Pheromosa • Generation VIII Pokédex

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Pheromosa
Pokédex Page for Pheromosa

This is the Marriland Pokédex page for Pheromosa, showing its information and moves in Pokémon Sword & Shield. Pheromosa is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Pheromosa

Pheromosa
Sprite of Pheromosa in Pokémon HOME

Pheromosa's Type

BUG
FIGHTING

Pheromosa's Pokédex #s

National #
795

Pheromosa's Base Stats

HP:
71
Attack:
137
Defense:
37
Sp. Atk:
137
Sp. Def:
37
Speed:
151
Total:
570

Misc. Info

Height:
5'11" (1.8m)
Weight:
55.1 lbs. (25 kg)
Gender Ratio:
Egg Groups:
Undiscovered
EXP At Lv. 100:
1,250,000
EV Yield:
3 Speed
Base EXP:
257
Catch Rate:
45

Pheromosa's Abilities

Here is what ability Pheromosa has, along with its effect.
Beast Boost
Raises Pheromosa's highest stat by one stage after it knocks out a Pokémon.

Weaknesses & Resistances

Below is a list of what Pheromosa's weakness and resistance is to various types.
FLYING
FIRE
PSYCHIC
FAIRY
½
GRASS
FIGHTING
GROUND
BUG
DARK

Pheromosa's Evolution Line

Pheromosa does not evolve into any other known or available Pokémon.

Pheromosa's Moves in Sword & Shield

Below is a list of all of the moves that Pheromosa can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Pheromosa learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Feint
Strikes first and breaks through the target's Protect-like moves.
NORMAL
PHYSICAL
30 100% 10 One Target
1
Rapid Spin
Does damage and removes entry hazards such as Spikes, Stealth Rock, etc.
NORMAL
PHYSICAL
50 100% 40 One Target
5
Leer
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
10
Quick Guard
Protects your team from moves that that have positive priority for the turn.
FIGHTING
STATUS
-- -- 15 User's Field
15
Bug Bite
Does double damage if the target has a Berry and then Pheromosa consumes that Berry immediately.
BUG
PHYSICAL
60 100% 20 One Target
20
Low Kick
Does more damage depending on how heavy the target is.
FIGHTING
PHYSICAL
varies 100% 20 One Target
25
Double Kick
Hits the target two times in a row.
FIGHTING
PHYSICAL
30 100% 30 One Target
30
Triple Kick
Hits up to three times in a row, with 10, 20, and 30 power. Each hit is affected by accuracy and evasion, and the move ends if it misses a hit.
FIGHTING
PHYSICAL
10 90% 10 One Target
35
Stomp
30% chance of making the target flinch. Does double damage against targets that used Minimize.
NORMAL
PHYSICAL
65 100% 20 One Target
40
Agility
Raises Pheromosa's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
45
Lunge
Lowers the target's Attack by one stage.
BUG
PHYSICAL
80 100% 15 One Target
50
Bounce
Can't be hit on the first turn, attacks on the second turn. Has a 30% chance of paralyzing the target.
FLYING
PHYSICAL
85 85% 5 One Target
55
Speed Swap
Swaps Pheromosa's Speed stat with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
60
Bug Buzz
10% chance of lowering the target's Sp. Def by one stage.
BUG
SPECIAL
90 100% 10 One Target
65
Quiver Dance
Raises Pheromosa's Special Attack, Special Defense, and Speed by one stage.
BUG
STATUS
-- -- 20 User
70
High Jump Kick
Pheromosa takes 50% max HP in recoil damage if High Jump Kick misses.
FIGHTING
PHYSICAL
130 90% 10 One Target

TM Moves

Here are all of the moves that Pheromosa can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM21
Rest
Pheromosa restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Pheromosa from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM27
Icy Wind
100% chance of lowering all nearby enemies' Speed by one stage.
ICE
SPECIAL
55 95% 15 Nearby Enemies
TM39
Facade
Does double damage if Pheromosa is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM43
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM52
Bounce
Can't be hit on the first turn, attacks on the second turn. Has a 30% chance of paralyzing the target.
FLYING
PHYSICAL
85 85% 5 One Target
TM56
U-turn
Forces Pheromosa to switch out after dealing damage.
BUG
PHYSICAL
70 100% 20 One Target
TM58
Assurance
Does double damage if the target was already damaged this turn.
DARK
PHYSICAL
60 100% 10 One Target
TM59
Fling
Throws Pheromosa's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM62
Speed Swap
Swaps Pheromosa's Speed stat with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM75
Low Sweep
Lowers the target's Speed by one stage.
FIGHTING
PHYSICAL
65 100% 20 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM82
Electroweb
Lowers all nearby enemies' Speed by one stage.
ELECTRIC
SPECIAL
55 95% 15 Nearby Enemies
TM94
False Swipe
Cannot knock out a Pokémon.
NORMAL
PHYSICAL
40 100% 40 One Target

