Magnemite • Generation VIII Pokédex

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Magnemite
Pokédex Page for Magnemite

This is the Marriland Pokédex page for Magnemite, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Magnemite's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Magnemite

Magnemite
Sprite of Magnemite in Pokémon HOME

Magnemite's Type

ELECTRIC
STEEL

Magnemite's Pokédex #s

National #
81
Galar #
--
Armor #
105
Crown #
--

Magnemite's Base Stats

HP:
25
Attack:
35
Defense:
70
Sp. Atk:
95
Sp. Def:
55
Speed:
45
Total:
325

Misc. Info

Height:
1'0" (0.3m)
Weight:
13.2 lbs. (6 kg)
Gender Ratio:
Egg Groups:
Mineral
EXP At Lv. 100:
1,000,000
EV Yield:
1 Sp. Atk
Base EXP:
65
Catch Rate:
190
Base Happiness:
70

Magnemite's Abilities

Here are what abilities Magnemite can possibly have, along with their effects.
Magnet Pull
Prevents enemy Steel-type Pokémon from switching out or running away.
Sturdy
If Magnemite has full HP and would be knocked out by a single hit, it survives with 1 HP. Also protects against OHKO moves.
Analytic
If Magnemite moves last, its moves do 30% more damage.

Weaknesses & Resistances

Below is a list of what Magnemite's weakness and resistance is to various types.
GROUND
FIRE
FIGHTING
½
NORMAL
ELECTRIC
GRASS
ICE
PSYCHIC
BUG
ROCK
DRAGON
FAIRY
¼
FLYING
STEEL
immune
POISON

Magnemite's Evolution Line

Magnemite does not evolve into any other known or available Pokémon.

Magnemite's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Magnemite can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Magnemite learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Thunder Shock
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
40 100% 30 One Target
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
4
Supersonic
Confuses the target.
NORMAL
STATUS
-- 55% 20 One Target
8
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
12
Electro Ball
Power ranges from 60–150 based on Magnemite's Speed vs. the target's.
ELECTRIC
SPECIAL
varies 100% 10 One Target
16
Gyro Ball
Does more damage based on how much lower Magnemite's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
20
Spark
Has a 30% chance to paralyze the target.
ELECTRIC
PHYSICAL
65 100% 20 One Target
24
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
28
Magnet Rise
Magnemite becomes immune to Ground-type moves and effects for the next 5 turns.
ELECTRIC
STATUS
-- -- 10 User
32
Flash Cannon
10% chance of lowering the target's Sp. Def by one stage.
STEEL
SPECIAL
80 100% 10 One Target
36
Discharge
Has a 30% chance to paralyze all nearby Pokémon.
ELECTRIC
SPECIAL
80 100% 15 All But Self
40
Metal Sound
Lowers the target's Special Defense by two stages.
STEEL
STATUS
-- 85% 40 One Target
44
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
48
Lock-On
The next move used by Magnemite will always hit the target.
NORMAL
STATUS
-- -- 5 One Target
52
Zap Cannon
Has a 100% chance to paralyze the target.
ELECTRIC
SPECIAL
120 50% 5 One Target

TM Moves

Here are all of the moves that Magnemite can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM16
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM18
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM21
Rest
Magnemite restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Magnemite from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Magnemite is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM80
Volt Switch
Forces Magnemite to switch out after dealing damage.
ELECTRIC
SPECIAL
70 100% 20 One Target
TM82
Electroweb
Lowers all nearby enemies' Speed by one stage.
ELECTRIC
SPECIAL
55 95% 15 Nearby Enemies

