Nosepass • Generation VIII Pokédex

Scarlet/Violet support is in the works!

Thank you for your interest in having the Marriland Pokédex updated to support Pokémon Scarlet & Violet! This has been something that I've been wanting to update for awhile, and it is my current project to implement support for the new games and The Teal Mask DLC. Thank you for your patience as I work on this over the coming week or two!

Nosepass
Pokédex Page for Nosepass

This is the Marriland Pokédex page for Nosepass, showing its information and moves in Pokémon Brilliant Diamond & Shining Pearl. Nosepass is not available in Pokémon Sword or Shield and cannot be used in or sent to those versions.

Nosepass

Nosepass
Sprite of Nosepass in Pokémon HOME

Nosepass's Type

ROCK

Nosepass's Pokédex #s

National #
299

Nosepass's Base Stats

HP:
30
Attack:
45
Defense:
135
Sp. Atk:
45
Sp. Def:
90
Speed:
30
Total:
375

Misc. Info

Height:
3'3" (1m)
Weight:
213.8 lbs. (97 kg)
Gender Ratio:
Egg Groups:
Mineral
EXP At Lv. 100:
1,000,000
EV Yield:
1 Defense
Base EXP:
75
Catch Rate:
255
Base Happiness:
70

Nosepass's Abilities

Here are what abilities Nosepass can possibly have, along with their effects.
Sturdy
If Nosepass has full HP and would be knocked out by a single hit, it survives with 1 HP. Also protects against OHKO moves.
Magnet Pull
Prevents enemy Steel-type Pokémon from switching out or running away.
Sand Force
Nosepass's Rock-, Ground-, and Steel-type moves do 30% more damage in a sandstorm. Prevents sandstorm damage to Nosepass.

Weaknesses & Resistances

Below is a list of what Nosepass's weakness and resistance is to various types.
WATER
GRASS
FIGHTING
GROUND
STEEL
½
NORMAL
FIRE
POISON
FLYING

Nosepass's Evolution Line

Below you'll find a list of all Pokémon Nosepass evolves from or into, along with its evolution method.
Nosepass
Nosepass
starting form

Nosepass's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Nosepass can learn, along with what level it learns the move, the TM number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Nosepass learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
4
Harden
Raises Nosepass's Defense by one stage.
NORMAL
STATUS
-- -- 30 User
7
Block
Prevents the target from fleeing or switching out.
NORMAL
STATUS
-- -- 5 One Target
10
Rock Throw
Damages the target.
ROCK
PHYSICAL
50 90% 15 One Target
13
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
16
Rest
Nosepass restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
19
Spark
Has a 30% chance to paralyze the target.
ELECTRIC
PHYSICAL
65 100% 20 One Target
22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
25
Power Gem
Damages the target.
ROCK
SPECIAL
80 100% 20 One Target
28
Rock Blast
Hits the target two to five times in a row.
ROCK
PHYSICAL
25 90% 10 One Target
31
Discharge
Has a 30% chance to paralyze all nearby Pokémon.
ELECTRIC
SPECIAL
80 100% 15 All But Self
34
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
37
Earth Power
10% chance of lowering the target's Sp. Def by one stage.
GROUND
SPECIAL
90 100% 10 One Target
40
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target
43
Lock-On
The next move used by Nosepass will always hit the target.
NORMAL
STATUS
-- -- 5 One Target
43
Zap Cannon
Has a 100% chance to paralyze the target.
ELECTRIC
SPECIAL
120 50% 5 One Target

