Metang • Generation VIII Pokédex
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Metang
Metang's Type
Metang's Pokédex #s
- National #
- 375
- Galar #
- --
- Armor #
- --
- Crown #
- 130
Metang's Base Stats
- HP:
- 60
- Attack:
- 75
- Defense:
- 100
- Sp. Atk:
- 55
- Sp. Def:
- 80
- Speed:
- 50
- Total:
- 420
Misc. Info
- Height:
- 3'11" (1.2m)
- Weight:
- 446.4 lbs. (202.5 kg)
- Gender Ratio:
- Egg Groups:
- Mineral
- EXP At Lv. 100:
- 1,250,000
- EV Yield:
- 2 Defense
- Base EXP:
- 147
- Catch Rate:
- 3
- Base Happiness:
- 35
Metang's Abilities
Here are what abilities Metang can possibly have, along with their effects.
- Clear Body
- Prevents Metang's stats from being lowered by other Pokémon.
Weaknesses & Resistances
Below is a list of what Metang's weakness and resistance is to various types.
- 2×
- ½
- ¼
- immune
Metang's Moves in Brilliant Diamond & Shining Pearl
Below is a list of all of the moves that Metang can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.
Level Up Moves
Here are all of the moves Metang learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
Evo. | Confusion |
50 | 100% | 25 | One Target | |||
Evo. | Metal Claw |
50 | 95% | 35 | One Target | |||
1 | Confusion |
50 | 100% | 25 | One Target | |||
1 | Metal Claw |
50 | 95% | 35 | One Target | |||
1 | Bullet Punch |
40 | 100% | 30 | One Target | |||
1 | Tackle |
40 | 100% | 35 | One Target | |||
6 | Zen Headbutt |
80 | 90% | 15 | One Target | |||
12 | Magnet Rise |
-- | -- | 10 | User | |||
18 | Flash Cannon |
80 | 100% | 10 | One Target | |||
26 | Take Down |
90 | 85% | 20 | One Target | |||
34 | Psychic |
90 | 100% | 10 | One Target | |||
42 | Scary Face |
-- | 100% | 10 | One Target | |||
50 | Meteor Mash |
90 | 90% | 10 | One Target | |||
58 | Iron Defense |
-- | -- | 15 | User | |||
66 | Agility |
-- | -- | 30 | User | |||
74 | Hyper Beam |
150 | 90% | 5 | One Target |
TM Moves
Here are all of the moves that Metang can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
TM04 | Ice Punch |
75 | 100% | 15 | One Target | |||
TM05 | Thunder Punch |
75 | 100% | 15 | One Target | |||
TM08 | Hyper Beam |
150 | 90% | 5 | One Target | |||
TM17 | Light Screen |
-- | -- | 30 | User's Field | |||
TM18 | Reflect |
-- | -- | 20 | User's Field | |||
TM20 | Self-Destruct |
200 | 100% | 5 | All But Self | |||
TM21 | Rest |
-- | -- | 10 | User | |||
TM22 | Rock Slide |
75 | 90% | 10 | Nearby Enemies | |||
TM24 | Snore |
50 | 100% | 15 | One Target | |||
TM25 | Protect |
-- | -- | 10 | User | |||
TM26 | Scary Face |
-- | 100% | 10 | One Target | |||
TM27 | Icy Wind |
55 | 95% | 15 | Nearby Enemies | |||
TM32 | Sandstorm |
-- | -- | 10 | Entire Field | |||
TM33 | Rain Dance |
-- | -- | 5 | Entire Field | |||
TM34 | Sunny Day |
-- | -- | 5 | Entire Field | |||
TM39 | Facade |
70 | 100% | 20 | One Target | |||
TM40 | Swift |
60 | -- | 20 | Nearby Enemies | |||
TM43 | Brick Break |
75 | 100% | 15 | One Target | |||
TM48 | Rock Tomb |
60 | 95% | 15 | One Target | |||
TM69 | Psycho Cut |
70 | 100% | 20 | One Target | |||
TM76 | Round |
60 | 100% | 15 | One Target | |||
TM81 | Bulldoze |
60 | 100% | 20 | All But Self |
TR Moves
Here are all of the moves that Metang can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
TR01 | Body Slam |
85 | 100% | 15 | One Target | |||
TR10 | Earthquake |
100 | 100% | 10 | All But Self | |||
TR11 | Psychic |
90 | 100% | 10 | One Target | |||
TR12 | Agility |
-- | -- | 30 | User | |||
TR20 | Substitute |
-- | -- | 10 | User | |||
TR22 | Sludge Bomb |
90 | 100% | 10 | One Target | |||
TR25 | Psyshock |
80 | 100% | 10 | One Target | |||
TR26 | Endure |
-- | -- | 10 | User | |||
TR27 | Sleep Talk |
-- | -- | 10 | User | |||
TR33 | Shadow Ball |
80 | 100% | 15 | One Target | |||
TR38 | Trick |
