Pancham • Generation VIII Pokédex

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Pancham
Pokédex Page for Pancham

This is the Marriland Pokédex page for Pancham, showing its information and moves in Pokémon Sword & Shield. Pancham is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Pancham

Pancham
Sprite of Pancham in Pokémon HOME

Pancham's Type

FIGHTING

Pancham's Pokédex #s

National #
674
Galar #
111
Armor #
--
Crown #
--

Pancham's Base Stats

HP:
67
Attack:
82
Defense:
62
Sp. Atk:
46
Sp. Def:
48
Speed:
43
Total:
348

Misc. Info

Height:
2'0" (0.6m)
Weight:
17.6 lbs. (8 kg)
Gender Ratio:
Egg Groups:
Field / Human-Like
EXP At Lv. 100:
1,000,000
EV Yield:
1 Attack
Base EXP:
70
Catch Rate:
220
Base Happiness:
70

Pancham's Abilities

Here are what abilities Pancham can possibly have, along with their effects.
Iron Fist
Raises the power of Pancham's punching moves by 20%.
Mold Breaker
Pancham's moves are not affected or blocked by the target's Ability.
Scrappy
Pancham's Normal- and Fighting-type moves can hit Ghost-type Pokémon.

Weaknesses & Resistances

Below is a list of what Pancham's weakness and resistance is to various types.
FLYING
PSYCHIC
FAIRY
½
BUG
ROCK
DARK

Pancham's Evolution Line

Below you'll find a list of all Pokémon Pancham evolves from or into, along with its evolution method.
Pancham
Pancham
starting form
Pangoro
Pangoro
Lv. 32+ w/ a Dark-type in party

Pancham's Moves in Sword & Shield

Below is a list of all of the moves that Pancham can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Pancham learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Leer
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
4
Arm Thrust
Hits the target two to five times in a row.
FIGHTING
PHYSICAL
15 100% 20 One Target
8
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
12
Circle Throw
-6 priority. After doing damage, forces the foe to switch out, or ends wild battles.
FIGHTING
PHYSICAL
60 90% 10 One Target
16
Low Sweep
Lowers the target's Speed by one stage.
FIGHTING
PHYSICAL
65 100% 20 One Target
20
Work Up
Raises Pancham's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
24
Slash
Has a higher critical hit rate. (+1 stage.)
NORMAL
PHYSICAL
70 100% 20 One Target
28
Vital Throw
Attacks last with a higher crit rate. (+1 stage.)
FIGHTING
PHYSICAL
70 -- 10 One Target
33
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target
36
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
40
Parting Shot
Lowers the target's Attack and Special Attack by one stage, then Pancham switches out.
DARK
STATUS
-- 100% 20 One Target
44
Entrainment
Changes the target's ability to Pancham's until the target switches out.
NORMAL
STATUS
-- 100% 15 One Target

TM Moves

Here are all of the moves that Pancham can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM00
Mega Punch
Damages the target.
NORMAL
PHYSICAL
80 85% 20 One Target
TM01
Mega Kick
Damages the target.
NORMAL
PHYSICAL
120 75% 5 One Target
TM03
Fire Punch
Has a 10% chance to burn the target.
FIRE
PHYSICAL
75 100% 15 One Target
TM04
Ice Punch
Has a 10% chance to freeze the target.
ICE
PHYSICAL
75 100% 15 One Target
TM05
Thunder Punch
Has a 10% chance to paralyze the target.
ELECTRIC
PHYSICAL
75 100% 15 One Target
TM15
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM21
Rest
Pancham restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Pancham from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Pancham is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM43
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM57
Payback
Does double damage if Pancham attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM59
Fling
Throws Pancham's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM63
Drain Punch
Heals Pancham by half the damage dealt.
FIGHTING
PHYSICAL
75 100% 10 One Target
TM65
Shadow Claw
Has a higher critical hit rate. (+1 stage.)
GHOST
PHYSICAL
70 100% 15 One Target
TM75
Low Sweep
Lowers the target's Speed by one stage.
FIGHTING
PHYSICAL
65 100% 20 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM79
Retaliate
Damage is doubled if one of your Pokémon fainted during the previous turn.
NORMAL
PHYSICAL
70 100% 5 One Target
TM81
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM94
False Swipe
Cannot knock out a Pokémon.
NORMAL
PHYSICAL
40 100% 40 One Target

