Mewtwo • Generation VIII Pokédex
⚠ Scarlet/Violet support is in the works! ⚠
Mewtwo
Mewtwo's Type
Mewtwo's Pokédex #s
- National #
- 150
Mewtwo's Base Stats
- HP:
- 106
- Attack:
- 110
- Defense:
- 90
- Sp. Atk:
- 154
- Sp. Def:
- 90
- Speed:
- 130
- Total:
- 680
Misc. Info
- Height:
- 6'7" (2m)
- Weight:
- 269 lbs. (122 kg)
- Gender Ratio:
- Egg Groups:
- Undiscovered
- EXP At Lv. 100:
- 1,250,000
- EV Yield:
- 3 Sp. Atk
- Base EXP:
- 306
- Catch Rate:
- 3
Mewtwo's Abilities
Here are what abilities Mewtwo can possibly have, along with their effects.
- Pressure
- Moves that target Mewtwo consume 1 PP more than normal.
- Unnerve
- No opposing Pokémon can consume any Berries while Mewtwo is on the field.
Weaknesses & Resistances
Below is a list of what Mewtwo's weakness and resistance is to various types.
- 2×
- ½
Mewtwo's Evolution Line
Mewtwo does not evolve into any other known or available Pokémon.Mewtwo's Moves in Brilliant Diamond & Shining Pearl
Below is a list of all of the moves that Mewtwo can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.
Level Up Moves
Here are all of the moves Mewtwo learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
1 | Life Dew |
-- | -- | 10 | All Allies | |||
1 | Laser Focus |
-- | -- | 30 | User | |||
1 | Disable |
-- | 100% | 20 | One Target | |||
1 | Confusion |
50 | 100% | 25 | One Target | |||
1 | Swift |
60 | -- | 20 | Nearby Enemies | |||
8 | Ancient Power |
60 | 100% | 5 | One Target | |||
16 | Psycho Cut |
70 | 100% | 20 | One Target | |||
24 | Safeguard |
-- | -- | 25 | User's Field | |||
32 | Amnesia |
-- | -- | 20 | User | |||
40 | Aura Sphere |
80 | -- | 20 | One Target | |||
48 | Psychic |
90 | 100% | 10 | One Target | |||
56 | Power Swap |
-- | -- | 10 | One Target | |||
56 | Guard Swap |
-- | -- | 10 | One Target | |||
64 | Mist |
-- | -- | 30 | User's Field | |||
72 | Psystrike |
100 | 100% | 10 | One Target | |||
80 | Recover |
-- | -- | 10 | User | |||
88 | Future Sight |
120 | 100% | 10 | One Target |
TM Moves
Here are all of the moves that Mewtwo can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
TM00 | Mega Punch |
80 | 85% | 20 | One Target | |||
TM01 | Mega Kick |
120 | 75% | 5 | One Target | |||
TM02 | Pay Day |
40 | 100% | 20 | One Target | |||
TM03 | Fire Punch |
75 | 100% | 15 | One Target | |||
TM04 | Ice Punch |
75 | 100% | 15 | One Target | |||
TM05 | Thunder Punch |
75 | 100% | 15 | One Target | |||
TM08 | Hyper Beam |
150 | 90% | 5 | One Target | |||
TM09 | Giga Impact |
150 | 90% | 5 | One Target | |||
TM11 | Solar Beam |
120 | 100% | 10 | One Target | |||
TM14 | Thunder Wave |
-- | 90% | 20 | One Target | |||
TM17 | Light Screen |
-- | -- | 30 | User's Field | |||
TM18 | Reflect |
-- | -- | 20 | User's Field | |||
TM19 | Safeguard |
-- | -- | 25 | User's Field | |||
TM20 | Self-Destruct |
200 | 100% | 5 | All But Self | |||
TM21 | Rest |
-- | -- | 10 | User | |||
TM22 | Rock Slide |
75 | 90% | 10 | Nearby Enemies | |||
TM24 | Snore |
50 | 100% | 15 | One Target | |||
TM25 | Protect |
-- | -- | 10 | User | |||
TM27 | Icy Wind |
55 | 95% | 15 | Nearby Enemies | |||
TM32 | Sandstorm |
-- | -- | 10 | Entire Field | |||
TM33 | Rain Dance |
-- | -- | 5 | Entire Field | |||
TM34 | Sunny Day |
-- | -- | 5 | Entire Field | |||
TM35 | Hail |
-- | -- | 10 | Entire Field | |||
TM38 | Will-O-Wisp |
-- | 85% | 15 | One Target | |||
TM39 | Facade |
70 | 100% | 20 | One Target | |||
TM40 | Swift |
60 | -- | 20 | Nearby Enemies | |||
TM43 | Brick Break |
75 | 100% | 15 | One Target | |||
TM45 | Dive |
80 | 100% | 10 | One Target | |||
TM48 | Rock Tomb |
60 | 95% | 15 | One Target | |||
TM59 | Fling |
varies | 100% | 10 | One Target | |||
TM60 | Power Swap |
-- | -- | 10 | One Target | |||
