Infernape • Generation VIII Pokédex

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Infernape
Pokédex Page for Infernape

This is the Marriland Pokédex page for Infernape, showing its information and moves in Pokémon Brilliant Diamond & Shining Pearl. Infernape is not available in Pokémon Sword or Shield and cannot be used in or sent to those versions.

Infernape

Infernape
Sprite of Infernape in Pokémon HOME

Infernape's Type

FIRE
FIGHTING

Infernape's Pokédex #s

National #
392
Sinnoh #
6

Infernape's Base Stats

HP:
76
Attack:
104
Defense:
71
Sp. Atk:
104
Sp. Def:
71
Speed:
108
Total:
534

Misc. Info

Height:
3'11" (1.2m)
Weight:
121.3 lbs. (55 kg)
Gender Ratio:
Egg Groups:
Field / Human-Like
EXP At Lv. 100:
1,059,680
EV Yield:
1 Attack, 1 Sp. Atk, 1 Speed
Base EXP:
240
Catch Rate:
45
Base Happiness:
70

Infernape's Abilities

Here are what abilities Infernape can possibly have, along with their effects.
Blaze
Increases the damage of Infernape's Fire-type moves by 50% when it is at 1/3 or less HP.
Iron Fist
Raises the power of Infernape's punching moves by 20%.

Weaknesses & Resistances

Below is a list of what Infernape's weakness and resistance is to various types.
WATER
GROUND
FLYING
PSYCHIC
½
FIRE
GRASS
ICE
DARK
STEEL
¼
BUG

Infernape's Evolution Line

Below you'll find a list of all Pokémon Infernape evolves from or into, along with its evolution method.
Chimchar
Chimchar
starting form
Monferno
Monferno
at level 14
Infernape
Infernape
at level 36

Infernape's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Infernape can learn, along with what level it learns the move, the TM number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Infernape learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Close Combat
Lowers Infernape's Defense and Special Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
1
Close Combat
Lowers Infernape's Defense and Special Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
1
Mach Punch
Has higher priority.
FIGHTING
PHYSICAL
40 100% 30 One Target
1
Flare Blitz
Has a 10% chance of burning the target. Infernape takes 33% of Flare Blitz's damage as recoil damage.
FIRE
PHYSICAL
120 100% 15 One Target
1
Scratch
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Leer
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
1
Ember
Has a 10% chance to burn the target.
FIRE
SPECIAL
40 100% 25 One Target
1
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
1
Nasty Plot
Raises Infernape's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
1
Facade
Does double damage if Infernape is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
1
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
1
Torment
Prevents the target from using the same move twice in a row.
DARK
STATUS
-- 100% 15 One Target
1
Slack Off
Restores half of Infernape's HP.
NORMAL
STATUS
-- -- 10 User
7
Ember
Has a 10% chance to burn the target.
FIRE
SPECIAL
40 100% 25 One Target
9
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
12
Power-Up Punch
Raises Infernape's Attack by one stage (after doing damage).
FIGHTING
PHYSICAL
40 100% 20 One Target
16
Fury Swipes
Hits the target two to five times in a row.
NORMAL
PHYSICAL
18 80% 15 One Target
19
Flame Wheel
10% chance of burning the target. Thaws out instantly if Infernape is frozen.
FIRE
PHYSICAL
60 100% 25 One Target
26
Feint
Strikes first and breaks through the target's Protect-like moves.
NORMAL
PHYSICAL
30 100% 10 One Target
29
U-turn
Forces Infernape to switch out after dealing damage.
BUG
PHYSICAL
70 100% 20 One Target
42
Fire Spin
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
FIRE
SPECIAL
35 85% 15 One Target
52
Acrobatics
Damage is doubled if Infernape has no held item when this attack hits.
FLYING
PHYSICAL
55 100% 15 One Target
58
Calm Mind
Raises Infernape's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
68
Flare Blitz
Has a 10% chance of burning the target. Infernape takes 33% of Flare Blitz's damage as recoil damage.
FIRE
PHYSICAL
120 100% 15 One Target

