Primeape • Generation VIII Pokédex

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Primeape
Pokédex Page for Primeape

This is the Marriland Pokédex page for Primeape, showing its information and moves in Pokémon Brilliant Diamond & Shining Pearl. Primeape is not available in Pokémon Sword or Shield and cannot be used in or sent to those versions.

Primeape

Primeape
Sprite of Primeape in Pokémon HOME

Primeape's Type

FIGHTING

Primeape's Pokédex #s

National #
57

Primeape's Base Stats

HP:
65
Attack:
105
Defense:
60
Sp. Atk:
60
Sp. Def:
70
Speed:
95
Total:
455

Misc. Info

Height:
3'3" (1m)
Weight:
70.5 lbs. (32 kg)
Gender Ratio:
Egg Groups:
Field
EXP At Lv. 100:
1,000,000
EV Yield:
2 Attack
Base EXP:
159
Catch Rate:
75
Base Happiness:
70

Primeape's Abilities

Here are what abilities Primeape can possibly have, along with their effects.
Vital Spirit
Primeape cannot fall asleep or use Rest.
Anger Point
Sets Primeape's Attack to +6 stages when it takes a critical hit.
Defiant
Raises Primeape's Attack by two stages whenever any of its stats are lowered in battle.

Weaknesses & Resistances

Below is a list of what Primeape's weakness and resistance is to various types.
FLYING
PSYCHIC
FAIRY
½
BUG
ROCK
DARK

Primeape's Evolution Line

Below you'll find a list of all Pokémon Primeape evolves from or into, along with its evolution method.
Mankey
Mankey
starting form
Primeape
Primeape
at level 28

Primeape's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Primeape can learn, along with what level it learns the move, the TM number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Primeape learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Final Gambit
Does damage equal to Primeape's remaining HP and then Primeape faints.
FIGHTING
SPECIAL
varies 100% 5 One Target
1
Fling
Throws Primeape's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
1
Scratch
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Low Kick
Does more damage depending on how heavy the target is.
FIGHTING
PHYSICAL
varies 100% 20 One Target
1
Leer
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
1
Focus Energy
Raises critical hit rate by two stages.
NORMAL
STATUS
-- -- 30 User
1
Covet
Damages the target and steals its held item.
NORMAL
PHYSICAL
60 100% 25 One Target
5
Fury Swipes
Hits the target two to five times in a row.
NORMAL
PHYSICAL
18 80% 15 One Target
8
Mud-Slap
100% chance of lowering the target's Accuracy by one stage.
GROUND
SPECIAL
20 100% 10 One Target
12
Seismic Toss
Does exact damage equal to Primeape's level.
FIGHTING
PHYSICAL
varies 100% 20 One Target
15
Retaliate
Damage is doubled if one of your Pokémon fainted during the previous turn.
NORMAL
PHYSICAL
70 100% 5 One Target
19
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
22
Cross Chop
Has a higher critical hit rate. (+1 stage.)
FIGHTING
PHYSICAL
100 80% 5 One Target
26
Assurance
Does double damage if the target was already damaged this turn.
DARK
PHYSICAL
60 100% 10 One Target
30
Skull Bash
Raises Primeape's Defense by one stage. Charges for a turn, attacks on second turn.
NORMAL
PHYSICAL
130 100% 10 One Target
35
Thrash
Confuses Primeape after 2–3 turns.
NORMAL
PHYSICAL
120 100% 10 Random Enemy
39
Close Combat
Lowers Primeape's Defense and Special Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
44
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
48
Stomping Tantrum
Power is doubled if Primeape missed the target last turn.
GROUND
PHYSICAL
75 100% 10 One Target
53
Outrage
Confuses Primeape after 2–3 turns.
DRAGON
PHYSICAL
120 100% 10 Random Enemy
57
Final Gambit
Does damage equal to Primeape's remaining HP and then Primeape faints.
FIGHTING
SPECIAL
varies 100% 5 One Target

