Passimian • Generation VIII Pokédex

Scarlet/Violet support is in the works!

Thank you for your interest in having the Marriland Pokédex updated to support Pokémon Scarlet & Violet! This has been something that I've been wanting to update for awhile, and it is my current project to implement support for the new games and The Teal Mask DLC. Thank you for your patience as I work on this over the coming week or two!

Passimian
Pokédex Page for Passimian

This is the Marriland Pokédex page for Passimian, showing its information and moves in Pokémon Sword & Shield. Passimian is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Passimian

Passimian
Sprite of Passimian in Pokémon HOME

Passimian's Type

FIGHTING

Passimian's Pokédex #s

National #
766
Galar #
343
Armor #
90
Crown #
--

Passimian's Base Stats

HP:
100
Attack:
120
Defense:
90
Sp. Atk:
40
Sp. Def:
60
Speed:
80
Total:
490

Misc. Info

Height:
6'7" (2m)
Weight:
182.5 lbs. (82.8 kg)
Gender Ratio:
Egg Groups:
Field
EXP At Lv. 100:
1,250,000
EV Yield:
2 Attack
Base EXP:
172
Catch Rate:
45
Base Happiness:
70

Passimian's Abilities

Here are what abilities Passimian can possibly have, along with their effects.
Receiver
Whenever an ally Pokémon faints, Passimian replaces this Ability with the fainted Pokémon's Ability.
Defiant
Raises Passimian's Attack by two stages whenever any of its stats are lowered in battle.

Weaknesses & Resistances

Below is a list of what Passimian's weakness and resistance is to various types.
FLYING
PSYCHIC
FAIRY
½
BUG
ROCK
DARK

Passimian's Evolution Line

Passimian does not evolve into any other known or available Pokémon.

Passimian's Moves in Sword & Shield

Below is a list of all of the moves that Passimian can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Passimian learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Leer
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
5
Rock Smash
50% chance of lowering the target's Defense by one stage.
FIGHTING
PHYSICAL
40 100% 15 One Target
10
Focus Energy
Raises critical hit rate by two stages.
NORMAL
STATUS
-- -- 30 User
15
Beat Up
Hits once for each conscious Pokémon in the party, doing damage based on its Attack.
DARK
PHYSICAL
varies 100% 10 One Target
20
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
25
Take Down
Passimian takes 25% of Take Down's damage as recoil damage.
NORMAL
PHYSICAL
90 85% 20 One Target
30
Fling
Throws Passimian's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
35
Bulk Up
Raises Passimian's Attack and Defense by one stage.
FIGHTING
STATUS
-- -- 20 User
40
Thrash
Confuses Passimian after 2–3 turns.
NORMAL
PHYSICAL
120 100% 10 Random Enemy
45
Double-Edge
Passimian takes 33% of Double-Edge's damage as recoil damage.
NORMAL
PHYSICAL
120 100% 15 One Target
50
Close Combat
Lowers Passimian's Defense and Special Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
55
Reversal
Does more damage when Passimian's HP is low.
FIGHTING
PHYSICAL
varies 100% 15 One Target
60
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target

TM Moves

Here are all of the moves that Passimian can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM00
Mega Punch
Damages the target.
NORMAL
PHYSICAL
80 85% 20 One Target
TM01
Mega Kick
Damages the target.
NORMAL
PHYSICAL
120 75% 5 One Target
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM21
Rest
Passimian restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Passimian from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM26
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM37
Beat Up
Hits once for each conscious Pokémon in the party, doing damage based on its Attack.
DARK
PHYSICAL
varies 100% 10 One Target
TM39
Facade
Does double damage if Passimian is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM42
Revenge
Attacks last; if damaged this turn, hits for double damage.
FIGHTING
PHYSICAL
60 100% 10 One Target
TM43
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM56
U-turn
Forces Passimian to switch out after dealing damage.
BUG
PHYSICAL
70 100% 20 One Target
TM57
Payback
Does double damage if Passimian attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM58
Assurance
Does double damage if the target was already damaged this turn.
DARK
PHYSICAL
60 100% 10 One Target
TM59
Fling
Throws Passimian's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM63
Drain Punch
Heals Passimian by half the damage dealt.
FIGHTING
PHYSICAL
75 100% 10 One Target
TM75
Low Sweep
Lowers the target's Speed by one stage.
FIGHTING
PHYSICAL
65 100% 20 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM78
Acrobatics
Damage is doubled if Passimian has no held item when this attack hits.
FLYING
PHYSICAL
55 100% 15 One Target
TM79
Retaliate
Damage is doubled if one of your Pokémon fainted during the previous turn.
NORMAL
PHYSICAL
70 100% 5 One Target
TM81
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM82
Electroweb
Lowers all nearby enemies' Speed by one stage.
ELECTRIC
SPECIAL
55 95% 15 Nearby Enemies
TM97
Brutal Swing
Damages all nearby Pokémon.
DARK
PHYSICAL
60 100% 20 All But Self

