Magnemite • Generation VIII Pokédex
⚠ Scarlet/Violet support is in the works! ⚠
Magnemite
Magnemite's Type
Magnemite's Pokédex #s
- National #
- 81
- Galar #
- --
- Armor #
- 105
- Crown #
- --
Magnemite's Base Stats
- HP:
- 25
- Attack:
- 35
- Defense:
- 70
- Sp. Atk:
- 95
- Sp. Def:
- 55
- Speed:
- 45
- Total:
- 325
Misc. Info
- Height:
- 1'0" (0.3m)
- Weight:
- 13.2 lbs. (6 kg)
- Gender Ratio:
- Egg Groups:
- Mineral
- EXP At Lv. 100:
- 1,000,000
- EV Yield:
- 1 Sp. Atk
- Base EXP:
- 65
- Catch Rate:
- 190
- Base Happiness:
- 70
Magnemite's Abilities
Here are what abilities Magnemite can possibly have, along with their effects.
- Magnet Pull
- Prevents enemy Steel-type Pokémon from switching out or running away.
- Sturdy
- If Magnemite has full HP and would be knocked out by a single hit, it survives with 1 HP. Also protects against OHKO moves.
- Analytic
- If Magnemite moves last, its moves do 30% more damage.
Weaknesses & Resistances
Below is a list of what Magnemite's weakness and resistance is to various types.
- 4×
- 2×
- ½
- ¼
- immune
Magnemite's Evolution Line
Magnemite does not evolve into any other known or available Pokémon.Magnemite's Moves in Brilliant Diamond & Shining Pearl
Below is a list of all of the moves that Magnemite can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.
Level Up Moves
Here are all of the moves Magnemite learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
1 | Thunder Shock |
40 | 100% | 30 | One Target | |||
1 | Tackle |
40 | 100% | 35 | One Target | |||
4 | Supersonic |
-- | 55% | 20 | One Target | |||
8 | Thunder Wave |
-- | 90% | 20 | One Target | |||
12 | Electro Ball |
varies | 100% | 10 | One Target | |||
16 | Gyro Ball |
varies | 100% | 5 | One Target | |||
20 | Spark |
65 | 100% | 20 | One Target | |||
24 | Screech |
-- | 85% | 40 | One Target | |||
28 | Magnet Rise |
-- | -- | 10 | User | |||
32 | Flash Cannon |
80 | 100% | 10 | One Target | |||
36 | Discharge |
80 | 100% | 15 | All But Self | |||
40 | Metal Sound |
-- | 85% | 40 | One Target | |||
44 | Light Screen |
-- | -- | 30 | User's Field | |||
48 | Lock-On |
-- | -- | 5 | One Target | |||
52 | Zap Cannon |
120 | 50% | 5 | One Target |
TM Moves
Here are all of the moves that Magnemite can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
TM14 | Thunder Wave |
-- | 90% | 20 | One Target | |||
TM16 | Screech |
-- | 85% | 40 | One Target | |||
TM17 | Light Screen |
-- | -- | 30 | User's Field | |||
TM18 | Reflect |
-- | -- | 20 | User's Field | |||
TM21 | Rest |
-- | -- | 10 | User | |||
TM24 | Snore |
50 | 100% | 15 | One Target | |||
TM25 | Protect |
-- | -- | 10 | User | |||
TM33 | Rain Dance |
-- | -- | 5 | Entire Field | |||
TM34 | Sunny Day |
-- | -- | 5 | Entire Field | |||
TM39 | Facade |
70 | 100% | 20 | One Target | |||
TM40 | Swift |
60 | -- | 20 | Nearby Enemies | |||
TM76 | Round |
60 | 100% | 15 | One Target | |||
TM80 | Volt Switch |
70 | 100% | 20 | One Target | |||
TM82 | Electroweb |
55 | 95% | 15 | Nearby Enemies |
TR Moves
Here are all of the moves that Magnemite can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