TR Moves

Here are all of the moves that Pancham can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR00
Swords Dance
Raises Pancham's Attack by two stages.
NORMAL
STATUS
-- -- 20 User
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR04
Surf
Deals extra damage to targets using Dive.
WATER
SPECIAL
90 100% 15 All But Self
TR07
Low Kick
Does more damage depending on how heavy the target is.
FIGHTING
PHYSICAL
varies 100% 20 One Target
TR20
Substitute
Costs 25% of Pancham's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR22
Sludge Bomb
Has a 30% chance to poison the target.
POISON
SPECIAL
90 100% 10 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Pancham's moves at random.
NORMAL
STATUS
-- -- 10 User
TR32
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target
TR35
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
TR37
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TR39
Superpower
Lowers Pancham's Attack and Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
TR42
Hyper Voice
Damages all nearby enemies.
NORMAL
SPECIAL
90 100% 10 Nearby Enemies
TR48
Bulk Up
Raises Pancham's Attack and Defense by one stage.
FIGHTING
STATUS
-- -- 20 User
TR58
Dark Pulse
Has a 20% chance of causing the target to flinch.
DARK
SPECIAL
80 100% 15 One Target
TR69
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
TR73
Gunk Shot
Has a 30% chance to poison the target.
POISON
PHYSICAL
120 80% 5 One Target
TR74
Iron Head
Has a 30% chance of causing the target to flinch.
STEEL
PHYSICAL
80 100% 15 One Target
TR75
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target
TR77
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TR81
Foul Play
Foul Play uses the target's Attack stat instead of Pancham's to calculate damage.
DARK
PHYSICAL
95 100% 15 One Target
TR85
Work Up
Raises Pancham's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User

Egg Moves

Here are all of the moves that Pancham can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Pancham.
Move Type Category Power Acc.% PP Target Info
EGG
Quash
If the target hasn't already acted this turn, causes the target to act last this turn.
DARK
STATUS
-- 100% 15 One Target
EGG
Quick Guard
Protects your team from moves that that have positive priority for the turn.
FIGHTING
STATUS
-- -- 15 User's Field
EGG
Storm Throw
Has a 100% critical hit chance.
FIGHTING
PHYSICAL
60 100% 10 One Target
EGG
Power Trip
Increases power by 20 for each positive stat modifier Pancham has, excluding accuracy or evasion.
DARK
PHYSICAL
20 100% 10 One Target
EGG
Seismic Toss
Does exact damage equal to Pancham's level.
FIGHTING
PHYSICAL
varies 100% 20 One Target

Move Tutor Moves

Here are all of the moves that Pancham can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Coaching
Raises the Attack and Defense of Pancham's allies by one stage each.
FIGHTING
STATUS
-- -- 10 User
TUTOR
Lash Out
If Pancham's stats were lowered this turn, Lash Out's power is doubled.
DARK
PHYSICAL
75 100% 5 One Target

Pancham's Detailed Stats

Below you'll find a more detailed table containing Pancham's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Pancham's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Pancham is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
244 275 307 338 67
Attack
169 200 232 263 82
Defense
129 160 192 223 62
Sp. Atk
97 128 160 191 46
Sp. Def
101 132 164 195 48
Speed
91 122 154 185 43
Total
348

Where to Find Pancham in Sword & Shield

If you're looking for where to find Pancham, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Pancham in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Pancham in the Wild

Galar Route 3

Random Encounters
Any Weather
20% Lv. 8-13

Rolling Fields (West Grass)

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
60% 60% 60% 60% 60% 60% 60% 60% 60%
Lv. 7-10 Lv. 7-10 Lv. 7-10 Lv. 7-10 Lv. 7-10 Lv. 7-10 Lv. 7-10 Lv. 7-10 Lv. 7-10

East Lake Axewell

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- 35% -- 5% 5% 10% 15% 5% --
Lv. 10-15 Lv. 10-15 Lv. 10-15 Lv. 10-15 Lv. 10-15 Lv. 10-15

West Lake Axewell

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- 25% -- -- 10% -- -- -- --
Lv. 7-11 Lv. 7-11

Pokédex Entries for Pancham

Generation 8 Pokédex Entries

Sword
It chooses a Pangoro as its master and then imitates its master's actions. This is how it learns to battle and hunt for prey.
Shield
Wanting to make sure it's taken seriously, Pancham's always giving others a glare. But if it's not focusing, it ends up smiling.

Generation 7 Pokédex Entries

Sun
It grows up imitating the behavior of Pangoro, which it looks up to as a leader.
Moon
There's no point to the leaf in its mouth, aside from an effort to look cool. It's mischievous, so it's not well suited to inexperienced Trainers.
Ultra Sun
It follows Pangoro around like a henchman. When Pancham makes a big mistake, its leaf gets taken away.
Ultra Moon
It's desperate to intimidate its opponents. Be nice and pretend to be scared if you catch it glaring at you intensely.

Generation 6 Pokédex Entries

X Omega Ruby
It does its best to be taken seriously by its enemies, but its glare is not sufficiently intimidating. Chewing on a leaf is its trademark.
Y Alpha Sapphire
It does its level best to glare and pull a scary face, but it can't help grinning if anyone pats its head.
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