Galarian Slowking • Generation VIII Pokédex

Galarian-slowking
Pokédex Page for Galarian Slowking

This is the Marriland Pokédex page for Galarian Slowking, showing its information and moves in Pokémon Sword & Shield. Galarian Slowking is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Galarian Slowking

Galarian-slowking
Sprite of Galarian Slowking in Pokémon HOME

Galarian Slowking's Type

POISON
PSYCHIC

Slowking's Pokédex #s

National #
199
Galar #
--
Armor #
3
Crown #
--

Galarian Slowking's Base Stats

HP:
95
Attack:
65
Defense:
80
Sp. Atk:
110
Sp. Def:
110
Speed:
30
Total:
490

Misc. Info

Height:
5'11" (1.8m)
Weight:
175.3 lbs. (79.5 kg)
Gender Ratio:
Egg Groups:
Monster / Water 1
EXP At Lv. 100:
1,000,000
EV Yield:
2 Sp. Def
Base EXP:
172
Catch Rate:
70
Base Happiness:
70

Galarian Slowking's Abilities

Here are what abilities Galarian Slowking can possibly have, along with their effects.
Curious Medicine
When Slowking enters a battle, it scatters medicine from its shell, which removes all stat changes from allies.
Own Tempo
Slowking cannot become confused.
Regenerator
Whenever Slowking switches out, it heals by 1/3 of its maximum HP.

Weaknesses & Resistances

Below is a list of what Slowking's weakness and resistance is to various types.
GROUND
GHOST
DARK
½
GRASS
POISON
FAIRY
¼
FIGHTING

Slowking's Evolution Line

Below you'll find a list of all Pokémon Slowking evolves from or into, along with its evolution method.

Slowking's Alternate Forms

Base Form

Galarian Slowking's Moves in Sword & Shield

Below is a list of all of the moves that Galarian Slowking can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Galarian Slowking learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Eerie Spell
Lowers the target's PP of its last used move by 3.
PSYCHIC
SPECIAL
80 100% 5 One Target
1
Eerie Spell
Lowers the target's PP of its last used move by 3.
PSYCHIC
SPECIAL
80 100% 5 One Target
1
Power Gem
Damages the target.
ROCK
SPECIAL
80 100% 20 One Target
1
Nasty Plot
Raises Slowking's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
1
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Curse
Raises Slowking's Attack and Defense by one stage, but lowers its Speed by one stage.
GHOST
STATUS
-- -- 10 Counter
1
Growl
Lowers all nearby enemies' Attack by one stage.
NORMAL
STATUS
-- 100% 40 Nearby Enemies
1
Acid
10% chance of lowering all nearby enemies' Sp. Def by one stage.
POISON
SPECIAL
40 100% 30 Nearby Enemies
9
Yawn
Makes the target fall asleep at the end of the next turn.
NORMAL
STATUS
-- -- 10 One Target
12
Confusion
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
50 100% 25 One Target
15
Disable
Disables the target's last used move for a few turns.
NORMAL
STATUS
-- 100% 20 One Target
18
Water Pulse
Has a 20% chance of confusing the target.
WATER
SPECIAL
60 100% 20 One Target
21
Headbutt
Has a 30% chance of causing the target to flinch.
NORMAL
PHYSICAL
70 100% 15 One Target
24
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
27
Amnesia
Raises Slowking's Special Defense by two stages.
PSYCHIC
STATUS
-- -- 20 User
30
Surf
Deals extra damage to targets using Dive.
WATER
SPECIAL
90 100% 15 All But Self
33
Slack Off
Restores half of Slowking's HP.
NORMAL
STATUS
-- -- 10 User
36
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
39
Psych Up
Copies all stat modifiers on the target.
NORMAL
STATUS
-- -- 10 One Target
42
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
45
Heal Pulse
Restores the target's HP by 50% of its maximum HP.
PSYCHIC
STATUS
-- -- 10 One Target

