Klefki • Generation VIII Pokédex

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Klefki
Pokédex Page for Klefki

This is the Marriland Pokédex page for Klefki, showing its information and moves in Pokémon Sword & Shield. Klefki is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Klefki

Klefki
Sprite of Klefki in Pokémon HOME

Klefki's Type

STEEL
FAIRY

Klefki's Pokédex #s

National #
707
Galar #
--
Armor #
28
Crown #
--

Klefki's Base Stats

HP:
57
Attack:
80
Defense:
91
Sp. Atk:
80
Sp. Def:
87
Speed:
75
Total:
470

Misc. Info

Height:
0'8" (0.2m)
Weight:
6.6 lbs. (3 kg)
Gender Ratio:
Egg Groups:
Mineral
EXP At Lv. 100:
800,000
EV Yield:
1 Defense
Base EXP:
165
Catch Rate:
75
Base Happiness:
70

Klefki's Abilities

Here are what abilities Klefki can possibly have, along with their effects.
Prankster
Klefki's status moves have their priority increased by one stage, but fail if used against a Dark-type Pokémon.
Magician
Whenever Klefki hits a Pokémon with a damaging move and isn't already holding an item, it takes the target's held item.

Weaknesses & Resistances

Below is a list of what Klefki's weakness and resistance is to various types.
FIRE
GROUND
½
NORMAL
GRASS
ICE
FLYING
PSYCHIC
ROCK
DARK
FAIRY
¼
BUG
immune
POISON
DRAGON

Klefki's Evolution Line

Klefki does not evolve into any other known or available Pokémon.

Klefki's Moves in Sword & Shield

Below is a list of all of the moves that Klefki can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Klefki learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Fairy Lock
All Pokémon on the field can't switch out next turn.
FAIRY
STATUS
-- -- 10 Entire Field
1
Astonish
Has a 30% chance of causing the target to flinch.
GHOST
PHYSICAL
30 100% 15 One Target
4
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
8
Fairy Wind
Damages the target.
FAIRY
SPECIAL
40 100% 30 One Target
12
Torment
Prevents the target from using the same move twice in a row.
DARK
STATUS
-- 100% 15 One Target
16
Crafty Shield
Protects your team from status moves for the turn.
FAIRY
STATUS
-- -- 10 User's Field
20
Metal Sound
Lowers the target's Special Defense by two stages.
STEEL
STATUS
-- 85% 40 One Target
24
Draining Kiss
Heals Klefki by 75% of the damage dealt to the target.
FAIRY
SPECIAL
50 100% 10 One Target
28
Recycle
If Klefki used a held item previously, it reequips that item.
NORMAL
STATUS
-- -- 10 User
32
Imprison
Klefki can't use any moves Klefki knows.
PSYCHIC
STATUS
-- -- 10 User
36
Flash Cannon
10% chance of lowering the target's Sp. Def by one stage.
STEEL
SPECIAL
80 100% 10 One Target
40
Play Rough
10% chance of lowering the target's Attack by one stage.
FAIRY
PHYSICAL
90 90% 10 One Target
44
Magic Room
For the next 5 turns, all Pokémon's held items have no effect and can't be used.
PSYCHIC
STATUS
-- -- 10 Entire Field
48
Foul Play
Foul Play uses the target's Attack stat instead of Klefki's to calculate damage.
DARK
PHYSICAL
95 100% 15 One Target
52
Last Resort
Fails unless all other moves have been used at least once first.
NORMAL
PHYSICAL
140 100% 5 One Target

TM Moves

Here are all of the moves that Klefki can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM18
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Rest
Klefki restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Klefki from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Klefki is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Imprison
Klefki can't use any moves Klefki knows.
PSYCHIC
STATUS
-- -- 10 User
TM72
Magic Room
For the next 5 turns, all Pokémon's held items have no effect and can't be used.
PSYCHIC
STATUS
-- -- 10 Entire Field
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM87
Draining Kiss
Heals Klefki by 75% of the damage dealt to the target.
FAIRY
SPECIAL
50 100% 10 One Target
TM89
Misty Terrain
Activates Misty Terrain for 5 turns, which protects non-airborne Pokémon from status conditions and halves damage from Dragon-type moves.
FAIRY
STATUS
-- -- 10 Entire Field

