Magnezone • Generation VIII Pokédex

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Magnezone
Pokédex Page for Magnezone

This is the Marriland Pokédex page for Magnezone, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Magnezone's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Magnezone

Magnezone
Sprite of Magnezone in Pokémon HOME

Magnezone's Type

ELECTRIC
STEEL

Magnezone's Pokédex #s

National #
462
Galar #
--
Armor #
107
Crown #
--

Magnezone's Base Stats

HP:
70
Attack:
70
Defense:
115
Sp. Atk:
130
Sp. Def:
90
Speed:
60
Total:
535

Misc. Info

Height:
3'11" (1.2m)
Weight:
396.8 lbs. (180 kg)
Gender Ratio:
Egg Groups:
Mineral
EXP At Lv. 100:
1,000,000
EV Yield:
3 Sp. Atk
Base EXP:
241
Catch Rate:
30
Base Happiness:
70

Magnezone's Abilities

Here are what abilities Magnezone can possibly have, along with their effects.
Magnet Pull
Prevents enemy Steel-type Pokémon from switching out or running away.
Sturdy
If Magnezone has full HP and would be knocked out by a single hit, it survives with 1 HP. Also protects against OHKO moves.
Analytic
If Magnezone moves last, its moves do 30% more damage.

Weaknesses & Resistances

Below is a list of what Magnezone's weakness and resistance is to various types.
GROUND
FIRE
FIGHTING
½
NORMAL
ELECTRIC
GRASS
ICE
PSYCHIC
BUG
ROCK
DRAGON
FAIRY
¼
FLYING
STEEL
immune
POISON

Magnezone's Evolution Line

Magnezone does not evolve into any other known or available Pokémon.

Magnezone's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Magnezone can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Magnezone learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Tri Attack
20% chance of inflicting burn, freeze, or paralysis on the target.
NORMAL
SPECIAL
80 100% 10 One Target
1
Electric Terrain
Activates Electric Terrain for 5 turns, which prevents non-airborne Pokémon from falling asleep and powers up Electric-type moves by 50%.
ELECTRIC
STATUS
-- -- 10 Entire Field
1
Magnetic Flux
Raises Defense and Special Defense by one stage for any of your Pokémon with Plus or Minus.
ELECTRIC
STATUS
-- -- 20 All Allies
1
Mirror Coat
Counters Special-based damage received this turn.
PSYCHIC
SPECIAL
varies 100% 20 Counter
1
Thunder Shock
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
40 100% 30 One Target
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Supersonic
Confuses the target.
NORMAL
STATUS
-- 55% 20 One Target
1
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
12
Electro Ball
Power ranges from 60–150 based on Magnezone's Speed vs. the target's.
ELECTRIC
SPECIAL
varies 100% 10 One Target
16
Gyro Ball
Does more damage based on how much lower Magnezone's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
20
Spark
Has a 30% chance to paralyze the target.
ELECTRIC
PHYSICAL
65 100% 20 One Target
24
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
28
Magnet Rise
Magnezone becomes immune to Ground-type moves and effects for the next 5 turns.
ELECTRIC
STATUS
-- -- 10 User
34
Flash Cannon
10% chance of lowering the target's Sp. Def by one stage.
STEEL
SPECIAL
80 100% 10 One Target
40
Discharge
Has a 30% chance to paralyze all nearby Pokémon.
ELECTRIC
SPECIAL
80 100% 15 All But Self
46
Metal Sound
Lowers the target's Special Defense by two stages.
STEEL
STATUS
-- 85% 40 One Target
52
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
58
Lock-On
The next move used by Magnezone will always hit the target.
NORMAL
STATUS
-- -- 5 One Target
64
Zap Cannon
Has a 100% chance to paralyze the target.
ELECTRIC
SPECIAL
120 50% 5 One Target

TM Moves

Here are all of the moves that Magnezone can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM16
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM18
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM20
Self-Destruct
Magnezone is knocked out after using Self-Destruct.
NORMAL
PHYSICAL
200 100% 5 All But Self
TM21
Rest
Magnezone restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Magnezone from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Magnezone is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM80
Volt Switch
Forces Magnezone to switch out after dealing damage.
ELECTRIC
SPECIAL
70 100% 20 One Target
TM82
Electroweb
Lowers all nearby enemies' Speed by one stage.
ELECTRIC
SPECIAL
55 95% 15 Nearby Enemies
TM90
Electric Terrain
Activates Electric Terrain for 5 turns, which prevents non-airborne Pokémon from falling asleep and powers up Electric-type moves by 50%.
ELECTRIC
STATUS
-- -- 10 Entire Field

