Pinsir • Generation VIII Pokédex

Scarlet/Violet support is in the works!

Thank you for your interest in having the Marriland Pokédex updated to support Pokémon Scarlet & Violet! This has been something that I've been wanting to update for awhile, and it is my current project to implement support for the new games and The Teal Mask DLC. Thank you for your patience as I work on this over the coming week or two!

Pinsir
Pokédex Page for Pinsir

This is the Marriland Pokédex page for Pinsir, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Pinsir's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Pinsir

Pinsir
Sprite of Pinsir in Pokémon HOME

Pinsir's Type

BUG

Pinsir's Pokédex #s

National #
127
Galar #
--
Armor #
120
Crown #
--

Pinsir's Base Stats

HP:
65
Attack:
125
Defense:
100
Sp. Atk:
55
Sp. Def:
70
Speed:
85
Total:
500

Misc. Info

Height:
4'11" (1.5m)
Weight:
121.3 lbs. (55 kg)
Gender Ratio:
Egg Groups:
Bug
EXP At Lv. 100:
1,250,000
EV Yield:
2 Attack
Base EXP:
175
Catch Rate:
45
Base Happiness:
70

Pinsir's Abilities

Here are what abilities Pinsir can possibly have, along with their effects.
Hyper Cutter
Protects Pinsir from having its Attack lowered by other Pokémon.
Mold Breaker
Pinsir's moves are not affected or blocked by the target's Ability.
Moxie
Raises Pinsir's Attack by one stage whenever it knocks out a Pokémon.

Weaknesses & Resistances

Below is a list of what Pinsir's weakness and resistance is to various types.
FIRE
FLYING
ROCK
½
GRASS
FIGHTING
GROUND

Pinsir's Evolution Line

Pinsir does not evolve into any other known or available Pokémon.

Pinsir's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Pinsir can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Pinsir learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Vise Grip
Damages the target.
NORMAL
PHYSICAL
55 100% 30 One Target
1
Harden
Raises Pinsir's Defense by one stage.
NORMAL
STATUS
-- -- 30 User
4
Focus Energy
Raises critical hit rate by two stages.
NORMAL
STATUS
-- -- 30 User
8
Bind
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
NORMAL
PHYSICAL
15 85% 20 One Target
12
Seismic Toss
Does exact damage equal to Pinsir's level.
FIGHTING
PHYSICAL
varies 100% 20 One Target
16
Bug Bite
Does double damage if the target has a Berry and then Pinsir consumes that Berry immediately.
BUG
PHYSICAL
60 100% 20 One Target
20
Storm Throw
Has a 100% critical hit chance.
FIGHTING
PHYSICAL
60 100% 10 One Target
24
Double Hit
Hits the target two times in a row.
NORMAL
PHYSICAL
35 90% 10 One Target
28
Vital Throw
Attacks last with a higher crit rate. (+1 stage.)
FIGHTING
PHYSICAL
70 -- 10 One Target
32
X-Scissor
Damages the target.
BUG
PHYSICAL
80 100% 15 One Target
36
Strength
Damages the target.
NORMAL
PHYSICAL
80 100% 15 One Target
40
Swords Dance
Raises Pinsir's Attack by two stages.
NORMAL
STATUS
-- -- 20 User
44
Submission
Pinsir takes 25% of Submission's damage as recoil damage.
FIGHTING
PHYSICAL
80 80% 20 One Target
48
Guillotine
Knocks out the target. Fails against higher-level Pokémon.
NORMAL
PHYSICAL
varies 30% 5 One Target
52
Superpower
Lowers Pinsir's Attack and Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target

TM Moves

Here are all of the moves that Pinsir can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM15
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM21
Rest
Pinsir restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Pinsir from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Pinsir is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM42
Revenge
Attacks last; if damaged this turn, hits for double damage.
FIGHTING
PHYSICAL
60 100% 10 One Target
TM43
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM59
Fling
Throws Pinsir's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM81
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM94
False Swipe
Cannot knock out a Pokémon.
NORMAL
PHYSICAL
40 100% 40 One Target
TM97
Brutal Swing
Damages all nearby Pokémon.
DARK
PHYSICAL
60 100% 20 All But Self

