Salamence • Generation VIII Pokédex

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Salamence
Pokédex Page for Salamence

This is the Marriland Pokédex page for Salamence, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Salamence's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Salamence

Salamence
Sprite of Salamence in Pokémon HOME

Salamence's Type

DRAGON
FLYING

Salamence's Pokédex #s

National #
373
Galar #
--
Armor #
--
Crown #
115

Salamence's Base Stats

HP:
95
Attack:
135
Defense:
80
Sp. Atk:
110
Sp. Def:
80
Speed:
100
Total:
600

Misc. Info

Height:
4'11" (1.5m)
Weight:
226.2 lbs. (102.6 kg)
Gender Ratio:
Egg Groups:
Dragon
EXP At Lv. 100:
1,250,000
EV Yield:
3 Attack
Base EXP:
270
Catch Rate:
45
Base Happiness:
35

Salamence's Abilities

Here are what abilities Salamence can possibly have, along with their effects.
Intimidate
When Salamence is sent out in battle, all opposing Pokémon have their Attack lowered by one stage.
Moxie
Raises Salamence's Attack by one stage whenever it knocks out a Pokémon.

Weaknesses & Resistances

Below is a list of what Salamence's weakness and resistance is to various types.
ICE
ROCK
DRAGON
FAIRY
½
FIRE
WATER
FIGHTING
BUG
¼
GRASS
immune
GROUND

Salamence's Evolution Line

Below you'll find a list of all Pokémon Salamence evolves from or into, along with its evolution method.
Bagon
Bagon
starting form
Shelgon
Shelgon
at level 32
Salamence
Salamence
at level 44

Salamence's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Salamence can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Salamence learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Fly
Can't be hit on the first turn, attacks on the second turn.
FLYING
PHYSICAL
90 95% 15 One Target
1
Fly
Can't be hit on the first turn, attacks on the second turn.
FLYING
PHYSICAL
90 95% 15 One Target
1
Protect
Protects Salamence from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
1
Dragon Tail
-6 priority. After doing damage, forces the foe to switch out, or ends wild battles.
DRAGON
PHYSICAL
60 90% 10 One Target
1
Ember
Has a 10% chance to burn the target.
FIRE
SPECIAL
40 100% 25 One Target
1
Leer
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
1
Bite
Has a 30% chance of causing the target to flinch.
DARK
PHYSICAL
60 100% 25 One Target
1
Dragon Breath
Has a 30% chance to paralyze the target.
DRAGON
SPECIAL
60 100% 20 One Target
15
Headbutt
Has a 30% chance of causing the target to flinch.
NORMAL
PHYSICAL
70 100% 15 One Target
20
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
25
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target
33
Dragon Claw
Damages the target.
DRAGON
PHYSICAL
80 100% 15 One Target
39
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
46
Focus Energy
Raises critical hit rate by two stages.
NORMAL
STATUS
-- -- 30 User
55
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
64
Outrage
Confuses Salamence after 2–3 turns.
DRAGON
PHYSICAL
120 100% 10 Random Enemy
73
Double-Edge
Salamence takes 33% of Double-Edge's damage as recoil damage.
NORMAL
PHYSICAL
120 100% 15 One Target

TM Moves

Here are all of the moves that Salamence can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM06
Fly
Can't be hit on the first turn, attacks on the second turn.
FLYING
PHYSICAL
90 95% 15 One Target
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM21
Rest
Salamence restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Salamence from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM26
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
TM30
Steel Wing
Has a 10% chance of raising Salamence's Defense by one stage.
STEEL
PHYSICAL
70 90% 25 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Salamence is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM43
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM65
Shadow Claw
Has a higher critical hit rate. (+1 stage.)
GHOST
PHYSICAL
70 100% 15 One Target
TM66
Thunder Fang
Has a 10% chance to paralyze the target. Has a separate 10% chance to make the target flinch.
ELECTRIC
PHYSICAL
65 95% 15 One Target
TM68
Fire Fang
Has a 10% chance to burn the target. Has a separate 10% chance to make the target flinch.
FIRE
PHYSICAL
65 95% 15 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM81
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM95
Air Slash
Has a 30% chance of causing the target to flinch.
FLYING
SPECIAL
75 95% 15 One Target
TM97
Brutal Swing
Damages all nearby Pokémon.
DARK
PHYSICAL
60 100% 20 All But Self
TM99
Breaking Swipe
Lowers all nearby enemies' Attack by one stage.
DRAGON
PHYSICAL
60 100% 15 Nearby Enemies

