Ho-Oh • Generation VIII Pokédex

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Ho-oh
Pokédex Page for Ho-Oh

This is the Marriland Pokédex page for Ho-Oh, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Ho-Oh's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Ho-Oh

Ho-oh
Sprite of Ho-Oh in Pokémon HOME

Ho-Oh's Type

FIRE
FLYING

Ho-Oh's Pokédex #s

National #
250

Ho-Oh's Base Stats

HP:
106
Attack:
130
Defense:
90
Sp. Atk:
110
Sp. Def:
154
Speed:
90
Total:
680

Misc. Info

Height:
12'6" (3.8m)
Weight:
438.7 lbs. (199 kg)
Gender Ratio:
Egg Groups:
Undiscovered
EXP At Lv. 100:
1,250,000
EV Yield:
3 Sp. Def
Base EXP:
306
Catch Rate:
3

Ho-Oh's Abilities

Here are what abilities Ho-Oh can possibly have, along with their effects.
Pressure
Moves that target Ho-Oh consume 1 PP more than normal.
Regenerator
Whenever Ho-Oh switches out, it heals by 1/3 of its maximum HP.

Weaknesses & Resistances

Below is a list of what Ho-Oh's weakness and resistance is to various types.
ROCK
WATER
ELECTRIC
½
FIRE
FIGHTING
STEEL
FAIRY
¼
GRASS
BUG
immune
GROUND

Ho-Oh's Evolution Line

Ho-Oh does not evolve into any other known or available Pokémon.

Ho-Oh's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Ho-Oh can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Ho-Oh learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Gust
Does double damage against targets using Bounce, Fly, or Sky Drop.
FLYING
SPECIAL
40 100% 35 One Target
1
Whirlwind
Forces the foe to switch out, or ends wild battles.
NORMAL
STATUS
-- -- 20 One Target
1
Weather Ball
Doubles its power and changes its type based on the weather condition.
NORMAL
SPECIAL
50 100% 10 One Target
1
Ancient Power
Has a 10% chance of raising Ho-Oh's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stage.
ROCK
SPECIAL
60 100% 5 One Target
9
Life Dew
Heals Ho-Oh and all of its allies by 25% of their max HP.
WATER
STATUS
-- -- 10 All Allies
18
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
27
Calm Mind
Raises Ho-Oh's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
36
Extrasensory
Has a 10% chance of causing the target to flinch.
PSYCHIC
SPECIAL
80 100% 20 One Target
45
Recover
Restores half of Ho-Oh's HP.
NORMAL
STATUS
-- -- 10 User
54
Sacred Fire
50% chance of burning the target. Thaws out instantly if Ho-Oh is frozen.
FIRE
PHYSICAL
100 95% 5 One Target
63
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
72
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
81
Future Sight
Does its damage after two more turns have passed.
PSYCHIC
SPECIAL
120 100% 10 One Target
90
Sky Attack
Charges on first turn, attacks on second. 30% chance of making the target flinch.
FLYING
PHYSICAL
140 90% 5 One Target
99
Burn Up
Removes Ho-Oh's Fire typing after using Burn Up. (This can result in the Pokémon having no type.)
FIRE
SPECIAL
130 100% 5 One Target

TM Moves

Here are all of the moves that Ho-Oh can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM06
Fly
Can't be hit on the first turn, attacks on the second turn.
FLYING
PHYSICAL
90 95% 15 One Target
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM11
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM13
Fire Spin
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
FIRE
SPECIAL
35 85% 15 One Target
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM18
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Rest
Ho-Oh restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Ho-Oh from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM28
Giga Drain
Heals Ho-Oh by half the damage dealt.
GRASS
SPECIAL
75 100% 10 One Target
TM30
Steel Wing
Has a 10% chance of raising Ho-Oh's Defense by one stage.
STEEL
PHYSICAL
70 90% 25 One Target
TM32
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM38
Will-O-Wisp
Burns the target.
FIRE
STATUS
-- 85% 15 One Target
TM39
Facade
Does double damage if Ho-Oh is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM44
Imprison
Ho-Oh can't use any moves Ho-Oh knows.
PSYCHIC
STATUS
-- -- 10 User
TM46
Weather Ball
Doubles its power and changes its type based on the weather condition.
NORMAL
SPECIAL
50 100% 10 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM81
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM92
Mystical Fire
100% chance of lowering the target's Sp. Atk by one stage.
FIRE
SPECIAL
75 100% 10 One Target
TM95
Air Slash
Has a 30% chance of causing the target to flinch.
FLYING
SPECIAL
75 95% 15 One Target

