Metagross • Generation VIII Pokédex

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Metagross
Pokédex Page for Metagross

This is the Marriland Pokédex page for Metagross, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Metagross's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Metagross

Metagross
Sprite of Metagross in Pokémon HOME

Metagross's Type

STEEL
PSYCHIC

Metagross's Pokédex #s

National #
376
Galar #
--
Armor #
--
Crown #
131

Metagross's Base Stats

HP:
80
Attack:
135
Defense:
130
Sp. Atk:
95
Sp. Def:
90
Speed:
70
Total:
600

Misc. Info

Height:
5'3" (1.6m)
Weight:
1212.5 lbs. (550 kg)
Gender Ratio:
Egg Groups:
Mineral
EXP At Lv. 100:
1,250,000
EV Yield:
3 Defense
Base EXP:
270
Catch Rate:
3
Base Happiness:
35

Metagross's Abilities

Here are what abilities Metagross can possibly have, along with their effects.
Clear Body
Prevents Metagross's stats from being lowered by other Pokémon.
Light Metal
Metagross's weight is considered to be half what it usually is.

Weaknesses & Resistances

Below is a list of what Metagross's weakness and resistance is to various types.
FIRE
GROUND
GHOST
DARK
½
NORMAL
GRASS
ICE
FLYING
ROCK
DRAGON
STEEL
FAIRY
¼
PSYCHIC
immune
POISON

Metagross's Evolution Line

Below you'll find a list of all Pokémon Metagross evolves from or into, along with its evolution method.
Beldum
Beldum
starting form
Metang
Metang
at level 20
Metagross
Metagross
at level 45

Metagross's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Metagross can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Metagross learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Hammer Arm
Lowers Metagross's Speed by one stage.
FIGHTING
PHYSICAL
100 90% 10 One Target
1
Hammer Arm
Lowers Metagross's Speed by one stage.
FIGHTING
PHYSICAL
100 90% 10 One Target
1
Confusion
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
50 100% 25 One Target
1
Metal Claw
Has a 10% chance of raising Metagross's Attack by one stage.
STEEL
PHYSICAL
50 95% 35 One Target
1
Bullet Punch
Has higher priority.
STEEL
PHYSICAL
40 100% 30 One Target
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
6
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
12
Magnet Rise
Metagross becomes immune to Ground-type moves and effects for the next 5 turns.
ELECTRIC
STATUS
-- -- 10 User
16
Flash Cannon
10% chance of lowering the target's Sp. Def by one stage.
STEEL
SPECIAL
80 100% 10 One Target
26
Take Down
Metagross takes 25% of Take Down's damage as recoil damage.
NORMAL
PHYSICAL
90 85% 20 One Target
34
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
42
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
52
Meteor Mash
Has a 20% chance of raising Metagross's Attack by one stage.
STEEL
PHYSICAL
90 90% 10 One Target
62
Iron Defense
Raises Metagross's Defense by two stages.
STEEL
STATUS
-- -- 15 User
72
Agility
Raises Metagross's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
82
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target

TM Moves

Here are all of the moves that Metagross can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM04
Ice Punch
Has a 10% chance to freeze the target.
ICE
PHYSICAL
75 100% 15 One Target
TM05
Thunder Punch
Has a 10% chance to paralyze the target.
ELECTRIC
PHYSICAL
75 100% 15 One Target
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM18
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM20
Self-Destruct
Metagross is knocked out after using Self-Destruct.
NORMAL
PHYSICAL
200 100% 5 All But Self
TM21
Rest
Metagross restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Metagross from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM26
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
TM27
Icy Wind
100% chance of lowering all nearby enemies' Speed by one stage.
ICE
SPECIAL
55 95% 15 Nearby Enemies
TM32
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Metagross is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM43
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM69
Psycho Cut
Has a higher critical hit rate. (+1 stage.)
PSYCHIC
PHYSICAL
70 100% 20 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM81
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM97
Brutal Swing
Damages all nearby Pokémon.
DARK
PHYSICAL
60 100% 20 All But Self
TM98
Stomping Tantrum
Power is doubled if Metagross missed the target last turn.
GROUND
PHYSICAL
75 100% 10 One Target

