Magneton • Generation VIII Pokédex
⚠ Scarlet/Violet support is in the works! ⚠
Magneton
Magneton's Type
Magneton's Pokédex #s
- National #
- 82
- Galar #
- --
- Armor #
- 106
- Crown #
- --
Magneton's Base Stats
- HP:
- 50
- Attack:
- 60
- Defense:
- 95
- Sp. Atk:
- 120
- Sp. Def:
- 70
- Speed:
- 70
- Total:
- 465
Misc. Info
- Height:
- 3'3" (1m)
- Weight:
- 132.3 lbs. (60 kg)
- Gender Ratio:
- Egg Groups:
- Mineral
- EXP At Lv. 100:
- 1,000,000
- EV Yield:
- 2 Sp. Atk
- Base EXP:
- 163
- Catch Rate:
- 60
- Base Happiness:
- 70
Magneton's Abilities
Here are what abilities Magneton can possibly have, along with their effects.
- Magnet Pull
- Prevents enemy Steel-type Pokémon from switching out or running away.
- Sturdy
- If Magneton has full HP and would be knocked out by a single hit, it survives with 1 HP. Also protects against OHKO moves.
- Analytic
- If Magneton moves last, its moves do 30% more damage.
Weaknesses & Resistances
Below is a list of what Magneton's weakness and resistance is to various types.
- 4×
- 2×
- ½
- ¼
- immune
Magneton's Evolution Line
Magneton does not evolve into any other known or available Pokémon.Magneton's Moves in Brilliant Diamond & Shining Pearl
Below is a list of all of the moves that Magneton can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.
Level Up Moves
Here are all of the moves Magneton learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
Evo. | Tri Attack |
80 | 100% | 10 | One Target | |||
1 | Tri Attack |
80 | 100% | 10 | One Target | |||
1 | Electric Terrain |
-- | -- | 10 | Entire Field | |||
1 | Thunder Shock |
40 | 100% | 30 | One Target | |||
1 | Tackle |
40 | 100% | 35 | One Target | |||
1 | Supersonic |
-- | 55% | 20 | One Target | |||
1 | Thunder Wave |
-- | 90% | 20 | One Target | |||
12 | Electro Ball |
varies | 100% | 10 | One Target | |||
16 | Gyro Ball |
varies | 100% | 5 | One Target | |||
20 | Spark |
65 | 100% | 20 | One Target | |||
24 | Screech |
-- | 85% | 40 | One Target | |||
28 | Magnet Rise |
-- | -- | 10 | User | |||
34 | Flash Cannon |
80 | 100% | 10 | One Target | |||
40 | Discharge |
80 | 100% | 15 | All But Self | |||
46 | Metal Sound |
-- | 85% | 40 | One Target | |||
52 | Light Screen |
-- | -- | 30 | User's Field | |||
58 | Lock-On |
-- | -- | 5 | One Target | |||
64 | Zap Cannon |
120 | 50% | 5 | One Target |
TM Moves
Here are all of the moves that Magneton can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
TM08 | Hyper Beam |
150 | 90% | 5 | One Target | |||
TM09 | Giga Impact |
150 | 90% | 5 | One Target | |||
TM14 | Thunder Wave |
-- | 90% | 20 | One Target | |||
TM16 | Screech |
-- | 85% | 40 | One Target | |||
TM17 | Light Screen |
-- | -- | 30 | User's Field | |||
TM18 | Reflect |
-- | -- | 20 | User's Field | |||
TM21 | Rest |
-- | -- | 10 | User | |||
TM24 | Snore |
50 | 100% | 15 | One Target | |||
TM25 | Protect |
-- | -- | 10 | User | |||
TM33 | Rain Dance |
-- | -- | 5 | Entire Field | |||
TM34 | Sunny Day |
-- | -- | 5 | Entire Field | |||
TM39 | Facade |
70 | 100% | 20 | One Target | |||
TM40 | Swift |
60 | -- | 20 | Nearby Enemies | |||
TM76 | Round |
60 | 100% | 15 | One Target | |||
TM80 | Volt Switch |
70 | 100% | 20 | One Target | |||
TM82 | Electroweb |
55 | 95% | 15 | Nearby Enemies | |||
TM90 | Electric Terrain |
-- | -- | 10 | Entire Field |
TR Moves
Here are all of the moves that Magneton can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
