Heatmor • Generation VIII Pokédex

Heatmor
Pokédex Page for Heatmor

This is the Marriland Pokédex page for Heatmor, showing its information and moves in Pokémon Sword & Shield. Heatmor is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Heatmor

Heatmor
Sprite of Heatmor in Pokémon HOME

Heatmor's Type

FIRE

Heatmor's Pokédex #s

National #
631
Galar #
317
Armor #
--
Crown #
102

Heatmor's Base Stats

HP:
85
Attack:
97
Defense:
66
Sp. Atk:
105
Sp. Def:
66
Speed:
65
Total:
484

Misc. Info

Height:
4'7" (1.4m)
Weight:
127.9 lbs. (58 kg)
Gender Ratio:
Egg Groups:
Field
EXP At Lv. 100:
1,000,000
EV Yield:
2 Sp. Atk
Base EXP:
169
Catch Rate:
90
Base Happiness:
70

Heatmor's Abilities

Here are what abilities Heatmor can possibly have, along with their effects.
Gluttony
Heatmor consumes its held Berry whenever its HP is below 50%, regardless of the usual HP threshold for consuming the Berry.
Flash Fire
Heatmor is immune to Fire moves and increases the power of its Fire moves by 50% when hit by one and while active.
White Smoke
Prevents Heatmor's stats from being lowered by other Pokémon.

Weaknesses & Resistances

Below is a list of what Heatmor's weakness and resistance is to various types.
WATER
GROUND
ROCK
½
FIRE
GRASS
ICE
BUG
STEEL
FAIRY

Heatmor's Evolution Line

Heatmor does not evolve into any other known or available Pokémon.

Heatmor's Moves in Sword & Shield

Below is a list of all of the moves that Heatmor can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Heatmor learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Lick
Has a 30% chance to paralyze the target.
GHOST
PHYSICAL
30 100% 30 One Target
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
5
Fury Swipes
Hits the target two to five times in a row.
NORMAL
PHYSICAL
18 80% 15 One Target
10
Incinerate
Removes any held berry all nearby enemies was holding.
FIRE
SPECIAL
60 100% 15 Nearby Enemies
15
Bug Bite
Does double damage if the target has a Berry and then Heatmor consumes that Berry immediately.
BUG
PHYSICAL
60 100% 20 One Target
20
Stockpile
Raises Heatmor's Defense and Special Defense by one stage and adds +1 to the Stockpile counter, up to 3.
NORMAL
STATUS
-- -- 20 User
20
Swallow
Heals HP based on the Stockpile counter, then resets it to 0.
NORMAL
STATUS
-- -- 10 User
20
Spit Up
Hits for 100 power for each Stockpile counter. Resets Stockpile counter to 0.
NORMAL
SPECIAL
varies 100% 10 One Target
25
Slash
Has a higher critical hit rate. (+1 stage.)
NORMAL
PHYSICAL
70 100% 20 One Target
30
Bind
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
NORMAL
PHYSICAL
15 85% 20 One Target
35
Fire Lash
Lowers the target's Defense by one stage.
FIRE
PHYSICAL
80 100% 15 One Target
40
Hone Claws
Raises Heatmor's Attack and accuracy by one stage.
DARK
STATUS
-- -- 15 User
45
Amnesia
Raises Heatmor's Special Defense by two stages.
PSYCHIC
STATUS
-- -- 20 User
50
Fire Spin
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
FIRE
SPECIAL
35 85% 15 One Target
55
Inferno
Has a 100% chance to burn the target.
FIRE
SPECIAL
100 50% 5 One Target
60
Flare Blitz
Has a 10% chance of burning the target. Heatmor takes 33% of Flare Blitz's damage as recoil damage.
FIRE
PHYSICAL
120 100% 15 One Target

TM Moves

Here are all of the moves that Heatmor can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM03
Fire Punch
Has a 10% chance to burn the target.
FIRE
PHYSICAL
75 100% 15 One Target
TM05
Thunder Punch
Has a 10% chance to paralyze the target.
ELECTRIC
PHYSICAL
75 100% 15 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM11
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM13
Fire Spin
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
FIRE
SPECIAL
35 85% 15 One Target
TM15
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM21
Rest
Heatmor restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Heatmor from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM28
Giga Drain
Heals Heatmor by half the damage dealt.
GRASS
SPECIAL
75 100% 10 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM38
Will-O-Wisp
Burns the target.
FIRE
STATUS
-- 85% 15 One Target
TM39
Facade
Does double damage if Heatmor is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM59
Fling
Throws Heatmor's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM63
Drain Punch
Heals Heatmor by half the damage dealt.
FIGHTING
PHYSICAL
75 100% 10 One Target
TM65
Shadow Claw
Has a higher critical hit rate. (+1 stage.)
GHOST
PHYSICAL
70 100% 15 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM97
Brutal Swing
Damages all nearby Pokémon.
DARK
PHYSICAL
60 100% 20 All But Self
TM98
Stomping Tantrum
Power is doubled if Heatmor missed the target last turn.
GROUND
PHYSICAL
75 100% 10 One Target

