Necrozma • Generation VIII Pokédex

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Necrozma
Pokédex Page for Necrozma

This is the Marriland Pokédex page for Necrozma, showing its information and moves in Pokémon Sword & Shield. Necrozma is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Necrozma

Necrozma
Sprite of Necrozma in Pokémon HOME

Necrozma's Type

PSYCHIC

Necrozma's Pokédex #s

National #
800

Necrozma's Base Stats

HP:
97
Attack:
107
Defense:
101
Sp. Atk:
127
Sp. Def:
89
Speed:
79
Total:
600

Misc. Info

Height:
7'10" (2.4m)
Weight:
507.1 lbs. (230 kg)
Gender Ratio:
Egg Groups:
Undiscovered
EXP At Lv. 100:
1,250,000
EV Yield:
1 Attack, 2 Sp. Atk
Base EXP:
270
Catch Rate:
255

Necrozma's Abilities

Here is what ability Necrozma has, along with its effect.
Prism Armor
Reduces damage of super effective moves that hit Necrozma by 25%. Not affected by Mold Breaker, Teravolt, or Turboblaze.

Weaknesses & Resistances

Below is a list of what Necrozma's weakness and resistance is to various types.
BUG
GHOST
DARK
½
FIGHTING
PSYCHIC

Necrozma's Evolution Line

Necrozma does not evolve into any other known or available Pokémon.

Necrozma's Alternate Forms

Transformations

Dusk Mane Necrozma
Dusk Mane Necrozma
Dusk Mane
Dawn Wings Necrozma
Dawn Wings Necrozma
Dawn Wings

Necrozma's Moves in Sword & Shield

Below is a list of all of the moves that Necrozma can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Necrozma learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Moonlight
Heals 1/2 of Necrozma's max HP. 1/4 in bad weather or 2/3 while sunny.
FAIRY
STATUS
-- -- 5 User
1
Morning Sun
Heals 1/2 of Necrozma's max HP. 1/4 in bad weather or 2/3 while sunny.
NORMAL
STATUS
-- -- 5 User
1
Charge Beam
Has a 70% chance to raise Necrozma's Special Attack by one stage.
ELECTRIC
SPECIAL
50 90% 10 One Target
1
Gravity
Lowers all Pokémon's base evasion by 30% and grounds all Pokémon for the next 5 turns.
PSYCHIC
STATUS
-- -- 5 Entire Field
1
Metal Claw
Has a 10% chance of raising Necrozma's Attack by one stage.
STEEL
PHYSICAL
50 95% 35 One Target
1
Confusion
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
50 100% 25 One Target
8
Stealth Rock
Sets floating rocks on the enemy's field. Does 1/8 max HP to enemies that switch in. Weakness/resistance to Rock affects this damage.
ROCK
STATUS
-- -- 20 Enemy Field
16
Slash
Has a higher critical hit rate. (+1 stage.)
NORMAL
PHYSICAL
70 100% 20 One Target
24
Night Slash
Has a higher critical hit rate. (+1 stage.)
DARK
PHYSICAL
70 100% 15 One Target
32
Psycho Cut
Has a higher critical hit rate. (+1 stage.)
PSYCHIC
PHYSICAL
70 100% 20 One Target
40
Stored Power
Increases power by 20 for each positive stat modifier Necrozma has, excluding accuracy or evasion.
PSYCHIC
SPECIAL
20 100% 10 One Target
48
Rock Blast
Hits the target two to five times in a row.
ROCK
PHYSICAL
25 90% 10 One Target
56
Iron Defense
Raises Necrozma's Defense by two stages.
STEEL
STATUS
-- -- 15 User
64
Power Gem
Damages the target.
ROCK
SPECIAL
80 100% 20 One Target
72
Photon Geyser
Damages the target.
PSYCHIC
SPECIAL
100 100% 5 One Target
80
Autotomize
Raises Necrozma's Speed by two stages and reduces its weight by half.
STEEL
STATUS
-- -- 15 User
88
Prismatic Laser
Requires a turn to recharge (unless it misses).
PSYCHIC
SPECIAL
160 100% 10 One Target

