Fletchinder • Generation VIII Pokédex

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Fletchinder
Pokédex Page for Fletchinder

This is the Marriland Pokédex page for Fletchinder, showing its information and moves in Pokémon Sword & Shield. Fletchinder is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Fletchinder

Fletchinder
Sprite of Fletchinder in Pokémon HOME

Fletchinder's Type

FIRE
FLYING

Fletchinder's Pokédex #s

National #
662
Galar #
--
Armor #
23
Crown #
--

Fletchinder's Base Stats

HP:
62
Attack:
73
Defense:
55
Sp. Atk:
56
Sp. Def:
52
Speed:
84
Total:
382

Misc. Info

Height:
2'4" (0.7m)
Weight:
35.3 lbs. (16 kg)
Gender Ratio:
Egg Groups:
Flying
EXP At Lv. 100:
1,059,680
EV Yield:
2 Speed
Base EXP:
134
Catch Rate:
120
Base Happiness:
70

Fletchinder's Abilities

Here are what abilities Fletchinder can possibly have, along with their effects.
Flame Body
30% chance of burning the attacker when Fletchinder is damaged by a contact move. Speeds up egg hatching outside of battle.
Gale Wings
Raises the priority of Flying moves by one stage as long as the user is at full HP.

Weaknesses & Resistances

Below is a list of what Fletchinder's weakness and resistance is to various types.
ROCK
WATER
ELECTRIC
½
FIRE
FIGHTING
STEEL
FAIRY
¼
GRASS
BUG
immune
GROUND

Fletchinder's Evolution Line

Below you'll find a list of all Pokémon Fletchinder evolves from or into, along with its evolution method.
Fletchling
Fletchling
starting form
Fletchinder
Fletchinder
at level 17
Talonflame
Talonflame
at level 35

Fletchinder's Moves in Sword & Shield

Below is a list of all of the moves that Fletchinder can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Fletchinder learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Flame Charge
Raises Fletchinder's Speed by one stage.
FIRE
PHYSICAL
50 100% 20 One Target
1
Flame Charge
Raises Fletchinder's Speed by one stage.
FIRE
PHYSICAL
50 100% 20 One Target
1
Feint
Strikes first and breaks through the target's Protect-like moves.
NORMAL
PHYSICAL
30 100% 10 One Target
1
Peck
Damages the target.
FLYING
PHYSICAL
35 100% 35 One Target
1
Growl
Lowers all nearby enemies' Attack by one stage.
NORMAL
STATUS
-- 100% 40 Nearby Enemies
1
Quick Attack
Has higher priority.
NORMAL
PHYSICAL
40 100% 30 One Target
1
Ember
Has a 10% chance to burn the target.
FIRE
SPECIAL
40 100% 25 One Target
15
Flail
Does more damage when Fletchinder's HP is low.
NORMAL
PHYSICAL
varies 100% 15 One Target
22
Acrobatics
Damage is doubled if Fletchinder has no held item when this attack hits.
FLYING
PHYSICAL
55 100% 15 One Target
29
Agility
Raises Fletchinder's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
36
Aerial Ace
Doesn't miss the target.
FLYING
PHYSICAL
60 -- 20 One Target
43
Tailwind
Doubles your whole team's Speed for the next 3 turns.
FLYING
STATUS
-- -- 15 User's Field
50
Steel Wing
Has a 10% chance of raising Fletchinder's Defense by one stage.
STEEL
PHYSICAL
70 90% 25 One Target
57
Roost
Heals Fletchinder's HP by 50% and removes its Flying-type for the rest of the turn.
FLYING
STATUS
-- -- 10 User
64
Fly
Can't be hit on the first turn, attacks on the second turn.
FLYING
PHYSICAL
90 95% 15 One Target

TM Moves

Here are all of the moves that Fletchinder can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM06
Fly
Can't be hit on the first turn, attacks on the second turn.
FLYING
PHYSICAL
90 95% 15 One Target
TM13
Fire Spin
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
FIRE
SPECIAL
35 85% 15 One Target
TM21
Rest
Fletchinder restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Fletchinder from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM30
Steel Wing
Has a 10% chance of raising Fletchinder's Defense by one stage.
STEEL
PHYSICAL
70 90% 25 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM38
Will-O-Wisp
Burns the target.
FIRE
STATUS
-- 85% 15 One Target
TM39
Facade
Does double damage if Fletchinder is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM56
U-turn
Forces Fletchinder to switch out after dealing damage.
BUG
PHYSICAL
70 100% 20 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM78
Acrobatics
Damage is doubled if Fletchinder has no held item when this attack hits.
FLYING
PHYSICAL
55 100% 15 One Target