TR08 | Thunderbolt |
90 | 100% | 15 | One Target | |||
TR09 | Thunder |
110 | 70% | 10 | One Target | |||
TR20 | Substitute |
-- | -- | 10 | User | |||
TR26 | Endure |
-- | -- | 10 | User | |||
TR27 | Sleep Talk |
-- | -- | 10 | User | |||
TR46 | Iron Defense |
-- | -- | 15 | User | |||
TR52 | Gyro Ball |
varies | 100% | 5 | One Target | |||
TR70 | Flash Cannon |
80 | 100% | 10 | One Target | |||
TR80 | Electro Ball |
varies | 100% | 10 | One Target | |||
TR86 | Wild Charge |
90 | 100% | 15 | One Target |
Move Tutor Moves
Here are all of the moves that Magnemite can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move | Type | Category | Power | Acc.% | PP | Target | Info | |
---|---|---|---|---|---|---|---|---|
TUTOR | Rising Voltage |
70 | 100% | 20 | One Target |
Level Up Moves
Here are all of the moves Magnemite learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
1 | Thunder Shock |
40 | 100% | 30 | One Target | |||
1 | Tackle |
40 | 100% | 35 | One Target | |||
4 | Supersonic |
-- | 55% | 20 | One Target | |||
8 | Thunder Wave |
-- | 90% | 20 | One Target | |||
12 | Electro Ball |
varies | 100% | 10 | One Target | |||
16 | Gyro Ball |
varies | 100% | 5 | One Target | |||
20 | Spark |
65 | 100% | 20 | One Target | |||
24 | Screech |
-- | 85% | 40 | One Target | |||
28 | Magnet Rise |
-- | -- | 10 | User | |||
32 | Flash Cannon |
80 | 100% | 10 | One Target | |||
36 | Discharge |
80 | 100% | 15 | All But Self | |||
40 | Metal Sound |
-- | 85% | 40 | One Target | |||
44 | Light Screen |
-- | -- | 30 | User's Field | |||
48 | Lock-On |
-- | -- | 5 | One Target | |||
52 | Zap Cannon |
120 | 50% | 5 | One Target |
TM Moves
Here are all of the moves that Magnemite can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
TM11 | Sunny Day |
-- | -- | 5 | Entire Field | |||
TM16 | Light Screen |
-- | -- | 30 | User's Field | |||
TM17 | Protect |
-- | -- | 10 | User | |||
TM18 | Rain Dance |
-- | -- | 5 | Entire Field | |||
TM24 | Thunderbolt |
90 | 100% | 15 | One Target | |||
TM25 | Thunder |
110 | 70% | 10 | One Target | |||
TM32 | Double Team |
-- | -- | 15 | User | |||
TM33 | Reflect |
-- | -- | 20 | User's Field | |||
TM34 | Shock Wave |
60 | -- | 20 | One Target | |||
TM42 | Facade |
70 | 100% | 20 | One Target | |||
TM43 | Volt Switch |
70 | 100% | 20 | One Target | |||
TM44 | Rest |
-- | -- | 10 | User | |||
TM57 | Charge Beam |
50 | 90% | 10 | One Target | |||
TM58 | Endure |
-- | -- | 10 | User | |||
TM64 | Explosion |
250 | 100% | 5 | All But Self | |||
TM67 | Recycle |
-- | -- | 10 | User | |||
TM70 | Flash |
-- | 100% | 20 | One Target | |||
TM73 | Thunder Wave |
-- | 90% | 20 | One Target | |||
TM74 | Gyro Ball |
varies | 100% | 5 | One Target | |||
TM77 | Psych Up |
-- | -- | 10 | One Target | |||
TM82 | Sleep Talk |
-- | -- | 10 | User | |||
TM87 | Swagger |
-- | 85% | 15 | One Target | |||
TM90 | Substitute |
-- | -- | 10 | User | |||
TM91 | Flash Cannon |
80 | 100% | 10 | One Target |
Magnemite's Detailed Stats
Below you'll find a more detailed table containing Magnemite's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Magnemite's Nature.
