Kyurem • Generation VIII Pokédex

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Kyurem
Pokédex Page for Kyurem

This is the Marriland Pokédex page for Kyurem, showing its information and moves in Pokémon Sword & Shield. Kyurem is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Kyurem

Kyurem
Sprite of Kyurem in Pokémon HOME

Kyurem's Type

DRAGON
ICE

Kyurem's Pokédex #s

National #
646

Kyurem's Base Stats

HP:
125
Attack:
130
Defense:
90
Sp. Atk:
130
Sp. Def:
90
Speed:
95
Total:
660

Misc. Info

Height:
9'10" (3m)
Weight:
716.5 lbs. (325 kg)
Gender Ratio:
Egg Groups:
Undiscovered
EXP At Lv. 100:
1,250,000
EV Yield:
1 HP, 1 Attack, 1 Sp. Atk
Base EXP:
297
Catch Rate:
3

Kyurem's Abilities

Here is what ability Kyurem has, along with its effect.
Pressure
Moves that target Kyurem consume 1 PP more than normal.

Weaknesses & Resistances

Below is a list of what Kyurem's weakness and resistance is to various types.
FIGHTING
ROCK
DRAGON
STEEL
FAIRY
½
WATER
ELECTRIC
GRASS

Kyurem's Evolution Line

Kyurem does not evolve into any other known or available Pokémon.

Kyurem's Alternate Forms

Transformations

Black Kyurem
Black Kyurem
Black Kyurem
White Kyurem
White Kyurem
White Kyurem

Kyurem's Moves in Sword & Shield

Below is a list of all of the moves that Kyurem can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Kyurem learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Dragon Breath
Has a 30% chance to paralyze the target.
DRAGON
SPECIAL
60 100% 20 One Target
1
Noble Roar
Lowers the target's Attack and Special Attack by one stage.
NORMAL
STATUS
-- 100% 30 One Target
1
Ancient Power
Has a 10% chance of raising Kyurem's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stage.
ROCK
SPECIAL
60 100% 5 One Target
1
Freeze-Dry
Is considered super-effective against Water-type targets.
ICE
SPECIAL
70 100% 20 One Target
8
Slash
Has a higher critical hit rate. (+1 stage.)
NORMAL
PHYSICAL
70 100% 20 One Target
16
Endeavor
Does damage to set the target's HP equal to Kyurem's. Fails if Kyurem has more HP.
NORMAL
PHYSICAL
varies 100% 5 One Target
24
Dragon Pulse
Damages the target.
DRAGON
SPECIAL
85 100% 10 One Target
32
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
40
Hyper Voice
Damages all nearby enemies.
NORMAL
SPECIAL
90 100% 10 Nearby Enemies
48
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
56
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies
64
Imprison
Kyurem can't use any moves Kyurem knows.
PSYCHIC
STATUS
-- -- 10 User
72
Outrage
Confuses Kyurem after 2–3 turns.
DRAGON
PHYSICAL
120 100% 10 Random Enemy
80
Glaciate
Lowers all nearby enemies' Speed by one stage.
ICE
SPECIAL
65 95% 10 Nearby Enemies
88
Sheer Cold
Knocks out the target. Fails against higher-level Pokémon.
ICE
SPECIAL
varies 30% 5 One Target

TM Moves

Here are all of the moves that Kyurem can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM06
Fly
Can't be hit on the first turn, attacks on the second turn.
FLYING
PHYSICAL
90 95% 15 One Target
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM18
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Rest
Kyurem restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Kyurem from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM26
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
TM27
Icy Wind
100% chance of lowering all nearby enemies' Speed by one stage.
ICE
SPECIAL
55 95% 15 Nearby Enemies
TM30
Steel Wing
Has a 10% chance of raising Kyurem's Defense by one stage.
STEEL
PHYSICAL
70 90% 25 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM35
Hail
Changes the weather to hail for 5 turns.
ICE
STATUS
-- -- 10 Entire Field
TM39
Facade
Does double damage if Kyurem is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM44
Imprison
Kyurem can't use any moves Kyurem knows.
PSYCHIC
STATUS
-- -- 10 User
TM46
Weather Ball
Doubles its power and changes its type based on the weather condition.
NORMAL
SPECIAL
50 100% 10 One Target
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM51
Icicle Spear
Hits the target two to five times in a row.
ICE
PHYSICAL
25 100% 30 One Target
TM57
Payback
Does double damage if Kyurem attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM59
Fling
Throws Kyurem's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM65
Shadow Claw
Has a higher critical hit rate. (+1 stage.)
GHOST
PHYSICAL
70 100% 15 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM97
Brutal Swing
Damages all nearby Pokémon.
DARK
PHYSICAL
60 100% 20 All But Self
TM99
Breaking Swipe
Lowers all nearby enemies' Attack by one stage.
DRAGON
PHYSICAL
60 100% 15 Nearby Enemies