TR Moves

Here are all of the moves that Metagross can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR10
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TR11
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TR12
Agility
Raises Metagross's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
TR20
Substitute
Costs 25% of Metagross's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR22
Sludge Bomb
Has a 30% chance to poison the target.
POISON
SPECIAL
90 100% 10 One Target
TR25
Psyshock
Psyshock uses the target's Defense stat to calculate damage instead of its Special Defense.
PSYCHIC
SPECIAL
80 100% 10 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Metagross's moves at random.
NORMAL
STATUS
-- -- 10 User
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR38
Trick
Switches Metagross's held item with the target's.
PSYCHIC
STATUS
-- 100% 10 One Target
TR44
Cosmic Power
Raises Metagross's Defense and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR46
Iron Defense
Raises Metagross's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR52
Gyro Ball
Does more damage based on how much lower Metagross's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
TR69
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
TR70
Flash Cannon
10% chance of lowering the target's Sp. Def by one stage.
STEEL
SPECIAL
80 100% 10 One Target
TR74
Iron Head
Has a 30% chance of causing the target to flinch.
STEEL
PHYSICAL
80 100% 15 One Target
TR76
Stealth Rock
Sets floating rocks on the enemy's field. Does 1/8 max HP to enemies that switch in. Weakness/resistance to Rock affects this damage.
ROCK
STATUS
-- -- 20 Enemy Field
TR77
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TR83
Ally Switch
Switches places with Metagross for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User
TR99
Body Press
Does more damage based on how high Metagross's Defense stat is.
FIGHTING
PHYSICAL
80 100% 10 One Target

Move Tutor Moves

Here are all of the moves that Metagross can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Expanding Force
If used during Psychic Terrain, Expanding Force does 50% more damage and additionally targets both enemy Pokémon if in a Double Battle instead.
PSYCHIC
SPECIAL
80 100% 10 One Target
TUTOR
Meteor Beam
Raises Metagross's Sp. Atk by one stage. Charges for a turn, attacks on second turn.
ROCK
SPECIAL
120 90% 10 One Target
TUTOR
Steel Roller
Steel Roller fails if used while there is no Terrain in effect. After doing damage, any active Terrain effect is removed.
STEEL
PHYSICAL
130 100% 5 One Target

Level Up Moves

Here are all of the moves Metagross learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Hammer Arm
Lowers Metagross's Speed by one stage.
FIGHTING
PHYSICAL
100 90% 10 One Target
1
Hammer Arm
Lowers Metagross's Speed by one stage.
FIGHTING
PHYSICAL
100 90% 10 One Target
1
Confusion
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
50 100% 25 One Target
1
Metal Claw
Has a 10% chance of raising Metagross's Attack by one stage.
STEEL
PHYSICAL
50 95% 35 One Target
1
Bullet Punch
Has higher priority.
STEEL
PHYSICAL
40 100% 30 One Target
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
6
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
12
Magnet Rise
Metagross becomes immune to Ground-type moves and effects for the next 5 turns.
ELECTRIC
STATUS
-- -- 10 User
16
Flash Cannon
10% chance of lowering the target's Sp. Def by one stage.
STEEL
SPECIAL
80 100% 10 One Target
26
Take Down
Metagross takes 25% of Take Down's damage as recoil damage.
NORMAL
PHYSICAL
90 85% 20 One Target
34
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
42
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
52
Meteor Mash
Has a 20% chance of raising Metagross's Attack by one stage.
STEEL
PHYSICAL
90 90% 10 One Target
62
Iron Defense
Raises Metagross's Defense by two stages.
STEEL
STATUS
-- -- 15 User
72
Agility
Raises Metagross's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
82
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target