TR Moves

Here are all of the moves that Ho-Oh can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR02
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TR08
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TR09
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TR10
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TR11
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TR15
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
TR20
Substitute
Costs 25% of Ho-Oh's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Ho-Oh's moves at random.
NORMAL
STATUS
-- -- 10 User
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR34
Future Sight
Does its damage after two more turns have passed.
PSYCHIC
SPECIAL
120 100% 10 One Target
TR36
Heat Wave
Has a 10% chance to burn all nearby enemies.
FIRE
SPECIAL
95 90% 10 Nearby Enemies
TR42
Hyper Voice
Damages all nearby enemies.
NORMAL
SPECIAL
90 100% 10 Nearby Enemies
TR43
Overheat
Lowers Ho-Oh's Special Attack by two stages.
FIRE
SPECIAL
130 90% 5 One Target
TR49
Calm Mind
Raises Ho-Oh's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR55
Flare Blitz
Has a 10% chance of burning the target. Ho-Oh takes 33% of Flare Blitz's damage as recoil damage.
FIRE
PHYSICAL
120 100% 15 One Target
TR66
Brave Bird
Ho-Oh takes 33% of Brave Bird's damage as recoil damage.
FLYING
PHYSICAL
120 100% 15 One Target
TR67
Earth Power
10% chance of lowering the target's Sp. Def by one stage.
GROUND
SPECIAL
90 100% 10 One Target
TR69
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
TR74
Iron Head
Has a 30% chance of causing the target to flinch.
STEEL
PHYSICAL
80 100% 15 One Target

Move Tutor Moves

Here are all of the moves that Ho-Oh can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Scorching Sands
Has a 30% chance to burn the target.
GROUND
SPECIAL
70 100% 10 One Target
TUTOR
Dual Wingbeat
Hits the target two times in a row.
FLYING
PHYSICAL
40 90% 10 One Target

Level Up Moves

Here are all of the moves Ho-Oh learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Gust
Does double damage against targets using Bounce, Fly, or Sky Drop.
FLYING
SPECIAL
40 100% 35 One Target
1
Whirlwind
Forces the foe to switch out, or ends wild battles.
NORMAL
STATUS
-- -- 20 One Target
1
Weather Ball
Doubles its power and changes its type based on the weather condition.
NORMAL
SPECIAL
50 100% 10 One Target
1
Ancient Power
Has a 10% chance of raising Ho-Oh's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stage.
ROCK
SPECIAL
60 100% 5 One Target
9
Life Dew
Heals Ho-Oh and all of its allies by 25% of their max HP.
WATER
STATUS
-- -- 10 All Allies
18
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
27
Calm Mind
Raises Ho-Oh's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
36
Extrasensory
Has a 10% chance of causing the target to flinch.
PSYCHIC
SPECIAL
80 100% 20 One Target
45
Recover
Restores half of Ho-Oh's HP.
NORMAL
STATUS
-- -- 10 User
54
Sacred Fire
50% chance of burning the target. Thaws out instantly if Ho-Oh is frozen.
FIRE
PHYSICAL
100 95% 5 One Target
63
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
72
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
81
Future Sight
Does its damage after two more turns have passed.
PSYCHIC
SPECIAL
120 100% 10 One Target
90
Sky Attack
Charges on first turn, attacks on second. 30% chance of making the target flinch.
FLYING
PHYSICAL
140 90% 5 One Target
99
Burn Up
Removes Ho-Oh's Fire typing after using Burn Up. (This can result in the Pokémon having no type.)
FIRE
SPECIAL
130 100% 5 One Target

