Psyduck • Generation VIII Pokédex

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Psyduck
Pokédex Page for Psyduck

This is the Marriland Pokédex page for Psyduck, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Psyduck's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Psyduck

Psyduck
Sprite of Psyduck in Pokémon HOME

Psyduck's Type

WATER

Psyduck's Pokédex #s

National #
54
Galar #
--
Armor #
146
Crown #
--
Sinnoh #
43

Psyduck's Base Stats

HP:
50
Attack:
52
Defense:
48
Sp. Atk:
65
Sp. Def:
50
Speed:
55
Total:
320

Misc. Info

Height:
2'7" (0.8m)
Weight:
43.2 lbs. (19.6 kg)
Gender Ratio:
Egg Groups:
Water 1 / Field
EXP At Lv. 100:
1,000,000
EV Yield:
1 Sp. Atk
Base EXP:
64
Catch Rate:
190
Base Happiness:
70

Psyduck's Abilities

Here are what abilities Psyduck can possibly have, along with their effects.
Damp
Prevents all effects of Self-Destruct, Explosion, and Aftermath while Psyduck is on the field.
Cloud Nine
While Psyduck is on the field, all effects of weather are ignored.
Swift Swim
Doubles Psyduck's Speed while the weather is rainy.

Weaknesses & Resistances

Below is a list of what Psyduck's weakness and resistance is to various types.
ELECTRIC
GRASS
½
FIRE
WATER
ICE
STEEL

Psyduck's Evolution Line

Below you'll find a list of all Pokémon Psyduck evolves from or into, along with its evolution method.
Psyduck
Psyduck
starting form
Golduck
Golduck
at level 33

Psyduck's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Psyduck can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Psyduck learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Scratch
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Tail Whip
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
3
Water Gun
Damages the target.
WATER
SPECIAL
40 100% 25 One Target
6
Confusion
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
50 100% 25 One Target
9
Fury Swipes
Hits the target two to five times in a row.
NORMAL
PHYSICAL
18 80% 15 One Target
12
Water Pulse
Has a 20% chance of confusing the target.
WATER
SPECIAL
60 100% 20 One Target
15
Disable
Disables the target's last used move for a few turns.
NORMAL
STATUS
-- 100% 20 One Target
18
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
21
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
24
Aqua Tail
Damages the target.
WATER
PHYSICAL
90 90% 10 One Target
27
Soak
Changes the target's type to Water until it switches out.
WATER
STATUS
-- 100% 20 One Target
30
Psych Up
Copies all stat modifiers on the target.
NORMAL
STATUS
-- -- 10 One Target
34
Amnesia
Raises Psyduck's Special Defense by two stages.
PSYCHIC
STATUS
-- -- 20 User
36
Hydro Pump
Damages the target.
WATER
SPECIAL
110 80% 5 One Target
39
Wonder Room
For the next 5 turns, all Pokémon's Defense and Special Defense stats are swapped.
PSYCHIC
STATUS
-- -- 10 Entire Field

TM Moves

Here are all of the moves that Psyduck can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM00
Mega Punch
Damages the target.
NORMAL
PHYSICAL
80 85% 20 One Target
TM01
Mega Kick
Damages the target.
NORMAL
PHYSICAL
120 75% 5 One Target
TM02
Pay Day
Scatters coins after the fight. $5 times Psyduck's level.
NORMAL
PHYSICAL
40 100% 20 One Target
TM04
Ice Punch
Has a 10% chance to freeze the target.
ICE
PHYSICAL
75 100% 15 One Target
TM15
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM16
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM21
Rest
Psyduck restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Psyduck from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM27
Icy Wind
100% chance of lowering all nearby enemies' Speed by one stage.
ICE
SPECIAL
55 95% 15 Nearby Enemies
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM35
Hail
Changes the weather to hail for 5 turns.
ICE
STATUS
-- -- 10 Entire Field
TM36
Whirlpool
Traps the target for 2–5 turns; does 1/16 max HP per turn. Deals extra damage to targets using Dive.
WATER
SPECIAL
35 85% 15 One Target
TM39
Facade
Does double damage if Psyduck is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM43
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM45
Dive
Can't be hit on the first turn, attacks on the second turn.
WATER
PHYSICAL
80 100% 10 One Target
TM55
Brine
Does double damage if the target's HP is 50% or less.
WATER
SPECIAL
65 100% 10 One Target
TM59
Fling
Throws Psyduck's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM65
Shadow Claw
Has a higher critical hit rate. (+1 stage.)
GHOST
PHYSICAL
70 100% 15 One Target
TM71
Wonder Room
For the next 5 turns, all Pokémon's Defense and Special Defense stats are swapped.
PSYCHIC
STATUS
-- -- 10 Entire Field
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target