TM Moves

Here are all of the moves that Metagross can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM15
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM16
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM17
Protect
Protects Metagross from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM26
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TM29
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TM30
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TM31
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM32
Double Team
Raises Metagross's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM33
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM36
Sludge Bomb
Has a 30% chance to poison the target.
POISON
SPECIAL
90 100% 10 One Target
TM37
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM39
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM40
Aerial Ace
Doesn't miss the target.
FLYING
PHYSICAL
60 -- 20 One Target
TM42
Facade
Does double damage if Metagross is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Metagross restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM64
Explosion
Metagross is knocked out after using Explosion.
NORMAL
PHYSICAL
250 100% 5 All But Self
TM68
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM69
Rock Polish
Raises Metagross's Speed by two stages.
ROCK
STATUS
-- -- 20 User
TM70
Flash
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
TM74
Gyro Ball
Does more damage based on how much lower Metagross's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
TM76
Stealth Rock
Sets floating rocks on the enemy's field. Does 1/8 max HP to enemies that switch in. Weakness/resistance to Rock affects this damage.
ROCK
STATUS
-- -- 20 Enemy Field
TM77
Psych Up
Copies all stat modifiers on the target.
NORMAL
STATUS
-- -- 10 One Target
TM80
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM82
Sleep Talk
Can only be used while asleep. Uses one of Metagross's moves at random.
NORMAL
STATUS
-- -- 10 User
TM83
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM86
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Metagross's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM91
Flash Cannon
10% chance of lowering the target's Sp. Def by one stage.
STEEL
SPECIAL
80 100% 10 One Target
TM93
Cut
Damages the target.
NORMAL
PHYSICAL
50 95% 30 One Target
TM96
Strength
Damages the target.
NORMAL
PHYSICAL
80 100% 15 One Target
TM98
Rock Smash
50% chance of lowering the target's Defense by one stage.
FIGHTING
PHYSICAL
40 100% 15 One Target

Metagross's Detailed Stats

Below you'll find a more detailed table containing Metagross's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Metagross's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Metagross is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
270 301 333 364 80
Attack
275 306 338 369 135
Defense
265 296 328 359 130
Sp. Atk
195 226 258 289 95
Sp. Def
185 216 248 279 90
Speed
145 176 208 239 70
Total
600

Where to Find Metagross in Brilliant Diamond & Shining Pearl

If you're looking for where to find Metagross, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Metagross in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Metagross

Available in some Max Raid Dens in the Crown Tundra (DLC).

Getting Metagross By Evolution

Evolves from Metang at level 45.
Location information on where to find Metagross in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Metagross

Generation 8 Pokédex Entries

Sword
Because the magnetic powers of these Pokémon get stronger in freezing temperatures, Metagross living on snowy mountains are full of energy.
Shield
Metagross is the result of the fusion of two Metang. This Pokémon defeats its opponents through use of its supercomputer-level brain.

Generation 7 Pokédex Entries

Sun
It firmly pins its prey using its four claws and large body. Then the teeth in the mouth on its stomach chew the prey to bits.
Moon
A linkage of two Metang, this Pokémon can perform any calculation in a flash by utilizing parallel processing in its four brains.
Ultra Sun
It boasts not only psychic powers but also fantastic strength. It grabs its prey with its four legs and holds them in place with its claws.
Ultra Moon
It analyzes its opponents with more accuracy than a supercomputer, which enables it to calmly back them into a corner.

Generation 6 Pokédex Entries

X
With four linked brains, it's more intelligent than a supercomputer, and it uses calculations to analyze foes.
Y
Metang combined to form it. With four brains, it has the intelligence of a supercomputer.
Omega Ruby
Metagross has four brains in total. Combined, the four brains can breeze through difficult calculations faster than a supercomputer. This Pokémon can float in the air by tucking in its four legs.
Alpha Sapphire
Metagross is the result of two Metang achieving fusion. When hunting, this Pokémon pins the prey to the ground under its massive body. It then eats the helpless victim using the large mouth on its stomach.

Generation 5 Pokédex Entries

Black White
Metang combined to form it. With four brains, it has the intelligence of a supercomputer.
Black 2 White 2
With four linked brains, it's more intelligent than a supercomputer, and it uses calculations to analyze foes.

Generation 4 Pokédex Entries

Diamond Pearl Platinum
METANG combined to form it. With four brains, it has the intelligence of a supercomputer.
HeartGold SoulSilver
It folds its four legs when flying. Its four brains are said to be superior to a supercomputer.

Generation 3 Pokédex Entries

Ruby
METAGROSS has four brains in total. Combined, the four brains can breeze through difficult calculations faster than a supercomputer. This POKéMON can float in the air by tucking in its four legs.
Sapphire
METAGROSS is the result of two METANG achieving fusion. When hunting, this POKéMON pins the prey to the ground under its massive body. It then eats the helpless victim using the large mouth on its stomach.
Emerald
METAGROSS has four brains that are joined by a complex neural network. As a result of integration, this POKéMON is smarter than a supercomputer.
FireRed LeafGreen
It is formed by two METANG fusing. Its four brains are said to be superior to a supercomputer.
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