Illumise • Generation VIII Pokédex

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Illumise
Pokédex Page for Illumise

This is the Marriland Pokédex page for Illumise, showing its information and moves in Pokémon Brilliant Diamond & Shining Pearl. Illumise is not available in Pokémon Sword or Shield and cannot be used in or sent to those versions.

Illumise

Illumise
Sprite of Illumise in Pokémon HOME

Illumise's Type

BUG

Illumise's Pokédex #s

National #
314

Illumise's Base Stats

HP:
65
Attack:
47
Defense:
75
Sp. Atk:
73
Sp. Def:
85
Speed:
85
Total:
430

Misc. Info

Height:
2'0" (0.6m)
Weight:
39 lbs. (17.7 kg)
Gender Ratio:
Egg Groups:
Bug / Human-Like
EXP At Lv. 100:
600,000
EV Yield:
1 Speed
Base EXP:
151
Catch Rate:
150
Base Happiness:
70

Illumise's Abilities

Here are what abilities Illumise can possibly have, along with their effects.
Oblivious
Illumise cannot become infatuated and is not affected by Captivate or Taunt.
Tinted Lens
Illumise does 2× as much damage when hitting with moves that are "not very effective".
Prankster
Illumise's status moves have their priority increased by one stage, but fail if used against a Dark-type Pokémon.

Weaknesses & Resistances

Below is a list of what Illumise's weakness and resistance is to various types.
FIRE
FLYING
ROCK
½
GRASS
FIGHTING
GROUND

Illumise's Evolution Line

Illumise does not evolve into any other known or available Pokémon.

Illumise's Alternate Forms

Illumise's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Illumise can learn, along with what level it learns the move, the TM number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Illumise learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Play Nice
Lowers the target's Attack by one stage. Ignores Protect/Detect/etc.
NORMAL
STATUS
-- -- 20 One Target
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
5
Sweet Scent
Lowers all nearby enemies' Evasion by one stage.
NORMAL
STATUS
-- 100% 20 Nearby Enemies
9
Charm
Lowers the target's Attack by two stages.
FAIRY
STATUS
-- 100% 20 One Target
12
Quick Attack
Has higher priority.
NORMAL
PHYSICAL
40 100% 30 One Target
15
Struggle Bug
100% chance of lowering all nearby enemies' Sp. Atk by one stage.
BUG
SPECIAL
50 100% 20 Nearby Enemies
19
Moonlight
Heals 1/2 of Illumise's max HP. 1/4 in bad weather or 2/3 while sunny.
FAIRY
STATUS
-- -- 5 User
22
Wish
Heals whichever Pokémon is out by 50% of Illumise's max HP at the end of the next turn.
NORMAL
STATUS
-- -- 10 User
26
Encore
Forces the target to use its recent move for a few turns.
NORMAL
STATUS
-- 100% 5 One Target
29
Flatter
Raises the target's Special Attack by one stage and confuses it.
DARK
STATUS
-- 100% 15 One Target
33
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
36
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
40
Bug Buzz
10% chance of lowering the target's Sp. Def by one stage.
BUG
SPECIAL
90 100% 10 One Target
43
Play Rough
10% chance of lowering the target's Attack by one stage.
FAIRY
PHYSICAL
90 90% 10 One Target
47
Covet
Damages the target and steals its held item.
NORMAL
PHYSICAL
60 100% 25 One Target
50
Infestation
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
BUG
SPECIAL
20 100% 20 One Target