TR Moves

Here are all of the moves that Psyduck can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR03
Hydro Pump
Damages the target.
WATER
SPECIAL
110 80% 5 One Target
TR04
Surf
Deals extra damage to targets using Dive.
WATER
SPECIAL
90 100% 15 All But Self
TR05
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TR06
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies
TR11
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TR16
Waterfall
Has a 20% chance of causing the target to flinch.
WATER
PHYSICAL
80 100% 15 One Target
TR17
Amnesia
Raises Psyduck's Special Defense by two stages.
PSYCHIC
STATUS
-- -- 20 User
TR20
Substitute
Costs 25% of Psyduck's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR25
Psyshock
Psyshock uses the target's Defense stat to calculate damage instead of its Special Defense.
PSYCHIC
SPECIAL
80 100% 10 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Psyduck's moves at random.
NORMAL
STATUS
-- -- 10 User
TR30
Encore
Forces the target to use its recent move for a few turns.
NORMAL
STATUS
-- 100% 5 One Target
TR31
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TR34
Future Sight
Does its damage after two more turns have passed.
PSYCHIC
SPECIAL
120 100% 10 One Target
TR49
Calm Mind
Raises Psyduck's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR69
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
TR84
Scald
Has a 30% chance to burn the target.
WATER
SPECIAL
80 100% 15 One Target

Egg Moves

Here are all of the moves that Psyduck can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Psyduck.
Move Type Category Power Acc.% PP Target Info
EGG
Clear Smog
Removes any stat modifiers on the target.
POISON
SPECIAL
50 -- 15 One Target
EGG
Confuse Ray
Confuses the target.
GHOST
STATUS
-- 100% 10 One Target
EGG
Cross Chop
Has a higher critical hit rate. (+1 stage.)
FIGHTING
PHYSICAL
100 80% 5 One Target
EGG
Hypnosis
Puts the target to sleep.
PSYCHIC
STATUS
-- 60% 20 One Target
EGG
Psybeam
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
65 100% 20 One Target
EGG
Simple Beam
Changes the target's ability to Simple until the target switches out.
NORMAL
STATUS
-- 100% 15 One Target
EGG
Yawn
Makes the target fall asleep at the end of the next turn.
NORMAL
STATUS
-- -- 10 One Target

Level Up Moves

Here are all of the moves Psyduck learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Scratch
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Tail Whip
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
3
Water Gun
Damages the target.
WATER
SPECIAL
40 100% 25 One Target
6
Confusion
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
50 100% 25 One Target
9
Fury Swipes
Hits the target two to five times in a row.
NORMAL
PHYSICAL
18 80% 15 One Target
12
Water Pulse
Has a 20% chance of confusing the target.
WATER
SPECIAL
60 100% 20 One Target
15
Disable
Disables the target's last used move for a few turns.
NORMAL
STATUS
-- 100% 20 One Target
18
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
21
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
24
Aqua Tail
Damages the target.
WATER
PHYSICAL
90 90% 10 One Target
27
Soak
Changes the target's type to Water until it switches out.
WATER
STATUS
-- 100% 20 One Target
30
Psych Up
Copies all stat modifiers on the target.
NORMAL
STATUS
-- -- 10 One Target
34
Amnesia
Raises Psyduck's Special Defense by two stages.
PSYCHIC
STATUS
-- -- 20 User
36
Hydro Pump
Damages the target.
WATER
SPECIAL
110 80% 5 One Target
39
Wonder Room
For the next 5 turns, all Pokémon's Defense and Special Defense stats are swapped.
PSYCHIC
STATUS
-- -- 10 Entire Field