TM Moves

Here are all of the moves that Ho-Oh can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM04
Calm Mind
Raises Ho-Oh's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TM05
Roar
Forces the foe to switch out, or ends wild battles.
NORMAL
STATUS
-- -- 20 One Target
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM15
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM16
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM17
Protect
Protects Ho-Oh from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM19
Giga Drain
Heals Ho-Oh by half the damage dealt.
GRASS
SPECIAL
75 100% 10 One Target
TM20
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM22
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM24
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TM25
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TM26
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TM29
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TM30
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TM32
Double Team
Raises Ho-Oh's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM33
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM34
Shock Wave
Doesn't miss the target.
ELECTRIC
SPECIAL
60 -- 20 One Target
TM35
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TM37
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM38
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
TM40
Aerial Ace
Doesn't miss the target.
FLYING
PHYSICAL
60 -- 20 One Target
TM42
Facade
Does double damage if Ho-Oh is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Ho-Oh restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM47
Steel Wing
Has a 10% chance of raising Ho-Oh's Defense by one stage.
STEEL
PHYSICAL
70 90% 25 One Target
TM50
Overheat
Lowers Ho-Oh's Special Attack by two stages.
FIRE
SPECIAL
130 90% 5 One Target
TM51
Roost
Heals Ho-Oh's HP by 50% and removes its Flying-type for the rest of the turn.
FLYING
STATUS
-- -- 10 User
TM57
Charge Beam
Has a 70% chance to raise Ho-Oh's Special Attack by one stage.
ELECTRIC
SPECIAL
50 90% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM61
Will-O-Wisp
Burns the target.
FIRE
STATUS
-- 85% 15 One Target
TM68
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM70
Flash
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
TM73
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM77
Psych Up
Copies all stat modifiers on the target.
NORMAL
STATUS
-- -- 10 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Ho-Oh's moves at random.
NORMAL
STATUS
-- -- 10 User
TM83
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM85
Dream Eater
Heals Ho-Oh by half the damage dealt. Fails unless foe is asleep.
PSYCHIC
SPECIAL
100 100% 15 One Target
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM88
Pluck
Does double damage if the target has a Berry and then Ho-Oh consumes that Berry immediately.
FLYING
PHYSICAL
60 100% 20 One Target
TM90
Substitute
Costs 25% of Ho-Oh's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM94
Fly
Can't be hit on the first turn, attacks on the second turn.
FLYING
PHYSICAL
90 95% 15 One Target
TM96
Strength
Damages the target.
NORMAL
PHYSICAL
80 100% 15 One Target
TM97
Defog
Lowers the target's evasion by one stage. Removes effects on the enemy's field such as Light Screen, Reflect, etc.
FLYING
STATUS
-- -- 15 One Target
TM98
Rock Smash
50% chance of lowering the target's Defense by one stage.
FIGHTING
PHYSICAL
40 100% 15 One Target

Ho-Oh's Detailed Stats

Below you'll find a more detailed table containing Ho-Oh's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Ho-Oh's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Ho-Oh is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
322 353 385 416 106
Attack
265 296 328 359 130
Defense
185 216 248 279 90
Sp. Atk
225 256 288 319 110
Sp. Def
313 344 376 407 154
Speed
185 216 248 279 90
Total
680

Where to Find Ho-Oh in Brilliant Diamond & Shining Pearl

If you're looking for where to find Ho-Oh, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Ho-Oh in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)
Exclusive to Pokémon Sword

Ho-Oh is exclusive to Pokémon Sword, so if you are playing Pokémon Shield, you will need to trade with someone playing Pokémon Sword in order to obtain it for your Pokédex.

Special Ways to Get Ho-Oh

Catchable as a legendary boss Pokémon during Dynamax Adventures in Crown Tundra (DLC), level 70. Exclusive to Pokémon Sword, but can be found in any version in multiplayer Dynamax Adventures if at least one player is playing Sword. Only one of this Pokémon can be caught and taken with you in Dynamax Adventures per game save. Keep this in mind if attempting to get a Shiny version of this Pokémon! (Catching this Pokémon but refusing to take it with you after the Dynamax Adventure is complete will still allow you to try again in the future, with a new chance of it being Shiny.)
Location information on where to find Ho-Oh in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Ho-Oh

Generation 6 Pokédex Entries

X
A legend says that its body glows in seven colors. A rainbow is said to form behind it when it flies.
Y
It will reveal itself before a pure-hearted Trainer by shining its bright, rainbow-colored wings.
Omega Ruby Alpha Sapphire
Ho-Oh's feathers glow in seven colors depending on the angle at which they are struck by light. These feathers are said to bring happiness to the bearers. This Pokémon is said to live at the foot of a rainbow.

Generation 5 Pokédex Entries

Black White Black 2 White 2
Its feathers are in seven colors. It is said that anyone seeing it is promised eternal happiness.

Generation 4 Pokédex Entries

Diamond Pearl Platinum
Its feathers are in seven colors. It is said that anyone seeing it is promised eternal happiness.
HeartGold
Legends claim this Pokémon flies the world's skies continuously on its magnificent, seven-colored wings.
SoulSilver
A legend says that its body glows in seven colors. A rainbow is said to form behind it when it flies.

Generation 3 Pokédex Entries

Ruby Sapphire
HO-OH's feathers glow in seven colors depending on the angle at which they are struck by light. These feathers are said to bring happiness to the bearers. This POKéMON is said to live at the foot of a rainbow.
Emerald
Its feathers--which glow in seven colors depending on the angle at which they are struck by light--are thought to bring joy. It is said to live at the foot of a rainbow.
FireRed
A legend says that its body glows in seven colors. A rainbow is said to form behind it when it flies.
LeafGreen
Legends claim this POKéMON flies the world's skies continuously on its magnificent seven-colored wings.

Generation 2 Pokédex Entries

Gold
Legends claim this POKéMON flies the world's skies con­tinuously on its magnificent seven-colored wings.
Silver
A legend says that its body glows in seven colors. A rainbow is said to form behind it when it flies.
Crystal
It will reveal itself before a pure-hearted trainer by shining its bright rain­bow-colored wings.
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