TM Moves

Here are all of the moves that Necrozma can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM11
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM18
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM21
Rest
Necrozma restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Necrozma from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM26
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
TM39
Facade
Does double damage if Necrozma is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM43
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM44
Imprison
Necrozma can't use any moves Necrozma knows.
PSYCHIC
STATUS
-- -- 10 User
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM54
Rock Blast
Hits the target two to five times in a row.
ROCK
PHYSICAL
25 90% 10 One Target
TM59
Fling
Throws Necrozma's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM65
Shadow Claw
Has a higher critical hit rate. (+1 stage.)
GHOST
PHYSICAL
70 100% 15 One Target
TM69
Psycho Cut
Has a higher critical hit rate. (+1 stage.)
PSYCHIC
PHYSICAL
70 100% 20 One Target
TM70
Trick Room
For the next 5 turns, turn order is reversed, so slower Pokémon go first. (Priority still functions as usual.)
PSYCHIC
STATUS
-- -- 5 Entire Field
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM81
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM96
Smart Strike
Doesn't miss the target.
STEEL
PHYSICAL
70 -- 10 One Target
TM97
Brutal Swing
Damages all nearby Pokémon.
DARK
PHYSICAL
60 100% 20 All But Self
TM99
Breaking Swipe
Lowers all nearby enemies' Attack by one stage.
DRAGON
PHYSICAL
60 100% 15 Nearby Enemies

TR Moves

Here are all of the moves that Necrozma can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR00
Swords Dance
Raises Necrozma's Attack by two stages.
NORMAL
STATUS
-- -- 20 User
TR10
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TR11
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TR20
Substitute
Costs 25% of Necrozma's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR24
Outrage
Confuses Necrozma after 2–3 turns.
DRAGON
PHYSICAL
120 100% 10 Random Enemy
TR25
Psyshock
Psyshock uses the target's Defense stat to calculate damage instead of its Special Defense.
PSYCHIC
SPECIAL
80 100% 10 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Necrozma's moves at random.
NORMAL
STATUS
-- -- 10 User
TR34
Future Sight
Does its damage after two more turns have passed.
PSYCHIC
SPECIAL
120 100% 10 One Target
TR36
Heat Wave
Has a 10% chance to burn all nearby enemies.
FIRE
SPECIAL
95 90% 10 Nearby Enemies
TR42
Hyper Voice
Damages all nearby enemies.
NORMAL
SPECIAL
90 100% 10 Nearby Enemies
TR44
Cosmic Power
Raises Necrozma's Defense and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR46
Iron Defense
Raises Necrozma's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR49
Calm Mind
Raises Necrozma's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR51
Dragon Dance
Raises Necrozma's Attack and Speed by one stage.
DRAGON
STATUS
-- -- 20 User
TR52
Gyro Ball
Does more damage based on how much lower Necrozma's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
TR58
Dark Pulse
Has a 20% chance of causing the target to flinch.
DARK
SPECIAL
80 100% 15 One Target
TR60
X-Scissor
Damages the target.
BUG
PHYSICAL
80 100% 15 One Target
TR62
Dragon Pulse
Damages the target.
DRAGON
SPECIAL
85 100% 10 One Target
TR63
Power Gem
Damages the target.
ROCK
SPECIAL
80 100% 20 One Target
TR67
Earth Power
10% chance of lowering the target's Sp. Def by one stage.
GROUND
SPECIAL
90 100% 10 One Target
TR70
Flash Cannon
10% chance of lowering the target's Sp. Def by one stage.
STEEL
SPECIAL
80 100% 10 One Target
TR74
Iron Head
Has a 30% chance of causing the target to flinch.
STEEL
PHYSICAL
80 100% 15 One Target
TR75
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target
TR76
Stealth Rock
Sets floating rocks on the enemy's field. Does 1/8 max HP to enemies that switch in. Weakness/resistance to Rock affects this damage.
ROCK
STATUS
-- -- 20 Enemy Field
TR82
Stored Power
Increases power by 20 for each positive stat modifier Necrozma has, excluding accuracy or evasion.
PSYCHIC
SPECIAL
20 100% 10 One Target
TR83
Ally Switch
Switches places with Necrozma for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User
TR97
Psychic Fangs
Breaks the opponent's Light Screen or Reflect.
PSYCHIC
PHYSICAL
85 100% 10 One Target