TR Moves

Here are all of the moves that Kyurem can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR05
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TR06
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies
TR11
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TR20
Substitute
Costs 25% of Kyurem's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR24
Outrage
Confuses Kyurem after 2–3 turns.
DRAGON
PHYSICAL
120 100% 10 Random Enemy
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Kyurem's moves at random.
NORMAL
STATUS
-- -- 10 User
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR42
Hyper Voice
Damages all nearby enemies.
NORMAL
SPECIAL
90 100% 10 Nearby Enemies
TR47
Dragon Claw
Damages the target.
DRAGON
PHYSICAL
80 100% 15 One Target
TR51
Dragon Dance
Raises Kyurem's Attack and Speed by one stage.
DRAGON
STATUS
-- -- 20 User
TR62
Dragon Pulse
Damages the target.
DRAGON
SPECIAL
85 100% 10 One Target
TR64
Focus Blast
10% chance of lowering the target's Sp. Def by one stage.
FIGHTING
SPECIAL
120 70% 5 One Target
TR67
Earth Power
10% chance of lowering the target's Sp. Def by one stage.
GROUND
SPECIAL
90 100% 10 One Target
TR69
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
TR70
Flash Cannon
10% chance of lowering the target's Sp. Def by one stage.
STEEL
SPECIAL
80 100% 10 One Target
TR74
Iron Head
Has a 30% chance of causing the target to flinch.
STEEL
PHYSICAL
80 100% 15 One Target
TR75
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target
TR99
Body Press
Does more damage based on how high Kyurem's Defense stat is.
FIGHTING
PHYSICAL
80 100% 10 One Target

Move Tutor Moves

Here are all of the moves that Kyurem can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Dual Wingbeat
Hits the target two times in a row.
FLYING
PHYSICAL
40 90% 10 One Target
TUTOR
Scale Shot
Hits the target two to five times in a row. If Scale Shot hits at least once, raises Kyurem's Speed by one stage and lowers Kyurem's Defense by one stage.
DRAGON
PHYSICAL
25 90% 20 One Target

Kyurem's Detailed Stats

Below you'll find a more detailed table containing Kyurem's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Kyurem's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Kyurem is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
360 391 423 454 125
Attack
265 296 328 359 130
Defense
185 216 248 279 90
Sp. Atk
265 296 328 359 130
Sp. Def
185 216 248 279 90
Speed
195 226 258 289 95
Total
660

Where to Find Kyurem in Sword & Shield

If you're looking for where to find Kyurem, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Kyurem in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Kyurem

Catchable as a legendary boss Pokémon during Dynamax Adventures in Crown Tundra (DLC), level 70. Only one of this Pokémon can be caught and taken with you in Dynamax Adventures per game save. Keep this in mind if attempting to get a Shiny version of this Pokémon! (Catching this Pokémon but refusing to take it with you after the Dynamax Adventure is complete will still allow you to try again in the future, with a new chance of it being Shiny.)

Notes About Kyurem

Can change into Black Kyurem if fused with Zekrom or into White Kyurem if fused with Reshiram by using the DNA Splicers DNA Splicers on Kyurem, or can defuse either Black Kyurem or White Kyurem back into regular Kyurem and the other part of the fusion. The DNA Splicers DNA Splicers are given to you by the antique merchant in Stow-on-Side if you have Kyurem in your party.

Pokédex Entries for Kyurem

Generation 8 Pokédex Entries

Normal

Sword
Dwelling within it is a power even greater than that of Reshiram or Zekrom, but the extreme cold keeps that power bound.
Shield
It appears that this Pokémon uses its powers over ice to freeze its own body in order to stabilize its cellular structure.

Black Kyurem

Sword
It's said that this Pokémon battles in order to protect the ideal world that will exist in the future for people and Pokémon.
Shield
The sameness of Zekrom's and Kyurem's genes allowed Kyurem to absorb Zekrom. Kyurem can now use the power of both electricity and ice.

White Kyurem

Sword
The sameness of Reshiram's and Kyurem's genes allowed Kyurem to absorb Reshiram. Kyurem can now use the power of both fire and ice.
Shield
It has foreseen that a world of truth will arrive for people and Pokémon. It strives to protect that future.

Generation 6 Pokédex Entries

Normal

X Omega Ruby
This legendary ice Pokémon waits for a hero to fill in the missing parts of its body with truth or ideals.
Y Alpha Sapphire
It generates a powerful, freezing energy inside itself, but its body became frozen when the energy leaked out.

Generation 5 Pokédex Entries

Normal

Black
It generates a powerful, freezing energy inside itself, but its body became frozen when the energy leaked out.
White
It can produce ultracold air. Its body is frozen.
Black 2 White 2
This legendary ice Pokémon waits for a hero to fill in the missing parts of its body with truth or ideals.
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