TM Moves

Here are all of the moves that Galarian Slowking can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM00
Mega Punch
Damages the target.
NORMAL
PHYSICAL
80 85% 20 One Target
TM01
Mega Kick
Damages the target.
NORMAL
PHYSICAL
120 75% 5 One Target
TM02
Pay Day
Scatters coins after the fight. $5 times Slowking's level.
NORMAL
PHYSICAL
40 100% 20 One Target
TM04
Ice Punch
Has a 10% chance to freeze the target.
ICE
PHYSICAL
75 100% 15 One Target
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM15
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Rest
Slowking restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Slowking from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM27
Icy Wind
100% chance of lowering all nearby enemies' Speed by one stage.
ICE
SPECIAL
55 95% 15 Nearby Enemies
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM35
Hail
Changes the weather to hail for 5 turns.
ICE
STATUS
-- -- 10 Entire Field
TM36
Whirlpool
Traps the target for 2–5 turns; does 1/16 max HP per turn. Deals extra damage to targets using Dive.
WATER
SPECIAL
35 85% 15 One Target
TM39
Facade
Does double damage if Slowking is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM43
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM44
Imprison
Slowking can't use any moves Slowking knows.
PSYCHIC
STATUS
-- -- 10 User
TM45
Dive
Can't be hit on the first turn, attacks on the second turn.
WATER
PHYSICAL
80 100% 10 One Target
TM46
Weather Ball
Doubles its power and changes its type based on the weather condition.
NORMAL
SPECIAL
50 100% 10 One Target
TM53
Mud Shot
100% chance of lowering the target's Speed by one stage.
GROUND
SPECIAL
55 95% 15 One Target
TM55
Brine
Does double damage if the target's HP is 50% or less.
WATER
SPECIAL
65 100% 10 One Target
TM59
Fling
Throws Slowking's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM63
Drain Punch
Heals Slowking by half the damage dealt.
FIGHTING
PHYSICAL
75 100% 10 One Target
TM64
Avalanche
Attacks last; if damaged this turn, hits for double damage.
ICE
PHYSICAL
60 100% 10 One Target
TM70
Trick Room
For the next 5 turns, turn order is reversed, so slower Pokémon go first. (Priority still functions as usual.)
PSYCHIC
STATUS
-- -- 5 Entire Field
TM71
Wonder Room
For the next 5 turns, all Pokémon's Defense and Special Defense stats are swapped.
PSYCHIC
STATUS
-- -- 10 Entire Field
TM74
Venoshock
Damage is doubled if the target is already poisoned.
POISON
SPECIAL
65 100% 10 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM77
Hex
Deals double damage if the target is affected by a major status condition.
GHOST
SPECIAL
65 100% 10 One Target
TM81
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM83
Razor Shell
50% chance of lowering the target's Defense by one stage.
WATER
PHYSICAL
75 95% 10 One Target
TM91
Psychic Terrain
Activates Psychic Terrain for 5 turns, which protects non-airborne Pokémon from priority moves and powers up Psychic-type moves by 50%.
PSYCHIC
STATUS
-- -- 10 Entire Field