TM Moves

Here are all of the moves that Psyduck can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM01
Focus Punch
Low priority. Charges for the turn. If hit, lose focus and do nothing for the turn.
FIGHTING
PHYSICAL
150 100% 20 One Target
TM03
Water Pulse
Has a 20% chance of confusing the target.
WATER
SPECIAL
60 100% 20 One Target
TM04
Calm Mind
Raises Psyduck's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TM07
Hail
Changes the weather to hail for 5 turns.
ICE
STATUS
-- -- 10 Entire Field
TM13
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TM14
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies
TM16
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM17
Protect
Protects Psyduck from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM23
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TM28
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM29
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TM31
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM32
Double Team
Raises Psyduck's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM40
Aerial Ace
Doesn't miss the target.
FLYING
PHYSICAL
60 -- 20 One Target
TM42
Facade
Does double damage if Psyduck is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Psyduck restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM49
Scald
Has a 30% chance to burn the target.
WATER
SPECIAL
80 100% 15 One Target
TM55
Brine
Does double damage if the target's HP is 50% or less.
WATER
SPECIAL
65 100% 10 One Target
TM56
Fling
Throws Psyduck's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM65
Shadow Claw
Has a higher critical hit rate. (+1 stage.)
GHOST
PHYSICAL
70 100% 15 One Target
TM70
Flash
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
TM77
Psych Up
Copies all stat modifiers on the target.
NORMAL
STATUS
-- -- 10 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Psyduck's moves at random.
NORMAL
STATUS
-- -- 10 User
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Psyduck's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM95
Surf
Deals extra damage to targets using Dive.
WATER
SPECIAL
90 100% 15 All But Self
TM96
Strength
Damages the target.
NORMAL
PHYSICAL
80 100% 15 One Target
TM98
Rock Smash
50% chance of lowering the target's Defense by one stage.
FIGHTING
PHYSICAL
40 100% 15 One Target
TM99
Waterfall
Has a 20% chance of causing the target to flinch.
WATER
PHYSICAL
80 100% 15 One Target

Egg Moves

Here are all of the moves that Psyduck can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Psyduck.
Move Type Category Power Acc.% PP Target Info
EGG
Clear Smog
Removes any stat modifiers on the target.
POISON
SPECIAL
50 -- 15 One Target
EGG
Confuse Ray
Confuses the target.
GHOST
STATUS
-- 100% 10 One Target
EGG
Cross Chop
Has a higher critical hit rate. (+1 stage.)
FIGHTING
PHYSICAL
100 80% 5 One Target
EGG
Hypnosis
Puts the target to sleep.
PSYCHIC
STATUS
-- 60% 20 One Target
EGG
Psybeam
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
65 100% 20 One Target
EGG
Simple Beam
Changes the target's ability to Simple until the target switches out.
NORMAL
STATUS
-- 100% 15 One Target
EGG
Yawn
Makes the target fall asleep at the end of the next turn.
NORMAL
STATUS
-- -- 10 One Target
EGG
Future Sight
Does its damage after two more turns have passed.
PSYCHIC
SPECIAL
120 100% 10 One Target
EGG
Encore
Forces the target to use its recent move for a few turns.
NORMAL
STATUS
-- 100% 5 One Target

Psyduck's Detailed Stats

Below you'll find a more detailed table containing Psyduck's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Psyduck's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Psyduck is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
210 241 273 304 50
Attack
109 140 172 203 52
Defense
101 132 164 195 48
Sp. Atk
135 166 198 229 65
Sp. Def
105 136 168 199 50
Speed
115 146 178 209 55
Total
320