-- | 100% | 10 | One Target | |||
TR44 | Cosmic Power |
-- | -- | 20 | User | |||
TR46 | Iron Defense |
-- | -- | 15 | User | |||
TR52 | Gyro Ball |
varies | 100% | 5 | One Target | |||
TR69 | Zen Headbutt |
80 | 90% | 15 | One Target | |||
TR70 | Flash Cannon |
80 | 100% | 10 | One Target | |||
TR74 | Iron Head |
80 | 100% | 15 | One Target | |||
TR76 | Stealth Rock |
-- | -- | 20 | Enemy Field | |||
TR77 | Grass Knot |
varies | 100% | 20 | One Target | |||
TR83 | Ally Switch |
-- | -- | 15 | User |
Move Tutor Moves
Here are all of the moves that Metang can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move | Type | Category | Power | Acc.% | PP | Target | Info | |
---|---|---|---|---|---|---|---|---|
TUTOR | Expanding Force |
80 | 100% | 10 | One Target | |||
TUTOR | Meteor Beam |
120 | 90% | 10 | One Target | |||
TUTOR | Steel Roller |
130 | 100% | 5 | One Target |
Level Up Moves
Here are all of the moves Metang learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
Evo. | Confusion |
50 | 100% | 25 | One Target | |||
Evo. | Metal Claw |
50 | 95% | 35 | One Target | |||
1 | Confusion |
50 | 100% | 25 | One Target | |||
1 | Metal Claw |
50 | 95% | 35 | One Target | |||
1 | Bullet Punch |
40 | 100% | 30 | One Target | |||
1 | Tackle |
40 | 100% | 35 | One Target | |||
6 | Zen Headbutt |
80 | 90% | 15 | One Target | |||
12 | Magnet Rise |
-- | -- | 10 | User | |||
18 | Flash Cannon |
80 | 100% | 10 | One Target | |||
26 | Take Down |
90 | 85% | 20 | One Target | |||
34 | Psychic |
90 | 100% | 10 | One Target | |||
42 | Scary Face |
-- | 100% | 10 | One Target | |||
50 | Meteor Mash |
90 | 90% | 10 | One Target | |||
58 | Iron Defense |
-- | -- | 15 | User | |||
66 | Agility |
-- | -- | 30 | User | |||
74 | Hyper Beam |
150 | 90% | 5 | One Target |
TM Moves
Here are all of the moves that Metang can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
TM11 | Sunny Day |
-- | -- | 5 | Entire Field | |||
TM15 | Hyper Beam |
150 | 90% | 5 | One Target | |||
TM16 | Light Screen |
-- | -- | 30 | User's Field | |||
TM17 | Protect |
-- | -- | 10 | User | |||
TM18 | Rain Dance |
-- | -- | 5 | Entire Field | |||
TM26 | Earthquake |
100 | 100% | 10 | All But Self | |||
TM29 | Psychic |
90 | 100% | 10 | One Target | |||
TM30 | Shadow Ball |
80 | 100% | 15 | One Target | |||
TM31 | Brick Break |
75 | 100% | 15 | One Target | |||
TM32 | Double Team |
-- | -- | 15 | User | |||
TM33 | Reflect |
-- | -- | 20 | User's Field | |||
TM36 | Sludge Bomb |
90 | 100% | 10 | One Target | |||
TM37 | Sandstorm |
-- | -- | 10 | Entire Field | |||
TM39 | Rock Tomb |
60 | 95% | 15 | One Target | |||
TM40 | Aerial Ace |
60 | -- | 20 | One Target | |||
TM42 | Facade |
70 | 100% | 20 | One Target | |||
TM44 | Rest |
-- | -- | 10 | User | |||
TM58 | Endure |
-- | -- | 10 | User | |||
TM64 | Explosion |
250 | 100% | 5 | All But Self | |||
TM69 | Rock Polish |
-- | -- | 20 | User | |||
TM70 | Flash |
-- | 100% | 20 | One Target | |||
TM74 | Gyro Ball |
varies | 100% | 5 | One Target | |||
TM76 | Stealth Rock |
-- | -- | 20 | Enemy Field | |||
TM77 | Psych Up |
-- | -- | 10 | One Target | |||
TM80 | Rock Slide |
75 | 90% | 10 | Nearby Enemies | |||
TM82 | Sleep Talk |
-- | -- | 10 | User | |||
TM83 | Bulldoze |
60 | 100% | 20 | All But Self | |||
TM86 | Grass Knot |
varies | 100% | 20 | One Target | |||
TM87 | Swagger |
-- | 85% | 15 | One Target | |||
TM90 | Substitute |
-- | -- | 10 | User | |||
TM91 | Flash Cannon |
80 | 100% | 10 | One Target | |||
TM93 | Cut |
50 | 95% | 30 | One Target | |||
TM96 | Strength |
80 | 100% | 15 | One Target | |||
TM98 | Rock Smash |
40 | 100% | 15 | One Target |
Metang's Detailed Stats
Below you'll find a more detailed table containing Metang's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Metang's Nature.