TM Moves

Here are all of the moves that Nosepass can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM12
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TM17
Protect
Protects Nosepass from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM21
Dazzling Gleam
Damages all nearby enemies.
FAIRY
SPECIAL
80 100% 10 Nearby Enemies
TM24
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TM25
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TM26
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TM32
Double Team
Raises Nosepass's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM34
Shock Wave
Doesn't miss the target.
ELECTRIC
SPECIAL
60 -- 20 One Target
TM37
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM39
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM41
Torment
Prevents the target from using the same move twice in a row.
DARK
STATUS
-- 100% 15 One Target
TM42
Facade
Does double damage if Nosepass is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM43
Volt Switch
Forces Nosepass to switch out after dealing damage.
ELECTRIC
SPECIAL
70 100% 20 One Target
TM44
Rest
Nosepass restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM64
Explosion
Nosepass is knocked out after using Explosion.
NORMAL
PHYSICAL
250 100% 5 All But Self
TM69
Rock Polish
Raises Nosepass's Speed by two stages.
ROCK
STATUS
-- -- 20 User
TM71
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target
TM73
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM76
Stealth Rock
Sets floating rocks on the enemy's field. Does 1/8 max HP to enemies that switch in. Weakness/resistance to Rock affects this damage.
ROCK
STATUS
-- -- 20 Enemy Field
TM80
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM82
Sleep Talk
Can only be used while asleep. Uses one of Nosepass's moves at random.
NORMAL
STATUS
-- -- 10 User
TM83
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Nosepass's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM96
Strength
Damages the target.
NORMAL
PHYSICAL
80 100% 15 One Target
TM98
Rock Smash
50% chance of lowering the target's Defense by one stage.
FIGHTING
PHYSICAL
40 100% 15 One Target

Egg Moves

Here are all of the moves that Nosepass can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Nosepass.
Move Type Category Power Acc.% PP Target Info
EGG
Rollout
Lose control for up to 5 turns, with each hit doing 2× as much. Doubles damage if Defense Curl was used beforehand.
ROCK
PHYSICAL
30 90% 20 One Target
EGG
Double-Edge
Nosepass takes 33% of Double-Edge's damage as recoil damage.
NORMAL
PHYSICAL
120 100% 15 One Target
EGG
Block
Prevents the target from fleeing or switching out.
NORMAL
STATUS
-- -- 5 One Target
EGG
Wide Guard
Protects your team from moves that hit multiple targets for the turn.
ROCK
STATUS
-- -- 10 User's Field

Nosepass's Detailed Stats

Below you'll find a more detailed table containing Nosepass's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Nosepass's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Nosepass is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
170 201 233 264 30
Attack
95 126 158 189 45
Defense
275 306 338 369 135
Sp. Atk
95 126 158 189 45
Sp. Def
185 216 248 279 90
Speed
65 96 128 159 30
Total
375

Where to Find Nosepass in Brilliant Diamond & Shining Pearl

Location information on where to find Nosepass in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Nosepass

Generation 7 Pokédex Entries

Sun
The magnet in Nosepass's nose provides an unerring compass, making it an excellent partner for Trainers going on a journey.
Moon
It uses powerful magnetism to drag its prey toward it. It's also been known to pull in metal, which it collects and uses to protect itself.
Ultra Sun
It moves less than an inch a year, but when it's in a jam, it will spin and drill down into the ground in a split second.
Ultra Moon
It hunts without twitching a muscle by pulling in its prey with powerful magnetism. But sometimes it pulls natural enemies in close.

Generation 6 Pokédex Entries

X
Its magnetic nose always faces north and draws iron objects to its body to protect itself better.
Y
Its magnetic nose consistently faces north. Travelers check Nosepass to get their bearings.
Omega Ruby
Nosepass's magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
Alpha Sapphire
Nosepass had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year.

Generation 5 Pokédex Entries

Black White
When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
Black 2 White 2
Its magnetic nose always faces north and draws iron objects to its body to protect itself better.

Generation 4 Pokédex Entries

Diamond Pearl
Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north.
Platinum
When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
HeartGold SoulSilver
If two of these meet, they cannot get too close because their noses repel each other.

Generation 3 Pokédex Entries

Ruby
NOSEPASS's magnetic nose is always pointed to the north. If two of these POKéMON meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
Sapphire
NOSEPASS had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the POKéMON actually moves by a little over 3/8 of an inch every year.
Emerald
Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.
FireRed LeafGreen
Its magnetic nose consistently faces north. Travelers check NOSEPASS to get their bearings.
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