TM61 | Guard Swap |
-- | -- | 10 | One Target | |||
TM62 | Speed Swap |
-- | -- | 10 | One Target | |||
TM63 | Drain Punch |
75 | 100% | 10 | One Target | |||
TM64 | Avalanche |
60 | 100% | 10 | One Target | |||
TM69 | Psycho Cut |
70 | 100% | 20 | One Target | |||
TM70 | Trick Room |
-- | -- | 5 | Entire Field | |||
TM71 | Wonder Room |
-- | -- | 10 | Entire Field | |||
TM72 | Magic Room |
-- | -- | 10 | Entire Field | |||
TM75 | Low Sweep |
65 | 100% | 20 | One Target | |||
TM76 | Round |
60 | 100% | 15 | One Target | |||
TM81 | Bulldoze |
60 | 100% | 20 | All But Self | |||
TM91 | Psychic Terrain |
-- | -- | 10 | Entire Field | |||
TM97 | Brutal Swing |
60 | 100% | 20 | All But Self |
TR Moves
Here are all of the moves that Mewtwo can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
TR01 | Body Slam |
85 | 100% | 15 | One Target | |||
TR02 | Flamethrower |
90 | 100% | 15 | One Target | |||
TR05 | Ice Beam |
90 | 100% | 10 | One Target | |||
TR06 | Blizzard |
110 | 70% | 5 | Nearby Enemies | |||
TR07 | Low Kick |
varies | 100% | 20 | One Target | |||
TR08 | Thunderbolt |
90 | 100% | 15 | One Target | |||
TR09 | Thunder |
110 | 70% | 10 | One Target | |||
TR10 | Earthquake |
100 | 100% | 10 | All But Self | |||
TR11 | Psychic |
90 | 100% | 10 | One Target | |||
TR12 | Agility |
-- | -- | 30 | User | |||
TR14 | Metronome |
-- | -- | 10 | User | |||
TR15 | Fire Blast |
110 | 85% | 5 | One Target | |||
TR17 | Amnesia |
-- | -- | 20 | User | |||
TR19 | Tri Attack |
80 | 100% | 10 | One Target | |||
TR20 | Substitute |
-- | -- | 10 | User | |||
TR25 | Psyshock |
80 | 100% | 10 | One Target | |||
TR26 | Endure |
-- | -- | 10 | User | |||
TR27 | Sleep Talk |
-- | -- | 10 | User | |||
TR31 | Iron Tail |
100 | 75% | 15 | One Target | |||
TR33 | Shadow Ball |
80 | 100% | 15 | One Target | |||
TR34 | Future Sight |
120 | 100% | 10 | One Target | |||
TR37 | Taunt |
-- | 100% | 20 | One Target | |||
TR38 | Trick |
-- | 100% | 10 | One Target | |||
TR40 | Skill Swap |
-- | -- | 10 | One Target | |||
TR48 | Bulk Up |
-- | -- | 20 | User | |||
TR49 | Calm Mind |
-- | -- | 20 | User | |||
TR56 | Aura Sphere |
80 | -- | 20 | One Target | |||
TR57 | Poison Jab |
80 | 100% | 20 | One Target | |||
TR64 | Focus Blast |
120 | 70% | 5 | One Target | |||
TR65 | Energy Ball |
90 | 100% | 10 | One Target | |||
TR68 | Nasty Plot |
-- | -- | 20 | User | |||
TR69 | Zen Headbutt |
80 | 90% | 15 | One Target | |||
TR75 | Stone Edge |
100 | 80% | 5 | One Target | |||
TR77 | Grass Knot |
varies | 100% | 20 | One Target | |||
TR80 | Electro Ball |
varies | 100% | 10 | One Target | |||
TR81 | Foul Play |
95 | 100% | 15 | One Target | |||
TR82 | Stored Power |
20 | 100% | 10 | One Target | |||
TR83 | Ally Switch |
-- | -- | 15 | User | |||
TR89 | Hurricane |
110 | 70% | 10 | One Target |
Move Tutor Moves
Here are all of the moves that Mewtwo can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move | Type | Category | Power | Acc.% | PP | Target | Info | |
---|---|---|---|---|---|---|---|---|
TUTOR | Expanding Force |
80 | 100% | 10 | One Target |
Level Up Moves
Here are all of the moves Mewtwo learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
1 | Life Dew |
-- | -- | 10 | All Allies | |||
1 | Laser Focus |
-- | -- | 30 | User | |||
1 | Disable |
-- | 100% | 20 | One Target | |||
1 | Confusion |
50 | 100% | 25 | One Target | |||
1 | Swift |
60 | -- | 20 | Nearby Enemies | |||
8 | Ancient Power |
60 | 100% | 5 | One Target | |||
16 | Psycho Cut |
70 | 100% | 20 | One Target | |||
24 | Safeguard |
-- | -- | 25 | User's Field | |||
32 | Amnesia |
-- | -- | 20 | User | |||
40 | Aura Sphere |
80 | -- | 20 | One Target | |||
48 | Psychic |
90 | 100% | 10 | One Target | |||
56 | Power Swap |
