Lampent • Generation VIII Pokédex

Scarlet/Violet support is in the works!

Thank you for your interest in having the Marriland Pokédex updated to support Pokémon Scarlet & Violet! This has been something that I've been wanting to update for awhile, and it is my current project to implement support for the new games and The Teal Mask DLC. Thank you for your patience as I work on this over the coming week or two!

Lampent
Pokédex Page for Lampent

This is the Marriland Pokédex page for Lampent, showing its information and moves in Pokémon Sword & Shield. Lampent is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Lampent

Lampent
Sprite of Lampent in Pokémon HOME

Lampent's Type

GHOST
FIRE

Lampent's Pokédex #s

National #
608
Galar #
288
Armor #
--
Crown #
49

Lampent's Base Stats

HP:
60
Attack:
40
Defense:
60
Sp. Atk:
95
Sp. Def:
60
Speed:
55
Total:
370

Misc. Info

Height:
2'0" (0.6m)
Weight:
28.7 lbs. (13 kg)
Gender Ratio:
Egg Groups:
Amorphous
EXP At Lv. 100:
1,059,680
EV Yield:
2 Sp. Atk
Base EXP:
130
Catch Rate:
90
Base Happiness:
70

Lampent's Abilities

Here are what abilities Lampent can possibly have, along with their effects.
Flash Fire
Lampent is immune to Fire moves and increases the power of its Fire moves by 50% when hit by one and while active.
Flame Body
30% chance of burning the attacker when Lampent is damaged by a contact move. Speeds up egg hatching outside of battle.
Infiltrator
Lampent's moves ignore Light Screen, Reflect, and Safeguard on the target.

Weaknesses & Resistances

Below is a list of what Lampent's weakness and resistance is to various types.
WATER
GROUND
ROCK
GHOST
DARK
½
FIRE
GRASS
ICE
POISON
STEEL
FAIRY
¼
BUG
immune
NORMAL
FIGHTING

Lampent's Evolution Line

Below you'll find a list of all Pokémon Lampent evolves from or into, along with its evolution method.
Litwick
Litwick
starting form
Lampent
Lampent
at level 41
Chandelure
Chandelure
use Dusk Stone

Lampent's Moves in Sword & Shield

Below is a list of all of the moves that Lampent can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Lampent learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Astonish
Has a 30% chance of causing the target to flinch.
GHOST
PHYSICAL
30 100% 15 One Target
1
Smog
Has a 40% chance to poison the target.
POISON
SPECIAL
30 70% 20 One Target
1
Ember
Has a 10% chance to burn the target.
FIRE
SPECIAL
40 100% 25 One Target
1
Minimize
Raises Lampent's Evasion by two stages. Stomp does double damage.
NORMAL
STATUS
-- -- 10 User
12
Confuse Ray
Confuses the target.
GHOST
STATUS
-- 100% 10 One Target
16
Hex
Deals double damage if the target is affected by a major status condition.
GHOST
SPECIAL
65 100% 10 One Target
20
Will-O-Wisp
Burns the target.
FIRE
STATUS
-- 85% 15 One Target
24
Fire Spin
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
FIRE
SPECIAL
35 85% 15 One Target
28
Night Shade
Does exact damage equal to Lampent's level.
GHOST
SPECIAL
varies 100% 15 One Target
32
Curse
Takes 50% of Lampent's max HP to curse the last Pokémon to hit it, damaging the last Pokémon to hit it by 1/4 its max HP after each turn.
GHOST
STATUS
-- -- 10 Counter
36
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
40
Inferno
Has a 100% chance to burn the target.
FIRE
SPECIAL
100 50% 5 One Target
46
Imprison
Lampent can't use any moves Lampent knows.
PSYCHIC
STATUS
-- -- 10 User
52
Pain Split
Does damage or heals Lampent and the target until they have the same HP amount.
NORMAL
STATUS
-- -- 20 One Target
58
Overheat
Lowers Lampent's Special Attack by two stages.
FIRE
SPECIAL
130 90% 5 One Target
64
Memento
Lowers the target's Attack and Special Attack by two stages, then Lampent faints.
DARK
STATUS
-- 100% 10 One Target