TR Moves

Here are all of the moves that Salamence can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR02
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TR03
Hydro Pump
Damages the target.
WATER
SPECIAL
110 80% 5 One Target
TR10
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TR13
Focus Energy
Raises critical hit rate by two stages.
NORMAL
STATUS
-- -- 30 User
TR15
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
TR20
Substitute
Costs 25% of Salamence's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR24
Outrage
Confuses Salamence after 2–3 turns.
DRAGON
PHYSICAL
120 100% 10 Random Enemy
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Salamence's moves at random.
NORMAL
STATUS
-- -- 10 User
TR31
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TR32
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target
TR36
Heat Wave
Has a 10% chance to burn all nearby enemies.
FIRE
SPECIAL
95 90% 10 Nearby Enemies
TR42
Hyper Voice
Damages all nearby enemies.
NORMAL
SPECIAL
90 100% 10 Nearby Enemies
TR46
Iron Defense
Raises Salamence's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR47
Dragon Claw
Damages the target.
DRAGON
PHYSICAL
80 100% 15 One Target
TR51
Dragon Dance
Raises Salamence's Attack and Speed by one stage.
DRAGON
STATUS
-- -- 20 User
TR62
Dragon Pulse
Damages the target.
DRAGON
SPECIAL
85 100% 10 One Target
TR69
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
TR75
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target
TR89
Hurricane
30% chance of confusing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
FLYING
SPECIAL
110 70% 10 One Target

Egg Moves

Here are all of the moves that Salamence can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Salamence.
Move Type Category Power Acc.% PP Target Info
EGG
Defense Curl
Raises Salamence's Defense by one stage. Rollout and Ice Ball do double damage.
NORMAL
STATUS
-- -- 40 User
EGG
Dragon Rush
Has a 20% chance of causing the target to flinch.
DRAGON
PHYSICAL
100 75% 10 One Target
EGG
Thrash
Confuses Salamence after 2–3 turns.
NORMAL
PHYSICAL
120 100% 10 Random Enemy
EGG
Twister
20% chance of making all nearby enemies flinch. Does double damage against Bounce, Fly, or Sky Drop.
DRAGON
SPECIAL
40 100% 20 Nearby Enemies

Move Tutor Moves

Here are all of the moves that Salamence can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Dual Wingbeat
Hits the target two times in a row.
FLYING
PHYSICAL
40 90% 10 One Target

Level Up Moves

Here are all of the moves Salamence learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Fly
Can't be hit on the first turn, attacks on the second turn.
FLYING
PHYSICAL
90 95% 15 One Target
1
Fly
Can't be hit on the first turn, attacks on the second turn.
FLYING
PHYSICAL
90 95% 15 One Target
1
Protect
Protects Salamence from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
1
Dragon Tail
-6 priority. After doing damage, forces the foe to switch out, or ends wild battles.
DRAGON
PHYSICAL
60 90% 10 One Target
1
Ember
Has a 10% chance to burn the target.
FIRE
SPECIAL
40 100% 25 One Target
1
Leer
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
1
Bite
Has a 30% chance of causing the target to flinch.
DARK
PHYSICAL
60 100% 25 One Target
1
Dragon Breath
Has a 30% chance to paralyze the target.
DRAGON
SPECIAL
60 100% 20 One Target
15
Headbutt
Has a 30% chance of causing the target to flinch.
NORMAL
PHYSICAL
70 100% 15 One Target
20
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
25
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target
33
Dragon Claw
Damages the target.
DRAGON
PHYSICAL
80 100% 15 One Target
39
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
46
Focus Energy
Raises critical hit rate by two stages.
NORMAL
STATUS
-- -- 30 User
55
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
64
Outrage
Confuses Salamence after 2–3 turns.
DRAGON
PHYSICAL
120 100% 10 Random Enemy
73
Double-Edge
Salamence takes 33% of Double-Edge's damage as recoil damage.
NORMAL
PHYSICAL
120 100% 15 One Target

TM Moves

Here are all of the moves that Salamence can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM02
Dragon Claw
Damages the target.
DRAGON
PHYSICAL
80 100% 15 One Target
TM05
Roar
Forces the foe to switch out, or ends wild battles.
NORMAL
STATUS
-- -- 20 One Target
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM15
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM17
Protect
Protects Salamence from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM23
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TM26
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TM31
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM32
Double Team
Raises Salamence's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM35
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TM38
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
TM39
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM40
Aerial Ace
Doesn't miss the target.
FLYING
PHYSICAL
60 -- 20 One Target
TM42
Facade
Does double damage if Salamence is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Salamence restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM47
Steel Wing
Has a 10% chance of raising Salamence's Defense by one stage.
STEEL
PHYSICAL
70 90% 25 One Target
TM51
Roost
Heals Salamence's HP by 50% and removes its Flying-type for the rest of the turn.
FLYING
STATUS
-- -- 10 User
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM59
Dragon Pulse
Damages the target.
DRAGON
SPECIAL
85 100% 10 One Target
TM65
Shadow Claw
Has a higher critical hit rate. (+1 stage.)
GHOST
PHYSICAL
70 100% 15 One Target
TM68
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM71
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target
TM80
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM82
Sleep Talk
Can only be used while asleep. Uses one of Salamence's moves at random.
NORMAL
STATUS
-- -- 10 User
TM83
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Salamence's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM93
Cut
Damages the target.
NORMAL
PHYSICAL
50 95% 30 One Target
TM94
Fly
Can't be hit on the first turn, attacks on the second turn.
FLYING
PHYSICAL
90 95% 15 One Target
TM96
Strength
Damages the target.
NORMAL
PHYSICAL
80 100% 15 One Target
TM97
Defog
Lowers the target's evasion by one stage. Removes effects on the enemy's field such as Light Screen, Reflect, etc.
FLYING
STATUS
-- -- 15 One Target
TM98
Rock Smash
50% chance of lowering the target's Defense by one stage.
FIGHTING
PHYSICAL
40 100% 15 One Target