TR Moves

Here are all of the moves that Klefki can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR11
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TR20
Substitute
Costs 25% of Klefki's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR23
Spikes
Sets a layer of spikes to do damage upon switching in. Up to three layers can be set.
GROUND
STATUS
-- -- 20 Enemy Field
TR25
Psyshock
Psyshock uses the target's Defense stat to calculate damage instead of its Special Defense.
PSYCHIC
SPECIAL
80 100% 10 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Klefki's moves at random.
NORMAL
STATUS
-- -- 10 User
TR46
Iron Defense
Raises Klefki's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR49
Calm Mind
Raises Klefki's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR70
Flash Cannon
10% chance of lowering the target's Sp. Def by one stage.
STEEL
SPECIAL
80 100% 10 One Target
TR81
Foul Play
Foul Play uses the target's Attack stat instead of Klefki's to calculate damage.
DARK
PHYSICAL
95 100% 15 One Target
TR82
Stored Power
Increases power by 20 for each positive stat modifier Klefki has, excluding accuracy or evasion.
PSYCHIC
SPECIAL
20 100% 10 One Target
TR90
Play Rough
10% chance of lowering the target's Attack by one stage.
FAIRY
PHYSICAL
90 90% 10 One Target
TR92
Dazzling Gleam
Damages all nearby enemies.
FAIRY
SPECIAL
80 100% 10 Nearby Enemies

Egg Moves

Here are all of the moves that Klefki can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Klefki.
Move Type Category Power Acc.% PP Target Info
EGG
Switcheroo
Switches Klefki's held item with the target's.
DARK
STATUS
-- 100% 10 One Target
EGG
Magnet Rise
Klefki becomes immune to Ground-type moves and effects for the next 5 turns.
ELECTRIC
STATUS
-- -- 10 User

Klefki's Detailed Stats

Below you'll find a more detailed table containing Klefki's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Klefki's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Klefki is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
224 255 287 318 57
Attack
165 196 228 259 80
Defense
187 218 250 281 91
Sp. Atk
165 196 228 259 80
Sp. Def
179 210 242 273 87
Speed
155 186 218 249 75
Total
470

Where to Find Klefki in Sword & Shield

If you're looking for where to find Klefki, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Klefki in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Klefki

Catchable during Dynamax Adventures in Crown Tundra (DLC), level 65.

Klefki in the Wild

Fields of Honor

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
5% 5% 5% 5% 5% 5% 5% 5% 5%
Lv. 10-15 Lv. 10-15 Lv. 10-15 Lv. 10-15 Lv. 10-15 Lv. 10-15 Lv. 10-15 Lv. 10-15 Lv. 10-15

Pokédex Entries for Klefki

Generation 8 Pokédex Entries

Sword
This Pokémon is constantly collecting keys. Entrust a Klefki with important keys, and the Pokémon will protect them no matter what.
Shield
Klefki sucks in metal ions with the horn topping its head. It seems this Pokémon loves keys so much that its head needed to look like one, too.

Generation 7 Pokédex Entries

Sun
This even-tempered Pokémon has a habit of collecting keys. It will sneak into people's homes to steal their keys.
Moon
It inserts its horn into chinks in metal, absorbing metal ions. For some reason, it collects keys.
Ultra Sun
Although it's unclear why it collects keys, giving it a key makes Klefki very happy. However, it apparently only likes master keys.
Ultra Moon
Long ago it lived in mines, but once the minerals that make up its diet became scarcer, Klefki began appearing in human settlements.

Generation 6 Pokédex Entries

X Omega Ruby
These key collectors threaten any attackers by fiercely jingling their keys at them.
Y Alpha Sapphire
It never lets go of a key that it likes, so people give it the keys to vaults and safes as a way to prevent crime.
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