Eternatus • Sword & Shield Pokédex

Eternatus

Eternatus
Sprite of Eternatus in Pokémon HOME

Eternatus's Type

POISON
DRAGON

Eternatus's Pokédex #s

National #
890
Galar #
400
Armor #
--
Crown #
--

Eternatus's Base Stats

HP:
140
Attack:
85
Defense:
95
Sp. Atk:
145
Sp. Def:
95
Speed:
130
Total:
690

Misc. Info

Height:
65'7" (20m)
Weight:
2094.4 lbs. (950 kg)
Gender Ratio:
Egg Groups:
Undiscovered
EXP At Lv. 100:
1,250,000
EV Yield:
3 HP
Base EXP:
345
Catch Rate:
255

Eternatus's Abilities

Here is what ability Eternatus has, along with its effect.
Pressure
Moves that target Eternatus consume 1 PP more than normal.

Weaknesses & Resistances

Below is a list of what Eternatus's weakness and resistance is to various types.
ICE
GROUND
PSYCHIC
DRAGON
½
FIRE
WATER
ELECTRIC
FIGHTING
POISON
BUG
¼
GRASS

Eternatus's Evolution Line

Eternatus does not evolve into any other known or available Pokémon.

Eternatus's Alternate Forms

Eternatus's Moves

Below is a list of all of the moves that Eternatus can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Eternatus learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Poison Tail
10% chance of poisoning the target. Higher crit rate. (+1 stage.)
POISON
PHYSICAL
50 100% 25 One Target
1
Confuse Ray
Confuses the target.
GHOST
STATUS
-- 100% 10 One Target
1
Dragon Tail
-6 priority. After doing damage, forces the foe to switch out, or ends wild battles.
DRAGON
PHYSICAL
60 90% 10 One Target
1
Agility
Raises Eternatus's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
8
Toxic
Badly poisons the target. 100% accuracy if used by a Poison-type Pokémon.
POISON
STATUS
-- 90% 10 One Target
16
Venoshock
Damage is doubled if the target is already poisoned.
POISON
SPECIAL
65 100% 10 One Target
24
Dragon Dance
Raises Eternatus's Attack and Speed by one stage.
DRAGON
STATUS
-- -- 20 User
32
Cross Poison
10% chance of poisoning the target. Higher crit rate. (+1 stage.)
POISON
PHYSICAL
70 100% 20 One Target
40
Dragon Pulse
Damages the target.
DRAGON
SPECIAL
85 100% 10 One Target
48
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
56
Dynamax Cannon
Deals double damage if the target is Dynamaxed or Gigantamaxed.
DRAGON
SPECIAL
100 100% 5 One Target
64
Cosmic Power
Raises Eternatus's Defense and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
72
Recover
Restores half of Eternatus's HP.
NORMAL
STATUS
-- -- 10 User
80
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
88
Eternabeam
Requires a turn to recharge (unless it misses).
DRAGON
SPECIAL
160 90% 5 One Target

TM Moves

Here are all of the moves that Eternatus can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM06
Fly
Can't be hit on the first turn, attacks on the second turn.
FLYING
PHYSICAL
90 95% 15 One Target
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM11
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM16
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM18
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM21
Rest
Eternatus restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Eternatus from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM26
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
TM39
Facade
Does double damage if Eternatus is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM57
Payback
Does double damage if Eternatus attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM58
Assurance
Does double damage if the target was already damaged this turn.
DARK
PHYSICAL
60 100% 10 One Target
TM73
Cross Poison
10% chance of poisoning the target. Higher crit rate. (+1 stage.)
POISON
PHYSICAL
70 100% 20 One Target
TM74
Venoshock
Damage is doubled if the target is already poisoned.
POISON
SPECIAL
65 100% 10 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM92
Mystical Fire
100% chance of lowering the target's Sp. Atk by one stage.
FIRE
SPECIAL
75 100% 10 One Target
TM97
Brutal Swing
Damages all nearby Pokémon.
DARK
PHYSICAL
60 100% 20 All But Self

TR Moves

Here are all of the moves that Eternatus can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR02
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TR12
Agility
Raises Eternatus's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
TR20
Substitute
Costs 25% of Eternatus's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR22
Sludge Bomb
Has a 30% chance to poison the target.
POISON
SPECIAL
90 100% 10 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Eternatus's moves at random.
NORMAL
STATUS
-- -- 10 User
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR44
Cosmic Power
Raises Eternatus's Defense and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR51
Dragon Dance
Raises Eternatus's Attack and Speed by one stage.
DRAGON
STATUS
-- -- 20 User
TR54
Toxic Spikes
Sets down 1 layer of Toxic Spikes. 1 layer poisons foes when they are sent out; 2 layers badly poisons.
POISON
STATUS
-- -- 20 Enemy Field
TR57
Poison Jab
Has a 30% chance to poison the target.
POISON
PHYSICAL
80 100% 20 One Target
TR62
Dragon Pulse
Damages the target.
DRAGON
SPECIAL
85 100% 10 One Target
TR70
Flash Cannon
10% chance of lowering the target's Sp. Def by one stage.
STEEL
SPECIAL
80 100% 10 One Target
TR78
Sludge Wave
Has a 10% chance to poison all nearby Pokémon.
POISON
SPECIAL
95 100% 10 All But Self
TR91
Venom Drench
Lowers all nearby enemies' Attack, Special Attack, and Speed by one stage if it is poisoned.
POISON
STATUS
-- 100% 20 Nearby Enemies

Move Tutor Moves

Here are all of the moves that Eternatus can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Meteor Beam
Raises Eternatus's Sp. Atk by one stage. Charges for a turn, attacks on second turn.
ROCK
SPECIAL
120 90% 10 One Target

Eternatus's Detailed Stats

Below you'll find a more detailed table containing Eternatus's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Eternatus's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Eternatus is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
390 421 453 484 140
Attack
175 206 238 269 85
Defense
195 226 258 289 95
Sp. Atk
295 326 358 389 145
Sp. Def
195 226 258 289 95
Speed
265 296 328 359 130
Total
690

Where to Find Eternatus

If you're looking for where to find Eternatus, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Eternatus in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Eternatus

You are forced to catch Eternatus near the very end of the game (although before actually beating the game), after fighting it in its Eternamax Form. This fight takes place as part of the main storyline.

Pokédex Entries for Eternatus

Generation 8 Pokédex Entries

Sword
The core on its chest absorbs energy emanating from the lands of the Galar region. This energy is what allows Eternatus to stay active.
Shield
It was inside a meteorite that fell 20,000 years ago. There seems to be a connection between this Pokémon and the Dynamax phenomenon.
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