TR08 | Thunderbolt |
90 | 100% | 15 | One Target | |||
TR09 | Thunder |
110 | 70% | 10 | One Target | |||
TR19 | Tri Attack |
80 | 100% | 10 | One Target | |||
TR20 | Substitute |
-- | -- | 10 | User | |||
TR26 | Endure |
-- | -- | 10 | User | |||
TR27 | Sleep Talk |
-- | -- | 10 | User | |||
TR46 | Iron Defense |
-- | -- | 15 | User | |||
TR52 | Gyro Ball |
varies | 100% | 5 | One Target | |||
TR70 | Flash Cannon |
80 | 100% | 10 | One Target | |||
TR80 | Electro Ball |
varies | 100% | 10 | One Target | |||
TR86 | Wild Charge |
90 | 100% | 15 | One Target |
Move Tutor Moves
Here are all of the moves that Magneton can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move | Type | Category | Power | Acc.% | PP | Target | Info | |
---|---|---|---|---|---|---|---|---|
TUTOR | Rising Voltage |
70 | 100% | 20 | One Target |
Level Up Moves
Here are all of the moves Magneton learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
Evo. | Tri Attack |
80 | 100% | 10 | One Target | |||
1 | Tri Attack |
80 | 100% | 10 | One Target | |||
1 | Electric Terrain |
-- | -- | 10 | Entire Field | |||
1 | Thunder Shock |
40 | 100% | 30 | One Target | |||
1 | Tackle |
40 | 100% | 35 | One Target | |||
1 | Supersonic |
-- | 55% | 20 | One Target | |||
1 | Thunder Wave |
-- | 90% | 20 | One Target | |||
12 | Electro Ball |
varies | 100% | 10 | One Target | |||
16 | Gyro Ball |
varies | 100% | 5 | One Target | |||
20 | Spark |
65 | 100% | 20 | One Target | |||
24 | Screech |
-- | 85% | 40 | One Target | |||
28 | Magnet Rise |
-- | -- | 10 | User | |||
34 | Flash Cannon |
80 | 100% | 10 | One Target | |||
40 | Discharge |
80 | 100% | 15 | All But Self | |||
46 | Metal Sound |
-- | 85% | 40 | One Target | |||
52 | Light Screen |
-- | -- | 30 | User's Field | |||
58 | Lock-On |
-- | -- | 5 | One Target | |||
64 | Zap Cannon |
120 | 50% | 5 | One Target |
TM Moves
Here are all of the moves that Magneton can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
TM11 | Sunny Day |
-- | -- | 5 | Entire Field | |||
TM15 | Hyper Beam |
150 | 90% | 5 | One Target | |||
TM16 | Light Screen |
-- | -- | 30 | User's Field | |||
TM17 | Protect |
-- | -- | 10 | User | |||
TM18 | Rain Dance |
-- | -- | 5 | Entire Field | |||
TM24 | Thunderbolt |
90 | 100% | 15 | One Target | |||
TM25 | Thunder |
110 | 70% | 10 | One Target | |||
TM32 | Double Team |
-- | -- | 15 | User | |||
TM33 | Reflect |
-- | -- | 20 | User's Field | |||
TM34 | Shock Wave |
60 | -- | 20 | One Target | |||
TM42 | Facade |
70 | 100% | 20 | One Target | |||
TM43 | Volt Switch |
70 | 100% | 20 | One Target | |||
TM44 | Rest |
-- | -- | 10 | User | |||
TM57 | Charge Beam |
50 | 90% | 10 | One Target | |||
TM58 | Endure |
-- | -- | 10 | User | |||
TM64 | Explosion |
250 | 100% | 5 | All But Self | |||
TM67 | Recycle |
-- | -- | 10 | User | |||
TM68 | Giga Impact |
150 | 90% | 5 | One Target | |||
TM70 | Flash |
-- | 100% | 20 | One Target | |||
TM73 | Thunder Wave |
-- | 90% | 20 | One Target | |||
TM74 | Gyro Ball |
varies | 100% | 5 | One Target | |||
TM77 | Psych Up |
-- | -- | 10 | One Target | |||
TM82 | Sleep Talk |
-- | -- | 10 | User | |||
TM87 | Swagger |
-- | 85% | 15 | One Target | |||
TM90 | Substitute |
-- | -- | 10 | User | |||
TM91 | Flash Cannon |
80 | 100% | 10 | One Target |
Magneton's Detailed Stats
Below you'll find a more detailed table containing Magneton's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Magneton's Nature.
