Falinks • Generation VIII Pokédex

Falinks
Pokédex Page for Falinks

This is the Marriland Pokédex page for Falinks, showing its information and moves in Pokémon Sword & Shield. Falinks is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Falinks

Falinks
Sprite of Falinks in Pokémon HOME

Falinks's Type

FIGHTING

Falinks's Pokédex #s

National #
870
Galar #
345
Armor #
--
Crown #
--

Falinks's Base Stats

HP:
65
Attack:
100
Defense:
100
Sp. Atk:
70
Sp. Def:
60
Speed:
75
Total:
470

Misc. Info

Height:
9'10" (3m)
Weight:
136.7 lbs. (62 kg)
Gender Ratio:
Egg Groups:
Fairy / Mineral
EXP At Lv. 100:
1,000,000
EV Yield:
2 Attack, 1 Sp. Def
Base EXP:
165
Catch Rate:
45

Falinks's Abilities

Here are what abilities Falinks can possibly have, along with their effects.
Battle Armor
Damaging moves targeting Falinks cannot inflict critical hits.
Defiant
Raises Falinks's Attack by two stages whenever any of its stats are lowered in battle.

Weaknesses & Resistances

Below is a list of what Falinks's weakness and resistance is to various types.
FLYING
PSYCHIC
FAIRY
½
BUG
ROCK
DARK

Falinks's Evolution Line

Falinks does not evolve into any other known or available Pokémon.

Falinks's Moves in Sword & Shield

Below is a list of all of the moves that Falinks can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Falinks learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Protect
Protects Falinks from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
5
Rock Smash
50% chance of lowering the target's Defense by one stage.
FIGHTING
PHYSICAL
40 100% 15 One Target
10
Focus Energy
Raises critical hit rate by two stages.
NORMAL
STATUS
-- -- 30 User
15
Headbutt
Has a 30% chance of causing the target to flinch.
NORMAL
PHYSICAL
70 100% 15 One Target
20
Bulk Up
Raises Falinks's Attack and Defense by one stage.
FIGHTING
STATUS
-- -- 20 User
25
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
30
Reversal
Does more damage when Falinks's HP is low.
FIGHTING
PHYSICAL
varies 100% 15 One Target
35
First Impression
+2 priority. Fails unless used on the first turn Falinks is sent out.
BUG
PHYSICAL
90 100% 10 One Target
40
No Retreat
Raises all of Falinks's stats by one stage, but prevents it from switching out.
FIGHTING
STATUS
-- -- 5 User
45
Iron Defense
Raises Falinks's Defense by two stages.
STEEL
STATUS
-- -- 15 User
50
Close Combat
Lowers Falinks's Defense and Special Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
55
Megahorn
Damages the target.
BUG
PHYSICAL
120 85% 10 One Target
60
Counter
Counters Physical-based damage received this turn.
FIGHTING
PHYSICAL
varies 100% 20 Counter

TM Moves

Here are all of the moves that Falinks can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM16
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
TM21
Rest
Falinks restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Falinks from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM37
Beat Up
Hits once for each conscious Pokémon in the party, doing damage based on its Attack.
DARK
PHYSICAL
varies 100% 10 One Target
TM39
Facade
Does double damage if Falinks is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM42
Revenge
Attacks last; if damaged this turn, hits for double damage.
FIGHTING
PHYSICAL
60 100% 10 One Target
TM43
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM57
Payback
Does double damage if Falinks attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM58
Assurance
Does double damage if the target was already damaged this turn.
DARK
PHYSICAL
60 100% 10 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM79
Retaliate
Damage is doubled if one of your Pokémon fainted during the previous turn.
NORMAL
PHYSICAL
70 100% 5 One Target
TM94
False Swipe
Cannot knock out a Pokémon.
NORMAL
PHYSICAL
40 100% 40 One Target
TM96
Smart Strike
Doesn't miss the target.
STEEL
PHYSICAL
70 -- 10 One Target

TR Moves

Here are all of the moves that Falinks can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR00
Swords Dance
Raises Falinks's Attack by two stages.
NORMAL
STATUS
-- -- 20 User
TR12
Agility
Raises Falinks's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
TR13
Focus Energy
Raises critical hit rate by two stages.
NORMAL
STATUS
-- -- 30 User
TR20
Substitute
Costs 25% of Falinks's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR21
Reversal
Does more damage when Falinks's HP is low.
FIGHTING
PHYSICAL
varies 100% 15 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Falinks's moves at random.
NORMAL
STATUS
-- -- 10 User
TR28
Megahorn
Damages the target.
BUG
PHYSICAL
120 85% 10 One Target
TR39
Superpower
Lowers Falinks's Attack and Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
TR46
Iron Defense
Raises Falinks's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR48
Bulk Up
Raises Falinks's Attack and Defense by one stage.
FIGHTING
STATUS
-- -- 20 User
TR53
Close Combat
Lowers Falinks's Defense and Special Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
TR57
Poison Jab
Has a 30% chance to poison the target.
POISON
PHYSICAL
80 100% 20 One Target
TR64
Focus Blast
10% chance of lowering the target's Sp. Def by one stage.
FIGHTING
SPECIAL
120 70% 5 One Target
TR69
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
TR74
Iron Head
Has a 30% chance of causing the target to flinch.
STEEL
PHYSICAL
80 100% 15 One Target
TR95
Throat Chop
Prevents the target from using any sound-based moves for the next two turns.
DARK
PHYSICAL
80 100% 15 One Target

Move Tutor Moves

Here are all of the moves that Falinks can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Coaching
Raises the Attack and Defense of Falinks's allies by one stage each.
FIGHTING
STATUS
-- -- 10 User

Falinks's Detailed Stats

Below you'll find a more detailed table containing Falinks's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Falinks's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Falinks is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
240 271 303 334 65
Attack
205 236 268 299 100
Defense
205 236 268 299 100
Sp. Atk
145 176 208 239 70
Sp. Def
125 156 188 219 60
Speed
155 186 218 249 75
Total
470

Where to Find Falinks in Sword & Shield

If you're looking for where to find Falinks, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Falinks in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Falinks

Catchable during Dynamax Adventures in Crown Tundra (DLC), level 65.

Falinks in the Wild

Galar Route 8

Random Encounters
Any Weather
2% Lv. 38-40

Lake of Outrage

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- 6% -- -- -- -- -- -- --
Lv. 50-52

Pokédex Entries for Falinks

Generation 8 Pokédex Entries

Sword
Five of them are troopers, and one is the brass. The brass's orders are absolute.
Shield
The six of them work together as one Pokémon. Teamwork is also their battle strategy, and they constantly change their formation as they fight.
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