Egg Moves

Here are all of the moves that Salamence can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Salamence.
Move Type Category Power Acc.% PP Target Info
EGG
Defense Curl
Raises Salamence's Defense by one stage. Rollout and Ice Ball do double damage.
NORMAL
STATUS
-- -- 40 User
EGG
Dragon Rush
Has a 20% chance of causing the target to flinch.
DRAGON
PHYSICAL
100 75% 10 One Target
EGG
Thrash
Confuses Salamence after 2–3 turns.
NORMAL
PHYSICAL
120 100% 10 Random Enemy
EGG
Twister
20% chance of making all nearby enemies flinch. Does double damage against Bounce, Fly, or Sky Drop.
DRAGON
SPECIAL
40 100% 20 Nearby Enemies
EGG
Hydro Pump
Damages the target.
WATER
SPECIAL
110 80% 5 One Target
EGG
Dragon Dance
Raises Salamence's Attack and Speed by one stage.
DRAGON
STATUS
-- -- 20 User
EGG
Fire Fang
Has a 10% chance to burn the target. Has a separate 10% chance to make the target flinch.
FIRE
PHYSICAL
65 95% 15 One Target

Salamence's Detailed Stats

Below you'll find a more detailed table containing Salamence's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Salamence's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Salamence is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
300 331 363 394 95
Attack
275 306 338 369 135
Defense
165 196 228 259 80
Sp. Atk
225 256 288 319 110
Sp. Def
165 196 228 259 80
Speed
205 236 268 299 100
Total
600

Where to Find Salamence in Brilliant Diamond & Shining Pearl

If you're looking for where to find Salamence, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Salamence in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)
Exclusive to Pokémon Sword

Salamence is exclusive to Pokémon Sword, so if you are playing Pokémon Shield, you will need to trade with someone playing Pokémon Sword in order to obtain it for your Pokédex.

Special Ways to Get Salamence

Can be found as a wandering Pokémon in the Crown Tundra (DLC).

Getting Salamence By Evolution

Evolves from Shelgon at level 50.
Location information on where to find Salamence in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Salamence

Generation 8 Pokédex Entries

Sword
Salamence is an unusual Pokémon in that it was able to evolve a body with wings just by constantly wishing to be able to fly.
Shield
While basking in the joy of flight generally keeps this Pokémon in high spirits, Salamence turns into an uncontrollable menace if something angers it.

Generation 7 Pokédex Entries

Sun
When angered, it loses all sense of itself and destroys everything around it. The destruction will continue until Salamence has tired itself out.
Moon
It flies around on its wings, which have grown in at last. In its happiness, it gushes hot flames, burning up the fields it passes over.
Ultra Sun
Overjoyed at finally being able to fly, it flies all over the place and usually doesn't land until it's completely exhausted and needs to sleep.
Ultra Moon
Thanks to its fervent wishes, the cells in its body finally mutated, and at last it has its heart's desire—wings.

Generation 6 Pokédex Entries

X
It becomes uncontrollable if it is enraged. It destroys everything with shredding claws and fire.
Y
It's uncontrollable if enraged. It flies around spouting flames and scorching fields and mountains.
Omega Ruby
Salamence came about as a result of a strong, long-held dream of growing wings. It is said that this powerful desire triggered a sudden mutation in this Pokémon's cells, causing it to sprout its magnificent wings.
Alpha Sapphire
By evolving into Salamence, this Pokémon finally realizes its long-held dream of growing wings. To express its joy, it flies and wheels all over the sky while spouting flames from its mouth.

Generation 5 Pokédex Entries

Black White Black 2 White 2
As a result of its long-held dream of flying, its cellular structure changed, and wings grew out.

Generation 4 Pokédex Entries

Diamond Pearl Platinum
As a result of its long-held dream of flying, its cellular structure changed, and wings grew out.
HeartGold SoulSilver
It's uncontrollable if enraged. It flies around spouting flames and scorching fields and mountains.

Generation 3 Pokédex Entries

Ruby
SALAMENCE came about as a result of a strong, long-held dream of growing wings. It is said that this powerful desire triggered a sudden mutation in this POKéMON's cells, causing it to sprout its magnificent wings.
Sapphire
By evolving into SALAMENCE, this POKéMON finally realizes its long-held dream of growing wings. To express its joy, it flies and wheels all over the sky while spouting flames from its mouth.
Emerald
After many long years, its cellular structure underwent a sudden mutation to grow wings. When angered, it loses all thought and rampages out of control.
FireRed LeafGreen
It becomes uncontrollable if it is enraged. It destroys everything with shredding claws and fire.
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