Grumpig • Generation VIII Pokédex

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Grumpig
Pokédex Page for Grumpig

This is the Marriland Pokédex page for Grumpig, showing its information and moves in Pokémon Brilliant Diamond & Shining Pearl. Grumpig is not available in Pokémon Sword or Shield and cannot be used in or sent to those versions.

Grumpig

Grumpig
Sprite of Grumpig in Pokémon HOME

Grumpig's Type

PSYCHIC

Grumpig's Pokédex #s

National #
326

Grumpig's Base Stats

HP:
80
Attack:
45
Defense:
65
Sp. Atk:
90
Sp. Def:
110
Speed:
80
Total:
470

Misc. Info

Height:
2'11" (0.9m)
Weight:
157.6 lbs. (71.5 kg)
Gender Ratio:
Egg Groups:
Field
EXP At Lv. 100:
800,000
EV Yield:
2 Sp. Def
Base EXP:
165
Catch Rate:
60
Base Happiness:
70

Grumpig's Abilities

Here are what abilities Grumpig can possibly have, along with their effects.
Thick Fat
Reduces the damage Grumpig takes from Fire- and Ice-type moves by 50%.
Own Tempo
Grumpig cannot become confused.
Gluttony
Grumpig consumes its held Berry whenever its HP is below 50%, regardless of the usual HP threshold for consuming the Berry.

Weaknesses & Resistances

Below is a list of what Grumpig's weakness and resistance is to various types.
BUG
GHOST
DARK
½
FIGHTING
PSYCHIC

Grumpig's Evolution Line

Below you'll find a list of all Pokémon Grumpig evolves from or into, along with its evolution method.
Spoink
Spoink
starting form
Grumpig
Grumpig
at level 32

Grumpig's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Grumpig can learn, along with what level it learns the move, the TM number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Grumpig learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Teeter Dance
Confuses all other Pokémon on the field.
NORMAL
STATUS
-- 100% 20 All But Self
1
Teeter Dance
Confuses all other Pokémon on the field.
NORMAL
STATUS
-- 100% 20 All But Self
1
Belch
Can only be used if Grumpig has consumed a held berry at any point in the battle, even if it was switched out.
POISON
SPECIAL
120 90% 10 One Target
1
Splash
Does nothing.
NORMAL
STATUS
-- -- 40 User
7
Confusion
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
50 100% 25 One Target
10
Growl
Lowers all nearby enemies' Attack by one stage.
NORMAL
STATUS
-- 100% 40 Nearby Enemies
14
Psybeam
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
65 100% 20 One Target
15
Psych Up
Copies all stat modifiers on the target.
NORMAL
STATUS
-- -- 10 One Target
18
Confuse Ray
Confuses the target.
GHOST
STATUS
-- 100% 10 One Target
21
Magic Coat
Bounces back Status moves to the attacker this turn.
PSYCHIC
STATUS
-- -- 15 User
26
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
29
Power Gem
Damages the target.
ROCK
SPECIAL
80 100% 20 One Target
35
Rest
Grumpig restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
35
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
42
Psyshock
Psyshock uses the target's Defense stat to calculate damage instead of its Special Defense.
PSYCHIC
SPECIAL
80 100% 10 One Target
46
Payback
Does double damage if Grumpig attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
52
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
60
Bounce
Can't be hit on the first turn, attacks on the second turn. Has a 30% chance of paralyzing the target.
FLYING
PHYSICAL
85 85% 5 One Target

