | -- | 20 | Nearby Enemies | |||
TM44 | Imprison |
-- | -- | 10 | User | |||
TM60 | Power Swap |
-- | -- | 10 | One Target | |||
TM62 | Speed Swap |
-- | -- | 10 | One Target | |||
TM69 | Psycho Cut |
70 | 100% | 20 | One Target | |||
TM70 | Trick Room |
-- | -- | 5 | Entire Field | |||
TM72 | Magic Room |
-- | -- | 10 | Entire Field | |||
TM76 | Round |
60 | 100% | 15 | One Target | |||
TM95 | Air Slash |
75 | 95% | 15 | One Target |
TR Moves
Here are all of the moves that Sigilyph can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
TR05 | Ice Beam |
90 | 100% | 10 | One Target | |||
TR11 | Psychic |
90 | 100% | 10 | One Target | |||
TR20 | Substitute |
-- | -- | 10 | User | |||
TR25 | Psyshock |
80 | 100% | 10 | One Target | |||
TR26 | Endure |
-- | -- | 10 | User | |||
TR27 | Sleep Talk |
-- | -- | 10 | User | |||
TR33 | Shadow Ball |
80 | 100% | 15 | One Target | |||
TR34 | Future Sight |
120 | 100% | 10 | One Target | |||
TR36 | Heat Wave |
95 | 90% | 10 | Nearby Enemies | |||
TR38 | Trick |
-- | 100% | 10 | One Target | |||
TR40 | Skill Swap |
-- | -- | 10 | One Target | |||
TR44 | Cosmic Power |
-- | -- | 20 | User | |||
TR49 | Calm Mind |
-- | -- | 20 | User | |||
TR58 | Dark Pulse |
80 | 100% | 15 | One Target | |||
TR65 | Energy Ball |
90 | 100% | 10 | One Target | |||
TR69 | Zen Headbutt |
80 | 90% | 15 | One Target | |||
TR70 | Flash Cannon |
80 | 100% | 10 | One Target | |||
TR82 | Stored Power |
20 | 100% | 10 | One Target | |||
TR92 | Dazzling Gleam |
80 | 100% | 10 | Nearby Enemies |
Egg Moves
Here are all of the moves that Sigilyph can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Sigilyph.
Move | Type | Category | Power | Acc.% | PP | Target | Info | |
---|---|---|---|---|---|---|---|---|
EGG | Psycho Shift |
-- | 100% | 10 | One Target | |||
EGG | Ancient Power |
60 | 100% | 5 | One Target | |||
EGG | Roost |
-- | -- | 10 | User |
Move Tutor Moves
Here are all of the moves that Sigilyph can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move | Type | Category | Power | Acc.% | PP | Target | Info | |
---|---|---|---|---|---|---|---|---|
TUTOR | Dual Wingbeat |
40 | 90% | 10 | One Target | |||
TUTOR | Expanding Force |
80 | 100% | 10 | One Target |
Sigilyph's Detailed Stats
Below you'll find a more detailed table containing Sigilyph's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Sigilyph's Nature.
By default, the stats you see in the table below show four different possibilities, all assuming Sigilyph is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
By default, the stats you see in the table below show four different possibilities, all assuming Sigilyph is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at level 100 |
0 EVs | 252+ EVs | Base Stat | ||
---|---|---|---|---|---|
Min | Max | Min | Max | ||
HP | 254 | 285 | 317 | 348 | 72 |
Attack | 121 | 152 | 184 | 215 | 58 |
Defense | 165 | 196 | 228 | 259 | 80 |
Sp. Atk | 211 | 242 | 274 | 305 | 103 |
Sp. Def | 165 | 196 | 228 | 259 | 80 |
Speed | 199 | 230 | 262 | 293 | 97 |
Total | 490 |
Where to Find Sigilyph in Sword & Shield
If you're looking for where to find Sigilyph, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Sigilyph in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)
Special Ways to Get Sigilyph
Catchable during Dynamax Adventures in Crown Tundra (DLC), level 65.
Sigilyph in the Wild
Motostoke Riverbank
Random Encounters | ||||||||
---|---|---|---|---|---|---|---|---|
Norm. |
Over. |
Rain |
Strm. |
Sun |
Snow |
Bliz. |
Sand. |
Fog |
5% | 5% | 5% | 5% | 5% | 5% | 5% | 5% | 5% |
Lv. |
Lv. |
Lv. |
Lv. |
Lv. |
Lv. |
Lv. |
Lv. |
Lv. |
Stony Wilderness
Flying Around | ||||||||
---|---|---|---|---|---|---|---|---|
Norm. |
Over. |
Rain |
Strm. |
Sun |
Snow |
Bliz. |
Sand. |
Fog |
40% | 40% | 40% | 40% | 60% | 40% | 40% | 60% | 60% |
Lv. |
Lv. |
Lv. |
Lv. |
Lv. |
Lv. |
Lv. |
Lv. |
Lv. |
Lake of Outrage
Overworld Encounters | ||||||||
---|---|---|---|---|---|---|---|---|
Norm. |
Over. |
Rain |
Strm. |
Sun |
Snow |
Bliz. |
Sand. |
Fog |
13% | -- | -- | -- | -- | -- | -- | -- | -- |
Lv. |
Pokédex Entries for Sigilyph
Generation 8 Pokédex Entries
Sword
Psychic power allows these Pokémon to fly. Some say they were the guardians of an ancient city. Others say they were the guardians' emissaries.
Shield
A discovery was made in the desert where Sigilyph fly. The ruins of what may have been an ancient city were found beneath the sands.
Generation 6 Pokédex Entries
X
Omega Ruby
The guardians of an ancient city, they use their psychic power to attack enemies that invade their territory.
Y
Alpha Sapphire
The guardians of an ancient city, they always fly the same route while keeping watch for invaders.
Generation 5 Pokédex Entries
Black
They never vary the route they fly, because their memories of guarding an ancient city remain steadfast.
White
The guardians of an ancient city, they use their psychic power to attack enemies that invade their territory.
Black 2
White 2
The guardians of an ancient city, they always fly the same route while keeping watch for invaders.