Move Tutor Moves

Here are all of the moves that Necrozma can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Expanding Force
If used during Psychic Terrain, Expanding Force does 50% more damage and additionally targets both enemy Pokémon if in a Double Battle instead.
PSYCHIC
SPECIAL
80 100% 10 One Target
TUTOR
Meteor Beam
Raises Necrozma's Sp. Atk by one stage. Charges for a turn, attacks on second turn.
ROCK
SPECIAL
120 90% 10 One Target

Necrozma's Detailed Stats

Below you'll find a more detailed table containing Necrozma's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Necrozma's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Necrozma is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
304 335 367 398 97
Attack
219 250 282 313 107
Defense
207 238 270 301 101
Sp. Atk
259 290 322 353 127
Sp. Def
183 214 246 277 89
Speed
163 194 226 257 79
Total
600

Where to Find Necrozma in Sword & Shield

If you're looking for where to find Necrozma, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Necrozma in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Necrozma

Catchable as a legendary boss Pokémon during Dynamax Adventures in Crown Tundra (DLC), level 70. It will only appear after beating the main game, catching Calyrex, the Regi trio, and the Galarian Legendary Bird trio, then picking up Legendary Clue? Legendary Clue? in Freezington. (If playing Dynamax Adventures with friends, it can still appear regardless of the prerequisites as long as at least one player has met them.) Only one of this Pokémon can be caught and taken with you in Dynamax Adventures per game save. Keep this in mind if attempting to get a Shiny version of this Pokémon! (Catching this Pokémon but refusing to take it with you after the Dynamax Adventure is complete will still allow you to try again in the future, with a new chance of it being Shiny.)

Notes About Necrozma

Can change into Dusk Mane Necrozma if fused with Solgaleo by using the N-Solarizer N-Solarizer or into Dawn Wings Necrozma if fused with Lunala by using the N-Lunarizer N-Lunarizer on Necrozma. These items can also defuse either of these fusions when used. The N-Solarizer N-Solarizer and N-Lunarizer N-Lunarizer are given to you by the antique merchant in Stow-on-Side if you have Necrozma in your party.

Pokédex Entries for Necrozma

Generation 8 Pokédex Entries

Normal

Sword
It survives by absorbing light. After a long time spent slumbering underground, impurities accumulated within it, causing its body to darken.
Shield
It needs light to survive, and it goes on a rampage seeking it out. Its laser beams will cut anything to pieces.

Dawn Wings

Sword
Necrozma has subjugated Lunala entirely, forcing the unfortunate Pokémon to emit its light energy for Necrozma to consume.
Shield
When Necrozma latches on to Lunala, it becomes vicious, seeing enemies everywhere it looks. It will burn the world with lasers.

Dusk Mane

Sword
When it dominates Solgaleo, it takes on this form. It's a vicious Pokémon, mangling prey with its many claws—including those on its back.
Shield
Necrozma has attached itself to Solgaleo. It siphons away its host's limitless energy, exploiting that energy to fuel a rampage.

Generation 7 Pokédex Entries

Normal

Sun
Reminiscent of the Ultra Beasts, this life-form, apparently asleep underground, is thought to have come from another world in ancient times.
Moon
Light is apparently the source of its energy. It has an extraordinarily vicious disposition and is constantly firing off laser beams.
Ultra Sun
It looks somehow pained as it rages around in search of light, which serves as its energy. It's apparently from another world.
Ultra Moon
Light is the source of its energy. If it isn't devouring light, impurities build up in it and on it, and Necrozma darkens and stops moving.
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