TR Moves

Here are all of the moves that Magnezone can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR08
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TR09
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TR19
Tri Attack
20% chance of inflicting burn, freeze, or paralysis on the target.
NORMAL
SPECIAL
80 100% 10 One Target
TR20
Substitute
Costs 25% of Magnezone's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Magnezone's moves at random.
NORMAL
STATUS
-- -- 10 User
TR46
Iron Defense
Raises Magnezone's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR52
Gyro Ball
Does more damage based on how much lower Magnezone's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
TR70
Flash Cannon
10% chance of lowering the target's Sp. Def by one stage.
STEEL
SPECIAL
80 100% 10 One Target
TR74
Iron Head
Has a 30% chance of causing the target to flinch.
STEEL
PHYSICAL
80 100% 15 One Target
TR79
Heavy Slam
Power ranges from 40–120 based on Magnezone's weight vs. the target's weight.
STEEL
PHYSICAL
varies 100% 10 One Target
TR80
Electro Ball
Power ranges from 60–150 based on Magnezone's Speed vs. the target's.
ELECTRIC
SPECIAL
varies 100% 10 One Target
TR83
Ally Switch
Switches places with Magnezone for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User
TR86
Wild Charge
Magnezone takes 25% of Wild Charge's damage as recoil damage.
ELECTRIC
PHYSICAL
90 100% 15 One Target
TR99
Body Press
Does more damage based on how high Magnezone's Defense stat is.
FIGHTING
PHYSICAL
80 100% 10 One Target

Move Tutor Moves

Here are all of the moves that Magnezone can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Rising Voltage
If used during Electric Terrain, Rising Voltage does double damage.
ELECTRIC
SPECIAL
70 100% 20 One Target
TUTOR
Steel Roller
Steel Roller fails if used while there is no Terrain in effect. After doing damage, any active Terrain effect is removed.
STEEL
PHYSICAL
130 100% 5 One Target

Level Up Moves

Here are all of the moves Magnezone learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Tri Attack
20% chance of inflicting burn, freeze, or paralysis on the target.
NORMAL
SPECIAL
80 100% 10 One Target
1
Electric Terrain
Activates Electric Terrain for 5 turns, which prevents non-airborne Pokémon from falling asleep and powers up Electric-type moves by 50%.
ELECTRIC
STATUS
-- -- 10 Entire Field
1
Magnetic Flux
Raises Defense and Special Defense by one stage for any of your Pokémon with Plus or Minus.
ELECTRIC
STATUS
-- -- 20 All Allies
1
Mirror Coat
Counters Special-based damage received this turn.
PSYCHIC
SPECIAL
varies 100% 20 Counter
1
Thunder Shock
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
40 100% 30 One Target
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Supersonic
Confuses the target.
NORMAL
STATUS
-- 55% 20 One Target
1
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
12
Electro Ball
Power ranges from 60–150 based on Magnezone's Speed vs. the target's.
ELECTRIC
SPECIAL
varies 100% 10 One Target
16
Gyro Ball
Does more damage based on how much lower Magnezone's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
20
Spark
Has a 30% chance to paralyze the target.
ELECTRIC
PHYSICAL
65 100% 20 One Target
24
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
28
Magnet Rise
Magnezone becomes immune to Ground-type moves and effects for the next 5 turns.
ELECTRIC
STATUS
-- -- 10 User
34
Flash Cannon
10% chance of lowering the target's Sp. Def by one stage.
STEEL
SPECIAL
80 100% 10 One Target
40
Discharge
Has a 30% chance to paralyze all nearby Pokémon.
ELECTRIC
SPECIAL
80 100% 15 All But Self
46
Metal Sound
Lowers the target's Special Defense by two stages.
STEEL
STATUS
-- 85% 40 One Target
52
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
58
Lock-On
The next move used by Magnezone will always hit the target.
NORMAL
STATUS
-- -- 5 One Target
64
Zap Cannon
Has a 100% chance to paralyze the target.
ELECTRIC
SPECIAL
120 50% 5 One Target