TM Moves

Here are all of the moves that Illumise can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM01
Focus Punch
Low priority. Charges for the turn. If hit, lose focus and do nothing for the turn.
FIGHTING
PHYSICAL
150 100% 20 One Target
TM03
Water Pulse
Has a 20% chance of confusing the target.
WATER
SPECIAL
60 100% 20 One Target
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM16
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM17
Protect
Protects Illumise from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM19
Giga Drain
Heals Illumise by half the damage dealt.
GRASS
SPECIAL
75 100% 10 One Target
TM21
Dazzling Gleam
Damages all nearby enemies.
FAIRY
SPECIAL
80 100% 10 Nearby Enemies
TM22
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM24
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TM25
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TM30
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TM31
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM32
Double Team
Raises Illumise's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM34
Shock Wave
Doesn't miss the target.
ELECTRIC
SPECIAL
60 -- 20 One Target
TM40
Aerial Ace
Doesn't miss the target.
FLYING
PHYSICAL
60 -- 20 One Target
TM42
Facade
Does double damage if Illumise is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Illumise restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM46
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM51
Roost
Heals Illumise's HP by 50% and removes its Flying-type for the rest of the turn.
FLYING
STATUS
-- -- 10 User
TM56
Fling
Throws Illumise's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM57
Charge Beam
Has a 70% chance to raise Illumise's Special Attack by one stage.
ELECTRIC
SPECIAL
50 90% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM62
Bug Buzz
10% chance of lowering the target's Sp. Def by one stage.
BUG
SPECIAL
90 100% 10 One Target
TM70
Flash
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
TM73
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM77
Psych Up
Copies all stat modifiers on the target.
NORMAL
STATUS
-- -- 10 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Illumise's moves at random.
NORMAL
STATUS
-- -- 10 User
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM89
U-turn
Forces Illumise to switch out after dealing damage.
BUG
PHYSICAL
70 100% 20 One Target
TM90
Substitute
Costs 25% of Illumise's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User

Egg Moves

Here are all of the moves that Illumise can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Illumise.
Move Type Category Power Acc.% PP Target Info
EGG
Baton Pass
Switches to another Pokémon on your team and keeps stat modifiers and effects.
NORMAL
STATUS
-- -- 40 User
EGG
Growth
Raises Illumise's Attack and Special Attack by one stage, or two stages if the weather is sunny.
NORMAL
STATUS
-- -- 20 User
EGG
Encore
Forces the target to use its recent move for a few turns.
NORMAL
STATUS
-- 100% 5 One Target
EGG
Fake Tears
Lowers the target's Special Defense by two stages.
DARK
STATUS
-- 100% 20 One Target
EGG
Confuse Ray
Confuses the target.
GHOST
STATUS
-- 100% 10 One Target
EGG
Aromatherapy
Heals all major status conditions for your entire party.
GRASS
STATUS
-- -- 5 All Allies

Illumise's Detailed Stats

Below you'll find a more detailed table containing Illumise's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Illumise's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Illumise is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
240 271 303 334 65
Attack
99 130 162 193 47
Defense
155 186 218 249 75
Sp. Atk
151 182 214 245 73
Sp. Def
175 206 238 269 85
Speed
175 206 238 269 85
Total
430

Where to Find Illumise in Brilliant Diamond & Shining Pearl

Location information on where to find Illumise in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Illumise

Generation 6 Pokédex Entries

X
Its fragrance attracts a swarm of Volbeat, so they draw over 200 patterns in the night sky.
Y
With its sweet aroma, it guides Volbeat to draw signs with light in the night sky.
Omega Ruby
Illumise attracts a swarm of Volbeat using a sweet fragrance. Once the Volbeat have gathered, this Pokémon leads the lit-up swarm in drawing geometric designs on the canvas of the night sky.
Alpha Sapphire
Illumise leads a flight of illuminated Volbeat to draw signs in the night sky. This Pokémon is said to earn greater respect from its peers by composing more complex designs in the sky.

Generation 5 Pokédex Entries

Black White Black 2 White 2
With its sweet aroma, it guides Volbeat to draw signs with light in the night sky.

Generation 4 Pokédex Entries

Diamond Pearl Platinum
With its sweet aroma, it guides VOLBEAT to draw signs with light in the night sky.
HeartGold SoulSilver
Its fragrance attracts a swarm of VOLBEAT, so they draw over 200 patterns in the night sky.

Generation 3 Pokédex Entries

Ruby
ILLUMISE attracts a swarm of VOLBEAT using a sweet fragrance. Once the VOLBEAT have gathered, this POKéMON leads the lit-up swarm in drawing geometric designs on the canvas of the night sky.
Sapphire
ILLUMISE leads a flight of illuminated VOLBEAT to draw signs in the night sky. This POKéMON is said to earn greater respect from its peers by composing more complex designs in the sky.
Emerald
A nocturnal POKéMON that becomes active upon nightfall. It leads a VOLBEAT swarm to draw patterns in the night sky. Over 200 different patterns have been confirmed.
FireRed LeafGreen
It guides VOLBEAT to draw signs in night skies. There are scientists that study the patterns it creates.
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