Pincurchin • Generation VIII Pokédex

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Pincurchin
Pokédex Page for Pincurchin

This is the Marriland Pokédex page for Pincurchin, showing its information and moves in Pokémon Sword & Shield. Pincurchin is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Pincurchin

Pincurchin
Sprite of Pincurchin in Pokémon HOME

Pincurchin's Type

ELECTRIC

Pincurchin's Pokédex #s

National #
871
Galar #
353
Armor #
126
Crown #
158

Pincurchin's Base Stats

HP:
48
Attack:
101
Defense:
95
Sp. Atk:
91
Sp. Def:
85
Speed:
15
Total:
435

Misc. Info

Height:
1'0" (0.3m)
Weight:
2.2 lbs. (1 kg)
Gender Ratio:
Egg Groups:
Water 1 / Amorphous
EXP At Lv. 100:
1,000,000
EV Yield:
2 Attack
Base EXP:
152
Catch Rate:
75

Pincurchin's Abilities

Here are what abilities Pincurchin can possibly have, along with their effects.
Lightning Rod
Draws in Electric moves to Pincurchin, which prevents their damage and raises Pincurchin's Special Attack by one stage.
Electric Surge
Triggers the effects of Electric Terrain whenever Pincurchin is sent out in battle.

Weaknesses & Resistances

Below is a list of what Pincurchin's weakness and resistance is to various types.
GROUND
½
ELECTRIC
FLYING
STEEL

Pincurchin's Evolution Line

Pincurchin does not evolve into any other known or available Pokémon.

Pincurchin's Moves in Sword & Shield

Below is a list of all of the moves that Pincurchin can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Pincurchin learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Peck
Damages the target.
FLYING
PHYSICAL
35 100% 35 One Target
1
Thunder Shock
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
40 100% 30 One Target
5
Water Gun
Damages the target.
WATER
SPECIAL
40 100% 25 One Target
10
Charge
Raises Pincurchin's Special Defense by one stage and doubles the power of its Electric moves next turn.
ELECTRIC
STATUS
-- -- 20 User
15
Fury Attack
Hits the target two to five times in a row.
NORMAL
PHYSICAL
15 85% 20 One Target
20
Spark
Has a 30% chance to paralyze the target.
ELECTRIC
PHYSICAL
65 100% 20 One Target
25
Bubble Beam
10% chance of lowering the target's Speed by one stage.
WATER
SPECIAL
65 100% 20 One Target
30
Recover
Restores half of Pincurchin's HP.
NORMAL
STATUS
-- -- 10 User
35
Curse
Raises Pincurchin's Attack and Defense by one stage, but lowers its Speed by one stage.
GHOST
STATUS
-- -- 10 Counter
40
Electric Terrain
Activates Electric Terrain for 5 turns, which prevents non-airborne Pokémon from falling asleep and powers up Electric-type moves by 50%.
ELECTRIC
STATUS
-- -- 10 Entire Field
45
Poison Jab
Has a 30% chance to poison the target.
POISON
PHYSICAL
80 100% 20 One Target
50
Zing Zap
Has a 30% chance of causing the target to flinch.
ELECTRIC
PHYSICAL
80 100% 10 One Target
55
Acupressure
Raises a random stat (including Accuracy and Evasion) by two stages.
NORMAL
STATUS
-- -- 30 User or Ally
60
Discharge
Has a 30% chance to paralyze all nearby Pokémon.
ELECTRIC
SPECIAL
80 100% 15 All But Self

TM Moves

Here are all of the moves that Pincurchin can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM07
Pin Missile
Hits the target two to five times in a row.
BUG
PHYSICAL
25 95% 20 One Target
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM20
Self-Destruct
Pincurchin is knocked out after using Self-Destruct.
NORMAL
PHYSICAL
200 100% 5 All But Self
TM21
Rest
Pincurchin restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Pincurchin from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Pincurchin is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM55
Brine
Does double damage if the target's HP is 50% or less.
WATER
SPECIAL
65 100% 10 One Target
TM57
Payback
Does double damage if Pincurchin attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM58
Assurance
Does double damage if the target was already damaged this turn.
DARK
PHYSICAL
60 100% 10 One Target
TM74
Venoshock
Damage is doubled if the target is already poisoned.
POISON
SPECIAL
65 100% 10 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM77
Hex
Deals double damage if the target is affected by a major status condition.
GHOST
SPECIAL
65 100% 10 One Target
TM90
Electric Terrain
Activates Electric Terrain for 5 turns, which prevents non-airborne Pokémon from falling asleep and powers up Electric-type moves by 50%.
ELECTRIC
STATUS
-- -- 10 Entire Field