TM Moves

Here are all of the moves that Magnezone can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM15
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM16
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM17
Protect
Protects Magnezone from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM24
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TM25
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TM32
Double Team
Raises Magnezone's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM33
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM34
Shock Wave
Doesn't miss the target.
ELECTRIC
SPECIAL
60 -- 20 One Target
TM42
Facade
Does double damage if Magnezone is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM43
Volt Switch
Forces Magnezone to switch out after dealing damage.
ELECTRIC
SPECIAL
70 100% 20 One Target
TM44
Rest
Magnezone restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM57
Charge Beam
Has a 70% chance to raise Magnezone's Special Attack by one stage.
ELECTRIC
SPECIAL
50 90% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM64
Explosion
Magnezone is knocked out after using Explosion.
NORMAL
PHYSICAL
250 100% 5 All But Self
TM67
Recycle
If Magnezone used a held item previously, it reequips that item.
NORMAL
STATUS
-- -- 10 User
TM68
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM70
Flash
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
TM73
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM74
Gyro Ball
Does more damage based on how much lower Magnezone's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
TM77
Psych Up
Copies all stat modifiers on the target.
NORMAL
STATUS
-- -- 10 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Magnezone's moves at random.
NORMAL
STATUS
-- -- 10 User
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Magnezone's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM91
Flash Cannon
10% chance of lowering the target's Sp. Def by one stage.
STEEL
SPECIAL
80 100% 10 One Target

Magnezone's Detailed Stats

Below you'll find a more detailed table containing Magnezone's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Magnezone's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Magnezone is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
250 281 313 344 70
Attack
145 176 208 239 70
Defense
235 266 298 329 115
Sp. Atk
265 296 328 359 130
Sp. Def
185 216 248 279 90
Speed
125 156 188 219 60
Total
535

Where to Find Magnezone in Brilliant Diamond & Shining Pearl

If you're looking for where to find Magnezone, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Magnezone in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Magnezone

Available in some Max Raid Dens in the Isle of Armor (DLC).

Getting Magnezone By Evolution

Evolves from Magneton by using a Thunder Stone Thunder Stone on it. (Prior to Sword/Shield, it evolves when it gains a level in a location with a strong magnetic field, such as Blush Mountain [USUM only], Vast Poni Canyon, New Mauville, Kalos Route 13, Chargestone Cave, or Mt. Coronet.)
Location information on where to find Magnezone in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Magnezone

Generation 8 Pokédex Entries

Sword
Some say that Magnezone receives signals from space via the antenna on its head and that it's being controlled by some mysterious being.
Shield
It's thought that a special magnetic field changed the molecular structure of this Pokémon's body, and that's what caused the Pokémon's evolution.

Generation 7 Pokédex Entries

Sun
Three units generate magnetism. There have been many mistaken reports of UFO sightings when Magnezone flies through the night sky.
Moon
As it zooms through the sky, this Pokémon seems to be receiving signals of unknown origin, while transmitting signals of unknown purpose.
Ultra Sun
It uses radar to monitor its territory. Intruders are quickly disposed of with a hyper beam.
Ultra Moon
There are still people who believe that this Pokémon came from outer space. It emanates a powerful magnetic field.

Generation 6 Pokédex Entries

X Omega Ruby
Sometimes the magnetism emitted by Magnezone is too strong, making them attract each other so they cannot move.
Y Alpha Sapphire
It evolved from exposure to a special magnetic field. Three units generate magnetism.

Generation 5 Pokédex Entries

Black White
A group tried to use scientific means to make Magnezone evolve, but their efforts ended in failure.
Black 2 White 2
Sometimes the magnetism emitted by Magnezone is too strong, making them attract each other so they cannot move.

Generation 4 Pokédex Entries

Diamond Pearl
It evolved from exposure to a special magnetic field. Three units generate magnetism.
Platinum
A group tried to use scientific means to make MAGNEZONE evolve, but their efforts ended in failure.
HeartGold SoulSilver
Exposure to a special magnetic field changed MAGNETON's molecular structure, turning it into MAGNEZONE.
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