Psyduck • Generation VIII Pokédex
⚠ Scarlet/Violet support is in the works! ⚠
Psyduck
Psyduck's Type
Psyduck's Pokédex #s
- National #
- 54
- Galar #
- --
- Armor #
- 146
- Crown #
- --
- Sinnoh #
- 43
Psyduck's Base Stats
- HP:
- 50
- Attack:
- 52
- Defense:
- 48
- Sp. Atk:
- 65
- Sp. Def:
- 50
- Speed:
- 55
- Total:
- 320
Misc. Info
- Height:
- 2'7" (0.8m)
- Weight:
- 43.2 lbs. (19.6 kg)
- Gender Ratio:
- Egg Groups:
- Water 1 / Field
- EXP At Lv. 100:
- 1,000,000
- EV Yield:
- 1 Sp. Atk
- Base EXP:
- 64
- Catch Rate:
- 190
- Base Happiness:
- 70
Psyduck's Abilities
Here are what abilities Psyduck can possibly have, along with their effects.
- Damp
- Prevents all effects of Self-Destruct, Explosion, and Aftermath while Psyduck is on the field.
- Cloud Nine
- While Psyduck is on the field, all effects of weather are ignored.
- Swift Swim
- Doubles Psyduck's Speed while the weather is rainy.
Weaknesses & Resistances
Below is a list of what Psyduck's weakness and resistance is to various types.
- 2×
- ½
Psyduck's Moves in Brilliant Diamond & Shining Pearl
Below is a list of all of the moves that Psyduck can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.
Level Up Moves
Here are all of the moves Psyduck learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
1 | Scratch |
40 | 100% | 35 | One Target | |||
1 | Tail Whip |
-- | 100% | 30 | Nearby Enemies | |||
3 | Water Gun |
40 | 100% | 25 | One Target | |||
6 | Confusion |
50 | 100% | 25 | One Target | |||
9 | Fury Swipes |
18 | 80% | 15 | One Target | |||
12 | Water Pulse |
60 | 100% | 20 | One Target | |||
15 | Disable |
-- | 100% | 20 | One Target | |||
18 | Zen Headbutt |
80 | 90% | 15 | One Target | |||
21 | Screech |
-- | 85% | 40 | One Target | |||
24 | Aqua Tail |
90 | 90% | 10 | One Target | |||
27 | Soak |
-- | 100% | 20 | One Target | |||
30 | Psych Up |
-- | -- | 10 | One Target | |||
34 | Amnesia |
-- | -- | 20 | User | |||
36 | Hydro Pump |
110 | 80% | 5 | One Target | |||
39 | Wonder Room |
-- | -- | 10 | Entire Field |
TM Moves
Here are all of the moves that Psyduck can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
TM00 | Mega Punch |
80 | 85% | 20 | One Target | |||
TM01 | Mega Kick |
120 | 75% | 5 | One Target | |||
TM02 | Pay Day |
40 | 100% | 20 | One Target | |||
TM04 | Ice Punch |
75 | 100% | 15 | One Target | |||
TM15 | Dig |
80 | 100% | 10 | One Target | |||
TM16 | Screech |
-- | 85% | 40 | One Target | |||
TM17 | Light Screen |
-- | -- | 30 | User's Field | |||
TM21 | Rest |
-- | -- | 10 | User | |||
TM24 | Snore |
50 | 100% | 15 | One Target | |||
TM25 | Protect |
-- | -- | 10 | User | |||
TM27 | Icy Wind |
55 | 95% | 15 | Nearby Enemies | |||
TM31 | Attract |
-- | 100% | 15 | One Target | |||
TM33 | Rain Dance |
-- | -- | 5 | Entire Field | |||
TM35 | Hail |
-- | -- | 10 | Entire Field | |||
TM36 | Whirlpool |
35 | 85% | 15 | One Target | |||
TM39 | Facade |
70 | 100% | 20 | One Target | |||
TM40 | Swift |
60 | -- | 20 | Nearby Enemies | |||
TM43 | Brick Break |
75 | 100% | 15 | One Target | |||
TM45 | Dive |
80 | 100% | 10 | One Target | |||
TM55 | Brine |
65 | 100% | 10 | One Target | |||
TM59 | Fling |
varies | 100% | 10 | One Target | |||
TM65 | Shadow Claw |
70 | 100% | 15 | One Target | |||
TM71 | Wonder Room |