TM Moves

Here are all of the moves that Grumpig can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM01
Focus Punch
Low priority. Charges for the turn. If hit, lose focus and do nothing for the turn.
FIGHTING
PHYSICAL
150 100% 20 One Target
TM04
Calm Mind
Raises Grumpig's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM12
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TM15
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM16
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM17
Protect
Protects Grumpig from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM23
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TM29
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TM30
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TM31
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM32
Double Team
Raises Grumpig's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM33
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM34
Shock Wave
Doesn't miss the target.
ELECTRIC
SPECIAL
60 -- 20 One Target
TM41
Torment
Prevents the target from using the same move twice in a row.
DARK
STATUS
-- 100% 15 One Target
TM42
Facade
Does double damage if Grumpig is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Grumpig restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM46
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM48
Skill Swap
Swaps Grumpig's ability with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM52
Focus Blast
10% chance of lowering the target's Sp. Def by one stage.
FIGHTING
SPECIAL
120 70% 5 One Target
TM53
Energy Ball
10% chance of lowering the target's Sp. Def by one stage.
GRASS
SPECIAL
90 100% 10 One Target
TM56
Fling
Throws Grumpig's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM57
Charge Beam
Has a 70% chance to raise Grumpig's Special Attack by one stage.
ELECTRIC
SPECIAL
50 90% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM60
Drain Punch
Heals Grumpig by half the damage dealt.
FIGHTING
PHYSICAL
75 100% 10 One Target
TM63
Nasty Plot
Raises Grumpig's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
TM66
Payback
Does double damage if Grumpig attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM67
Recycle
If Grumpig used a held item previously, it reequips that item.
NORMAL
STATUS
-- -- 10 User
TM68
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM70
Flash
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
TM73
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM77
Psych Up
Copies all stat modifiers on the target.
NORMAL
STATUS
-- -- 10 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Grumpig's moves at random.
NORMAL
STATUS
-- -- 10 User
TM83
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM85
Dream Eater
Heals Grumpig by half the damage dealt. Fails unless foe is asleep.
PSYCHIC
SPECIAL
100 100% 15 One Target
TM86
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Grumpig's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM92
Trick Room
For the next 5 turns, turn order is reversed, so slower Pokémon go first. (Priority still functions as usual.)
PSYCHIC
STATUS
-- -- 5 Entire Field

Egg Moves

Here are all of the moves that Grumpig can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Grumpig.
Move Type Category Power Acc.% PP Target Info
EGG
Future Sight
Does its damage after two more turns have passed.
PSYCHIC
SPECIAL
120 100% 10 One Target
EGG
Extrasensory
Has a 10% chance of causing the target to flinch.
PSYCHIC
SPECIAL
80 100% 20 One Target
EGG
Trick
Switches Grumpig's held item with the target's.
PSYCHIC
STATUS
-- 100% 10 One Target
EGG
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
EGG
Amnesia
Raises Grumpig's Special Defense by two stages.
PSYCHIC
STATUS
-- -- 20 User
EGG
Mirror Coat
Counters Special-based damage received this turn.
PSYCHIC
SPECIAL
varies 100% 20 Counter
EGG
Whirlwind
Forces the foe to switch out, or ends wild battles.
NORMAL
STATUS
-- -- 20 One Target
EGG
Simple Beam
Changes the target's ability to Simple until the target switches out.
NORMAL
STATUS
-- 100% 15 One Target

Grumpig's Detailed Stats

Below you'll find a more detailed table containing Grumpig's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Grumpig's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Grumpig is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
270 301 333 364 80
Attack
95 126 158 189 45
Defense
135 166 198 229 65
Sp. Atk
185 216 248 279 90
Sp. Def
225 256 288 319 110
Speed
165 196 228 259 80
Total
470

Where to Find Grumpig in Brilliant Diamond & Shining Pearl

Location information on where to find Grumpig in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Grumpig

Generation 6 Pokédex Entries

X
It uses black pearls to amplify its psychic power. It does a strange dance to control foes' minds.
Y
It uses black pearls to amplify its psychic power. It does an odd dance to gain control over foes.
Omega Ruby
Grumpig uses the black pearls on its body to amplify its psychic power waves for gaining total control over its foe. When this Pokémon uses its special power, its snorting breath grows labored.
Alpha Sapphire
Grumpig uses the black pearls on its body to wield its fantastic powers. When it is doing so, it dances bizarrely. This Pokémon's black pearls are valuable as works of art.

Generation 5 Pokédex Entries

Black White
It uses black pearls to amplify its psycho-power. It does an odd dance to gain control over foes.
Black 2 White 2
It uses black pearls to amplify its psychic power. It does a strange dance to control foes' minds.

Generation 4 Pokédex Entries

Diamond Pearl Platinum
It uses black pearls to amplify its psycho-power. It does an odd dance to gain control over foes.
HeartGold SoulSilver
It can perform odd dance steps to influence foes. Its style of dancing became hugely popular overseas.

Generation 3 Pokédex Entries

Ruby
GRUMPIG uses the black pearls on its body to amplify its psychic power waves for gaining total control over its foe. When this POKéMON uses its special power, its snorting breath grows labored.
Sapphire
GRUMPIG uses the black pearls on its body to wield its fantastic powers. When it is doing so, it dances bizarrely. This POKéMON's black pearls are valuable as works of art.
Emerald
It stores power in the black pearls on its forehead. When it uses psychic power, it performs an odd dance step. Its style of dancing became hugely popular overseas.
FireRed LeafGreen
It can gain control over foes by doing odd dance steps. The black pearls on its forehead are precious gems.
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