Melmetal • Generation VIII Pokédex

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Melmetal
Pokédex Page for Melmetal

This is the Marriland Pokédex page for Melmetal, showing its information and moves in Pokémon Sword & Shield. Melmetal is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Melmetal

Melmetal
Sprite of Melmetal in Pokémon HOME

Melmetal's Type

STEEL

Melmetal's Pokédex #s

National #
809

Melmetal's Base Stats

HP:
135
Attack:
143
Defense:
143
Sp. Atk:
80
Sp. Def:
65
Speed:
34
Total:
600

Misc. Info

Height:
8'2" (2.5m)
Weight:
1763.7 lbs. (800 kg)
Gender Ratio:
Egg Groups:
Undiscovered
EXP At Lv. 100:
1,250,000
EV Yield:
3 Attack
Catch Rate:
3

Melmetal's Abilities

Here is what ability Melmetal has, along with its effect.
Iron Fist
Raises the power of Melmetal's punching moves by 20%.

Weaknesses & Resistances

Below is a list of what Melmetal's weakness and resistance is to various types.
FIRE
FIGHTING
GROUND
½
NORMAL
GRASS
ICE
FLYING
PSYCHIC
BUG
ROCK
DRAGON
STEEL
FAIRY
immune
POISON

Melmetal's Evolution Line

Below you'll find a list of all Pokémon Melmetal evolves from or into, along with its evolution method.
Meltan
Meltan
starting form
Melmetal
Melmetal
Pokémon GO only (400 Meltan Candy)

Melmetal's Alternate Forms

Cosmetic Forms

Gigantamax Melmetal
Gigantamax Melmetal
Gigantamax

Melmetal's Moves in Sword & Shield

Below is a list of all of the moves that Melmetal can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Melmetal learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Thunder Punch
Has a 10% chance to paralyze the target.
ELECTRIC
PHYSICAL
75 100% 15 One Target
1
Thunder Punch
Has a 10% chance to paralyze the target.
ELECTRIC
PHYSICAL
75 100% 15 One Target
1
Thunder Shock
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
40 100% 30 One Target
1
Harden
Raises Melmetal's Defense by one stage.
NORMAL
STATUS
-- -- 30 User
1
Tail Whip
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
1
Headbutt
Has a 30% chance of causing the target to flinch.
NORMAL
PHYSICAL
70 100% 15 One Target
24
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
32
Acid Armor
Raises Melmetal's Defense by two stages.
POISON
STATUS
-- -- 20 User
40
Flash Cannon
10% chance of lowering the target's Sp. Def by one stage.
STEEL
SPECIAL
80 100% 10 One Target
48
Mega Punch
Damages the target.
NORMAL
PHYSICAL
80 85% 20 One Target
56
Protect
Protects Melmetal from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
64
Discharge
Has a 30% chance to paralyze all nearby Pokémon.
ELECTRIC
SPECIAL
80 100% 15 All But Self
72
Dynamic Punch
Has a 100% chance of confusing the target.
FIGHTING
PHYSICAL
100 50% 5 One Target
80
Superpower
Lowers Melmetal's Attack and Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
88
Double Iron Bash
Hits the target two times in a row.
STEEL
PHYSICAL
60 100% 5 One Target
96
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target

TM Moves

Here are all of the moves that Melmetal can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM00
Mega Punch
Damages the target.
NORMAL
PHYSICAL
80 85% 20 One Target
TM01
Mega Kick
Damages the target.
NORMAL
PHYSICAL
120 75% 5 One Target
TM04
Ice Punch
Has a 10% chance to freeze the target.
ICE
PHYSICAL
75 100% 15 One Target
TM05
Thunder Punch
Has a 10% chance to paralyze the target.
ELECTRIC
PHYSICAL
75 100% 15 One Target
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM11
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM20
Self-Destruct
Melmetal is knocked out after using Self-Destruct.
NORMAL
PHYSICAL
200 100% 5 All But Self
TM21
Rest
Melmetal restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Melmetal from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM39
Facade
Does double damage if Melmetal is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM43
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM90
Electric Terrain
Activates Electric Terrain for 5 turns, which prevents non-airborne Pokémon from falling asleep and powers up Electric-type moves by 50%.
ELECTRIC
STATUS
-- -- 10 Entire Field
TM97
Brutal Swing
Damages all nearby Pokémon.
DARK
PHYSICAL
60 100% 20 All But Self

TR Moves

Here are all of the moves that Melmetal can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR05
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TR08
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TR09
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TR10
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TR20
Substitute
Costs 25% of Melmetal's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Melmetal's moves at random.
NORMAL
STATUS
-- -- 10 User
TR39
Superpower
Lowers Melmetal's Attack and Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
TR46
Iron Defense
Raises Melmetal's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR52
Gyro Ball
Does more damage based on how much lower Melmetal's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
TR70
Flash Cannon
10% chance of lowering the target's Sp. Def by one stage.
STEEL
SPECIAL
80 100% 10 One Target
TR74
Iron Head
Has a 30% chance of causing the target to flinch.
STEEL
PHYSICAL
80 100% 15 One Target
TR79
Heavy Slam
Power ranges from 40–120 based on Melmetal's weight vs. the target's weight.
STEEL
PHYSICAL
varies 100% 10 One Target
TR93
Darkest Lariat
Ignores any stat modifiers on the target.
DARK
PHYSICAL
85 100% 10 One Target
TR94
High Horsepower
Damages the target.
GROUND
PHYSICAL
95 95% 10 One Target
TR99
Body Press
Does more damage based on how high Melmetal's Defense stat is.
FIGHTING
PHYSICAL
80 100% 10 One Target

Move Tutor Moves

Here are all of the moves that Melmetal can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Steel Roller
Steel Roller fails if used while there is no Terrain in effect. After doing damage, any active Terrain effect is removed.
STEEL
PHYSICAL
130 100% 5 One Target

Melmetal's Detailed Stats

Below you'll find a more detailed table containing Melmetal's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Melmetal's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Melmetal is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
380 411 443 474 135
Attack
291 322 354 385 143
Defense
291 322 354 385 143
Sp. Atk
165 196 228 259 80
Sp. Def
135 166 198 229 65
Speed
73 104 136 167 34
Total
600

Where to Find Melmetal in Sword & Shield

If you're looking for where to find Melmetal, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Melmetal in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Melmetal

A special Gigantamax-capable Melmetal is given as a gift in Pokémon HOME for the first time a Pokémon is transferred to HOME from Pokémon GO. Can then be transferred to Pokémon Sword and Shield from Pokémon HOME.

Getting Melmetal By Evolution

Evolves from Meltan only in Pokémon GO, requiring 400 Meltan Candy in order to evolve it there.

Pokédex Entries for Melmetal

Generation 8 Pokédex Entries

Normal

Sword
At the end of its life-span, Melmetal will rust and fall apart. The small shards left behind will eventually be reborn as Meltan.
Shield
Centrifugal force is behind the punches of Melmetal's heavy hex-nut arms. Melmetal is said to deliver the strongest punches of all Pokémon.

Gigantamax

Sword
In a distant land, there are legends about a cyclopean giant. In fact, the giant was a Melmetal that was flooded with Gigantamax energy.
Shield
It can send electric beams streaking out from the hole in its belly. The beams' tremendous energy can vaporize an opponent in one shot.
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