-- | -- | 10 | Entire Field | |||
TM76 | Round |
60 | 100% | 15 | One Target |
TR Moves
Here are all of the moves that Psyduck can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
TR01 | Body Slam |
85 | 100% | 15 | One Target | |||
TR03 | Hydro Pump |
110 | 80% | 5 | One Target | |||
TR04 | Surf |
90 | 100% | 15 | All But Self | |||
TR05 | Ice Beam |
90 | 100% | 10 | One Target | |||
TR06 | Blizzard |
110 | 70% | 5 | Nearby Enemies | |||
TR11 | Psychic |
90 | 100% | 10 | One Target | |||
TR16 | Waterfall |
80 | 100% | 15 | One Target | |||
TR17 | Amnesia |
-- | -- | 20 | User | |||
TR20 | Substitute |
-- | -- | 10 | User | |||
TR25 | Psyshock |
80 | 100% | 10 | One Target | |||
TR26 | Endure |
-- | -- | 10 | User | |||
TR27 | Sleep Talk |
-- | -- | 10 | User | |||
TR30 | Encore |
-- | 100% | 5 | One Target | |||
TR31 | Iron Tail |
100 | 75% | 15 | One Target | |||
TR34 | Future Sight |
120 | 100% | 10 | One Target | |||
TR49 | Calm Mind |
-- | -- | 20 | User | |||
TR69 | Zen Headbutt |
80 | 90% | 15 | One Target | |||
TR84 | Scald |
80 | 100% | 15 | One Target |
Egg Moves
Here are all of the moves that Psyduck can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Psyduck.
Move | Type | Category | Power | Acc.% | PP | Target | Info | |
---|---|---|---|---|---|---|---|---|
EGG | Clear Smog |
50 | -- | 15 | One Target | |||
EGG | Confuse Ray |
-- | 100% | 10 | One Target | |||
EGG | Cross Chop |
100 | 80% | 5 | One Target | |||
EGG | Hypnosis |
-- | 60% | 20 | One Target | |||
EGG | Psybeam |
65 | 100% | 20 | One Target | |||
EGG | Simple Beam |
-- | 100% | 15 | One Target | |||
EGG | Yawn |
-- | -- | 10 | One Target |
Level Up Moves
Here are all of the moves Psyduck learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
1 | Scratch |
40 | 100% | 35 | One Target | |||
1 | Tail Whip |
-- | 100% | 30 | Nearby Enemies | |||
3 | Water Gun |
40 | 100% | 25 | One Target | |||
6 | Confusion |
50 | 100% | 25 | One Target | |||
9 | Fury Swipes |
18 | 80% | 15 | One Target | |||
12 | Water Pulse |
60 | 100% | 20 | One Target | |||
15 | Disable |
-- | 100% | 20 | One Target | |||
18 | Zen Headbutt |
80 | 90% | 15 | One Target | |||
21 | Screech |
-- | 85% | 40 | One Target | |||
24 | Aqua Tail |
90 | 90% | 10 | One Target | |||
27 | Soak |
-- | 100% | 20 | One Target | |||
30 | Psych Up |
-- | -- | 10 | One Target | |||
34 | Amnesia |
-- | -- | 20 | User | |||
36 | Hydro Pump |
110 | 80% | 5 | One Target | |||
39 | Wonder Room |
-- | -- | 10 | Entire Field |
TM Moves
Here are all of the moves that Psyduck can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
TM01 | Focus Punch |
150 | 100% | 20 | One Target | |||
TM03 | Water Pulse |
60 | 100% | 20 | One Target | |||
TM04 | Calm Mind |
-- | -- | 20 | User | |||
TM07 | Hail |
-- | -- | 10 | Entire Field | |||
TM13 | Ice Beam |
90 | 100% | 10 | One Target | |||
TM14 | Blizzard |
110 | 70% | 5 | Nearby Enemies | |||
TM16 | Light Screen |
-- | -- | 30 | User's Field | |||
TM17 | Protect |
-- | -- | 10 | User | |||
TM18 | Rain Dance |
-- | -- | 5 | Entire Field | |||
TM23 | Iron Tail |
100 | 75% | 15 | One Target | |||
TM28 | Dig |
80 | 100% | 10 | One Target | |||
TM29 | Psychic |
90 | 100% | 10 | One Target | |||
TM31 | Brick Break |