By default, the stats you see in the table below show four different possibilities, all assuming Magneton is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
By default, the stats you see in the table below show four different possibilities, all assuming Magneton is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at level 100 |
0 EVs | 252+ EVs | Base Stat | ||
---|---|---|---|---|---|
Min | Max | Min | Max | ||
HP | 210 | 241 | 273 | 304 | 50 |
Attack | 125 | 156 | 188 | 219 | 60 |
Defense | 195 | 226 | 258 | 289 | 95 |
Sp. Atk | 245 | 276 | 308 | 339 | 120 |
Sp. Def | 145 | 176 | 208 | 239 | 70 |
Speed | 145 | 176 | 208 | 239 | 70 |
Total | 465 |
Where to Find Magneton in Brilliant Diamond & Shining Pearl
If you're looking for where to find Magneton, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Magneton in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)
Special Ways to Get Magneton
Catchable (with Hidden Ability) during Dynamax Adventures in Crown Tundra (DLC), level 65.
Getting Magneton By Evolution
Evolves from Magnemite at level 30.
Location information on where to find Magneton in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!
Pokédex Entries for Magneton
Generation 8 Pokédex Entries
Sword
This Pokémon is three Magnemite that have linked together. Magneton sends out powerful radio waves to study its surroundings.
Shield
This Pokémon is constantly putting out a powerful magnetic force. Most computers go haywire when a Magneton approaches.
Generation 7 Pokédex Entries
Sun
When three Magnemite link together, their brains also become one. They do not become three times more intelligent.
Moon
It has about three times the electrical power of Magnemite. For some reason, outbreaks of this Pokémon happen when lots of sunspots appear.
Ultra Sun
Delicate equipment can malfunction in areas inhabited by Magneton, which send out mysterious electrical signals.
Ultra Moon
When rain clouds form, many Magneton gather in high places to wait for lightning to strike.
Generation 6 Pokédex Entries
X
A linked cluster formed of several Magnemite. It discharges powerful magnetic waves at high voltage.
Y
Generates strange radio signals. It raises the temperature by 3.6 degrees Fahrenheit within 3,300 feet.
Omega Ruby
Magneton emits a powerful magnetic force that is fatal to mechanical devices. As a result, large cities sound sirens to warn citizens of large-scale outbreaks of this Pokémon.
Alpha Sapphire
Magneton emits a powerful magnetic force that is fatal to electronics and precision instruments. Because of this, it is said that some towns warn people to keep this Pokémon inside a Poké Ball.
Generation 5 Pokédex Entries
Black
White
Many mysteriously appear when more sunspots dot the sun. They stop TV sets from displaying properly.
Black 2
White 2
The stronger electromagnetic waves from the three linked Magnemite are enough to dry out surrounding moisture.
Generation 4 Pokédex Entries
Diamond
Pearl
It is actually three MAGNEMITE linked by magnetism. A group can set off a magnetic storm.
Platinum
Many mysteriously appear when more sunspots dot the sun. They stop TV sets from displaying properly.
HeartGold
Three MAGNEMITE are linked by a strong magnetic force. Earaches will occur if you get too close.
SoulSilver
The MAGNEMITE are united by a magnetism so powerful, it dries all moisture in its vicinity.
Generation 3 Pokédex Entries
Ruby
MAGNETON emits a powerful magnetic force that is fatal to mechanical devices. As a result, large cities sound sirens to warn citizens of large-scale outbreaks of this POKéMON.
Sapphire
MAGNETON emits a powerful magnetic force that is fatal to electronics and precision instruments. Because of this, it is said that some towns warn people to keep this POKéMON inside a POKé BALL.
Emerald
It is actually three MAGNEMITE linked by magnetism. It generates powerful radio waves that raise temperatures by 3.6 degrees F within a 3,300-foot radius.
FireRed
A linked cluster formed of several MAGNEMITE. It discharges powerful magnetic waves at high voltage.
LeafGreen
Formed by several MAGNEMITE linked together. They frequently appear when sunspots flare up.
Generation 2 Pokédex Entries
Gold
Three MAGNEMITE are linked by a strong magnetic force. Earaches will occur if you get too close.
Silver
The MAGNEMITE are united by a magnetism so powerful, it dries all moisture in its vicinities.
Crystal
When many MAGNETON gather together, the resulting magnetic storm disrupts radio waves.
Generation 1 Pokédex Entries
Red
Blue
Formed by several MAGNEMITEs linked together. They frequently appear when sunspots flare up.
Yellow
Generates strange radio signals. It raises the temperature by 3.6F degrees within 3,300 feet.