Seel • Generation VIII Pokédex

Scarlet/Violet support is in the works!

Thank you for your interest in having the Marriland Pokédex updated to support Pokémon Scarlet & Violet! This has been something that I've been wanting to update for awhile, and it is my current project to implement support for the new games and The Teal Mask DLC. Thank you for your patience as I work on this over the coming week or two!

Seel
Pokédex Page for Seel

This is the Marriland Pokédex page for Seel, showing its information and moves in Pokémon Brilliant Diamond & Shining Pearl. Seel is not available in Pokémon Sword or Shield and cannot be used in or sent to those versions.

Seel

Seel
Sprite of Seel in Pokémon HOME

Seel's Type

WATER

Seel's Pokédex #s

National #
86

Seel's Base Stats

HP:
65
Attack:
45
Defense:
55
Sp. Atk:
45
Sp. Def:
70
Speed:
45
Total:
325

Misc. Info

Height:
3'7" (1.1m)
Weight:
198.4 lbs. (90 kg)
Gender Ratio:
Egg Groups:
Water 1 / Field
EXP At Lv. 100:
1,000,000
EV Yield:
1 Sp. Def
Base EXP:
65
Catch Rate:
190
Base Happiness:
70

Seel's Abilities

Here are what abilities Seel can possibly have, along with their effects.
Thick Fat
Reduces the damage Seel takes from Fire- and Ice-type moves by 50%.
Hydration
Heals all major status conditions affecting Seel after each turn while the weather is rainy.
Ice Body
Heals 1/16 of the user's HP after each turn while the weather is hailing and prevents it from taking hail damage.

Weaknesses & Resistances

Below is a list of what Seel's weakness and resistance is to various types.
ELECTRIC
GRASS
½
FIRE
WATER
ICE
STEEL

Seel's Evolution Line

Below you'll find a list of all Pokémon Seel evolves from or into, along with its evolution method.
Seel
Seel
starting form
Dewgong
Dewgong
at level 34

Seel's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Seel can learn, along with what level it learns the move, the TM number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Seel learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Headbutt
Has a 30% chance of causing the target to flinch.
NORMAL
PHYSICAL
70 100% 15 One Target
3
Growl
Lowers all nearby enemies' Attack by one stage.
NORMAL
STATUS
-- 100% 40 Nearby Enemies
7
Water Gun
Damages the target.
WATER
SPECIAL
40 100% 25 One Target
11
Icy Wind
100% chance of lowering all nearby enemies' Speed by one stage.
ICE
SPECIAL
55 95% 15 Nearby Enemies
13
Encore
Forces the target to use its recent move for a few turns.
NORMAL
STATUS
-- 100% 5 One Target
17
Ice Shard
Has higher priority.
ICE
PHYSICAL
40 100% 30 One Target
21
Rest
Seel restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
23
Aqua Ring
Restores 1/16 the user's max HP between turns.
WATER
STATUS
-- -- 20 User
27
Aurora Beam
10% chance of lowering the target's Attack by one stage.
ICE
SPECIAL
65 100% 20 One Target
31
Aqua Jet
Has higher priority.
WATER
PHYSICAL
40 100% 20 One Target
33
Brine
Does double damage if the target's HP is 50% or less.
WATER
SPECIAL
65 100% 10 One Target
37
Take Down
Seel takes 25% of Take Down's damage as recoil damage.
NORMAL
PHYSICAL
90 85% 20 One Target
41
Dive
Can't be hit on the first turn, attacks on the second turn.
WATER
PHYSICAL
80 100% 10 One Target
43
Aqua Tail
Damages the target.
WATER
PHYSICAL
90 90% 10 One Target
47
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
51
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
53
Hail
Changes the weather to hail for 5 turns.
ICE
STATUS
-- -- 10 Entire Field

TM Moves

Here are all of the moves that Seel can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM03
Water Pulse
Has a 20% chance of confusing the target.
WATER
SPECIAL
60 100% 20 One Target
TM07
Hail
Changes the weather to hail for 5 turns.
ICE
STATUS
-- -- 10 Entire Field
TM13
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TM14
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies
TM17
Protect
Protects Seel from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM20
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM23
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TM32
Double Team
Raises Seel's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM42
Facade
Does double damage if Seel is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Seel restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM46
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM55
Brine
Does double damage if the target's HP is 50% or less.
WATER
SPECIAL
65 100% 10 One Target
TM56
Fling
Throws Seel's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM82
Sleep Talk
Can only be used while asleep. Uses one of Seel's moves at random.
NORMAL
STATUS
-- -- 10 User
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Seel's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM95
Surf
Deals extra damage to targets using Dive.
WATER
SPECIAL
90 100% 15 All But Self
TM99
Waterfall
Has a 20% chance of causing the target to flinch.
WATER
PHYSICAL
80 100% 15 One Target

