Mareep • Generation VIII Pokédex

Scarlet/Violet support is in the works!

Thank you for your interest in having the Marriland Pokédex updated to support Pokémon Scarlet & Violet! This has been something that I've been wanting to update for awhile, and it is my current project to implement support for the new games and The Teal Mask DLC. Thank you for your patience as I work on this over the coming week or two!

Mareep
Pokédex Page for Mareep

This is the Marriland Pokédex page for Mareep, showing its information and moves in Pokémon Brilliant Diamond & Shining Pearl. Mareep is not available in Pokémon Sword or Shield and cannot be used in or sent to those versions.

Mareep

Mareep
Sprite of Mareep in Pokémon HOME

Mareep's Type

ELECTRIC

Mareep's Pokédex #s

National #
179

Mareep's Base Stats

HP:
55
Attack:
40
Defense:
40
Sp. Atk:
65
Sp. Def:
45
Speed:
35
Total:
280

Misc. Info

Height:
2'0" (0.6m)
Weight:
17.2 lbs. (7.8 kg)
Gender Ratio:
Egg Groups:
Monster / Field
EXP At Lv. 100:
1,059,680
EV Yield:
1 Sp. Atk
Base EXP:
56
Catch Rate:
235
Base Happiness:
70

Mareep's Abilities

Here are what abilities Mareep can possibly have, along with their effects.
Static
30% chance of paralyzing the attacker when Mareep is damaged by a contact move.
Plus
Raises Mareep's Special Attack by 50% as long as another of your active Pokémon has Plus or Minus.

Weaknesses & Resistances

Below is a list of what Mareep's weakness and resistance is to various types.
GROUND
½
ELECTRIC
FLYING
STEEL

Mareep's Evolution Line

Below you'll find a list of all Pokémon Mareep evolves from or into, along with its evolution method.
Mareep
Mareep
starting form
Flaaffy
Flaaffy
at level 15
Ampharos
Ampharos
at level 30

Mareep's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Mareep can learn, along with what level it learns the move, the TM number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Mareep learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Growl
Lowers all nearby enemies' Attack by one stage.
NORMAL
STATUS
-- 100% 40 Nearby Enemies
4
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
8
Thunder Shock
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
40 100% 30 One Target
11
Cotton Spore
Lowers all nearby enemies' Speed by two stages.
GRASS
STATUS
-- 100% 40 Nearby Enemies
15
Charge
Raises Mareep's Special Defense by one stage and doubles the power of its Electric moves next turn.
ELECTRIC
STATUS
-- -- 20 User
18
Take Down
Mareep takes 25% of Take Down's damage as recoil damage.
NORMAL
PHYSICAL
90 85% 20 One Target
22
Electro Ball
Power ranges from 60–150 based on Mareep's Speed vs. the target's.
ELECTRIC
SPECIAL
varies 100% 10 One Target
25
Confuse Ray
Confuses the target.
GHOST
STATUS
-- 100% 10 One Target
29
Power Gem
Damages the target.
ROCK
SPECIAL
80 100% 20 One Target
32
Discharge
Has a 30% chance to paralyze all nearby Pokémon.
ELECTRIC
SPECIAL
80 100% 15 All But Self
36
Cotton Guard
Raises Mareep's Defense by three stages.
GRASS
STATUS
-- -- 10 User
39
Charge Beam
Has a 70% chance to raise Mareep's Special Attack by one stage.
ELECTRIC
SPECIAL
50 90% 10 One Target
43
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
46
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target

TM Moves

Here are all of the moves that Mareep can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM16
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM17
Protect
Protects Mareep from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM20
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM23
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TM24
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TM25
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TM32
Double Team
Raises Mareep's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM33
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM34
Shock Wave
Doesn't miss the target.
ELECTRIC
SPECIAL
60 -- 20 One Target
TM42
Facade
Does double damage if Mareep is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Mareep restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM57
Charge Beam
Has a 70% chance to raise Mareep's Special Attack by one stage.
ELECTRIC
SPECIAL
50 90% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM70
Flash
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
TM73
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Mareep's moves at random.
NORMAL
STATUS
-- -- 10 User
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Mareep's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User