TR Moves

Here are all of the moves that Pinsir can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR00
Swords Dance
Raises Pinsir's Attack by two stages.
NORMAL
STATUS
-- -- 20 User
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR10
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TR13
Focus Energy
Raises critical hit rate by two stages.
NORMAL
STATUS
-- -- 30 User
TR20
Substitute
Costs 25% of Pinsir's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR21
Reversal
Does more damage when Pinsir's HP is low.
FIGHTING
PHYSICAL
varies 100% 15 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Pinsir's moves at random.
NORMAL
STATUS
-- -- 10 User
TR39
Superpower
Lowers Pinsir's Attack and Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
TR46
Iron Defense
Raises Pinsir's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR48
Bulk Up
Raises Pinsir's Attack and Defense by one stage.
FIGHTING
STATUS
-- -- 20 User
TR53
Close Combat
Lowers Pinsir's Defense and Special Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
TR60
X-Scissor
Damages the target.
BUG
PHYSICAL
80 100% 15 One Target
TR64
Focus Blast
10% chance of lowering the target's Sp. Def by one stage.
FIGHTING
SPECIAL
120 70% 5 One Target
TR75
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target
TR76
Stealth Rock
Sets floating rocks on the enemy's field. Does 1/8 max HP to enemies that switch in. Weakness/resistance to Rock affects this damage.
ROCK
STATUS
-- -- 20 Enemy Field
TR94
High Horsepower
Damages the target.
GROUND
PHYSICAL
95 95% 10 One Target
TR95
Throat Chop
Prevents the target from using any sound-based moves for the next two turns.
DARK
PHYSICAL
80 100% 15 One Target

Egg Moves

Here are all of the moves that Pinsir can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Pinsir.
Move Type Category Power Acc.% PP Target Info
EGG
Feint
Strikes first and breaks through the target's Protect-like moves.
NORMAL
PHYSICAL
30 100% 10 One Target
EGG
Flail
Does more damage when Pinsir's HP is low.
NORMAL
PHYSICAL
varies 100% 15 One Target
EGG
Thrash
Confuses Pinsir after 2–3 turns.
NORMAL
PHYSICAL
120 100% 10 Random Enemy
EGG
Fury Attack
Hits the target two to five times in a row.
NORMAL
PHYSICAL
15 85% 20 One Target
EGG
Quick Attack
Has higher priority.
NORMAL
PHYSICAL
40 100% 30 One Target

Level Up Moves

Here are all of the moves Pinsir learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Vise Grip
Damages the target.
NORMAL
PHYSICAL
55 100% 30 One Target
1
Harden
Raises Pinsir's Defense by one stage.
NORMAL
STATUS
-- -- 30 User
4
Focus Energy
Raises critical hit rate by two stages.
NORMAL
STATUS
-- -- 30 User
8
Bind
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
NORMAL
PHYSICAL
15 85% 20 One Target
12
Seismic Toss
Does exact damage equal to Pinsir's level.
FIGHTING
PHYSICAL
varies 100% 20 One Target
16
Bug Bite
Does double damage if the target has a Berry and then Pinsir consumes that Berry immediately.
BUG
PHYSICAL
60 100% 20 One Target
20
Storm Throw
Has a 100% critical hit chance.
FIGHTING
PHYSICAL
60 100% 10 One Target
24
Double Hit
Hits the target two times in a row.
NORMAL
PHYSICAL
35 90% 10 One Target
28
Vital Throw
Attacks last with a higher crit rate. (+1 stage.)
FIGHTING
PHYSICAL
70 -- 10 One Target
32
X-Scissor
Damages the target.
BUG
PHYSICAL
80 100% 15 One Target
36
Strength
Damages the target.
NORMAL
PHYSICAL
80 100% 15 One Target
40
Swords Dance
Raises Pinsir's Attack by two stages.
NORMAL
STATUS
-- -- 20 User
44
Submission
Pinsir takes 25% of Submission's damage as recoil damage.
FIGHTING
PHYSICAL
80 80% 20 One Target
48
Guillotine
Knocks out the target. Fails against higher-level Pokémon.
NORMAL
PHYSICAL
varies 30% 5 One Target
52
Superpower
Lowers Pinsir's Attack and Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target