TR Moves

Here are all of the moves that Magnemite can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR08
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TR09
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TR20
Substitute
Costs 25% of Magnemite's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Magnemite's moves at random.
NORMAL
STATUS
-- -- 10 User
TR46
Iron Defense
Raises Magnemite's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR52
Gyro Ball
Does more damage based on how much lower Magnemite's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
TR70
Flash Cannon
10% chance of lowering the target's Sp. Def by one stage.
STEEL
SPECIAL
80 100% 10 One Target
TR80
Electro Ball
Power ranges from 60–150 based on Magnemite's Speed vs. the target's.
ELECTRIC
SPECIAL
varies 100% 10 One Target
TR86
Wild Charge
Magnemite takes 25% of Wild Charge's damage as recoil damage.
ELECTRIC
PHYSICAL
90 100% 15 One Target

Move Tutor Moves

Here are all of the moves that Magnemite can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Rising Voltage
If used during Electric Terrain, Rising Voltage does double damage.
ELECTRIC
SPECIAL
70 100% 20 One Target

Level Up Moves

Here are all of the moves Magnemite learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Thunder Shock
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
40 100% 30 One Target
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
4
Supersonic
Confuses the target.
NORMAL
STATUS
-- 55% 20 One Target
8
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
12
Electro Ball
Power ranges from 60–150 based on Magnemite's Speed vs. the target's.
ELECTRIC
SPECIAL
varies 100% 10 One Target
16
Gyro Ball
Does more damage based on how much lower Magnemite's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
20
Spark
Has a 30% chance to paralyze the target.
ELECTRIC
PHYSICAL
65 100% 20 One Target
24
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
28
Magnet Rise
Magnemite becomes immune to Ground-type moves and effects for the next 5 turns.
ELECTRIC
STATUS
-- -- 10 User
32
Flash Cannon
10% chance of lowering the target's Sp. Def by one stage.
STEEL
SPECIAL
80 100% 10 One Target
36
Discharge
Has a 30% chance to paralyze all nearby Pokémon.
ELECTRIC
SPECIAL
80 100% 15 All But Self
40
Metal Sound
Lowers the target's Special Defense by two stages.
STEEL
STATUS
-- 85% 40 One Target
44
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
48
Lock-On
The next move used by Magnemite will always hit the target.
NORMAL
STATUS
-- -- 5 One Target
52
Zap Cannon
Has a 100% chance to paralyze the target.
ELECTRIC
SPECIAL
120 50% 5 One Target

TM Moves

Here are all of the moves that Magnemite can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM16
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM17
Protect
Protects Magnemite from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM24
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TM25
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TM32
Double Team
Raises Magnemite's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM33
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM34
Shock Wave
Doesn't miss the target.
ELECTRIC
SPECIAL
60 -- 20 One Target
TM42
Facade
Does double damage if Magnemite is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM43
Volt Switch
Forces Magnemite to switch out after dealing damage.
ELECTRIC
SPECIAL
70 100% 20 One Target
TM44
Rest
Magnemite restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM57
Charge Beam
Has a 70% chance to raise Magnemite's Special Attack by one stage.
ELECTRIC
SPECIAL
50 90% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM64
Explosion
Magnemite is knocked out after using Explosion.
NORMAL
PHYSICAL
250 100% 5 All But Self
TM67
Recycle
If Magnemite used a held item previously, it reequips that item.
NORMAL
STATUS
-- -- 10 User
TM70
Flash
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
TM73
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM74
Gyro Ball
Does more damage based on how much lower Magnemite's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
TM77
Psych Up
Copies all stat modifiers on the target.
NORMAL
STATUS
-- -- 10 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Magnemite's moves at random.
NORMAL
STATUS
-- -- 10 User
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Magnemite's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM91
Flash Cannon
10% chance of lowering the target's Sp. Def by one stage.
STEEL
SPECIAL
80 100% 10 One Target

Magnemite's Detailed Stats

Below you'll find a more detailed table containing Magnemite's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Magnemite's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Magnemite is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
160 191 223 254 25
Attack
75 106 138 169 35
Defense
145 176 208 239 70
Sp. Atk
195 226 258 289 95
Sp. Def
115 146 178 209 55
Speed
95 126 158 189 45
Total
325

