Krookodile • Generation VIII Pokédex

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Krookodile
Pokédex Page for Krookodile

This is the Marriland Pokédex page for Krookodile, showing its information and moves in Pokémon Sword & Shield. Krookodile is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Krookodile

Krookodile
Sprite of Krookodile in Pokémon HOME

Krookodile's Type

GROUND
DARK

Krookodile's Pokédex #s

National #
553
Galar #
--
Armor #
178
Crown #
--

Krookodile's Base Stats

HP:
95
Attack:
117
Defense:
80
Sp. Atk:
65
Sp. Def:
70
Speed:
92
Total:
519

Misc. Info

Height:
4'11" (1.5m)
Weight:
212.3 lbs. (96.3 kg)
Gender Ratio:
Egg Groups:
Field
EXP At Lv. 100:
1,059,680
EV Yield:
3 Attack
Base EXP:
234
Catch Rate:
45
Base Happiness:
70

Krookodile's Abilities

Here are what abilities Krookodile can possibly have, along with their effects.
Intimidate
When Krookodile is sent out in battle, all opposing Pokémon have their Attack lowered by one stage.
Moxie
Raises Krookodile's Attack by one stage whenever it knocks out a Pokémon.
Anger Point
Sets Krookodile's Attack to +6 stages when it takes a critical hit.

Weaknesses & Resistances

Below is a list of what Krookodile's weakness and resistance is to various types.
WATER
GRASS
ICE
FIGHTING
BUG
FAIRY
½
POISON
ROCK
GHOST
DARK
immune
ELECTRIC
PSYCHIC

Krookodile's Evolution Line

Below you'll find a list of all Pokémon Krookodile evolves from or into, along with its evolution method.
Sandile
Sandile
starting form
Krokorok
Krokorok
at level 29
Krookodile
Krookodile
at level 40

Krookodile's Moves in Sword & Shield

Below is a list of all of the moves that Krookodile can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Krookodile learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Power Trip
Increases power by 20 for each positive stat modifier Krookodile has, excluding accuracy or evasion.
DARK
PHYSICAL
20 100% 10 One Target
1
Leer
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
1
Sand Attack
Lowers the target's Accuracy by one stage.
GROUND
STATUS
-- 100% 15 One Target
1
Hone Claws
Raises Krookodile's Attack and accuracy by one stage.
DARK
STATUS
-- -- 15 User
9
Sand Tomb
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
GROUND
PHYSICAL
35 85% 15 One Target
12
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
15
Bite
Has a 30% chance of causing the target to flinch.
DARK
PHYSICAL
60 100% 25 One Target
18
Torment
Prevents the target from using the same move twice in a row.
DARK
STATUS
-- 100% 15 One Target
21
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
24
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
27
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target
32
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
35
Foul Play
Foul Play uses the target's Attack stat instead of Krookodile's to calculate damage.
DARK
PHYSICAL
95 100% 15 One Target
44
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
51
Thrash
Confuses Krookodile after 2–3 turns.
NORMAL
PHYSICAL
120 100% 10 Random Enemy
58
Outrage
Confuses Krookodile after 2–3 turns.
DRAGON
PHYSICAL
120 100% 10 Random Enemy

TM Moves

Here are all of the moves that Krookodile can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM00
Mega Punch
Damages the target.
NORMAL
PHYSICAL
80 85% 20 One Target
TM01
Mega Kick
Damages the target.
NORMAL
PHYSICAL
120 75% 5 One Target
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM15
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM21
Rest
Krookodile restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Krookodile from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM26
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM32
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM37
Beat Up
Hits once for each conscious Pokémon in the party, doing damage based on its Attack.
DARK
PHYSICAL
varies 100% 10 One Target
TM39
Facade
Does double damage if Krookodile is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM42
Revenge
Attacks last; if damaged this turn, hits for double damage.
FIGHTING
PHYSICAL
60 100% 10 One Target
TM43
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM49
Sand Tomb
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
GROUND
PHYSICAL
35 85% 15 One Target
TM57
Payback
Does double damage if Krookodile attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM58
Assurance
Does double damage if the target was already damaged this turn.
DARK
PHYSICAL
60 100% 10 One Target
TM59
Fling
Throws Krookodile's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM65
Shadow Claw
Has a higher critical hit rate. (+1 stage.)
GHOST
PHYSICAL
70 100% 15 One Target
TM66
Thunder Fang
Has a 10% chance to paralyze the target. Has a separate 10% chance to make the target flinch.
ELECTRIC
PHYSICAL
65 95% 15 One Target
TM68
Fire Fang
Has a 10% chance to burn the target. Has a separate 10% chance to make the target flinch.
FIRE
PHYSICAL
65 95% 15 One Target
TM75
Low Sweep
Lowers the target's Speed by one stage.
FIGHTING
PHYSICAL
65 100% 20 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM79
Retaliate
Damage is doubled if one of your Pokémon fainted during the previous turn.
NORMAL
PHYSICAL
70 100% 5 One Target
TM81
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM85
Snarl
100% chance of lowering all nearby enemies' Sp. Atk by one stage.
DARK
SPECIAL
55 95% 15 Nearby Enemies
TM97
Brutal Swing
Damages all nearby Pokémon.
DARK
PHYSICAL
60 100% 20 All But Self
TM98
Stomping Tantrum
Power is doubled if Krookodile missed the target last turn.
GROUND
PHYSICAL
75 100% 10 One Target