TR Moves

Here are all of the moves that Galarian Slowking can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR02
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TR03
Hydro Pump
Damages the target.
WATER
SPECIAL
110 80% 5 One Target
TR04
Surf
Deals extra damage to targets using Dive.
WATER
SPECIAL
90 100% 15 All But Self
TR05
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TR06
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies
TR10
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TR11
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TR15
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
TR17
Amnesia
Raises Slowking's Special Defense by two stages.
PSYCHIC
STATUS
-- -- 20 User
TR19
Tri Attack
20% chance of inflicting burn, freeze, or paralysis on the target.
NORMAL
SPECIAL
80 100% 10 One Target
TR20
Substitute
Costs 25% of Slowking's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR22
Sludge Bomb
Has a 30% chance to poison the target.
POISON
SPECIAL
90 100% 10 One Target
TR25
Psyshock
Psyshock uses the target's Defense stat to calculate damage instead of its Special Defense.
PSYCHIC
SPECIAL
80 100% 10 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Slowking's moves at random.
NORMAL
STATUS
-- -- 10 User
TR31
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR34
Future Sight
Does its damage after two more turns have passed.
PSYCHIC
SPECIAL
120 100% 10 One Target
TR38
Trick
Switches Slowking's held item with the target's.
PSYCHIC
STATUS
-- 100% 10 One Target
TR40
Skill Swap
Swaps Slowking's ability with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TR45
Muddy Water
30% chance of lowering all nearby enemies' Accuracy by one stage.
WATER
SPECIAL
90 85% 10 Nearby Enemies
TR46
Iron Defense
Raises Slowking's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR49
Calm Mind
Raises Slowking's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR63
Power Gem
Damages the target.
ROCK
SPECIAL
80 100% 20 One Target
TR64
Focus Blast
10% chance of lowering the target's Sp. Def by one stage.
FIGHTING
SPECIAL
120 70% 5 One Target
TR68
Nasty Plot
Raises Slowking's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
TR69
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
TR77
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TR78
Sludge Wave
Has a 10% chance to poison all nearby Pokémon.
POISON
SPECIAL
95 100% 10 All But Self
TR81
Foul Play
Foul Play uses the target's Attack stat instead of Slowking's to calculate damage.
DARK
PHYSICAL
95 100% 15 One Target
TR82
Stored Power
Increases power by 20 for each positive stat modifier Slowking has, excluding accuracy or evasion.
PSYCHIC
SPECIAL
20 100% 10 One Target
TR84
Scald
Has a 30% chance to burn the target.
WATER
SPECIAL
80 100% 15 One Target
TR91
Venom Drench
Lowers all nearby enemies' Attack, Special Attack, and Speed by one stage if it is poisoned.
POISON
STATUS
-- 100% 20 Nearby Enemies
TR98
Liquidation
20% chance of lowering the target's Defense by one stage.
WATER
PHYSICAL
85 100% 10 One Target

Egg Moves

Here are all of the moves that Galarian Slowking can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Galarian Slowking.
Move Type Category Power Acc.% PP Target Info
EGG
Belch
Can only be used if Slowking has consumed a held berry at any point in the battle, even if it was switched out.
POISON
SPECIAL
120 90% 10 One Target
EGG
Belly Drum
Uses 50% of Slowking's max HP to raise its Attack modifier to +6.
NORMAL
STATUS
-- -- 10 User
EGG
Block
Prevents the target from fleeing or switching out.
NORMAL
STATUS
-- -- 5 One Target
EGG
Stomp
30% chance of making the target flinch. Does double damage against targets that used Minimize.
NORMAL
PHYSICAL
65 100% 20 One Target

Move Tutor Moves

Here are all of the moves that Galarian Slowking can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Expanding Force
If used during Psychic Terrain, Expanding Force does 50% more damage and additionally targets both enemy Pokémon if in a Double Battle instead.
PSYCHIC
SPECIAL
80 100% 10 One Target

Galarian Slowking's Detailed Stats

Below you'll find a more detailed table containing Galarian Slowking's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Slowking's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Slowking is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
300 331 363 394 95
Attack
135 166 198 229 65
Defense
165 196 228 259 80
Sp. Atk
225 256 288 319 110
Sp. Def
225 256 288 319 110
Speed
65 96 128 159 30
Total
490

Where to Find Galarian Slowking in Sword & Shield

If you're looking for where to find Galarian Slowking, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Slowking in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Getting Galarian Slowking By Evolution

Evolves from Galarian Slowpoke when the Galarica Wreath Galarica Wreath is used on it. The Galarica Wreath can be obtained by giving a woman in the Crown Tundra (DLC)'s Roaring-Sea Caves 15 Galarica Twigs Galarica Twigs. (Galarica Twigs can be found throughout the Isle of Armor and Crown Tundra.)

Pokédex Entries for Slowking

Generation 8 Pokédex Entries

Sword
A combination of toxins and the shock of evolving has increased Shellder's intelligence to the point that Shellder now controls Slowking.
Shield
While chanting strange spells, this Pokémon combines its internal toxins with what it's eaten, creating strange potions.
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