Where to Find Magnemite in Brilliant Diamond & Shining Pearl

If you're looking for where to find Magnemite, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Magnemite in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Magnemite in the Wild

Challenge Beach

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
56% 36% 36% 36% 36% 56% 56% 56% 56%
Lv. 10-15 Lv. 10-15 Lv. 10-15 Lv. 10-15 Lv. 10-15 Lv. 10-15 Lv. 10-15 Lv. 10-15 Lv. 10-15
Location information on where to find Magnemite in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Magnemite

Generation 8 Pokédex Entries

Sword
At times, Magnemite runs out of electricity and ends up on the ground. If you give batteries to a grounded Magnemite, it'll start moving again.
Shield
It subsists on electricity. As Magnemite flies, it emits electromagnetic waves from the units on each side of its body.

Generation 7 Pokédex Entries

Sun
They gather in places where electricity is available. They can be found clinging to the steel towers used to support power lines.
Moon
It sends out electromagnetic waves, which let it float through the air. Touching it while it's eating electricity will give you a full-body shock.
Ultra Sun
It's frequently the cause of power outages, which is why some power plants send out electrical signals that it can't stand.
Ultra Moon
Perhaps because electrical lines are often buried these days, the number of Magnemite attacks on power plants has increased.

Generation 6 Pokédex Entries

X
The units at the sides of its body generate antigravity energy to keep it aloft in the air.
Y
It moves while constantly hovering. It discharges Thunder Wave and so on from the units at its sides.
Omega Ruby
Magnemite attaches itself to power lines to feed on electricity. If your house has a power outage, check your circuit breakers. You may find a large number of this Pokémon clinging to the breaker box.
Alpha Sapphire
Magnemite floats in the air by emitting electromagnetic waves from the units at its sides. These waves block gravity. This Pokémon becomes incapable of flight if its internal electrical supply is depleted.

Generation 5 Pokédex Entries

Black White
The faster the units at its sides rotate, the greater the magnetic force they generate.
Black 2 White 2
The electromagnetic waves emitted by the units at the sides of its head expel antigravity, which allows it to float.

Generation 4 Pokédex Entries

Diamond Pearl
The units at its sides generate electromagnetic waves that keep it airborne. It feeds on electricity.
Platinum
The faster the units at its sides rotate, the greater the magnetic force they generate.
HeartGold
It is attracted by electromagnetic waves. It may approach Trainers if they are using their Pokégear.
SoulSilver
The units at the sides of its body generate antigravity energy to keep it aloft in the air.

Generation 3 Pokédex Entries

Ruby
MAGNEMITE attaches itself to power lines to feed on electricity. If your house has a power outage, check your circuit breakers. You may find a large number of this POKéMON clinging to the breaker box.
Sapphire
MAGNEMITE floats in the air by emitting electromagnetic waves from the units at its sides. These waves block gravity. This POKéMON becomes incapable of flight if its internal electrical supply is depleted.
Emerald
The units at its sides are extremely powerful magnets. They generate enough magnetism to draw in iron objects from over 300 feet away.
FireRed
It moves while constantly hovering. It discharges THUNDER WAVE and so on from the units at its sides.
LeafGreen
Uses antigravity to stay suspended. Appears without warning and uses THUNDER WAVE and similar moves.

Generation 2 Pokédex Entries

Gold
It is attracted by electromagnetic waves. It may approach trainers if they are using their POKéGEAR.
Silver
The units at the sides of its body generate anti­ gravity energy to keep it aloft in the air.
Crystal
The electricity emitted by the units on each side of its body cause it to become a strong magnet.

Generation 1 Pokédex Entries

Red Blue
Uses anti-gravity to stay suspended. Appears without warning and uses THUNDER WAVE and similar moves.
Yellow
It is born with the ability to defy gravity. It floats in air on powerful electro­magnetic waves.
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