Jirachi • Generation VIII Pokédex

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Jirachi
Pokédex Page for Jirachi

This is the Marriland Pokédex page for Jirachi, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Jirachi's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Jirachi

Jirachi
Sprite of Jirachi in Pokémon HOME

Jirachi's Type

STEEL
PSYCHIC

Jirachi's Pokédex #s

National #
385

Jirachi's Base Stats

HP:
100
Attack:
100
Defense:
100
Sp. Atk:
100
Sp. Def:
100
Speed:
100
Total:
600

Misc. Info

Height:
1'0" (0.3m)
Weight:
2.4 lbs. (1.1 kg)
Gender Ratio:
Egg Groups:
Undiscovered
EXP At Lv. 100:
1,250,000
EV Yield:
3 HP
Base EXP:
270
Catch Rate:
3
Base Happiness:
100

Jirachi's Abilities

Here is what ability Jirachi has, along with its effect.
Serene Grace
If one of Jirachi's moves has a % chance of an extra effect happening, that % chance is doubled.

Weaknesses & Resistances

Below is a list of what Jirachi's weakness and resistance is to various types.
FIRE
GROUND
GHOST
DARK
½
NORMAL
GRASS
ICE
FLYING
ROCK
DRAGON
STEEL
FAIRY
¼
PSYCHIC
immune
POISON

Jirachi's Evolution Line

Jirachi does not evolve into any other known or available Pokémon.

Jirachi's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Jirachi can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Jirachi learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Confusion
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
50 100% 25 One Target
1
Wish
Heals whichever Pokémon is out by 50% of Jirachi's max HP at the end of the next turn.
NORMAL
STATUS
-- -- 10 User
7
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
14
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
21
Life Dew
Heals Jirachi and all of its allies by 25% of their max HP.
WATER
STATUS
-- -- 10 All Allies
28
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
35
Gravity
Lowers all Pokémon's base evasion by 30% and grounds all Pokémon for the next 5 turns.
PSYCHIC
STATUS
-- -- 5 Entire Field
42
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
49
Meteor Mash
Has a 20% chance of raising Jirachi's Attack by one stage.
STEEL
PHYSICAL
90 90% 10 One Target
56
Healing Wish
Jirachi faints and fully restores the HP and status conditions of the next Pokémon sent out.
PSYCHIC
STATUS
-- -- 10 User
63
Rest
Jirachi restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
70
Future Sight
Does its damage after two more turns have passed.
PSYCHIC
SPECIAL
120 100% 10 One Target
77
Double-Edge
Jirachi takes 33% of Double-Edge's damage as recoil damage.
NORMAL
PHYSICAL
120 100% 15 One Target
84
Cosmic Power
Raises Jirachi's Defense and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
91
Last Resort
Fails unless all other moves have been used at least once first.
NORMAL
PHYSICAL
140 100% 5 One Target
98
Doom Desire
Does its damage after two more turns have passed.
STEEL
SPECIAL
140 100% 5 One Target

TM Moves

Here are all of the moves that Jirachi can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM00
Mega Punch
Damages the target.
NORMAL
PHYSICAL
80 85% 20 One Target
TM01
Mega Kick
Damages the target.
NORMAL
PHYSICAL
120 75% 5 One Target
TM03
Fire Punch
Has a 10% chance to burn the target.
FIRE
PHYSICAL
75 100% 15 One Target
TM04
Ice Punch
Has a 10% chance to freeze the target.
ICE
PHYSICAL
75 100% 15 One Target
TM05
Thunder Punch
Has a 10% chance to paralyze the target.
ELECTRIC
PHYSICAL
75 100% 15 One Target
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM18
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Rest
Jirachi restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Jirachi from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM27
Icy Wind
100% chance of lowering all nearby enemies' Speed by one stage.
ICE
SPECIAL
55 95% 15 Nearby Enemies
TM29
Charm
Lowers the target's Attack by two stages.
FAIRY
STATUS
-- 100% 20 One Target
TM32
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Jirachi is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM44
Imprison
Jirachi can't use any moves Jirachi knows.
PSYCHIC
STATUS
-- -- 10 User
TM56
U-turn
Forces Jirachi to switch out after dealing damage.
BUG
PHYSICAL
70 100% 20 One Target
TM59
Fling
Throws Jirachi's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM63
Drain Punch
Heals Jirachi by half the damage dealt.
FIGHTING
PHYSICAL
75 100% 10 One Target
TM70
Trick Room
For the next 5 turns, turn order is reversed, so slower Pokémon go first. (Priority still functions as usual.)
PSYCHIC
STATUS
-- -- 5 Entire Field
TM72
Magic Room
For the next 5 turns, all Pokémon's held items have no effect and can't be used.
PSYCHIC
STATUS
-- -- 10 Entire Field
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target

