Hariyama • Generation VIII Pokédex

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Hariyama
Pokédex Page for Hariyama

This is the Marriland Pokédex page for Hariyama, showing its information and moves in Pokémon Brilliant Diamond & Shining Pearl. Hariyama is not available in Pokémon Sword or Shield and cannot be used in or sent to those versions.

Hariyama

Hariyama
Sprite of Hariyama in Pokémon HOME

Hariyama's Type

FIGHTING

Hariyama's Pokédex #s

National #
297

Hariyama's Base Stats

HP:
144
Attack:
120
Defense:
60
Sp. Atk:
40
Sp. Def:
60
Speed:
50
Total:
474

Misc. Info

Height:
7'7" (2.3m)
Weight:
559.5 lbs. (253.8 kg)
Gender Ratio:
Egg Groups:
Human-Like
EXP At Lv. 100:
600,000
EV Yield:
2 HP
Base EXP:
166
Catch Rate:
200
Base Happiness:
70

Hariyama's Abilities

Here are what abilities Hariyama can possibly have, along with their effects.
Thick Fat
Reduces the damage Hariyama takes from Fire- and Ice-type moves by 50%.
Guts
Raises Hariyama's Attack by 50% while it is asleep, burned, paralyzed, or poisoned, and ignores the Attack reduction of burn.
Sheer Force
Damaging moves that have a % chance of an extra effect occurring lose that effect, but do 30% more damage.

Weaknesses & Resistances

Below is a list of what Hariyama's weakness and resistance is to various types.
FLYING
PSYCHIC
FAIRY
½
BUG
ROCK
DARK

Hariyama's Evolution Line

Below you'll find a list of all Pokémon Hariyama evolves from or into, along with its evolution method.
Makuhita
Makuhita
starting form
Hariyama
Hariyama
at level 24

Hariyama's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Hariyama can learn, along with what level it learns the move, the TM number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Hariyama learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Brine
Does double damage if the target's HP is 50% or less.
WATER
SPECIAL
65 100% 10 One Target
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Focus Energy
Raises critical hit rate by two stages.
NORMAL
STATUS
-- -- 30 User
1
Sand Attack
Lowers the target's Accuracy by one stage.
GROUND
STATUS
-- 100% 15 One Target
1
Arm Thrust
Hits the target two to five times in a row.
FIGHTING
PHYSICAL
15 100% 20 One Target
4
Sand Attack
Lowers the target's Accuracy by one stage.
GROUND
STATUS
-- 100% 15 One Target
7
Arm Thrust
Hits the target two to five times in a row.
FIGHTING
PHYSICAL
15 100% 20 One Target
10
Fake Out
+3 priority. 100% chance of making the target flinch. Fails unless used on the first turn Hariyama is sent out.
NORMAL
PHYSICAL
40 100% 10 One Target
13
Force Palm
Has a 30% chance to paralyze the target.
FIGHTING
PHYSICAL
60 100% 10 One Target
16
Whirlwind
Forces the foe to switch out, or ends wild battles.
NORMAL
STATUS
-- -- 20 One Target
19
Knock Off
Double damage if the target has a held item and knocks it off.
DARK
PHYSICAL
65 100% 20 One Target
22
Vital Throw
Attacks last with a higher crit rate. (+1 stage.)
FIGHTING
PHYSICAL
70 -- 10 One Target
26
Belly Drum
Uses 50% of Hariyama's max HP to raise its Attack modifier to +6.
NORMAL
STATUS
-- -- 10 User
30
Detect
Protects Hariyama from attacks for a turn. Low chance of working on consecutive turns.
FIGHTING
STATUS
-- -- 5 User
34
Seismic Toss
Does exact damage equal to Hariyama's level.
FIGHTING
PHYSICAL
varies 100% 20 One Target
38
Focus Punch
Low priority. Charges for the turn. If hit, lose focus and do nothing for the turn.
FIGHTING
PHYSICAL
150 100% 20 One Target
42
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
46
Close Combat
Lowers Hariyama's Defense and Special Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
50
Reversal
Does more damage when Hariyama's HP is low.
FIGHTING
PHYSICAL
varies 100% 15 One Target
54
Heavy Slam
Power ranges from 40–120 based on Hariyama's weight vs. the target's weight.
STEEL
PHYSICAL
varies 100% 10 One Target