TR Moves

Here are all of the moves that Pheromosa can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR05
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TR06
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies
TR07
Low Kick
Does more damage depending on how heavy the target is.
FIGHTING
PHYSICAL
varies 100% 20 One Target
TR12
Agility
Raises Pheromosa's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
TR20
Substitute
Costs 25% of Pheromosa's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR24
Outrage
Confuses Pheromosa after 2–3 turns.
DRAGON
PHYSICAL
120 100% 10 Random Enemy
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Pheromosa's moves at random.
NORMAL
STATUS
-- -- 10 User
TR37
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TR53
Close Combat
Lowers Pheromosa's Defense and Special Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
TR57
Poison Jab
Has a 30% chance to poison the target.
POISON
PHYSICAL
80 100% 20 One Target
TR61
Bug Buzz
10% chance of lowering the target's Sp. Def by one stage.
BUG
SPECIAL
90 100% 10 One Target
TR64
Focus Blast
10% chance of lowering the target's Sp. Def by one stage.
FIGHTING
SPECIAL
120 70% 5 One Target
TR81
Foul Play
Foul Play uses the target's Attack stat instead of Pheromosa's to calculate damage.
DARK
PHYSICAL
95 100% 15 One Target
TR87
Drill Run
Has a higher critical hit rate. (+1 stage.)
GROUND
PHYSICAL
80 95% 10 One Target
TR95
Throat Chop
Prevents the target from using any sound-based moves for the next two turns.
DARK
PHYSICAL
80 100% 15 One Target

Move Tutor Moves

Here are all of the moves that Pheromosa can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Triple Axel
Hits up to three times in a row, with 20, 40, and 60 power. Each hit is affected by accuracy and evasion, and the move ends if it misses a hit.
ICE
PHYSICAL
20 90% 10 One Target
TUTOR
Coaching
Raises the Attack and Defense of Pheromosa's allies by one stage each.
FIGHTING
STATUS
-- -- 10 User
TUTOR
Skitter Smack
100% chance of lowering the target's Sp. Atk by one stage.
BUG
PHYSICAL
70 90% 10 One Target

Pheromosa's Detailed Stats

Below you'll find a more detailed table containing Pheromosa's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Pheromosa's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Pheromosa is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
252 283 315 346 71
Attack
279 310 342 373 137
Defense
79 110 142 173 37
Sp. Atk
279 310 342 373 137
Sp. Def
79 110 142 173 37
Speed
307 338 370 401 151
Total
570

Where to Find Pheromosa in Sword & Shield

If you're looking for where to find Pheromosa, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Pheromosa in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Pheromosa

Catchable as a legendary boss Pokémon during Dynamax Adventures in Crown Tundra (DLC), level 70. It will only appear after beating the main game, catching Calyrex, the Regi trio, and the Galarian Legendary Bird trio, then picking up Legendary Clue? Legendary Clue? in Freezington. (If playing Dynamax Adventures with friends, it can still appear regardless of the prerequisites as long as at least one player has met them.) Only one of this Pokémon can be caught and taken with you in Dynamax Adventures per game save. Keep this in mind if attempting to get a Shiny version of this Pokémon! (Catching this Pokémon but refusing to take it with you after the Dynamax Adventure is complete will still allow you to try again in the future, with a new chance of it being Shiny.)

Pokédex Entries for Pheromosa

Generation 7 Pokédex Entries

Sun
One of the dangerous Ultra Beasts, it has been spotted running across the land at terrific speeds.
Moon
One of the Ultra Beasts. It refuses to touch anything, perhaps because it senses some uncleanness in this world.
Ultra Sun
A life-form that lives in another world, its body is thin and supple, but it also possesses great power.
Ultra Moon
Although it's alien to this world and a danger here, it's apparently a common organism in the world where it normally lives.
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