TM Moves

Here are all of the moves that Primeape can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM01
Focus Punch
Low priority. Charges for the turn. If hit, lose focus and do nothing for the turn.
FIGHTING
PHYSICAL
150 100% 20 One Target
TM08
Bulk Up
Raises Primeape's Attack and Defense by one stage.
FIGHTING
STATUS
-- -- 20 User
TM10
Work Up
Raises Primeape's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM12
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TM15
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM17
Protect
Protects Primeape from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM23
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TM24
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TM25
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TM26
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TM27
Low Sweep
Lowers the target's Speed by one stage.
FIGHTING
PHYSICAL
65 100% 20 One Target
TM28
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM31
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM32
Double Team
Raises Primeape's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM39
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM40
Aerial Ace
Doesn't miss the target.
FLYING
PHYSICAL
60 -- 20 One Target
TM42
Facade
Does double damage if Primeape is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Primeape restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM46
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM50
Overheat
Lowers Primeape's Special Attack by two stages.
FIRE
SPECIAL
130 90% 5 One Target
TM52
Focus Blast
10% chance of lowering the target's Sp. Def by one stage.
FIGHTING
SPECIAL
120 70% 5 One Target
TM56
Fling
Throws Primeape's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM66
Payback
Does double damage if Primeape attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM68
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM71
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target
TM80
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM82
Sleep Talk
Can only be used while asleep. Uses one of Primeape's moves at random.
NORMAL
STATUS
-- -- 10 User
TM83
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM84
Poison Jab
Has a 30% chance to poison the target.
POISON
PHYSICAL
80 100% 20 One Target
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM89
U-turn
Forces Primeape to switch out after dealing damage.
BUG
PHYSICAL
70 100% 20 One Target
TM90
Substitute
Costs 25% of Primeape's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM96
Strength
Damages the target.
NORMAL
PHYSICAL
80 100% 15 One Target
TM98
Rock Smash
50% chance of lowering the target's Defense by one stage.
FIGHTING
PHYSICAL
40 100% 15 One Target
TM100
Rock Climb
Has a 20% chance of confusing the target.
NORMAL
PHYSICAL
90 85% 20 One Target

Egg Moves

Here are all of the moves that Primeape can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Primeape.
Move Type Category Power Acc.% PP Target Info
EGG
Counter
Counters Physical-based damage received this turn.
FIGHTING
PHYSICAL
varies 100% 20 Counter
EGG
Reversal
Does more damage when Primeape's HP is low.
FIGHTING
PHYSICAL
varies 100% 15 One Target
EGG
Beat Up
Hits once for each conscious Pokémon in the party, doing damage based on its Attack.
DARK
PHYSICAL
varies 100% 10 One Target
EGG
Revenge
Attacks last; if damaged this turn, hits for double damage.
FIGHTING
PHYSICAL
60 100% 10 One Target
EGG
Close Combat
Lowers Primeape's Defense and Special Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
EGG
Encore
Forces the target to use its recent move for a few turns.
NORMAL
STATUS
-- 100% 5 One Target
EGG
Night Slash
Has a higher critical hit rate. (+1 stage.)
DARK
PHYSICAL
70 100% 15 One Target

Primeape's Detailed Stats

Below you'll find a more detailed table containing Primeape's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Primeape's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Primeape is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
240 271 303 334 65
Attack
215 246 278 309 105
Defense
125 156 188 219 60
Sp. Atk
125 156 188 219 60
Sp. Def
145 176 208 239 70
Speed
195 226 258 289 95
Total
455

Where to Find Primeape in Brilliant Diamond & Shining Pearl

Location information on where to find Primeape in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Primeape

Generation 7 Pokédex Entries

Sun
It has been known to become so angry that it dies as a result. Its face looks peaceful in death, however.
Moon
Some researchers theorize that Primeape remains angry even when inside a Poké Ball.
Ultra Sun
It will never forgive opponents who have angered it. Even after it has beaten them down until they can't move, it never ever forgives.
Ultra Moon
The blood vessels in its brain are sturdier than those of other Pokémon, so it can stay healthy despite its constant raging.

Generation 6 Pokédex Entries

X
It stops being angry only when nobody else is around. To view this moment is very difficult.
Y
It is always outrageously furious. If it gives chase, it will tenaciously track the target no matter how far.
Omega Ruby Alpha Sapphire
When Primeape becomes furious, its blood circulation is boosted. In turn, its muscles are made even stronger. However, it also becomes much less intelligent at the same time.

Generation 5 Pokédex Entries

Black White Black 2 White 2
It grows angry if you see its eyes and gets angrier if you run. If you beat it, it gets even madder.

Generation 4 Pokédex Entries

Diamond Pearl Platinum
It grows angry if you see its eyes and gets angrier if you run. If you beat it, it gets even madder.
HeartGold
If approached while asleep, it may awaken and angrily give chase in a groggy state of semi-sleep.
SoulSilver
It becomes wildly furious if it even senses someone looking at it. It chases anyone that meets its glare.

Generation 3 Pokédex Entries

Ruby Sapphire
When PRIMEAPE becomes furious, its blood circulation is boosted. In turn, its muscles are made even stronger. However, it also becomes much less intelligent at the same time.
Emerald
When it becomes furious, its blood circulation becomes more robust, and its muscles are made stronger. But it also becomes much less intelligent.
FireRed
It is always outrageously furious. If it gives chase, it will tenaciously track the target no matter how far.
LeafGreen
Always furious and tenacious to boot. It will not abandon chasing its quarry until it catches up.

Generation 2 Pokédex Entries

Gold
If approached while asleep, it may awaken and angrily give chase in a groggy state of semi-sleep.
Silver
It becomes wildly furious if it even senses someone looking at it. It chases anyone that meets its glare.
Crystal
It will beat up anyone who makes it mad, even if it has to chase them until the end of the world.

Generation 1 Pokédex Entries

Red Blue
Always furious and tenacious to boot. It will not abandon chasing its quarry until it is caught.
Yellow
It stops being angry only when nobody else is around. To view this moment is very difficult.
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