TM Moves

Here are all of the moves that Hariyama can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM01
Focus Punch
Low priority. Charges for the turn. If hit, lose focus and do nothing for the turn.
FIGHTING
PHYSICAL
150 100% 20 One Target
TM08
Bulk Up
Raises Hariyama's Attack and Defense by one stage.
FIGHTING
STATUS
-- -- 20 User
TM10
Work Up
Raises Hariyama's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM15
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM17
Protect
Protects Hariyama from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM26
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TM27
Low Sweep
Lowers the target's Speed by one stage.
FIGHTING
PHYSICAL
65 100% 20 One Target
TM28
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM31
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM32
Double Team
Raises Hariyama's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM39
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM42
Facade
Does double damage if Hariyama is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Hariyama restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM52
Focus Blast
10% chance of lowering the target's Sp. Def by one stage.
FIGHTING
SPECIAL
120 70% 5 One Target
TM55
Brine
Does double damage if the target's HP is 50% or less.
WATER
SPECIAL
65 100% 10 One Target
TM56
Fling
Throws Hariyama's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM66
Payback
Does double damage if Hariyama attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM68
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM71
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target
TM80
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM82
Sleep Talk
Can only be used while asleep. Uses one of Hariyama's moves at random.
NORMAL
STATUS
-- -- 10 User
TM83
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM84
Poison Jab
Has a 30% chance to poison the target.
POISON
PHYSICAL
80 100% 20 One Target
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Hariyama's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM95
Surf
Deals extra damage to targets using Dive.
WATER
SPECIAL
90 100% 15 All But Self
TM96
Strength
Damages the target.
NORMAL
PHYSICAL
80 100% 15 One Target
TM98
Rock Smash
50% chance of lowering the target's Defense by one stage.
FIGHTING
PHYSICAL
40 100% 15 One Target
TM100
Rock Climb
Has a 20% chance of confusing the target.
NORMAL
PHYSICAL
90 85% 20 One Target

Egg Moves

Here are all of the moves that Hariyama can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Hariyama.
Move Type Category Power Acc.% PP Target Info
EGG
Detect
Protects Hariyama from attacks for a turn. Low chance of working on consecutive turns.
FIGHTING
STATUS
-- -- 5 User
EGG
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
EGG
Cross Chop
Has a higher critical hit rate. (+1 stage.)
FIGHTING
PHYSICAL
100 80% 5 One Target
EGG
Revenge
Attacks last; if damaged this turn, hits for double damage.
FIGHTING
PHYSICAL
60 100% 10 One Target
EGG
Dynamic Punch
Has a 100% chance of confusing the target.
FIGHTING
PHYSICAL
100 50% 5 One Target
EGG
Counter
Counters Physical-based damage received this turn.
FIGHTING
PHYSICAL
varies 100% 20 Counter
EGG
Bullet Punch
Has higher priority.
STEEL
PHYSICAL
40 100% 30 One Target
EGG
Feint
Strikes first and breaks through the target's Protect-like moves.
NORMAL
PHYSICAL
30 100% 10 One Target
EGG
Wide Guard
Protects your team from moves that hit multiple targets for the turn.
ROCK
STATUS
-- -- 10 User's Field

Hariyama's Detailed Stats

Below you'll find a more detailed table containing Hariyama's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Hariyama's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Hariyama is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
398 429 461 492 144
Attack
245 276 308 339 120
Defense
125 156 188 219 60
Sp. Atk
85 116 148 179 40
Sp. Def
125 156 188 219 60
Speed
105 136 168 199 50
Total
474

Where to Find Hariyama in Brilliant Diamond & Shining Pearl

Location information on where to find Hariyama in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Hariyama

Generation 7 Pokédex Entries

Sun
It is known for its fantastic strength, but as it grows older, it focuses more on training Makuhita.
Moon
They love to compare their freakish strength— strength enough to send a truck flying with a single slap.
Ultra Sun
Although they enjoy comparing their strength, they're also kind. They value etiquette, praising opponents they battle.
Ultra Moon
Hariyama that are big and fat aren't necessarily strong. There are some small ones that move nimbly and use moves skillfully.

Generation 6 Pokédex Entries

X
It stomps on the ground to build power. It can send a 10-ton truck flying with a straight-arm punch.
Y
It loves to match power with big-bodied Pokémon. It can knock a truck flying with its arm thrusts.
Omega Ruby
Hariyama practices its straight-arm slaps in any number of locations. One hit of this Pokémon's powerful, openhanded, straight-arm punches could snap a telephone pole in two.
Alpha Sapphire
Hariyama's thick body may appear fat, but it is actually a hunk of solid muscle. If this Pokémon bears down and tightens all its muscles, its body becomes as hard as a rock.

Generation 5 Pokédex Entries

Black White Black 2 White 2
It loves to match power with big-bodied Pokémon. It can knock a truck flying with its arm thrusts.

Generation 4 Pokédex Entries

Diamond Pearl Platinum
It loves to match power with big-bodied Pokémon. It can knock a truck flying with its arm thrusts.
HeartGold SoulSilver
It loves challenging others to tests of strength. It has the power to stop a train with a slap.

Generation 3 Pokédex Entries

Ruby
HARIYAMA practices its straight-arm slaps in any number of locations. One hit of this POKéMON's powerful, openhanded, straight-arm punches could snap a telephone pole in two.
Sapphire
HARIYAMA's thick body may appear fat, but it is actually a hunk of solid muscle. If this POKéMON bears down and tightens all its muscles, its body becomes as hard as a rock.
Emerald
It has the habit of challenging others without hesitation to tests of strength. It's been known to stand on train tracks and stop trains using forearm thrusts.
FireRed LeafGreen
It stomps on the ground to build power. It can send a 10-ton truck flying with a straight-arm punch.
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