Egg Moves

Here are all of the moves that Mareep can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Mareep.
Move Type Category Power Acc.% PP Target Info
EGG
Take Down
Mareep takes 25% of Take Down's damage as recoil damage.
NORMAL
PHYSICAL
90 85% 20 One Target
EGG
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
EGG
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
EGG
Charge
Raises Mareep's Special Defense by one stage and doubles the power of its Electric moves next turn.
ELECTRIC
STATUS
-- -- 20 User
EGG
Flatter
Raises the target's Special Attack by one stage and confuses it.
DARK
STATUS
-- 100% 15 One Target
EGG
Sand Attack
Lowers the target's Accuracy by one stage.
GROUND
STATUS
-- 100% 15 One Target
EGG
After You
If the target hasn't already acted this turn, causes the target to act immediately after Mareep.
NORMAL
STATUS
-- -- 15 One Target
EGG
Agility
Raises Mareep's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
EGG
Eerie Impulse
Lowers the target's Special Attack by two stages.
ELECTRIC
STATUS
-- 100% 15 One Target
EGG
Electric Terrain
Activates Electric Terrain for 5 turns, which prevents non-airborne Pokémon from falling asleep and powers up Electric-type moves by 50%.
ELECTRIC
STATUS
-- -- 10 Entire Field

Mareep's Detailed Stats

Below you'll find a more detailed table containing Mareep's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Mareep's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Mareep is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
220 251 283 314 55
Attack
85 116 148 179 40
Defense
85 116 148 179 40
Sp. Atk
135 166 198 229 65
Sp. Def
95 126 158 189 45
Speed
75 106 138 169 35
Total
280

Where to Find Mareep in Brilliant Diamond & Shining Pearl

Location information on where to find Mareep in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Mareep

Generation 7 Pokédex Entries

Ultra Sun
Clothing made from Mareep's fleece is easily charged with static electricity, so a special process is used on it.
Ultra Moon
Rubbing its fleece generates electricity. You'll want to pet it because it's cute, but if you use your bare hand, you'll get a painful shock.

Generation 6 Pokédex Entries

X
Its fluffy coat swells to double when static electricity builds up. Touching it can be shocking.
Y
It stores lots of air in its soft fur, allowing it to stay cool in summer and warm in winter.
Omega Ruby Alpha Sapphire
Mareep's fluffy coat of wool rubs together and builds a static charge. The more static electricity is charged, the more brightly the lightbulb at the tip of its tail glows.

Generation 5 Pokédex Entries

Black White
Its fluffy coat swells to double when static electricity builds up. Touching it can be shocking.
Black 2 White 2
When cold weather increases static electricity, its wool doubles in size and the tip of its tail glows slightly.

Generation 4 Pokédex Entries

Diamond Pearl Platinum
Its fluffy coat swells to double when static electricity builds up. Touching it can be shocking.
HeartGold
If static electricity builds in its body, its fleece doubles in volume. Touching it will shock you.
SoulSilver
Its fleece grows continually. In the summer, the fleece is fully shed, but it grows back in a week.

Generation 3 Pokédex Entries

Ruby Sapphire
MAREEP's fluffy coat of wool rubs together and builds a static charge. The more static electricity is charged, the more brightly the lightbulb at the tip of its tail grows.
Emerald
Its fluffy wool rubs together and builds a static charge. The more energy is charged, the more brightly the lightbulb at the tip of its tail glows.
FireRed
Its fleece grows continually. In the summer, the fleece is fully shed, but it grows back in a week.
LeafGreen
If static electricity builds in its body, its fleece doubles in volume. Touching it will shock you.

Generation 2 Pokédex Entries

Gold
If static elec­tricity builds in its body, its fleece doubles in volume. Touching it will shock you.
Silver
Its fleece grows continually. In the summer, the fleece is fully shed, but it grows back in a week.
Crystal
It stores lots of air in its soft fur, allowing it to stay cool in summer and warm in winter.
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