Maractus • Generation VIII Pokédex

Maractus
Pokédex Page for Maractus

This is the Marriland Pokédex page for Maractus, showing its information and moves in Pokémon Sword & Shield. Maractus is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Maractus

Maractus
Sprite of Maractus in Pokémon HOME

Maractus's Type

GRASS

Maractus's Pokédex #s

National #
556
Galar #
296
Armor #
--
Crown #
--

Maractus's Base Stats

HP:
75
Attack:
86
Defense:
67
Sp. Atk:
106
Sp. Def:
67
Speed:
60
Total:
461

Misc. Info

Height:
3'3" (1m)
Weight:
61.7 lbs. (28 kg)
Gender Ratio:
Egg Groups:
Grass
EXP At Lv. 100:
1,000,000
EV Yield:
2 Sp. Atk
Base EXP:
161
Catch Rate:
255
Base Happiness:
70

Maractus's Abilities

Here are what abilities Maractus can possibly have, along with their effects.
Water Absorb
Water-type moves targeting Maractus do no damage, lose their effect, and heal Maractus by 25% of its max HP instead.
Chlorophyll
Doubles Maractus's Speed while the weather is Sunny.
Storm Drain
Draws in Water moves to Maractus, which prevents their damage and raises Maractus's Special Attack by one stage.

Weaknesses & Resistances

Below is a list of what Maractus's weakness and resistance is to various types.
FIRE
ICE
POISON
FLYING
BUG
½
WATER
ELECTRIC
GRASS
GROUND

Maractus's Evolution Line

Maractus does not evolve into any other known or available Pokémon.

Maractus's Moves in Sword & Shield

Below is a list of all of the moves that Maractus can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Maractus learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Spiky Shield
Protects Maractus from damaging attacks for a turn. If blocking a contact move, damages the attacker by 1/8 its max HP. Low chance of working on consecutive turns.
GRASS
STATUS
-- -- 10 User
1
Peck
Damages the target.
FLYING
PHYSICAL
35 100% 35 One Target
1
Absorb
Heals Maractus by half the damage dealt.
GRASS
SPECIAL
20 100% 25 One Target
1
After You
If the target hasn't already acted this turn, causes the target to act immediately after Maractus.
NORMAL
STATUS
-- -- 15 One Target
1
Ingrain
Heals Maractus by 1/16 its max HP each turn and it can't switch out or be forced out.
GRASS
STATUS
-- -- 20 User
4
Growth
Raises Maractus's Attack and Special Attack by one stage, or two stages if the weather is sunny.
NORMAL
STATUS
-- -- 20 User
8
Mega Drain
Heals Maractus by half the damage dealt.
GRASS
SPECIAL
40 100% 15 One Target
12
Leech Seed
Leeches the target by 1/8 its max HP each turn and heals Maractus by that much.
GRASS
STATUS
-- 90% 10 One Target
16
Sucker Punch
Has +1 priority. Fails unless the target uses a damaging move.
DARK
PHYSICAL
70 100% 5 One Target
20
Pin Missile
Hits the target two to five times in a row.
BUG
PHYSICAL
25 95% 20 One Target
24
Giga Drain
Heals Maractus by half the damage dealt.
GRASS
SPECIAL
75 100% 10 One Target
28
Sweet Scent
Lowers all nearby enemies' Evasion by one stage.
NORMAL
STATUS
-- 100% 20 Nearby Enemies
32
Synthesis
Heals 1/2 of Maractus's max HP. 1/4 in bad weather or 2/3 while sunny.
GRASS
STATUS
-- -- 5 User
36
Petal Blizzard
Damages all nearby Pokémon.
GRASS
PHYSICAL
90 100% 15 All But Self
40
Cotton Spore
Lowers all nearby enemies' Speed by two stages.
GRASS
STATUS
-- 100% 40 Nearby Enemies
44
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
48
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
52
Acupressure
Raises a random stat (including Accuracy and Evasion) by two stages.
NORMAL
STATUS
-- -- 30 User or Ally
56
Petal Dance
Confuses Maractus after 2–3 turns.
GRASS
SPECIAL
120 100% 10 Random Enemy
60
Cotton Guard
Raises Maractus's Defense by three stages.
GRASS
STATUS
-- -- 10 User