TR Moves

Here are all of the moves that Passimian can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR10
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TR13
Focus Energy
Raises critical hit rate by two stages.
NORMAL
STATUS
-- -- 30 User
TR20
Substitute
Costs 25% of Passimian's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR21
Reversal
Does more damage when Passimian's HP is low.
FIGHTING
PHYSICAL
varies 100% 15 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Passimian's moves at random.
NORMAL
STATUS
-- -- 10 User
TR31
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR35
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
TR37
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TR39
Superpower
Lowers Passimian's Attack and Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
TR48
Bulk Up
Raises Passimian's Attack and Defense by one stage.
FIGHTING
STATUS
-- -- 20 User
TR52
Gyro Ball
Does more damage based on how much lower Passimian's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
TR53
Close Combat
Lowers Passimian's Defense and Special Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
TR59
Seed Bomb
Damages the target.
GRASS
PHYSICAL
80 100% 15 One Target
TR64
Focus Blast
10% chance of lowering the target's Sp. Def by one stage.
FIGHTING
SPECIAL
120 70% 5 One Target
TR65
Energy Ball
10% chance of lowering the target's Sp. Def by one stage.
GRASS
SPECIAL
90 100% 10 One Target
TR73
Gunk Shot
Has a 30% chance to poison the target.
POISON
PHYSICAL
120 80% 5 One Target
TR74
Iron Head
Has a 30% chance of causing the target to flinch.
STEEL
PHYSICAL
80 100% 15 One Target
TR77
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TR85
Work Up
Raises Passimian's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User

Egg Moves

Here are all of the moves that Passimian can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Passimian.
Move Type Category Power Acc.% PP Target Info
EGG
Seismic Toss
Does exact damage equal to Passimian's level.
FIGHTING
PHYSICAL
varies 100% 20 One Target
EGG
Vital Throw
Attacks last with a higher crit rate. (+1 stage.)
FIGHTING
PHYSICAL
70 -- 10 One Target
EGG
Quick Guard
Protects your team from moves that that have positive priority for the turn.
FIGHTING
STATUS
-- -- 15 User's Field
EGG
Quick Attack
Has higher priority.
NORMAL
PHYSICAL
40 100% 30 One Target
EGG
Feint
Strikes first and breaks through the target's Protect-like moves.
NORMAL
PHYSICAL
30 100% 10 One Target
EGG
Counter
Counters Physical-based damage received this turn.
FIGHTING
PHYSICAL
varies 100% 20 Counter
EGG
Knock Off
Double damage if the target has a held item and knocks it off.
DARK
PHYSICAL
65 100% 20 One Target

Move Tutor Moves

Here are all of the moves that Passimian can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Coaching
Raises the Attack and Defense of Passimian's allies by one stage each.
FIGHTING
STATUS
-- -- 10 User

Passimian's Detailed Stats

Below you'll find a more detailed table containing Passimian's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Passimian's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Passimian is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
310 341 373 404 100
Attack
245 276 308 339 120
Defense
185 216 248 279 90
Sp. Atk
85 116 148 179 40
Sp. Def
125 156 188 219 60
Speed
165 196 228 259 80
Total
490

Where to Find Passimian in Sword & Shield

If you're looking for where to find Passimian, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Passimian in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)
Exclusive to Pokémon Sword

Passimian is exclusive to Pokémon Sword, so if you are playing Pokémon Shield, you will need to trade with someone playing Pokémon Sword in order to obtain it for your Pokédex.

Special Ways to Get Passimian

Catchable during Dynamax Adventures in Crown Tundra (DLC), level 65. (Regardless of version.)

Passimian in the Wild

Glimwood Tangle

Overworld Encounters
Any Weather
Sword
4%
Lv. 34-36
Random Encounters
Any Weather
Sword
9%
Lv. 34-36

Forest of Focus

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
Sword
5%
Sword
5%
Sword
5%
Sword
5%
Sword
5%
Sword
5%
Sword
5%
Sword
5%
Sword
5%
Lv. 10-15 Lv. 10-15 Lv. 10-15 Lv. 10-15 Lv. 10-15 Lv. 10-15 Lv. 10-15 Lv. 10-15 Lv. 10-15

Pokédex Entries for Passimian

Generation 8 Pokédex Entries

Sword
Displaying amazing teamwork, they follow the orders of their boss as they all help out in the search for their favorite berries.
Shield
Passimian live in groups of about 20, with each member performing an assigned role. Through cooperation, the group survives.

Generation 7 Pokédex Entries

Sun
They form groups of roughly 20 individuals. Their mutual bond is remarkable—they will never let down a comrade.
Moon
They battle with hard berries for weapons. Their techniques are passed from the boss to the group, generation upon generation.
Ultra Sun
They use their saliva to stick leaves to their shoulders. You can tell what troop they belong to from the position of the leaves.
Ultra Moon
Berries are its weapons as well as the staple of its diet. The one that can throw a berry the farthest is the boss of the troop.
©2000–2012, 2016–2024 Marriland and its licensors. All rights reserved.
Pokémon characters and names are copyright © The Pokémon Company and/or Nintendo.