Medicham • Generation VIII Pokédex

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Medicham
Pokédex Page for Medicham

This is the Marriland Pokédex page for Medicham, showing its information and moves in Pokémon Brilliant Diamond & Shining Pearl. Medicham is not available in Pokémon Sword or Shield and cannot be used in or sent to those versions.

Medicham

Medicham
Sprite of Medicham in Pokémon HOME

Medicham's Type

FIGHTING
PSYCHIC

Medicham's Pokédex #s

National #
308
Sinnoh #
87

Medicham's Base Stats

HP:
60
Attack:
60
Defense:
75
Sp. Atk:
60
Sp. Def:
75
Speed:
80
Total:
410

Misc. Info

Height:
4'3" (1.3m)
Weight:
69.4 lbs. (31.5 kg)
Gender Ratio:
Egg Groups:
Human-Like
EXP At Lv. 100:
1,000,000
EV Yield:
2 Speed
Base EXP:
144
Catch Rate:
90
Base Happiness:
70

Medicham's Abilities

Here are what abilities Medicham can possibly have, along with their effects.
Pure Power
Medicham's Attack stat is doubled.
Telepathy
Medicham does not take damage from any of its allies moves.

Weaknesses & Resistances

Below is a list of what Medicham's weakness and resistance is to various types.
FLYING
GHOST
FAIRY
½
FIGHTING
ROCK

Medicham's Evolution Line

Below you'll find a list of all Pokémon Medicham evolves from or into, along with its evolution method.
Meditite
Meditite
starting form
Medicham
Medicham
at level 37

Medicham's Alternate Forms

Gender Differences

Male ♂
Medicham (Male)
Female ♀
Medicham (Female)

Medicham's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Medicham can learn, along with what level it learns the move, the TM number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Medicham learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
1
Fire Punch
Has a 10% chance to burn the target.
FIRE
PHYSICAL
75 100% 15 One Target
1
Thunder Punch
Has a 10% chance to paralyze the target.
ELECTRIC
PHYSICAL
75 100% 15 One Target
1
Ice Punch
Has a 10% chance to freeze the target.
ICE
PHYSICAL
75 100% 15 One Target
1
Pound
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Confusion
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
50 100% 25 One Target
1
Detect
Protects Medicham from attacks for a turn. Low chance of working on consecutive turns.
FIGHTING
STATUS
-- -- 5 User
4
Low Kick
Does more damage depending on how heavy the target is.
FIGHTING
PHYSICAL
varies 100% 20 One Target
7
Confusion
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
50 100% 25 One Target
9
Detect
Protects Medicham from attacks for a turn. Low chance of working on consecutive turns.
FIGHTING
STATUS
-- -- 5 User
12
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
15
Feint
Strikes first and breaks through the target's Protect-like moves.
NORMAL
PHYSICAL
30 100% 10 One Target
17
Force Palm
Has a 30% chance to paralyze the target.
FIGHTING
PHYSICAL
60 100% 10 One Target
20
Psybeam
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
65 100% 20 One Target
23
Calm Mind
Raises Medicham's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
25
Mind Reader
The next move used by Medicham will always hit the target.
NORMAL
STATUS
-- -- 5 One Target
28
High Jump Kick
Medicham takes 50% max HP in recoil damage if High Jump Kick misses.
FIGHTING
PHYSICAL
130 90% 10 One Target
31
Psych Up
Copies all stat modifiers on the target.
NORMAL
STATUS
-- -- 10 One Target
33
Acupressure
Raises a random stat (including Accuracy and Evasion) by two stages.
NORMAL
STATUS
-- -- 30 User or Ally
36
Power Trick
Medicham swaps its Attack and Defense stats with each other.
PSYCHIC
STATUS
-- -- 10 User
42
Reversal
Does more damage when Medicham's HP is low.
FIGHTING
PHYSICAL
varies 100% 15 One Target
47
Recover
Restores half of Medicham's HP.
NORMAL
STATUS
-- -- 10 User
53
Counter
Counters Physical-based damage received this turn.
FIGHTING
PHYSICAL
varies 100% 20 Counter