TR Moves

Here are all of the moves that Jirachi can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR08
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TR09
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TR11
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TR14
Metronome
Uses a random move.
NORMAL
STATUS
-- -- 10 User
TR17
Amnesia
Raises Jirachi's Special Defense by two stages.
PSYCHIC
STATUS
-- -- 20 User
TR20
Substitute
Costs 25% of Jirachi's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR25
Psyshock
Psyshock uses the target's Defense stat to calculate damage instead of its Special Defense.
PSYCHIC
SPECIAL
80 100% 10 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Jirachi's moves at random.
NORMAL
STATUS
-- -- 10 User
TR29
Baton Pass
Switches to another Pokémon on your team and keeps stat modifiers and effects.
NORMAL
STATUS
-- -- 40 User
TR30
Encore
Forces the target to use its recent move for a few turns.
NORMAL
STATUS
-- 100% 5 One Target
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR34
Future Sight
Does its damage after two more turns have passed.
PSYCHIC
SPECIAL
120 100% 10 One Target
TR35
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
TR38
Trick
Switches Jirachi's held item with the target's.
PSYCHIC
STATUS
-- 100% 10 One Target
TR40
Skill Swap
Swaps Jirachi's ability with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TR44
Cosmic Power
Raises Jirachi's Defense and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR46
Iron Defense
Raises Jirachi's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR49
Calm Mind
Raises Jirachi's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR56
Aura Sphere
Doesn't miss the target.
FIGHTING
SPECIAL
80 -- 20 One Target
TR65
Energy Ball
10% chance of lowering the target's Sp. Def by one stage.
GRASS
SPECIAL
90 100% 10 One Target
TR69
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
TR70
Flash Cannon
10% chance of lowering the target's Sp. Def by one stage.
STEEL
SPECIAL
80 100% 10 One Target
TR74
Iron Head
Has a 30% chance of causing the target to flinch.
STEEL
PHYSICAL
80 100% 15 One Target
TR76
Stealth Rock
Sets floating rocks on the enemy's field. Does 1/8 max HP to enemies that switch in. Weakness/resistance to Rock affects this damage.
ROCK
STATUS
-- -- 20 Enemy Field
TR77
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TR82
Stored Power
Increases power by 20 for each positive stat modifier Jirachi has, excluding accuracy or evasion.
PSYCHIC
SPECIAL
20 100% 10 One Target
TR83
Ally Switch
Switches places with Jirachi for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User
TR90
Play Rough
10% chance of lowering the target's Attack by one stage.
FAIRY
PHYSICAL
90 90% 10 One Target
TR92
Dazzling Gleam
Damages all nearby enemies.
FAIRY
SPECIAL
80 100% 10 Nearby Enemies

Move Tutor Moves

Here are all of the moves that Jirachi can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Expanding Force
If used during Psychic Terrain, Expanding Force does 50% more damage and additionally targets both enemy Pokémon if in a Double Battle instead.
PSYCHIC
SPECIAL
80 100% 10 One Target
TUTOR
Meteor Beam
Raises Jirachi's Sp. Atk by one stage. Charges for a turn, attacks on second turn.
ROCK
SPECIAL
120 90% 10 One Target

Level Up Moves

Here are all of the moves Jirachi learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Confusion
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
50 100% 25 One Target
1
Wish
Heals whichever Pokémon is out by 50% of Jirachi's max HP at the end of the next turn.
NORMAL
STATUS
-- -- 10 User
7
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
14
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
21
Life Dew
Heals Jirachi and all of its allies by 25% of their max HP.
WATER
STATUS
-- -- 10 All Allies
28
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
35
Gravity
Lowers all Pokémon's base evasion by 30% and grounds all Pokémon for the next 5 turns.
PSYCHIC
STATUS
-- -- 5 Entire Field
42
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
49
Meteor Mash
Has a 20% chance of raising Jirachi's Attack by one stage.
STEEL
PHYSICAL
90 90% 10 One Target
56
Healing Wish
Jirachi faints and fully restores the HP and status conditions of the next Pokémon sent out.
PSYCHIC
STATUS
-- -- 10 User
63
Rest
Jirachi restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
70
Future Sight
Does its damage after two more turns have passed.
PSYCHIC
SPECIAL
120 100% 10 One Target
77
Double-Edge
Jirachi takes 33% of Double-Edge's damage as recoil damage.
NORMAL
PHYSICAL
120 100% 15 One Target
84
Cosmic Power
Raises Jirachi's Defense and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
91
Last Resort
Fails unless all other moves have been used at least once first.
NORMAL
PHYSICAL
140 100% 5 One Target
98
Doom Desire
Does its damage after two more turns have passed.
STEEL
SPECIAL
140 100% 5 One Target

