Scolipede • Generation VIII Pokédex

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Scolipede
Pokédex Page for Scolipede

This is the Marriland Pokédex page for Scolipede, showing its information and moves in Pokémon Sword & Shield. Scolipede is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Scolipede

Scolipede
Sprite of Scolipede in Pokémon HOME

Scolipede's Type

BUG
POISON

Scolipede's Pokédex #s

National #
545
Galar #
--
Armor #
76
Crown #
--

Scolipede's Base Stats

HP:
60
Attack:
100
Defense:
89
Sp. Atk:
55
Sp. Def:
69
Speed:
112
Total:
485

Misc. Info

Height:
8'2" (2.5m)
Weight:
442 lbs. (200.5 kg)
Gender Ratio:
Egg Groups:
Bug
EXP At Lv. 100:
1,059,680
EV Yield:
3 Speed
Base EXP:
218
Catch Rate:
45
Base Happiness:
70

Scolipede's Abilities

Here are what abilities Scolipede can possibly have, along with their effects.
Poison Point
30% chance of poisoning the attacker when Scolipede is damaged by a contact move.
Swarm
Increases the damage of Scolipede's Bug-type moves by 50% when it is at 1/3 or less HP.
Speed Boost
Raises Scolipede's Speed by one stage after each turn.

Weaknesses & Resistances

Below is a list of what Scolipede's weakness and resistance is to various types.
FIRE
FLYING
PSYCHIC
ROCK
½
POISON
BUG
FAIRY
¼
GRASS
FIGHTING

Scolipede's Evolution Line

Below you'll find a list of all Pokémon Scolipede evolves from or into, along with its evolution method.
Venipede
Venipede
starting form
Whirlipede
Whirlipede
at level 22
Scolipede
Scolipede
at level 30

Scolipede's Moves in Sword & Shield

Below is a list of all of the moves that Scolipede can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Scolipede learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Iron Defense
Raises Scolipede's Defense by two stages.
STEEL
STATUS
-- -- 15 User
1
Baton Pass
Switches to another Pokémon on your team and keeps stat modifiers and effects.
NORMAL
STATUS
-- -- 40 User
1
Poison Sting
Has a 30% chance to poison the target.
POISON
PHYSICAL
15 100% 35 One Target
1
Defense Curl
Raises Scolipede's Defense by one stage. Rollout and Ice Ball do double damage.
NORMAL
STATUS
-- -- 40 User
1
Rollout
Lose control for up to 5 turns, with each hit doing 2× as much. Doubles damage if Defense Curl was used beforehand.
ROCK
PHYSICAL
30 90% 20 One Target
1
Protect
Protects Scolipede from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
12
Poison Tail
10% chance of poisoning the target. Higher crit rate. (+1 stage.)
POISON
PHYSICAL
50 100% 25 One Target
16
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
20
Bug Bite
Does double damage if the target has a Berry and then Scolipede consumes that Berry immediately.
BUG
PHYSICAL
60 100% 20 One Target
26
Venoshock
Damage is doubled if the target is already poisoned.
POISON
SPECIAL
65 100% 10 One Target
34
Take Down
Scolipede takes 25% of Take Down's damage as recoil damage.
NORMAL
PHYSICAL
90 85% 20 One Target
42
Agility
Raises Scolipede's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
50
Toxic
Badly poisons the target. 100% accuracy if used by a Poison-type Pokémon.
POISON
STATUS
-- 90% 10 One Target
58
Venom Drench
Lowers all nearby enemies' Attack, Special Attack, and Speed by one stage if it is poisoned.
POISON
STATUS
-- 100% 20 Nearby Enemies
66
Double-Edge
Scolipede takes 33% of Double-Edge's damage as recoil damage.
NORMAL
PHYSICAL
120 100% 15 One Target
74
Megahorn
Damages the target.
BUG
PHYSICAL
120 85% 10 One Target

TM Moves

Here are all of the moves that Scolipede can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM07
Pin Missile
Hits the target two to five times in a row.
BUG
PHYSICAL
25 95% 20 One Target
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM11
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM15
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM16
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
TM21
Rest
Scolipede restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Scolipede from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Scolipede is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM57
Payback
Does double damage if Scolipede attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM58
Assurance
Does double damage if the target was already damaged this turn.
DARK
PHYSICAL
60 100% 10 One Target
TM73
Cross Poison
10% chance of poisoning the target. Higher crit rate. (+1 stage.)
POISON
PHYSICAL
70 100% 20 One Target
TM74
Venoshock
Damage is doubled if the target is already poisoned.
POISON
SPECIAL
65 100% 10 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM77
Hex
Deals double damage if the target is affected by a major status condition.
GHOST
SPECIAL
65 100% 10 One Target
TM81
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM96
Smart Strike
Doesn't miss the target.
STEEL
PHYSICAL
70 -- 10 One Target
TM98
Stomping Tantrum
Power is doubled if Scolipede missed the target last turn.
GROUND
PHYSICAL
75 100% 10 One Target