TM Moves

Here are all of the moves that Medicham can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM01
Focus Punch
Low priority. Charges for the turn. If hit, lose focus and do nothing for the turn.
FIGHTING
PHYSICAL
150 100% 20 One Target
TM04
Calm Mind
Raises Medicham's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TM08
Bulk Up
Raises Medicham's Attack and Defense by one stage.
FIGHTING
STATUS
-- -- 20 User
TM10
Work Up
Raises Medicham's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM15
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM16
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM17
Protect
Protects Medicham from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM27
Low Sweep
Lowers the target's Speed by one stage.
FIGHTING
PHYSICAL
65 100% 20 One Target
TM29
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TM30
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TM31
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM32
Double Team
Raises Medicham's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM33
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM39
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM42
Facade
Does double damage if Medicham is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Medicham restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM52
Focus Blast
10% chance of lowering the target's Sp. Def by one stage.
FIGHTING
SPECIAL
120 70% 5 One Target
TM53
Energy Ball
10% chance of lowering the target's Sp. Def by one stage.
GRASS
SPECIAL
90 100% 10 One Target
TM56
Fling
Throws Medicham's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM60
Drain Punch
Heals Medicham by half the damage dealt.
FIGHTING
PHYSICAL
75 100% 10 One Target
TM67
Recycle
If Medicham used a held item previously, it reequips that item.
NORMAL
STATUS
-- -- 10 User
TM68
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM70
Flash
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
TM77
Psych Up
Copies all stat modifiers on the target.
NORMAL
STATUS
-- -- 10 One Target
TM80
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM82
Sleep Talk
Can only be used while asleep. Uses one of Medicham's moves at random.
NORMAL
STATUS
-- -- 10 User
TM84
Poison Jab
Has a 30% chance to poison the target.
POISON
PHYSICAL
80 100% 20 One Target
TM85
Dream Eater
Heals Medicham by half the damage dealt. Fails unless foe is asleep.
PSYCHIC
SPECIAL
100 100% 15 One Target
TM86
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Medicham's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM96
Strength
Damages the target.
NORMAL
PHYSICAL
80 100% 15 One Target
TM98
Rock Smash
50% chance of lowering the target's Defense by one stage.
FIGHTING
PHYSICAL
40 100% 15 One Target

Egg Moves

Here are all of the moves that Medicham can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Medicham.
Move Type Category Power Acc.% PP Target Info
EGG
Fire Punch
Has a 10% chance to burn the target.
FIRE
PHYSICAL
75 100% 15 One Target
EGG
Thunder Punch
Has a 10% chance to paralyze the target.
ELECTRIC
PHYSICAL
75 100% 15 One Target
EGG
Ice Punch
Has a 10% chance to freeze the target.
ICE
PHYSICAL
75 100% 15 One Target
EGG
Fake Out
+3 priority. 100% chance of making the target flinch. Fails unless used on the first turn Medicham is sent out.
NORMAL
PHYSICAL
40 100% 10 One Target
EGG
Baton Pass
Switches to another Pokémon on your team and keeps stat modifiers and effects.
NORMAL
STATUS
-- -- 40 User
EGG
Dynamic Punch
Has a 100% chance of confusing the target.
FIGHTING
PHYSICAL
100 50% 5 One Target
EGG
Power Swap
Medicham swaps any modifiers to its Attack and Special Attack with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
EGG
Guard Swap
Medicham swaps any modifiers to its Defense and Special Defense stats with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
EGG
Psycho Cut
Has a higher critical hit rate. (+1 stage.)
PSYCHIC
PHYSICAL
70 100% 20 One Target
EGG
Bullet Punch
Has higher priority.
STEEL
PHYSICAL
40 100% 30 One Target
EGG
Quick Guard
Protects your team from moves that that have positive priority for the turn.
FIGHTING
STATUS
-- -- 15 User's Field

Medicham's Detailed Stats

Below you'll find a more detailed table containing Medicham's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Medicham's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Medicham is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
230 261 293 324 60
Attack
125 156 188 219 60
Defense
155 186 218 249 75
Sp. Atk
125 156 188 219 60
Sp. Def
155 186 218 249 75
Speed
165 196 228 259 80
Total
410

Where to Find Medicham in Brilliant Diamond & Shining Pearl

Location information on where to find Medicham in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Medicham

Generation 6 Pokédex Entries

X
It elegantly avoids attacks with dance-like steps, then launches a devastating blow in the same motion.
Y
Through yoga training, it gained the psychic power to predict its foe's next move.
Omega Ruby
It is said that through meditation, Medicham heightens energy inside its body and sharpens its sixth sense. This Pokémon hides its presence by merging itself with fields and mountains.
Alpha Sapphire
Through the power of meditation, Medicham developed its sixth sense. It gained the ability to use psychokinetic powers. This Pokémon is known to meditate for a whole month without eating.

Generation 5 Pokédex Entries

Black White Black 2 White 2
It gains the ability to see the aura of its opponents by honing its mind through starvation.

Generation 4 Pokédex Entries

Diamond
Through yoga training, it has honed its sixth sense. Its movements are elegant.
Pearl
Through daily meditation, it hones its spiritual power. It can sense what others are thinking.
Platinum
It gains the ability to see the aura of its opponents by honing its mind through starvation.
HeartGold SoulSilver
Through yoga training, it gained the psychic power to predict its foe's next move.

Generation 3 Pokédex Entries

Ruby
It is said that through meditation, MEDICHAM heightens energy inside its body and sharpens its sixth sense. This POKéMON hides its presence by merging itself with fields and mountains.
Sapphire
Through the power of meditation, MEDICHAM developed its sixth sense. It gained the ability to use psychokinetic powers. This POKéMON is known to meditate for a whole month without eating.
Emerald
Through crushingly harsh yoga training, it gained the power to foretell its foe's actions. It battles with elegant, dance- like movement.
FireRed LeafGreen
It elegantly avoids attacks with dance- like steps, then launches a devastating blow in the same motion.
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