75 | 100% | 15 | One Target | |||
TM32 | Double Team |
-- | -- | 15 | User | |||
TM40 | Aerial Ace |
60 | -- | 20 | One Target | |||
TM42 | Facade |
70 | 100% | 20 | One Target | |||
TM44 | Rest |
-- | -- | 10 | User | |||
TM45 | Attract |
-- | 100% | 15 | One Target | |||
TM49 | Scald |
80 | 100% | 15 | One Target | |||
TM55 | Brine |
65 | 100% | 10 | One Target | |||
TM56 | Fling |
varies | 100% | 10 | One Target | |||
TM58 | Endure |
-- | -- | 10 | User | |||
TM65 | Shadow Claw |
70 | 100% | 15 | One Target | |||
TM70 | Flash |
-- | 100% | 20 | One Target | |||
TM77 | Psych Up |
-- | -- | 10 | One Target | |||
TM82 | Sleep Talk |
-- | -- | 10 | User | |||
TM87 | Swagger |
-- | 85% | 15 | One Target | |||
TM90 | Substitute |
-- | -- | 10 | User | |||
TM95 | Surf |
90 | 100% | 15 | All But Self | |||
TM96 | Strength |
80 | 100% | 15 | One Target | |||
TM98 | Rock Smash |
40 | 100% | 15 | One Target | |||
TM99 | Waterfall |
80 | 100% | 15 | One Target |
Egg Moves
Here are all of the moves that Psyduck can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Psyduck.
Move | Type | Category | Power | Acc.% | PP | Target | Info | |
---|---|---|---|---|---|---|---|---|
EGG | Clear Smog |
50 | -- | 15 | One Target | |||
EGG | Confuse Ray |
-- | 100% | 10 | One Target | |||
EGG | Cross Chop |
100 | 80% | 5 | One Target | |||
EGG | Hypnosis |
-- | 60% | 20 | One Target | |||
EGG | Psybeam |
65 | 100% | 20 | One Target | |||
EGG | Simple Beam |
-- | 100% | 15 | One Target | |||
EGG | Yawn |
-- | -- | 10 | One Target | |||
EGG | Future Sight |
120 | 100% | 10 | One Target | |||
EGG | Encore |
-- | 100% | 5 | One Target |
Psyduck's Detailed Stats
Below you'll find a more detailed table containing Psyduck's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Psyduck's Nature.
By default, the stats you see in the table below show four different possibilities, all assuming Psyduck is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
By default, the stats you see in the table below show four different possibilities, all assuming Psyduck is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at level 100 |
0 EVs | 252+ EVs | Base Stat | ||
---|---|---|---|---|---|
Min | Max | Min | Max | ||
HP | 210 | 241 | 273 | 304 | 50 |
Attack | 109 | 140 | 172 | 203 | 52 |
Defense | 101 | 132 | 164 | 195 | 48 |
Sp. Atk | 135 | 166 | 198 | 229 | 65 |
Sp. Def | 105 | 136 | 168 | 199 | 50 |
Speed | 115 | 146 | 178 | 209 | 55 |
Total | 320 |
Where to Find Psyduck in Brilliant Diamond & Shining Pearl
If you're looking for where to find Psyduck, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Psyduck in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)
Psyduck in the Wild
Challenge Beach
Overworld Encounters | ||||||||
---|---|---|---|---|---|---|---|---|
Norm. |
Over. |
Rain |
Strm. |
Sun |
Snow |
Bliz. |
Sand. |
Fog |
32% | 32% | 32% | 32% | 32% | 32% | 32% | 32% | 32% |
Lv. |
Lv. |
Lv. |
Lv. |
Lv. |
Lv. |
Lv. |
Lv. |
Lv. |
Brawlers' Cave
Overworld Encounters | ||||||||
---|---|---|---|---|---|---|---|---|
Norm. |
Over. |
Rain |
Strm. |
Sun |
Snow |
Bliz. |
Sand. |
Fog |
-- | -- | -- | -- | -- | -- | 16% | 16% | 16% |
Lv. |
Lv. |
Lv. |
Location information on where to find Psyduck in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!