By default, the stats you see in the table below show four different possibilities, all assuming Metang is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
By default, the stats you see in the table below show four different possibilities, all assuming Metang is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at level 100 |
0 EVs | 252+ EVs | Base Stat | ||
---|---|---|---|---|---|
Min | Max | Min | Max | ||
HP | 230 | 261 | 293 | 324 | 60 |
Attack | 155 | 186 | 218 | 249 | 75 |
Defense | 205 | 236 | 268 | 299 | 100 |
Sp. Atk | 115 | 146 | 178 | 209 | 55 |
Sp. Def | 165 | 196 | 228 | 259 | 80 |
Speed | 105 | 136 | 168 | 199 | 50 |
Total | 420 |
Where to Find Metang in Brilliant Diamond & Shining Pearl
If you're looking for where to find Metang, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Metang in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)
Special Ways to Get Metang
Catchable during Dynamax Adventures in Crown Tundra (DLC), level 65.
Getting Metang By Evolution
Evolves from Beldum at level 20.
Location information on where to find Metang in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!
Pokédex Entries for Metang
Generation 8 Pokédex Entries
Sword
Two Beldum have become stuck together via their own magnetic forces. With two brains, the resulting Metang has doubled psychic powers.
Shield
Using magnetic forces to stay aloft, this Pokémon flies at high speeds, weaving through harsh mountain terrain in pursuit of prey.
Generation 7 Pokédex Entries
Sun
When two Beldum link together, their psychic power is doubled. Their intelligence, however, remains unchanged.
Moon
It adores magnetic minerals, so it pursues Nosepass at speeds exceeding 60 mph.
Ultra Sun
With its two brains, it fires powerful psychic energy to stop its prey in their tracks.
Ultra Moon
It flies at high speeds around the skies. When it finds its prey, Metang takes a firm grip with its sharp claws and never lets go.
Generation 6 Pokédex Entries
X
It is formed by two Beldum joining together. Its steel body won't be scratched if it collides with a jet.
Y
It is formed by two Beldum joining together. Its two brains are linked, amplifying its psychic power.
Omega Ruby
When two Beldum fuse together, Metang is formed. The brains of the Beldum are joined by a magnetic nervous system. By linking its brains magnetically, this Pokémon generates strong psychokinetic power.
Alpha Sapphire
When two Beldum fuse together, Metang is formed. The brains of the Beldum are joined by a magnetic nervous system. This Pokémon turns its arms to the rear for traveling at high speed.
Generation 5 Pokédex Entries
Black
White
It is formed by two Beldum joining together. Its steel body won't be scratched if it collides with a jet.
Black 2
White 2
It is formed by two Beldum joining together. Its two brains are linked, amplifying its psychic power.
Generation 4 Pokédex Entries
Diamond
Pearl
Platinum
It is formed by two BELDUM joining together. Its steel body won't be scratched if it collides with a jet.
HeartGold
SoulSilver
When two BELDUM fuse together, a magnetic nervous system places their brains in union.
Generation 3 Pokédex Entries
Ruby
When two BELDUM fuse together, METANG is formed. The brains of the BELDUM are joined by a magnetic nervous system. By linking its brains magnetically, this POKéMON generates strong psychokinetic power.
Sapphire
When two BELDUM fuse together, METANG is formed. The brains of the BELDUM are joined by a magnetic nervous system. This POKéMON turns its arms to the rear for traveling at high speed.
Emerald
The claws tipping its arms pack the destructive power to tear through thick iron sheets as if they were silk. It flies at over 60 miles per hour.
FireRed
LeafGreen
It floats midair using magnetism. Its body is so tough, even a crash with a jet plane won't leave a scratch.