TM Moves

Here are all of the moves that Pinsir can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM01
Focus Punch
Low priority. Charges for the turn. If hit, lose focus and do nothing for the turn.
FIGHTING
PHYSICAL
150 100% 20 One Target
TM08
Bulk Up
Raises Pinsir's Attack and Defense by one stage.
FIGHTING
STATUS
-- -- 20 User
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM15
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM17
Protect
Protects Pinsir from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM26
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TM28
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM31
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM32
Double Team
Raises Pinsir's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM39
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM42
Facade
Does double damage if Pinsir is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Pinsir restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM46
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM52
Focus Blast
10% chance of lowering the target's Sp. Def by one stage.
FIGHTING
SPECIAL
120 70% 5 One Target
TM54
False Swipe
Cannot knock out a Pokémon.
NORMAL
PHYSICAL
40 100% 40 One Target
TM56
Fling
Throws Pinsir's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM68
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM71
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target
TM75
Swords Dance
Raises Pinsir's Attack by two stages.
NORMAL
STATUS
-- -- 20 User
TM76
Stealth Rock
Sets floating rocks on the enemy's field. Does 1/8 max HP to enemies that switch in. Weakness/resistance to Rock affects this damage.
ROCK
STATUS
-- -- 20 Enemy Field
TM80
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM81
X-Scissor
Damages the target.
BUG
PHYSICAL
80 100% 15 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Pinsir's moves at random.
NORMAL
STATUS
-- -- 10 User
TM83
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Pinsir's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM93
Cut
Damages the target.
NORMAL
PHYSICAL
50 95% 30 One Target
TM96
Strength
Damages the target.
NORMAL
PHYSICAL
80 100% 15 One Target
TM98
Rock Smash
50% chance of lowering the target's Defense by one stage.
FIGHTING
PHYSICAL
40 100% 15 One Target
TM100
Rock Climb
Has a 20% chance of confusing the target.
NORMAL
PHYSICAL
90 85% 20 One Target

Egg Moves

Here are all of the moves that Pinsir can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Pinsir.
Move Type Category Power Acc.% PP Target Info
EGG
Feint
Strikes first and breaks through the target's Protect-like moves.
NORMAL
PHYSICAL
30 100% 10 One Target
EGG
Flail
Does more damage when Pinsir's HP is low.
NORMAL
PHYSICAL
varies 100% 15 One Target
EGG
Thrash
Confuses Pinsir after 2–3 turns.
NORMAL
PHYSICAL
120 100% 10 Random Enemy
EGG
Fury Attack
Hits the target two to five times in a row.
NORMAL
PHYSICAL
15 85% 20 One Target
EGG
Quick Attack
Has higher priority.
NORMAL
PHYSICAL
40 100% 30 One Target
EGG
Close Combat
Lowers Pinsir's Defense and Special Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
EGG
Bug Bite
Does double damage if the target has a Berry and then Pinsir consumes that Berry immediately.
BUG
PHYSICAL
60 100% 20 One Target
EGG
Superpower
Lowers Pinsir's Attack and Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target

Pinsir's Detailed Stats

Below you'll find a more detailed table containing Pinsir's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Pinsir's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Pinsir is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
240 271 303 334 65
Attack
255 286 318 349 125
Defense
205 236 268 299 100
Sp. Atk
115 146 178 209 55
Sp. Def
145 176 208 239 70
Speed
175 206 238 269 85
Total
500

Where to Find Pinsir in Brilliant Diamond & Shining Pearl

If you're looking for where to find Pinsir, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Pinsir in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)
Exclusive to Pokémon Sword

Pinsir is exclusive to Pokémon Sword, so if you are playing Pokémon Shield, you will need to trade with someone playing Pokémon Sword in order to obtain it for your Pokédex.

