Runerigus • Generation VIII Pokédex

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Runerigus
Pokédex Page for Runerigus

This is the Marriland Pokédex page for Runerigus, showing its information and moves in Pokémon Sword & Shield. Runerigus is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Runerigus

Runerigus
Sprite of Runerigus in Pokémon HOME

Runerigus's Type

GROUND
GHOST

Runerigus's Pokédex #s

National #
867
Galar #
328
Armor #
--
Crown #
--

Runerigus's Base Stats

HP:
58
Attack:
95
Defense:
145
Sp. Atk:
50
Sp. Def:
105
Speed:
30
Total:
483

Misc. Info

Height:
5'3" (1.6m)
Weight:
146.8 lbs. (66.6 kg)
Gender Ratio:
Egg Groups:
Mineral / Amorphous
EXP At Lv. 100:
1,000,000
EV Yield:
2 Defense
Base EXP:
169
Catch Rate:
90

Runerigus's Abilities

Here is what ability Runerigus has, along with its effect.
Wandering Spirit
When Runerigus is damaged by a contact move, it switches its ability with the attacker's ability.

Weaknesses & Resistances

Below is a list of what Runerigus's weakness and resistance is to various types.
WATER
GRASS
ICE
GHOST
DARK
½
BUG
ROCK
¼
POISON
immune
NORMAL
ELECTRIC
FIGHTING

Runerigus's Evolution Line

Below you'll find a list of all Pokémon Runerigus evolves from or into, along with its evolution method.
Galarian-yamask
Galarian Yamask
starting form
Runerigus
Runerigus
take Galarian Yamask that has taken at least 49 HP damage to Dusty Bowl area of Wild Area

Runerigus's Alternate Forms

Runerigus's Moves in Sword & Shield

Below is a list of all of the moves that Runerigus can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Runerigus learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Shadow Claw
Has a higher critical hit rate. (+1 stage.)
GHOST
PHYSICAL
70 100% 15 One Target
1
Shadow Claw
Has a higher critical hit rate. (+1 stage.)
GHOST
PHYSICAL
70 100% 15 One Target
1
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
1
Astonish
Has a 30% chance of causing the target to flinch.
GHOST
PHYSICAL
30 100% 15 One Target
1
Protect
Protects Runerigus from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
1
Haze
Resets all stat, accuracy, and evasion modifiers.
ICE
STATUS
-- -- 30 Entire Field
1
Night Shade
Does exact damage equal to Runerigus's level.
GHOST
SPECIAL
varies 100% 15 One Target
12
Disable
Disables the target's last used move for a few turns.
NORMAL
STATUS
-- 100% 20 One Target
16
Brutal Swing
Damages all nearby Pokémon.
DARK
PHYSICAL
60 100% 20 All But Self
20
Crafty Shield
Protects your team from status moves for the turn.
FAIRY
STATUS
-- -- 10 User's Field
24
Hex
Deals double damage if the target is affected by a major status condition.
GHOST
SPECIAL
65 100% 10 One Target
28
Mean Look
Prevents the target from fleeing or switching out.
NORMAL
STATUS
-- -- 5 One Target
32
Slam
Damages the target.
NORMAL
PHYSICAL
80 75% 20 One Target
38
Curse
Takes 50% of Runerigus's max HP to curse the last Pokémon to hit it, damaging the last Pokémon to hit it by 1/4 its max HP after each turn.
GHOST
STATUS
-- -- 10 Counter
44
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
50
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
56
Power Split
Averages Runerigus's Attack and Special Attack stats with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
56
Guard Split
Averages Runerigus's Defense and Special Defense stats with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
62
Destiny Bond
If Runerigus is knocked out before its next action, the attacking Pokémon is knocked out.
GHOST
STATUS
-- -- 5 User