TR Moves

Here are all of the moves that Pincurchin can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR03
Hydro Pump
Damages the target.
WATER
SPECIAL
110 80% 5 One Target
TR04
Surf
Deals extra damage to targets using Dive.
WATER
SPECIAL
90 100% 15 All But Self
TR08
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TR09
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TR20
Substitute
Costs 25% of Pincurchin's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR21
Reversal
Does more damage when Pincurchin's HP is low.
FIGHTING
PHYSICAL
varies 100% 15 One Target
TR23
Spikes
Sets a layer of spikes to do damage upon switching in. Up to three layers can be set.
GROUND
STATUS
-- -- 20 Enemy Field
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Pincurchin's moves at random.
NORMAL
STATUS
-- -- 10 User
TR45
Muddy Water
30% chance of lowering all nearby enemies' Accuracy by one stage.
WATER
SPECIAL
90 85% 10 Nearby Enemies
TR54
Toxic Spikes
Sets down 1 layer of Toxic Spikes. 1 layer poisons foes when they are sent out; 2 layers badly poisons.
POISON
STATUS
-- -- 20 Enemy Field
TR57
Poison Jab
Has a 30% chance to poison the target.
POISON
PHYSICAL
80 100% 20 One Target
TR84
Scald
Has a 30% chance to burn the target.
WATER
SPECIAL
80 100% 15 One Target
TR91
Venom Drench
Lowers all nearby enemies' Attack, Special Attack, and Speed by one stage if it is poisoned.
POISON
STATUS
-- 100% 20 Nearby Enemies
TR95
Throat Chop
Prevents the target from using any sound-based moves for the next two turns.
DARK
PHYSICAL
80 100% 15 One Target
TR98
Liquidation
20% chance of lowering the target's Defense by one stage.
WATER
PHYSICAL
85 100% 10 One Target

Egg Moves

Here are all of the moves that Pincurchin can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Pincurchin.
Move Type Category Power Acc.% PP Target Info
EGG
Memento
Lowers the target's Attack and Special Attack by two stages, then Pincurchin faints.
DARK
STATUS
-- 100% 10 One Target
EGG
Sucker Punch
Has +1 priority. Fails unless the target uses a damaging move.
DARK
PHYSICAL
70 100% 5 One Target

Move Tutor Moves

Here are all of the moves that Pincurchin can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Rising Voltage
If used during Electric Terrain, Rising Voltage does double damage.
ELECTRIC
SPECIAL
70 100% 20 One Target

Pincurchin's Detailed Stats

Below you'll find a more detailed table containing Pincurchin's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Pincurchin's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Pincurchin is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
206 237 269 300 48
Attack
207 238 270 301 101
Defense
195 226 258 289 95
Sp. Atk
187 218 250 281 91
Sp. Def
175 206 238 269 85
Speed
35 66 98 129 15
Total
435

Where to Find Pincurchin in Sword & Shield

If you're looking for where to find Pincurchin, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Pincurchin in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Pincurchin

Catchable (with Hidden Ability) during Dynamax Adventures in Crown Tundra (DLC), level 65.

Pincurchin in the Wild

Galar Route 9

Random Encounters
Any Weather
5% Lv. 38-42

Galar Route 9 (Circhester Bay)

Random Encounters
Any Weather
5% Lv. 39-43

Courageous Cavern

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
5% 5% 5% 5% 5% 5% 5% 5% 5%
Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18

Loop Lagoon

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
5% 5% 5% 5% 5% 5% 5% 5% 5%
Lv. 16-21 Lv. 16-21 Lv. 16-21 Lv. 16-21 Lv. 16-21 Lv. 16-21 Lv. 16-21 Lv. 16-21 Lv. 16-21

Frigid Sea

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- 10% -- -- -- -- --
Lv. 60-65
Surfing (w/ Rotom Bike)
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- 20% -- -- -- -- --
Lv. 60-65

Pokédex Entries for Pincurchin

Generation 8 Pokédex Entries

Sword
It feeds on seaweed, using its teeth to scrape it off rocks. Electric current flows from the tips of its spines.
Shield
It stores electricity in each spine. Even if one gets broken off, it still continues to emit electricity for at least three hours.
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