By default, the stats you see in the table below show four different possibilities, all assuming Magnemite is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
By default, the stats you see in the table below show four different possibilities, all assuming Magnemite is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at level 100 |
0 EVs | 252+ EVs | Base Stat | ||
---|---|---|---|---|---|
Min | Max | Min | Max | ||
HP | 160 | 191 | 223 | 254 | 25 |
Attack | 75 | 106 | 138 | 169 | 35 |
Defense | 145 | 176 | 208 | 239 | 70 |
Sp. Atk | 195 | 226 | 258 | 289 | 95 |
Sp. Def | 115 | 146 | 178 | 209 | 55 |
Speed | 95 | 126 | 158 | 189 | 45 |
Total | 325 |
Where to Find Magnemite in Brilliant Diamond & Shining Pearl
If you're looking for where to find Magnemite, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Magnemite in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)
Magnemite in the Wild
Challenge Beach
Overworld Encounters | ||||||||
---|---|---|---|---|---|---|---|---|
Norm. |
Over. |
Rain |
Strm. |
Sun |
Snow |
Bliz. |
Sand. |
Fog |
56% | 36% | 36% | 36% | 36% | 56% | 56% | 56% | 56% |
Lv. |
Lv. |
Lv. |
Lv. |
Lv. |
Lv. |
Lv. |
Lv. |
Lv. |
Location information on where to find Magnemite in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!
Pokédex Entries for Magnemite
Generation 8 Pokédex Entries
Sword
At times, Magnemite runs out of electricity and ends up on the ground. If you give batteries to a grounded Magnemite, it'll start moving again.
Shield
It subsists on electricity. As Magnemite flies, it emits electromagnetic waves from the units on each side of its body.
Generation 7 Pokédex Entries
Sun
They gather in places where electricity is available. They can be found clinging to the steel towers used to support power lines.
Moon
It sends out electromagnetic waves, which let it float through the air. Touching it while it's eating electricity will give you a full-body shock.
Ultra Sun
It's frequently the cause of power outages, which is why some power plants send out electrical signals that it can't stand.
Ultra Moon
Perhaps because electrical lines are often buried these days, the number of Magnemite attacks on power plants has increased.
Generation 6 Pokédex Entries
X
The units at the sides of its body generate antigravity energy to keep it aloft in the air.
Y
It moves while constantly hovering. It discharges Thunder Wave and so on from the units at its sides.
Omega Ruby
Magnemite attaches itself to power lines to feed on electricity. If your house has a power outage, check your circuit breakers. You may find a large number of this Pokémon clinging to the breaker box.
Alpha Sapphire
Magnemite floats in the air by emitting electromagnetic waves from the units at its sides. These waves block gravity. This Pokémon becomes incapable of flight if its internal electrical supply is depleted.
Generation 5 Pokédex Entries
Black
White
The faster the units at its sides rotate, the greater the magnetic force they generate.
Black 2
White 2
The electromagnetic waves emitted by the units at the sides of its head expel antigravity, which allows it to float.
Generation 4 Pokédex Entries
Diamond
Pearl
The units at its sides generate electromagnetic waves that keep it airborne. It feeds on electricity.
Platinum
The faster the units at its sides rotate, the greater the magnetic force they generate.
HeartGold
It is attracted by electromagnetic waves. It may approach Trainers if they are using their Pokégear.
SoulSilver
The units at the sides of its body generate antigravity energy to keep it aloft in the air.
Generation 3 Pokédex Entries
Ruby
MAGNEMITE attaches itself to power lines to feed on electricity. If your house has a power outage, check your circuit breakers. You may find a large number of this POKéMON clinging to the breaker box.
Sapphire
MAGNEMITE floats in the air by emitting electromagnetic waves from the units at its sides. These waves block gravity. This POKéMON becomes incapable of flight if its internal electrical supply is depleted.
Emerald
The units at its sides are extremely powerful magnets. They generate enough magnetism to draw in iron objects from over 300 feet away.
FireRed
It moves while constantly hovering. It discharges THUNDER WAVE and so on from the units at its sides.
LeafGreen
Uses antigravity to stay suspended. Appears without warning and uses THUNDER WAVE and similar moves.
Generation 2 Pokédex Entries
Gold
It is attracted by electromagnetic waves. It may approach trainers if they are using their POKéGEAR.
Silver
The units at the sides of its body generate anti gravity energy to keep it aloft in the air.
Crystal
The electricity emitted by the units on each side of its body cause it to become a strong magnet.
Generation 1 Pokédex Entries
Red
Blue
Uses anti-gravity to stay suspended. Appears without warning and uses THUNDER WAVE and similar moves.
Yellow
It is born with the ability to defy gravity. It floats in air on powerful electromagnetic waves.