TM Moves

Here are all of the moves that Lampent can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM11
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM13
Fire Spin
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
FIRE
SPECIAL
35 85% 15 One Target
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Rest
Lampent restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Lampent from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM38
Will-O-Wisp
Burns the target.
FIRE
STATUS
-- 85% 15 One Target
TM39
Facade
Does double damage if Lampent is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Imprison
Lampent can't use any moves Lampent knows.
PSYCHIC
STATUS
-- -- 10 User
TM57
Payback
Does double damage if Lampent attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM70
Trick Room
For the next 5 turns, turn order is reversed, so slower Pokémon go first. (Priority still functions as usual.)
PSYCHIC
STATUS
-- -- 5 Entire Field
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM77
Hex
Deals double damage if the target is affected by a major status condition.
GHOST
SPECIAL
65 100% 10 One Target
TM92
Mystical Fire
100% chance of lowering the target's Sp. Atk by one stage.
FIRE
SPECIAL
75 100% 10 One Target

TR Moves

Here are all of the moves that Lampent can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR02
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TR11
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TR15
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
TR20
Substitute
Costs 25% of Lampent's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Lampent's moves at random.
NORMAL
STATUS
-- -- 10 User
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR36
Heat Wave
Has a 10% chance to burn all nearby enemies.
FIRE
SPECIAL
95 90% 10 Nearby Enemies
TR37
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TR38
Trick
Switches Lampent's held item with the target's.
PSYCHIC
STATUS
-- 100% 10 One Target
TR43
Overheat
Lowers Lampent's Special Attack by two stages.
FIRE
SPECIAL
130 90% 5 One Target
TR49
Calm Mind
Raises Lampent's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR58
Dark Pulse
Has a 20% chance of causing the target to flinch.
DARK
SPECIAL
80 100% 15 One Target
TR65
Energy Ball
10% chance of lowering the target's Sp. Def by one stage.
GRASS
SPECIAL
90 100% 10 One Target
TR83
Ally Switch
Switches places with Lampent for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User

Egg Moves

Here are all of the moves that Lampent can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Lampent.
Move Type Category Power Acc.% PP Target Info
EGG
Acid Armor
Raises Lampent's Defense by two stages.
POISON
STATUS
-- -- 20 User
EGG
Haze
Resets all stat, accuracy, and evasion modifiers.
ICE
STATUS
-- -- 30 Entire Field
EGG
Clear Smog
Removes any stat modifiers on the target.
POISON
SPECIAL
50 -- 15 One Target
EGG
Power Split
Averages Lampent's Attack and Special Attack stats with the target's.
PSYCHIC
STATUS
-- -- 10 One Target

Move Tutor Moves

Here are all of the moves that Lampent can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Burning Jealousy
Burns all targets that had their stats raised during this turn.
FIRE
SPECIAL
70 100% 5 Nearby Enemies
TUTOR
Skitter Smack
100% chance of lowering the target's Sp. Atk by one stage.
BUG
PHYSICAL
70 90% 10 One Target
TUTOR
Poltergeist
Fails if the target is not holding an item.
GHOST
PHYSICAL
110 90% 5 One Target

Lampent's Detailed Stats

Below you'll find a more detailed table containing Lampent's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Lampent's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Lampent is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
230 261 293 324 60
Attack
85 116 148 179 40
Defense
125 156 188 219 60
Sp. Atk
195 226 258 289 95
Sp. Def
125 156 188 219 60
Speed
115 146 178 209 55
Total
370

Where to Find Lampent in Sword & Shield

If you're looking for where to find Lampent, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Lampent in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Lampent

Catchable during Dynamax Adventures in Crown Tundra (DLC), level 65.

Lampent in the Wild

Lake of Outrage

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- --
Sword
14%
Shield
10%
-- -- -- --
Lv. 55-58

Giant's Bed

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- 5% -- -- -- -- -- -- 10%
Lv. 60-65 Lv. 60-65

Old Cemetery

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- 15% -- -- -- -- -- -- 10%
Lv. 60-65 Lv. 60-65

Getting Lampent By Evolution

Evolves from Litwick at level 41.

Pokédex Entries for Lampent

Generation 8 Pokédex Entries

Sword
This Pokémon appears just before someone passes away, so it's feared as an emissary of death.
Shield
It lurks in cities, pretending to be a lamp. Once it finds someone whose death is near, it will trail quietly after them.

Generation 6 Pokédex Entries

X Omega Ruby
The spirits it absorbs fuel its baleful fire. It hangs around hospitals waiting for people to pass on.
Y Alpha Sapphire
It arrives near the moment of death and steals spirit from the body.

Generation 5 Pokédex Entries

Black
This ominous Pokémon is feared. Through cities it wanders, searching for the spirits of the fallen.
White
It arrives near the moment of death and steals spirit from the body.
Black 2 White 2
The spirits it absorbs fuel its baleful fire. It hangs around hospitals waiting for people to pass on.
©2000–2012, 2016–2024 Marriland and its licensors. All rights reserved.
Pokémon characters and names are copyright © The Pokémon Company and/or Nintendo.