Where to Find Psyduck in Brilliant Diamond & Shining Pearl

If you're looking for where to find Psyduck, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Psyduck in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Psyduck in the Wild

Challenge Beach

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
32% 32% 32% 32% 32% 32% 32% 32% 32%
Lv. 10-15 Lv. 10-15 Lv. 10-15 Lv. 10-15 Lv. 10-15 Lv. 10-15 Lv. 10-15 Lv. 10-15 Lv. 10-15

Brawlers' Cave

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- 16% 16% 16%
Lv. 13-18 Lv. 13-18 Lv. 13-18
Location information on where to find Psyduck in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Psyduck

Generation 8 Pokédex Entries

Sword
Psyduck is constantly beset by headaches. If the Pokémon lets its strange power erupt, apparently the pain subsides for a while.
Shield
As Psyduck gets stressed out, its headache gets progressively worse. It uses intense psychic energy to overwhelm those around it.

Generation 7 Pokédex Entries

Sun
As a result of headaches so fierce they cause it to cry, it sometimes uses psychokinesis without meaning to.
Moon
This Pokémon is troubled by constant headaches. The more pain it's in, the more powerful its psychokinesis becomes.
Ultra Sun
Using psychokinesis gives it a headache, so it normally passes the time spacing out and doing as little as possible.
Ultra Moon
It has been found that its brain cells are 10 times more active when Psyduck is experiencing a headache.

Generation 6 Pokédex Entries

X
It is constantly wracked by a headache. When the headache turns intense, it begins using mysterious powers.
Y
It has mystical powers but doesn't recall that it has used them. That is why it always looks puzzled.
Omega Ruby
Psyduck uses a mysterious power. When it does so, this Pokémon generates brain waves that are supposedly only seen in sleepers. This discovery spurred controversy among scholars.
Alpha Sapphire
If it uses its mysterious power, Psyduck can't remember having done so. It apparently can't form a memory of such an event because it goes into an altered state that is much like deep sleep.

Generation 5 Pokédex Entries

Black White
Overwhelmed by enigmatic abilities, it suffers a constant headache. It sometimes uses mysterious powers.
Black 2 White 2
When headaches stimulate its brain cells, which are usually inactive, it can use a mysterious power.

Generation 4 Pokédex Entries

Diamond
If its usual headache worsens, it starts exhibiting odd powers. It can't remember doing so, however.
Pearl
It never remembers using its odd powers, so it always tilts its head in puzzlement.
Platinum
Overwhelmed by enigmatic abilities, it suffers a constant headache. It sometimes uses mysterious powers.
HeartGold
It has mystical powers but doesn't recall that it has used them. That is why it always looks puzzled.
SoulSilver
If its chronic headache peaks, it may exhibit odd powers. It seems unable to recall such an episode.

Generation 3 Pokédex Entries

Ruby
PSYDUCK uses a mysterious power. When it does so, this POKéMON generates brain waves that are supposedly only seen in sleepers. This discovery spurred controversy among scholars.
Sapphire
If it uses its mysterious power, PSYDUCK can't remember having done so. It apparently can't form a memory of such an event because it goes into an altered state that is much like deep sleep.
Emerald
When its headache intensifies, it starts using strange powers. However, it has no recollection of its powers, so it always looks befuddled and bewildered.
FireRed
It is constantly wracked by a headache. When the headache turns intense, it begins using mysterious powers.
LeafGreen
While lulling its enemies with its vacant look, this wily POKéMON will use psychokinetic powers.

Generation 2 Pokédex Entries

Gold
It has mystical powers but doesn't recall that it has used them. That is why it always looks puzzled.
Silver
If its chronic headache peaks, it may exhibit odd powers. It seems unable to recall such an episode.
Crystal
The only time it can use its psy­chic power is when its sleeping brain cells happen to wake.

Generation 1 Pokédex Entries

Red Blue
While lulling its enemies with its vacant look, this wily POKéMON will use psychokinetic powers.
Yellow
Always tormented by headaches. It uses psychic powers, but it is not known if it intends to do so.
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