TM Moves

Here are all of the moves that Infernape can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM01
Focus Punch
Low priority. Charges for the turn. If hit, lose focus and do nothing for the turn.
FIGHTING
PHYSICAL
150 100% 20 One Target
TM04
Calm Mind
Raises Infernape's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TM05
Roar
Forces the foe to switch out, or ends wild battles.
NORMAL
STATUS
-- -- 20 One Target
TM08
Bulk Up
Raises Infernape's Attack and Defense by one stage.
FIGHTING
STATUS
-- -- 20 User
TM10
Work Up
Raises Infernape's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM12
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TM15
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM17
Protect
Protects Infernape from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM22
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM23
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TM26
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TM27
Low Sweep
Lowers the target's Speed by one stage.
FIGHTING
PHYSICAL
65 100% 20 One Target
TM28
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM31
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM32
Double Team
Raises Infernape's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM35
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TM38
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
TM39
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM40
Aerial Ace
Doesn't miss the target.
FLYING
PHYSICAL
60 -- 20 One Target
TM41
Torment
Prevents the target from using the same move twice in a row.
DARK
STATUS
-- 100% 15 One Target
TM42
Facade
Does double damage if Infernape is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Infernape restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM50
Overheat
Lowers Infernape's Special Attack by two stages.
FIRE
SPECIAL
130 90% 5 One Target
TM52
Focus Blast
10% chance of lowering the target's Sp. Def by one stage.
FIGHTING
SPECIAL
120 70% 5 One Target
TM56
Fling
Throws Infernape's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM61
Will-O-Wisp
Burns the target.
FIRE
STATUS
-- 85% 15 One Target
TM63
Nasty Plot
Raises Infernape's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
TM65
Shadow Claw
Has a higher critical hit rate. (+1 stage.)
GHOST
PHYSICAL
70 100% 15 One Target
TM68
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM71
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target
TM75
Swords Dance
Raises Infernape's Attack by two stages.
NORMAL
STATUS
-- -- 20 User
TM76
Stealth Rock
Sets floating rocks on the enemy's field. Does 1/8 max HP to enemies that switch in. Weakness/resistance to Rock affects this damage.
ROCK
STATUS
-- -- 20 Enemy Field
TM80
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM82
Sleep Talk
Can only be used while asleep. Uses one of Infernape's moves at random.
NORMAL
STATUS
-- -- 10 User
TM83
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM84
Poison Jab
Has a 30% chance to poison the target.
POISON
PHYSICAL
80 100% 20 One Target
TM86
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM89
U-turn
Forces Infernape to switch out after dealing damage.
BUG
PHYSICAL
70 100% 20 One Target
TM90
Substitute
Costs 25% of Infernape's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM93
Cut
Damages the target.
NORMAL
PHYSICAL
50 95% 30 One Target
TM96
Strength
Damages the target.
NORMAL
PHYSICAL
80 100% 15 One Target
TM98
Rock Smash
50% chance of lowering the target's Defense by one stage.
FIGHTING
PHYSICAL
40 100% 15 One Target
TM100
Rock Climb
Has a 20% chance of confusing the target.
NORMAL
PHYSICAL
90 85% 20 One Target

Egg Moves

Here are all of the moves that Infernape can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Infernape.
Move Type Category Power Acc.% PP Target Info
EGG
Fire Punch
Has a 10% chance to burn the target.
FIRE
PHYSICAL
75 100% 15 One Target
EGG
Thunder Punch
Has a 10% chance to paralyze the target.
ELECTRIC
PHYSICAL
75 100% 15 One Target
EGG
Double Kick
Hits the target two times in a row.
FIGHTING
PHYSICAL
30 100% 30 One Target
EGG
Encore
Forces the target to use its recent move for a few turns.
NORMAL
STATUS
-- 100% 5 One Target
EGG
Heat Wave
Has a 10% chance to burn all nearby enemies.
FIRE
SPECIAL
95 90% 10 Nearby Enemies
EGG
Focus Energy
Raises critical hit rate by two stages.
NORMAL
STATUS
-- -- 30 User
EGG
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
EGG
Fake Out
+3 priority. 100% chance of making the target flinch. Fails unless used on the first turn Infernape is sent out.
NORMAL
PHYSICAL
40 100% 10 One Target
EGG
Blaze Kick
10% chance of burning the target. Higher crit rate. (+1 stage.)
FIRE
PHYSICAL
85 90% 10 One Target
EGG
Counter
Counters Physical-based damage received this turn.
FIGHTING
PHYSICAL
varies 100% 20 Counter
EGG
Quick Guard
Protects your team from moves that that have positive priority for the turn.
FIGHTING
STATUS
-- -- 15 User's Field
EGG
Submission
Infernape takes 25% of Submission's damage as recoil damage.
FIGHTING
PHYSICAL
80 80% 20 One Target
EGG
Power-Up Punch
Raises Infernape's Attack by one stage (after doing damage).
FIGHTING
PHYSICAL
40 100% 20 One Target

Infernape's Detailed Stats

Below you'll find a more detailed table containing Infernape's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Infernape's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Infernape is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
262 293 325 356 76
Attack
213 244 276 307 104
Defense
147 178 210 241 71
Sp. Atk
213 244 276 307 104
Sp. Def
147 178 210 241 71
Speed
221 252 284 315 108
Total
534

Where to Find Infernape in Brilliant Diamond & Shining Pearl

Location information on where to find Infernape in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Infernape

Generation 6 Pokédex Entries

X Omega Ruby
Its crown of fire is indicative of its fiery nature. It is beaten by none in terms of quickness.
Y Alpha Sapphire
It tosses its enemies around with agility. It uses all its limbs to fight in its own unique style.

Generation 5 Pokédex Entries

Black White Black 2 White 2
It uses unique fighting moves with fire on its hands and feet. It will take on any opponent.

Generation 4 Pokédex Entries

Diamond
It uses a special kind of martial arts involving all its limbs. Its fire never goes out.
Pearl
Its crown of fire is indicative of its fiery nature. It is beaten by none in terms of quickness.
Platinum
It uses unique fighting moves with fire on its hands and feet. It will take on any opponent.
HeartGold SoulSilver
It tosses its enemies around with agility. It uses all its limbs to fight in its own unique style.
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