TR Moves

Here are all of the moves that Scolipede can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR00
Swords Dance
Raises Scolipede's Attack by two stages.
NORMAL
STATUS
-- -- 20 User
TR10
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TR12
Agility
Raises Scolipede's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
TR20
Substitute
Costs 25% of Scolipede's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR22
Sludge Bomb
Has a 30% chance to poison the target.
POISON
SPECIAL
90 100% 10 One Target
TR23
Spikes
Sets a layer of spikes to do damage upon switching in. Up to three layers can be set.
GROUND
STATUS
-- -- 20 Enemy Field
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Scolipede's moves at random.
NORMAL
STATUS
-- -- 10 User
TR28
Megahorn
Damages the target.
BUG
PHYSICAL
120 85% 10 One Target
TR29
Baton Pass
Switches to another Pokémon on your team and keeps stat modifiers and effects.
NORMAL
STATUS
-- -- 40 User
TR31
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TR39
Superpower
Lowers Scolipede's Attack and Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
TR46
Iron Defense
Raises Scolipede's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR52
Gyro Ball
Does more damage based on how much lower Scolipede's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
TR54
Toxic Spikes
Sets down 1 layer of Toxic Spikes. 1 layer poisons foes when they are sent out; 2 layers badly poisons.
POISON
STATUS
-- -- 20 Enemy Field
TR57
Poison Jab
Has a 30% chance to poison the target.
POISON
PHYSICAL
80 100% 20 One Target
TR60
X-Scissor
Damages the target.
BUG
PHYSICAL
80 100% 15 One Target
TR91
Venom Drench
Lowers all nearby enemies' Attack, Special Attack, and Speed by one stage if it is poisoned.
POISON
STATUS
-- 100% 20 Nearby Enemies
TR95
Throat Chop
Prevents the target from using any sound-based moves for the next two turns.
DARK
PHYSICAL
80 100% 15 One Target

Egg Moves

Here are all of the moves that Scolipede can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Scolipede.
Move Type Category Power Acc.% PP Target Info
EGG
Bite
Has a 30% chance of causing the target to flinch.
DARK
PHYSICAL
60 100% 25 One Target
EGG
Fury Cutter
Each consecutive hit increases Fury Cutter's power by 40.
BUG
PHYSICAL
40 95% 20 One Target

Move Tutor Moves

Here are all of the moves that Scolipede can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Skitter Smack
100% chance of lowering the target's Sp. Atk by one stage.
BUG
PHYSICAL
70 90% 10 One Target
TUTOR
Steel Roller
Steel Roller fails if used while there is no Terrain in effect. After doing damage, any active Terrain effect is removed.
STEEL
PHYSICAL
130 100% 5 One Target

Scolipede's Detailed Stats

Below you'll find a more detailed table containing Scolipede's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Scolipede's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Scolipede is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
230 261 293 324 60
Attack
205 236 268 299 100
Defense
183 214 246 277 89
Sp. Atk
115 146 178 209 55
Sp. Def
143 174 206 237 69
Speed
229 260 292 323 112
Total
485

Where to Find Scolipede in Sword & Shield

If you're looking for where to find Scolipede, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Scolipede in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Scolipede

Catchable during Dynamax Adventures in Crown Tundra (DLC), level 65.

Getting Scolipede By Evolution

Evolves from Whirlipede at level 30.

Pokédex Entries for Scolipede

Generation 8 Pokédex Entries

Sword
Scolipede latches on to its prey with the claws on its neck before slamming them into the ground and jabbing them with its claws' toxic spikes.
Shield
Scolipede engage in fierce territorial battles with Centiskorch. At the end of one of these battles, the victor makes a meal of the loser.

Generation 6 Pokédex Entries

X Omega Ruby
It clasps its prey with the claws on its neck until it stops moving. Then it finishes it off with deadly poison.
Y Alpha Sapphire
With quick movements, it chases down its foes, attacking relentlessly with its horns until it prevails.

Generation 5 Pokédex Entries

Black
With quick movements, it chases down its foes, attacking relentlessly with its horns until it prevails.
White
Highly aggressive, it uses the claws near its neck to dig into its opponents and poison them.
Black 2 White 2
It clasps its prey with the claws on its neck until it stops moving. Then it finishes it off with deadly poison.
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