TM Moves

Here are all of the moves that Maractus can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM07
Pin Missile
Hits the target two to five times in a row.
BUG
PHYSICAL
25 95% 20 One Target
TM11
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM16
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Rest
Maractus restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Maractus from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM28
Giga Drain
Heals Maractus by half the damage dealt.
GRASS
SPECIAL
75 100% 10 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Maractus is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM46
Weather Ball
Doubles its power and changes its type based on the weather condition.
NORMAL
SPECIAL
50 100% 10 One Target
TM50
Bullet Seed
Hits the target two to five times in a row.
GRASS
PHYSICAL
25 100% 30 One Target
TM52
Bounce
Can't be hit on the first turn, attacks on the second turn. Has a 30% chance of paralyzing the target.
FLYING
PHYSICAL
85 85% 5 One Target
TM58
Assurance
Does double damage if the target was already damaged this turn.
DARK
PHYSICAL
60 100% 10 One Target
TM63
Drain Punch
Heals Maractus by half the damage dealt.
FIGHTING
PHYSICAL
75 100% 10 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM88
Grassy Terrain
Activates Grassy Terrain for 5 turns, which heals non-airborne Pokémon for 1/16 max HP each turn and powers up Grass-type moves by 50%.
GRASS
STATUS
-- -- 10 Entire Field

TR Moves

Here are all of the moves that Maractus can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR20
Substitute
Costs 25% of Maractus's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR23
Spikes
Sets a layer of spikes to do damage upon switching in. Up to three layers can be set.
GROUND
STATUS
-- -- 20 Enemy Field
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Maractus's moves at random.
NORMAL
STATUS
-- -- 10 User
TR35
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
TR42
Hyper Voice
Damages all nearby enemies.
NORMAL
SPECIAL
90 100% 10 Nearby Enemies
TR57
Poison Jab
Has a 30% chance to poison the target.
POISON
PHYSICAL
80 100% 20 One Target
TR59
Seed Bomb
Damages the target.
GRASS
PHYSICAL
80 100% 15 One Target
TR65
Energy Ball
10% chance of lowering the target's Sp. Def by one stage.
GRASS
SPECIAL
90 100% 10 One Target
TR71
Leaf Storm
Lowers Maractus's Special Attack by two stages.
GRASS
SPECIAL
130 90% 5 One Target
TR77
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TR95
Throat Chop
Prevents the target from using any sound-based moves for the next two turns.
DARK
PHYSICAL
80 100% 15 One Target

Egg Moves

Here are all of the moves that Maractus can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Maractus.
Move Type Category Power Acc.% PP Target Info
EGG
Worry Seed
Changes the target's ability to Insomnia until the target switches out.
GRASS
STATUS
-- 100% 10 One Target
EGG
Wood Hammer
Maractus takes 33% of Wood Hammer's damage as recoil damage.
GRASS
PHYSICAL
120 100% 15 One Target

Move Tutor Moves

Here are all of the moves that Maractus can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Grassy Glide
If Grassy Terrain is active, Grassy Glide has +1 priority.
GRASS
PHYSICAL
70 100% 20 One Target

Maractus's Detailed Stats

Below you'll find a more detailed table containing Maractus's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Maractus's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Maractus is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
260 291 323 354 75
Attack
177 208 240 271 86
Defense
139 170 202 233 67
Sp. Atk
217 248 280 311 106
Sp. Def
139 170 202 233 67
Speed
125 156 188 219 60
Total
461

Where to Find Maractus in Sword & Shield

If you're looking for where to find Maractus, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Maractus in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Maractus

Catchable (with Hidden Ability) during Dynamax Adventures in Crown Tundra (DLC), level 65.

Maractus in the Wild

Galar Route 6

Overworld Encounters
Any Weather
10% Lv. 29-33

Bridge Field

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- 35% -- -- -- --
Lv. 27-29

Stony Wilderness

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- 35% -- -- -- --
Lv. 28-30

Stony Wilderness (Brown Grass)

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- 45% -- -- -- --
Lv. 28-30

Stony Wilderness (Northwest Grass)

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- 50% -- -- -- --
Lv. 28-30

Hammerlocke Hills

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- 34% -- -- -- --
Lv. 29-31

Pokédex Entries for Maractus

Generation 8 Pokédex Entries

Sword
With noises that could be mistaken for the rattles of maracas, it creates an upbeat rhythm, startling bird Pokémon and making them fly off in a hurry.
Shield
Once each year, this Pokémon scatters its seeds. They're jam-packed with nutrients, making them a precious food source out in the desert.

Generation 6 Pokédex Entries

X Omega Ruby
It uses an up-tempo song and dance to drive away the bird Pokémon that prey on its flower seeds.
Y Alpha Sapphire
Arid regions are their habitat. They move rhythmically, making a sound similar to maracas.

Generation 5 Pokédex Entries

Black
It uses an up-tempo song and dance to drive away the bird Pokémon that prey on its flower seeds.
White
Arid regions are their habitat. They move rhythmically, making a sound similar to maracas.
Black 2 White 2
When it moves rhythmically, it makes a sound similar to maracas, making the surprised Pokémon flee.
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