TR Moves

Here are all of the moves that Heatmor can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR02
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TR07
Low Kick
Does more damage depending on how heavy the target is.
FIGHTING
PHYSICAL
varies 100% 20 One Target
TR15
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
TR17
Amnesia
Raises Heatmor's Special Defense by two stages.
PSYCHIC
STATUS
-- -- 20 User
TR20
Substitute
Costs 25% of Heatmor's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Heatmor's moves at random.
NORMAL
STATUS
-- -- 10 User
TR36
Heat Wave
Has a 10% chance to burn all nearby enemies.
FIRE
SPECIAL
95 90% 10 Nearby Enemies
TR37
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TR39
Superpower
Lowers Heatmor's Attack and Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
TR43
Overheat
Lowers Heatmor's Special Attack by two stages.
FIRE
SPECIAL
130 90% 5 One Target
TR55
Flare Blitz
Has a 10% chance of burning the target. Heatmor takes 33% of Flare Blitz's damage as recoil damage.
FIRE
PHYSICAL
120 100% 15 One Target
TR64
Focus Blast
10% chance of lowering the target's Sp. Def by one stage.
FIGHTING
SPECIAL
120 70% 5 One Target
TR95
Throat Chop
Prevents the target from using any sound-based moves for the next two turns.
DARK
PHYSICAL
80 100% 15 One Target

Egg Moves

Here are all of the moves that Heatmor can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Heatmor.
Move Type Category Power Acc.% PP Target Info
EGG
Night Slash
Has a higher critical hit rate. (+1 stage.)
DARK
PHYSICAL
70 100% 15 One Target
EGG
Curse
Raises Heatmor's Attack and Defense by one stage, but lowers its Speed by one stage.
GHOST
STATUS
-- -- 10 Counter
EGG
Sucker Punch
Has +1 priority. Fails unless the target uses a damaging move.
DARK
PHYSICAL
70 100% 5 One Target
EGG
Tickle
Lowers the target's Attack and Defense by one stage.
NORMAL
STATUS
-- 100% 20 One Target
EGG
Belch
Can only be used if Heatmor has consumed a held berry at any point in the battle, even if it was switched out.
POISON
SPECIAL
120 90% 10 One Target

Move Tutor Moves

Here are all of the moves that Heatmor can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Burning Jealousy
Burns all targets that had their stats raised during this turn.
FIRE
SPECIAL
70 100% 5 Nearby Enemies
TUTOR
Scorching Sands
Has a 30% chance to burn the target.
GROUND
SPECIAL
70 100% 10 One Target

Heatmor's Detailed Stats

Below you'll find a more detailed table containing Heatmor's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Heatmor's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Heatmor is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
280 311 343 374 85
Attack
199 230 262 293 97
Defense
137 168 200 231 66
Sp. Atk
215 246 278 309 105
Sp. Def
137 168 200 231 66
Speed
135 166 198 229 65
Total
484

Where to Find Heatmor in Sword & Shield

If you're looking for where to find Heatmor, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Heatmor in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Heatmor

Catchable during Dynamax Adventures in Crown Tundra (DLC), level 65.

Heatmor in the Wild

Galar Route 6

Random Encounters
Any Weather
Sword
5%
Shield
20%
Lv. 28-30

Giant's Mirror

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- --
Sword
5%
Shield
40%
-- -- -- --
Lv. 28-30

Lake of Outrage

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- --
Sword
5%
Shield
25%
-- -- -- --
Lv. 55-58

Giant's Bed

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- 5% -- -- -- --
Lv. 60-65

Old Cemetery

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- 5% -- -- -- --
Lv. 60-65

Three-Point Pass

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- 5% -- -- -- --
Lv. 60-65

Pokédex Entries for Heatmor

Generation 8 Pokédex Entries

Sword
There's a hole in its tail that allows it to draw in the air it needs to keep its fire burning. If the hole gets blocked, this Pokémon will fall ill.
Shield
A flame serves as its tongue, melting through the hard shell of Durant so that Heatmor can devour their insides.

Generation 6 Pokédex Entries

X Omega Ruby
Using their very hot, flame-covered tongues, they burn through Durant's steel bodies and consume their insides.
Y Alpha Sapphire
It draws in air through its tail, transforms it into fire, and uses it like a tongue. It melts Durant and eats them.

Generation 5 Pokédex Entries

Black
It breathes through a hole in its tail while it burns with an internal fire. Durant is its prey.
White
Using their very hot, flame-covered tongues, they burn through Durant's steel bodies and consume their insides.
Black 2 White 2
It draws in air through its tail, transforms it into fire, and uses it like a tongue. It melts Durant and eats them.
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