TR Moves

Here are all of the moves that Fletchinder can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR00
Swords Dance
Raises Fletchinder's Attack by two stages.
NORMAL
STATUS
-- -- 20 User
TR02
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TR12
Agility
Raises Fletchinder's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
TR15
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
TR20
Substitute
Costs 25% of Fletchinder's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Fletchinder's moves at random.
NORMAL
STATUS
-- -- 10 User
TR36
Heat Wave
Has a 10% chance to burn all nearby enemies.
FIRE
SPECIAL
95 90% 10 Nearby Enemies
TR37
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TR43
Overheat
Lowers Fletchinder's Special Attack by two stages.
FIRE
SPECIAL
130 90% 5 One Target
TR85
Work Up
Raises Fletchinder's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User

Egg Moves

Here are all of the moves that Fletchinder can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Fletchinder.
Move Type Category Power Acc.% PP Target Info
EGG
Flame Charge
Raises Fletchinder's Speed by one stage.
FIRE
PHYSICAL
50 100% 20 One Target
EGG
Quick Guard
Protects your team from moves that that have positive priority for the turn.
FIGHTING
STATUS
-- -- 15 User's Field
EGG
Defog
Lowers the target's evasion by one stage. Removes effects on the enemy's field such as Light Screen, Reflect, etc.
FLYING
STATUS
-- -- 15 One Target

Move Tutor Moves

Here are all of the moves that Fletchinder can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Dual Wingbeat
Hits the target two times in a row.
FLYING
PHYSICAL
40 90% 10 One Target

Fletchinder's Detailed Stats

Below you'll find a more detailed table containing Fletchinder's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Fletchinder's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Fletchinder is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
234 265 297 328 62
Attack
151 182 214 245 73
Defense
115 146 178 209 55
Sp. Atk
117 148 180 211 56
Sp. Def
109 140 172 203 52
Speed
173 204 236 267 84
Total
382

Where to Find Fletchinder in Sword & Shield

If you're looking for where to find Fletchinder, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Fletchinder in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Fletchinder in the Wild

Loop Lagoon

Surfing (w/ Rotom Bike)
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- 15% -- -- -- --
Lv. 40-45

Workout Sea

Surfing (w/ Rotom Bike)
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- 15% -- -- -- --
Lv. 40-45

Stepping-Stone Sea

Surfing (w/ Rotom Bike)
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- 15% -- -- -- --
Lv. 40-45

Insular Sea

Surfing (w/ Rotom Bike)
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- 15% -- -- -- --
Lv. 40-45

Honeycalm Sea

Surfing (w/ Rotom Bike)
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- 15% -- -- -- --
Lv. 40-45

Honeycalm Island

Surfing (w/ Rotom Bike)
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- 15% -- -- -- --
Lv. 40-45

Getting Fletchinder By Evolution

Evolves from Fletchling at level 17.

Pokédex Entries for Fletchinder

Generation 8 Pokédex Entries

Sword
Fletchinder launches embers into the den of its prey. When the prey comes leaping out, Fletchinder's sharp talons finish it off.
Shield
Fletchinder are exceedingly territorial and aggressive. These Pokémon fight among themselves over feeding grounds.

Generation 7 Pokédex Entries

Sun
From its beak, it fires embers at its prey. Once it has caught them, it grills them at high heat before feasting upon them.
Moon
It will not tolerate other Fletchinder entering its territory, which has a radius of several miles.
Ultra Sun
It scatters embers in the tall grass. Then bug Pokémon, frightened by the flames, come flying out, and Fletchinder gobbles them up.
Ultra Moon
Its speed right after takeoff already puts it in the top speed class of all bird Pokémon.

Generation 6 Pokédex Entries

X Omega Ruby
From its beak, it expels embers that set the tall grass on fire. Then it pounces on the bewildered prey that pop out of the grass.
Y Alpha Sapphire
The hotter the flame sac on its belly, the faster it can fly, but it takes some time to get the fire going.
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