Egg Moves

Here are all of the moves that Seel can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Seel.
Move Type Category Power Acc.% PP Target Info
EGG
Lick
Has a 30% chance to paralyze the target.
GHOST
PHYSICAL
30 100% 30 One Target
EGG
Perish Song
All Pokémon on the field are knocked out after 3 turns unless they switch out.
NORMAL
STATUS
-- -- 5 All Pokémon
EGG
Disable
Disables the target's last used move for a few turns.
NORMAL
STATUS
-- 100% 20 One Target
EGG
Horn Drill
Knocks out the target. Fails against higher-level Pokémon.
NORMAL
PHYSICAL
varies 30% 5 One Target
EGG
Slam
Damages the target.
NORMAL
PHYSICAL
80 75% 20 One Target
EGG
Encore
Forces the target to use its recent move for a few turns.
NORMAL
STATUS
-- 100% 5 One Target
EGG
Fake Out
+3 priority. 100% chance of making the target flinch. Fails unless used on the first turn Seel is sent out.
NORMAL
PHYSICAL
40 100% 10 One Target
EGG
Icicle Spear
Hits the target two to five times in a row.
ICE
PHYSICAL
25 100% 30 One Target
EGG
Stockpile
Raises Seel's Defense and Special Defense by one stage and adds +1 to the Stockpile counter, up to 3.
NORMAL
STATUS
-- -- 20 User
EGG
Swallow
Heals HP based on the Stockpile counter, then resets it to 0.
NORMAL
STATUS
-- -- 10 User
EGG
Spit Up
Hits for 100 power for each Stockpile counter. Resets Stockpile counter to 0.
NORMAL
SPECIAL
varies 100% 10 One Target
EGG
Belch
Can only be used if Seel has consumed a held berry at any point in the battle, even if it was switched out.
POISON
SPECIAL
120 90% 10 One Target
EGG
Entrainment
Changes the target's ability to Seel's until the target switches out.
NORMAL
STATUS
-- 100% 15 One Target

Seel's Detailed Stats

Below you'll find a more detailed table containing Seel's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Seel's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Seel is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
240 271 303 334 65
Attack
95 126 158 189 45
Defense
115 146 178 209 55
Sp. Atk
95 126 158 189 45
Sp. Def
145 176 208 239 70
Speed
95 126 158 189 45
Total
325

Where to Find Seel in Brilliant Diamond & Shining Pearl

Location information on where to find Seel in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Seel

Generation 7 Pokédex Entries

Ultra Sun
It has always been supposed that Seel live only in cold seas. Their having shown up in Alola is a mystery.
Ultra Moon
Thanks to its thick fat, cold seas don't bother it at all, but it gets tired pretty easily in warm waters.

Generation 6 Pokédex Entries

X
A Pokémon that lives on icebergs. It swims in the sea using the point on its head to break up ice.
Y
Covered with light blue fur, its hide is thick and tough. It is active in bitter cold of -40 degrees Fahrenheit.
Omega Ruby Alpha Sapphire
Seel hunts for prey in the frigid sea underneath sheets of ice. When it needs to breathe, it punches a hole through the ice with the sharply protruding section of its head.

Generation 5 Pokédex Entries

Black White
A Pokémon that lives on icebergs. It swims in the sea using the point on its head to break up ice.
Black 2 White 2
The colder it gets, the better it feels. It joyfully swims around oceans so cold that they are filled with floating ice.

Generation 4 Pokédex Entries

Diamond Pearl Platinum
A Pokémon that lives on icebergs. It swims in the sea using the point on its head to break up ice.
HeartGold
Although it can't walk well on land, it is a graceful swimmer. It especially loves being in frigid seas.
SoulSilver
In daytime, it is often found asleep on the seabed in shallow waters. Its nostrils close while it swims.

Generation 3 Pokédex Entries

Ruby Sapphire
SEEL hunts for prey in the frigid sea underneath sheets of ice. When it needs to breathe, it punches a hole through the ice with the sharply protruding section of its head.
Emerald
SEEL hunt for prey in frigid, ice-covered seas. When it needs to breathe, it punches a hole through the ice with the sharply protruding section of its head.
FireRed
Covered with light blue fur, its hide is thick and tough. It is active in bitter cold of minus 40 degrees Fahrenheit.
LeafGreen
The protruding horn on its head is very hard. It is used for bashing through thick icebergs.

Generation 2 Pokédex Entries

Gold
Although it can't walk well on land, it is a graceful swimmer. It espe­cially loves being in frigid seas.
Silver
In daytime, it is often found asleep on the seabed in shallow waters. Its nostrils close while it swims.
Crystal
The light blue fur that covers it keeps it protected against the cold. It loves iceberg-filled oceans.

Generation 1 Pokédex Entries

Red Blue
The protruding horn on its head is very hard. It is used for bashing through thick ice.
Yellow
Loves freezing cold conditions. Relishes swimming in a frigid cli­mate of around 14F degrees.
©2000–2012, 2016–2024 Marriland and its licensors. All rights reserved.
Pokémon characters and names are copyright © The Pokémon Company and/or Nintendo.