TM Moves

Here are all of the moves that Runerigus can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Rest
Runerigus restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Runerigus from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM26
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM32
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM38
Will-O-Wisp
Burns the target.
FIRE
STATUS
-- 85% 15 One Target
TM39
Facade
Does double damage if Runerigus is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM42
Revenge
Attacks last; if damaged this turn, hits for double damage.
FIGHTING
PHYSICAL
60 100% 10 One Target
TM44
Imprison
Runerigus can't use any moves Runerigus knows.
PSYCHIC
STATUS
-- -- 10 User
TM47
Fake Tears
Lowers the target's Special Defense by two stages.
DARK
STATUS
-- 100% 20 One Target
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM49
Sand Tomb
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
GROUND
PHYSICAL
35 85% 15 One Target
TM54
Rock Blast
Hits the target two to five times in a row.
ROCK
PHYSICAL
25 90% 10 One Target
TM57
Payback
Does double damage if Runerigus attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM60
Power Swap
Runerigus swaps any modifiers to its Attack and Special Attack with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM61
Guard Swap
Runerigus swaps any modifiers to its Defense and Special Defense stats with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM65
Shadow Claw
Has a higher critical hit rate. (+1 stage.)
GHOST
PHYSICAL
70 100% 15 One Target
TM70
Trick Room
For the next 5 turns, turn order is reversed, so slower Pokémon go first. (Priority still functions as usual.)
PSYCHIC
STATUS
-- -- 5 Entire Field
TM71
Wonder Room
For the next 5 turns, all Pokémon's Defense and Special Defense stats are swapped.
PSYCHIC
STATUS
-- -- 10 Entire Field
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM77
Hex
Deals double damage if the target is affected by a major status condition.
GHOST
SPECIAL
65 100% 10 One Target
TM81
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM86
Phantom Force
Can't be hit on the first turn, attacks on the second turn. Gets around Protect/Detect/etc.
GHOST
PHYSICAL
90 100% 10 One Target
TM97
Brutal Swing
Damages all nearby Pokémon.
DARK
PHYSICAL
60 100% 20 All But Self

TR Moves

Here are all of the moves that Runerigus can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR10
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TR11
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TR17
Amnesia
Raises Runerigus's Special Defense by two stages.
PSYCHIC
STATUS
-- -- 20 User
TR20
Substitute
Costs 25% of Runerigus's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Runerigus's moves at random.
NORMAL
STATUS
-- -- 10 User
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR37
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TR38
Trick
Switches Runerigus's held item with the target's.
PSYCHIC
STATUS
-- 100% 10 One Target
TR40
Skill Swap
Swaps Runerigus's ability with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TR46
Iron Defense
Raises Runerigus's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR49
Calm Mind
Raises Runerigus's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR54
Toxic Spikes
Sets down 1 layer of Toxic Spikes. 1 layer poisons foes when they are sent out; 2 layers badly poisons.
POISON
STATUS
-- -- 20 Enemy Field
TR58
Dark Pulse
Has a 20% chance of causing the target to flinch.
DARK
SPECIAL
80 100% 15 One Target
TR62
Dragon Pulse
Damages the target.
DRAGON
SPECIAL
85 100% 10 One Target
TR65
Energy Ball
10% chance of lowering the target's Sp. Def by one stage.
GRASS
SPECIAL
90 100% 10 One Target
TR67
Earth Power
10% chance of lowering the target's Sp. Def by one stage.
GROUND
SPECIAL
90 100% 10 One Target
TR68
Nasty Plot
Raises Runerigus's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
TR69
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
TR75
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target
TR76
Stealth Rock
Sets floating rocks on the enemy's field. Does 1/8 max HP to enemies that switch in. Weakness/resistance to Rock affects this damage.
ROCK
STATUS
-- -- 20 Enemy Field
TR77
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TR83
Ally Switch
Switches places with Runerigus for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User
TR99
Body Press
Does more damage based on how high Runerigus's Defense stat is.
FIGHTING
PHYSICAL
80 100% 10 One Target

Egg Moves

Here are all of the moves that Runerigus can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Runerigus.
Move Type Category Power Acc.% PP Target Info
EGG
Memento
Lowers the target's Attack and Special Attack by two stages, then Runerigus faints.
DARK
STATUS
-- 100% 10 One Target

Move Tutor Moves

Here are all of the moves that Runerigus can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Poltergeist
Fails if the target is not holding an item.
GHOST
PHYSICAL
110 90% 5 One Target

Runerigus's Detailed Stats

Below you'll find a more detailed table containing Runerigus's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Runerigus's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Runerigus is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
226 257 289 320 58
Attack
195 226 258 289 95
Defense
295 326 358 389 145
Sp. Atk
105 136 168 199 50
Sp. Def
215 246 278 309 105
Speed
65 96 128 159 30
Total
483

Where to Find Runerigus in Sword & Shield

If you're looking for where to find Runerigus, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Runerigus in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Getting Runerigus By Evolution

Evolves from Galarian Yamask when it is taken beneath a large natural rocky bridge in the Dusty Bowl after it has taken at least 49 HP in damage from enemy Pokémon in a single battle and hasn't been healed since then. It doesn't require gaining a level, as it will evolve just by being brought to the location.

Pokédex Entries for Runerigus

Generation 8 Pokédex Entries

Sword
A powerful curse was woven into an ancient painting. After absorbing the spirit of a Yamask, the painting began to move.
Shield
Never touch its shadowlike body, or you'll be shown the horrific memories behind the picture carved into it.
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