-- | -- | 10 | One Target | |||
56 | Guard Swap |
-- | -- | 10 | One Target | |||
64 | Mist |
-- | -- | 30 | User's Field | |||
72 | Psystrike |
100 | 100% | 10 | One Target | |||
80 | Recover |
-- | -- | 10 | User | |||
88 | Future Sight |
120 | 100% | 10 | One Target |
TM Moves
Here are all of the moves that Mewtwo can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
TM01 | Focus Punch |
150 | 100% | 20 | One Target | |||
TM03 | Water Pulse |
60 | 100% | 20 | One Target | |||
TM04 | Calm Mind |
-- | -- | 20 | User | |||
TM07 | Hail |
-- | -- | 10 | Entire Field | |||
TM08 | Bulk Up |
-- | -- | 20 | User | |||
TM11 | Sunny Day |
-- | -- | 5 | Entire Field | |||
TM12 | Taunt |
-- | 100% | 20 | One Target | |||
TM13 | Ice Beam |
90 | 100% | 10 | One Target | |||
TM14 | Blizzard |
110 | 70% | 5 | Nearby Enemies | |||
TM15 | Hyper Beam |
150 | 90% | 5 | One Target | |||
TM16 | Light Screen |
-- | -- | 30 | User's Field | |||
TM17 | Protect |
-- | -- | 10 | User | |||
TM18 | Rain Dance |
-- | -- | 5 | Entire Field | |||
TM20 | Safeguard |
-- | -- | 25 | User's Field | |||
TM22 | Solar Beam |
120 | 100% | 10 | One Target | |||
TM23 | Iron Tail |
100 | 75% | 15 | One Target | |||
TM24 | Thunderbolt |
90 | 100% | 15 | One Target | |||
TM25 | Thunder |
110 | 70% | 10 | One Target | |||
TM26 | Earthquake |
100 | 100% | 10 | All But Self | |||
TM27 | Low Sweep |
65 | 100% | 20 | One Target | |||
TM29 | Psychic |
90 | 100% | 10 | One Target | |||
TM30 | Shadow Ball |
80 | 100% | 15 | One Target | |||
TM31 | Brick Break |
75 | 100% | 15 | One Target | |||
TM32 | Double Team |
-- | -- | 15 | User | |||
TM33 | Reflect |
-- | -- | 20 | User's Field | |||
TM34 | Shock Wave |
60 | -- | 20 | One Target | |||
TM35 | Flamethrower |
90 | 100% | 15 | One Target | |||
TM37 | Sandstorm |
-- | -- | 10 | Entire Field | |||
TM38 | Fire Blast |
110 | 85% | 5 | One Target | |||
TM39 | Rock Tomb |
60 | 95% | 15 | One Target | |||
TM40 | Aerial Ace |
60 | -- | 20 | One Target | |||
TM41 | Torment |
-- | 100% | 15 | One Target | |||
TM42 | Facade |
70 | 100% | 20 | One Target | |||
TM44 | Rest |
-- | -- | 10 | User | |||
TM48 | Skill Swap |
-- | -- | 10 | One Target | |||
TM52 | Focus Blast |
120 | 70% | 5 | One Target | |||
TM53 | Energy Ball |
90 | 100% | 10 | One Target | |||
TM56 | Fling |
varies | 100% | 10 | One Target | |||
TM57 | Charge Beam |
50 | 90% | 10 | One Target | |||
TM58 | Endure |
-- | -- | 10 | User | |||
TM60 | Drain Punch |
75 | 100% | 10 | One Target | |||
TM61 | Will-O-Wisp |
-- | 85% | 15 | One Target | |||
TM63 | Nasty Plot |
-- | -- | 20 | User | |||
TM67 | Recycle |
-- | -- | 10 | User | |||
TM68 | Giga Impact |
150 | 90% | 5 | One Target | |||
TM70 | Flash |
-- | 100% | 20 | One Target | |||
TM71 | Stone Edge |
100 | 80% | 5 | One Target | |||
TM72 | Avalanche |
60 | 100% | 10 | One Target | |||
TM73 | Thunder Wave |
-- | 90% | 20 | One Target | |||
TM77 | Psych Up |
-- | -- | 10 | One Target | |||
TM80 | Rock Slide |
75 | 90% | 10 | Nearby Enemies | |||
TM82 | Sleep Talk |
-- | -- | 10 | User | |||
TM83 | Bulldoze |
60 | 100% | 20 | All But Self | |||
TM84 | Poison Jab |
80 | 100% | 20 | One Target | |||
TM85 | Dream Eater |
100 | 100% | 15 | One Target | |||
TM86 | Grass Knot |
varies | 100% | 20 | One Target | |||
TM87 | Swagger |
-- | 85% | 15 | One Target | |||
TM90 | Substitute |
-- | -- | 10 | User | |||
TM92 | Trick Room |
-- | -- | 5 | Entire Field | |||
TM96 | Strength |
80 | 100% | 15 | One Target | |||
TM98 | Rock Smash |
40 | 100% | 15 | One Target | |||
TM100 | Rock Climb |
90 | 85% | 20 | One Target |
Mewtwo's Detailed Stats
Below you'll find a more detailed table containing Mewtwo's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Mewtwo's Nature.