TR Moves

Here are all of the moves that Krookodile can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR07
Low Kick
Does more damage depending on how heavy the target is.
FIGHTING
PHYSICAL
varies 100% 20 One Target
TR10
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TR13
Focus Energy
Raises critical hit rate by two stages.
NORMAL
STATUS
-- -- 30 User
TR20
Substitute
Costs 25% of Krookodile's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR22
Sludge Bomb
Has a 30% chance to poison the target.
POISON
SPECIAL
90 100% 10 One Target
TR24
Outrage
Confuses Krookodile after 2–3 turns.
DRAGON
PHYSICAL
120 100% 10 Random Enemy
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Krookodile's moves at random.
NORMAL
STATUS
-- -- 10 User
TR31
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TR32
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target
TR35
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
TR37
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TR39
Superpower
Lowers Krookodile's Attack and Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
TR47
Dragon Claw
Damages the target.
DRAGON
PHYSICAL
80 100% 15 One Target
TR48
Bulk Up
Raises Krookodile's Attack and Defense by one stage.
FIGHTING
STATUS
-- -- 20 User
TR53
Close Combat
Lowers Krookodile's Defense and Special Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
TR58
Dark Pulse
Has a 20% chance of causing the target to flinch.
DARK
SPECIAL
80 100% 15 One Target
TR62
Dragon Pulse
Damages the target.
DRAGON
SPECIAL
85 100% 10 One Target
TR64
Focus Blast
10% chance of lowering the target's Sp. Def by one stage.
FIGHTING
SPECIAL
120 70% 5 One Target
TR67
Earth Power
10% chance of lowering the target's Sp. Def by one stage.
GROUND
SPECIAL
90 100% 10 One Target
TR75
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target
TR76
Stealth Rock
Sets floating rocks on the enemy's field. Does 1/8 max HP to enemies that switch in. Weakness/resistance to Rock affects this damage.
ROCK
STATUS
-- -- 20 Enemy Field
TR77
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TR81
Foul Play
Foul Play uses the target's Attack stat instead of Krookodile's to calculate damage.
DARK
PHYSICAL
95 100% 15 One Target
TR93
Darkest Lariat
Ignores any stat modifiers on the target.
DARK
PHYSICAL
85 100% 10 One Target
TR94
High Horsepower
Damages the target.
GROUND
PHYSICAL
95 95% 10 One Target
TR95
Throat Chop
Prevents the target from using any sound-based moves for the next two turns.
DARK
PHYSICAL
80 100% 15 One Target

Egg Moves

Here are all of the moves that Krookodile can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Krookodile.
Move Type Category Power Acc.% PP Target Info
EGG
Counter
Counters Physical-based damage received this turn.
FIGHTING
PHYSICAL
varies 100% 20 Counter
EGG
Double-Edge
Krookodile takes 33% of Double-Edge's damage as recoil damage.
NORMAL
PHYSICAL
120 100% 15 One Target
EGG
Aqua Tail
Damages the target.
WATER
PHYSICAL
90 90% 10 One Target
EGG
Spite
Lowers the target's PP of its last used move.
GHOST
STATUS
-- 100% 10 One Target

Move Tutor Moves

Here are all of the moves that Krookodile can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Scorching Sands
Has a 30% chance to burn the target.
GROUND
SPECIAL
70 100% 10 One Target
TUTOR
Skitter Smack
100% chance of lowering the target's Sp. Atk by one stage.
BUG
PHYSICAL
70 90% 10 One Target
TUTOR
Scale Shot
Hits the target two to five times in a row. If Scale Shot hits at least once, raises Krookodile's Speed by one stage and lowers Krookodile's Defense by one stage.
DRAGON
PHYSICAL
25 90% 20 One Target
TUTOR
Lash Out
If Krookodile's stats were lowered this turn, Lash Out's power is doubled.
DARK
PHYSICAL
75 100% 5 One Target

Krookodile's Detailed Stats

Below you'll find a more detailed table containing Krookodile's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Krookodile's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Krookodile is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
300 331 363 394 95
Attack
239 270 302 333 117
Defense
165 196 228 259 80
Sp. Atk
135 166 198 229 65
Sp. Def
145 176 208 239 70
Speed
189 220 252 283 92
Total
519

Where to Find Krookodile in Sword & Shield

If you're looking for where to find Krookodile, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Krookodile in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Krookodile

Catchable (with Hidden Ability) during Dynamax Adventures in Crown Tundra (DLC), level 65.

Getting Krookodile By Evolution

Evolves from Krokorok at level 40.

Pokédex Entries for Krookodile

Generation 8 Pokédex Entries

Sword
This Pokémon is known as the Bully of the Sands. Krookodile's mighty jaws can bite through heavy plates of iron with almost no effort at all.
Shield
While terribly aggressive, Krookodile also has the patience to stay hidden under sand for days, lying in wait for prey.

Generation 7 Pokédex Entries

Sun
Its unique faculty of sight can detect small prey more than 30 miles away, even in the midst of a sandstorm.
Moon
After clamping down with its powerful jaws, it twists its body around to rip its prey in half.
Ultra Sun
When it spots prey, even at a distance of over 30 miles, it swims through the desert as if it were water, then jumps out and chomps them.
Ultra Moon
It conceals itself in sandstorms that Flygon whip up and waits patiently for prey to appear.

Generation 6 Pokédex Entries

X Omega Ruby
Very violent Pokémon, they try to clamp down on anything that moves in front of their eyes.
Y Alpha Sapphire
They never allow prey to escape. Their jaws are so powerful, they can crush the body of an automobile.

Generation 5 Pokédex Entries

Black
They never allow prey to escape. Their jaws are so powerful, they can crush the body of an automobile.
White
It can expand the focus of its eyes, enabling it to see objects in the far distance as if it were using binoculars.
Black 2 White 2
Very violent Pokémon, they try to clamp down on anything that moves in front of their eyes.
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