TM Moves

Here are all of the moves that Jirachi can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM03
Water Pulse
Has a 20% chance of confusing the target.
WATER
SPECIAL
60 100% 20 One Target
TM04
Calm Mind
Raises Jirachi's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM15
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM16
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM17
Protect
Protects Jirachi from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM20
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Dazzling Gleam
Damages all nearby enemies.
FAIRY
SPECIAL
80 100% 10 Nearby Enemies
TM24
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TM25
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TM29
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TM30
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TM32
Double Team
Raises Jirachi's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM33
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM34
Shock Wave
Doesn't miss the target.
ELECTRIC
SPECIAL
60 -- 20 One Target
TM37
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM40
Aerial Ace
Doesn't miss the target.
FLYING
PHYSICAL
60 -- 20 One Target
TM42
Facade
Does double damage if Jirachi is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Jirachi restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM48
Skill Swap
Swaps Jirachi's ability with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM53
Energy Ball
10% chance of lowering the target's Sp. Def by one stage.
GRASS
SPECIAL
90 100% 10 One Target
TM56
Fling
Throws Jirachi's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM57
Charge Beam
Has a 70% chance to raise Jirachi's Special Attack by one stage.
ELECTRIC
SPECIAL
50 90% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM60
Drain Punch
Heals Jirachi by half the damage dealt.
FIGHTING
PHYSICAL
75 100% 10 One Target
TM67
Recycle
If Jirachi used a held item previously, it reequips that item.
NORMAL
STATUS
-- -- 10 User
TM68
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM70
Flash
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
TM73
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM76
Stealth Rock
Sets floating rocks on the enemy's field. Does 1/8 max HP to enemies that switch in. Weakness/resistance to Rock affects this damage.
ROCK
STATUS
-- -- 20 Enemy Field
TM77
Psych Up
Copies all stat modifiers on the target.
NORMAL
STATUS
-- -- 10 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Jirachi's moves at random.
NORMAL
STATUS
-- -- 10 User
TM85
Dream Eater
Heals Jirachi by half the damage dealt. Fails unless foe is asleep.
PSYCHIC
SPECIAL
100 100% 15 One Target
TM86
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM89
U-turn
Forces Jirachi to switch out after dealing damage.
BUG
PHYSICAL
70 100% 20 One Target
TM90
Substitute
Costs 25% of Jirachi's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM91
Flash Cannon
10% chance of lowering the target's Sp. Def by one stage.
STEEL
SPECIAL
80 100% 10 One Target
TM92
Trick Room
For the next 5 turns, turn order is reversed, so slower Pokémon go first. (Priority still functions as usual.)
PSYCHIC
STATUS
-- -- 5 Entire Field

Jirachi's Detailed Stats

Below you'll find a more detailed table containing Jirachi's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Jirachi's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Jirachi is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
310 341 373 404 100
Attack
205 236 268 299 100
Defense
205 236 268 299 100
Sp. Atk
205 236 268 299 100
Sp. Def
205 236 268 299 100
Speed
205 236 268 299 100
Total
600

Where to Find Jirachi in Brilliant Diamond & Shining Pearl

If you're looking for where to find Jirachi, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Jirachi in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Jirachi

Only available from events or promotions, or from transferring via Pokémon HOME.
Location information on where to find Jirachi in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Jirachi

Generation 8 Pokédex Entries

Sword
Once every 1,000 years, the singing of a pure voice will rouse this Pokémon from its near- perpetual slumber. It wakes for only seven days.
Shield
It's believed that when this Pokémon wakes from its 1,000-year slumber, it will grant any wishes written on the notes attached to its head.

Generation 6 Pokédex Entries

X
Generations have believed that any wish written on a note on its head will come true when it awakens.
Y
It is said to have the ability to grant any wish for just one week every thousand years.
Omega Ruby
A legend states that Jirachi will make true any wish that is written on notes attached to its head when it awakens. If this Pokémon senses danger, it will fight without awakening.
Alpha Sapphire
Jirachi will awaken from its sleep of a thousand years if you sing to it in a voice of purity. It is said to make true any wish that people desire.

Generation 5 Pokédex Entries

Black White Black 2 White 2
It is said to have the ability to grant any wish for just one week every thousand years.

Generation 4 Pokédex Entries

Diamond Pearl Platinum
It is said to have the ability to grant any wish for just one week every thousand years.
HeartGold SoulSilver
Generations have believed that any wish written on a note on its head will come true when it awakens.

Generation 3 Pokédex Entries

Ruby
A legend states that JIRACHI will make true any wish that is written on notes attached to its head when it awakens. If this POKéMON senses danger, it will fight without awakening.
Sapphire
JIRACHI will awaken from its sleep of a thousand years if you sing to it in a voice of purity. It is said to make true any wish that people desire.
Emerald
JIRACHI is said to make wishes come true. While it sleeps, a tough crystalline shell envelops the body to protect it from enemies.
FireRed LeafGreen
It is said to make any wish come true. It is awake for only seven days out of a thousand years.
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