By default, the stats you see in the table below show four different possibilities, all assuming Mewtwo is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
By default, the stats you see in the table below show four different possibilities, all assuming Mewtwo is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at level 100 |
0 EVs | 252+ EVs | Base Stat | ||
---|---|---|---|---|---|
Min | Max | Min | Max | ||
HP | 322 | 353 | 385 | 416 | 106 |
Attack | 225 | 256 | 288 | 319 | 110 |
Defense | 185 | 216 | 248 | 279 | 90 |
Sp. Atk | 313 | 344 | 376 | 407 | 154 |
Sp. Def | 185 | 216 | 248 | 279 | 90 |
Speed | 265 | 296 | 328 | 359 | 130 |
Total | 680 |
Where to Find Mewtwo in Brilliant Diamond & Shining Pearl
If you're looking for where to find Mewtwo, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Mewtwo in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)
Special Ways to Get Mewtwo
Catchable as a legendary boss Pokémon during Dynamax Adventures in Crown Tundra (DLC), level 70. Only one of this Pokémon can be caught and taken with you in Dynamax Adventures per game save. Keep this in mind if attempting to get a Shiny version of this Pokémon! (Catching this Pokémon but refusing to take it with you after the Dynamax Adventure is complete will still allow you to try again in the future, with a new chance of it being Shiny.)
Location information on where to find Mewtwo in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!
Pokédex Entries for Mewtwo
Generation 8 Pokédex Entries
Sword
Created from the DNA of Mew, this Pokémon is a dangerous combination of overwhelming power and a savage heart.
Shield
The research efforts of a certain scientist ultimately resulted in this Pokémon. Its powers are dedicated to battling.
Generation 6 Pokédex Entries
X
It was created by a scientist after years of horrific gene-splicing and DNA-engineering experiments.
Y
A Pokémon created by recombining Mew's genes. It's said to have the most savage heart among Pokémon.
Omega Ruby
Alpha Sapphire
Mewtwo is a Pokémon that was created by genetic manipulation. However, even though the scientific power of humans created this Pokémon's body, they failed to endow Mewtwo with a compassionate heart.
Generation 5 Pokédex Entries
Black
White
Black 2
White 2
A Pokémon created by recombining Mew's genes. It's said to have the most savage heart among Pokémon.
Generation 4 Pokédex Entries
Diamond
Pearl
Platinum
A Pokémon created by recombining MEW's genes. It's said to have the most savage heart among Pokémon.
HeartGold
Because its battle abilities were raised to the ultimate level, it thinks only of defeating its foes.
SoulSilver
It usually remains motionless to conserve energy, so that it may unleash its full power in battle.
Generation 3 Pokédex Entries
Ruby
Sapphire
MEWTWO is a POKéMON that was created by genetic manipulation. However, even though the scientific power of humans created this POKéMON's body, they failed to endow MEWTWO with a compassionate heart.
Emerald
A POKéMON that was created by genetic manipulation. However, even though the scientific power of humans made its body, they failed to give it a warm heart.
FireRed
A POKéMON whose genetic code was repeatedly recombined for research. It turned vicious as a result.
LeafGreen
It was created by a scientist after years of horrific gene-splicing and DNA- engineering experiments.
Generation 2 Pokédex Entries
Gold
Because its battle abilities were raised to the ultimate level, it thinks only of defeating its foes.
Silver
It usually remains motionless to conserve energy, so that it may unleash its full power in battle.
Crystal
Said to rest quietly in an undiscovered cave, this POKéMON was created solely for battling.
Generation 1 Pokédex Entries
Red
Blue
It was created by a scientist after years of horrific gene splicing and DNA engineering experiments.
Yellow
Its DNA is almost the same as MEW's. However, its size and disposition are vastly different.