Pokédex Entries for Psyduck
Generation 8 Pokédex Entries
Sword
Psyduck is constantly beset by headaches. If the Pokémon lets its strange power erupt, apparently the pain subsides for a while.
Shield
As Psyduck gets stressed out, its headache gets progressively worse. It uses intense psychic energy to overwhelm those around it.
Generation 7 Pokédex Entries
Sun
As a result of headaches so fierce they cause it to cry, it sometimes uses psychokinesis without meaning to.
Moon
This Pokémon is troubled by constant headaches. The more pain it's in, the more powerful its psychokinesis becomes.
Ultra Sun
Using psychokinesis gives it a headache, so it normally passes the time spacing out and doing as little as possible.
Ultra Moon
It has been found that its brain cells are 10 times more active when Psyduck is experiencing a headache.
Generation 6 Pokédex Entries
X
It is constantly wracked by a headache. When the headache turns intense, it begins using mysterious powers.
Y
It has mystical powers but doesn't recall that it has used them. That is why it always looks puzzled.
Omega Ruby
Psyduck uses a mysterious power. When it does so, this Pokémon generates brain waves that are supposedly only seen in sleepers. This discovery spurred controversy among scholars.
Alpha Sapphire
If it uses its mysterious power, Psyduck can't remember having done so. It apparently can't form a memory of such an event because it goes into an altered state that is much like deep sleep.
Generation 5 Pokédex Entries
Black
White
Overwhelmed by enigmatic abilities, it suffers a constant headache. It sometimes uses mysterious powers.
Black 2
White 2
When headaches stimulate its brain cells, which are usually inactive, it can use a mysterious power.
Generation 4 Pokédex Entries
Diamond
If its usual headache worsens, it starts exhibiting odd powers. It can't remember doing so, however.
Pearl
It never remembers using its odd powers, so it always tilts its head in puzzlement.
Platinum
Overwhelmed by enigmatic abilities, it suffers a constant headache. It sometimes uses mysterious powers.
HeartGold
It has mystical powers but doesn't recall that it has used them. That is why it always looks puzzled.
SoulSilver
If its chronic headache peaks, it may exhibit odd powers. It seems unable to recall such an episode.
Generation 3 Pokédex Entries
Ruby
PSYDUCK uses a mysterious power. When it does so, this POKéMON generates brain waves that are supposedly only seen in sleepers. This discovery spurred controversy among scholars.
Sapphire
If it uses its mysterious power, PSYDUCK can't remember having done so. It apparently can't form a memory of such an event because it goes into an altered state that is much like deep sleep.
Emerald
When its headache intensifies, it starts using strange powers. However, it has no recollection of its powers, so it always looks befuddled and bewildered.
FireRed
It is constantly wracked by a headache. When the headache turns intense, it begins using mysterious powers.
LeafGreen
While lulling its enemies with its vacant look, this wily POKéMON will use psychokinetic powers.
Generation 2 Pokédex Entries
Gold
It has mystical powers but doesn't recall that it has used them. That is why it always looks puzzled.
Silver
If its chronic headache peaks, it may exhibit odd powers. It seems unable to recall such an episode.
Crystal
The only time it can use its psychic power is when its sleeping brain cells happen to wake.
Generation 1 Pokédex Entries
Red
Blue
While lulling its enemies with its vacant look, this wily POKéMON will use psychokinetic powers.
Yellow
Always tormented by headaches. It uses psychic powers, but it is not known if it intends to do so.