Special Ways to Get Pinsir

Available in some Max Raid Dens (exclusive to Dens in Pokémon Sword) on the Isle of Armor (DLC).

Pinsir in the Wild

Training Lowlands

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
Sword
5%
Sword
5%
Sword
5%
Sword
5%
Sword
5%
Sword
5%
Sword
5%
Sword
5%
Sword
5%
Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18
Location information on where to find Pinsir in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Pinsir

Generation 8 Pokédex Entries

Sword
These Pokémon judge one another based on pincers. Thicker, more impressive pincers make for more popularity with the opposite gender.
Shield
This Pokémon clamps its pincers down on its prey and then either splits the prey in half or flings it away.

Generation 7 Pokédex Entries

Sun
It grips its prey in its pincers and splits them apart. Although it is a powerful Pokémon, it can't deal with the cold.
Moon
One solid blow from its horns is enough to split apart a large tree. Its greatest rival in Alola is Vikavolt.
Ultra Sun
It gets into territorial disputes with Vikavolt. For some reason, it apparently gets along well with Heracross in Alola.
Ultra Moon
Although it's tough, it can't handle cold well. When night falls, it buries itself in leafage and sleeps.

Generation 6 Pokédex Entries

X
It grips prey with its pincers until the prey is torn in half. What it can't tear, it tosses far.
Y
It swings its long pincer horns wildly to attack. During cold periods, it hides deep in forests.
Omega Ruby
Pinsir is astoundingly strong. It can grip a foe weighing twice its weight in its horns and easily lift it. This Pokémon's movements turn sluggish in cold places.
Alpha Sapphire
Pinsir has a pair of massive horns. Protruding from the surface of these horns are thorns. These thorns are driven deeply into the foe's body when the pincer closes, making it tough for the foe to escape.

Generation 5 Pokédex Entries

Black White
It grips prey with its pincers until the prey is torn in half. What it can't tear, it tosses far.
Black 2 White 2
It grips prey with its powerful pincers and will not let go until the prey is torn in half.

Generation 4 Pokédex Entries

Diamond Pearl Platinum
It grips prey with its pincers until the prey is torn in half. What it can't tear, it tosses far.
HeartGold
With its pincer horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body.
SoulSilver
It swings its long pincer horns wildly to attack. During cold periods, it hides deep in forests.

Generation 3 Pokédex Entries

Ruby
PINSIR is astoundingly strong. It can grip a foe weighing twice its weight in its horns and easily lift it. This POKéMON's movements turn sluggish in cold places.
Sapphire
PINSIR has a pair of massive horns Protruding from the surface of these horns are thorns. These thorns are driven deeply into the foe's body when the pincer closes, making it tough for the foe to escape.
Emerald
Their pincers are strong enough to shatter thick logs. Because they dislike cold, PINSIR burrow and sleep under the ground on chilly nights.
FireRed
Its two long pincer horns are powerful. Once they grip an enemy, they won't release until the foe is torn.
LeafGreen
If it fails to crush the foe in its pincers, it will swing around and toss the opponent.

Generation 2 Pokédex Entries

Gold
With its horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body.
Silver
Swings its long antlers wildly to attack. During cold periods, it hides deep in forests.
Crystal
When the tempera­ture drops at night, it sleeps on treetops or among roots where it is well hidden.

Generation 1 Pokédex Entries

Red Blue
If it fails to crush the victim in its pincers, it will swing it around and toss it hard.
Yellow
Grips its prey in its pincers and squeezes hard! It can't move if it's cold, so it lives in warm places.
©2000–2012, 2016–2024 Marriland and its licensors. All rights reserved.
Pokémon characters and names are copyright © The Pokémon Company and/or Nintendo.