Espeon • Generation VIII Pokédex

Scarlet/Violet support is in the works!

Thank you for your interest in having the Marriland Pokédex updated to support Pokémon Scarlet & Violet! This has been something that I've been wanting to update for awhile, and it is my current project to implement support for the new games and The Teal Mask DLC. Thank you for your patience as I work on this over the coming week or two!

Espeon
Pokédex Page for Espeon

This is the Marriland Pokédex page for Espeon, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Espeon's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Espeon

Espeon
Sprite of Espeon in Pokémon HOME

Espeon's Type

PSYCHIC

Espeon's Pokédex #s

National #
196
Galar #
200
Armor #
--
Crown #
79

Espeon's Base Stats

HP:
65
Attack:
65
Defense:
60
Sp. Atk:
130
Sp. Def:
95
Speed:
110
Total:
525

Misc. Info

Height:
2'11" (0.9m)
Weight:
58.4 lbs. (26.5 kg)
Gender Ratio:
Egg Groups:
Field
EXP At Lv. 100:
1,000,000
EV Yield:
2 Sp. Atk
Base EXP:
184
Catch Rate:
45
Base Happiness:
70

Espeon's Abilities

Here are what abilities Espeon can possibly have, along with their effects.
Synchronize
Whenever another Pokémon inflicts a major status condition on Espeon, that Pokémon also receives the status condition.
Magic Bounce
Bounces back the effects of most status moves to the foe.

Weaknesses & Resistances

Below is a list of what Espeon's weakness and resistance is to various types.
BUG
GHOST
DARK
½
FIGHTING
PSYCHIC

Espeon's Evolution Line

Below you'll find a list of all Pokémon Espeon evolves from or into, along with its evolution method.
Eevee
Eevee
starting form
Vaporeon
Vaporeon
use Water Stone
Jolteon
Jolteon
use Thunder Stone
Flareon
Flareon
use Fire Stone
Espeon
Espeon
level up w/ high happiness (Daytime only)
Umbreon
Umbreon
level up w/ high happiness (Nighttime only)
Leafeon
Leafeon
use Leaf Stone
Glaceon
Glaceon
use Ice Stone
Sylveon
Sylveon
Gain Lv. w/ Max Happiness and Fairy Move

Espeon's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Espeon can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Espeon learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Confusion
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
50 100% 25 One Target
1
Confusion
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
50 100% 25 One Target
1
Covet
Damages the target and steals its held item.
NORMAL
PHYSICAL
60 100% 25 One Target
1
Bite
Has a 30% chance of causing the target to flinch.
DARK
PHYSICAL
60 100% 25 One Target
1
Copycat
Copies the last used move of any Pokémon and uses it immediately.
NORMAL
STATUS
-- -- 20 User
1
Baton Pass
Switches to another Pokémon on your team and keeps stat modifiers and effects.
NORMAL
STATUS
-- -- 40 User
1
Take Down
Espeon takes 25% of Take Down's damage as recoil damage.
NORMAL
PHYSICAL
90 85% 20 One Target
1
Charm
Lowers the target's Attack by two stages.
FAIRY
STATUS
-- 100% 20 One Target
1
Double-Edge
Espeon takes 33% of Double-Edge's damage as recoil damage.
NORMAL
PHYSICAL
120 100% 15 One Target
1
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Growl
Lowers all nearby enemies' Attack by one stage.
NORMAL
STATUS
-- 100% 40 Nearby Enemies
1
Tail Whip
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
5
Sand Attack
Lowers the target's Accuracy by one stage.
GROUND
STATUS
-- 100% 15 One Target
10
Quick Attack
Has higher priority.
NORMAL
PHYSICAL
40 100% 30 One Target
15
Baby-Doll Eyes
+1 priority. Lowers the target's Attack by one stage.
FAIRY
STATUS
-- 100% 30 One Target
20
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
25
Psybeam
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
65 100% 20 One Target
30
Morning Sun
Heals 1/2 of Espeon's max HP. 1/4 in bad weather or 2/3 while sunny.
NORMAL
STATUS
-- -- 5 User
35
Power Swap
Espeon swaps any modifiers to its Attack and Special Attack with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
40
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
45
Psych Up
Copies all stat modifiers on the target.
NORMAL
STATUS
-- -- 10 One Target
50
Future Sight
Does its damage after two more turns have passed.
PSYCHIC
SPECIAL
120 100% 10 One Target
55
Last Resort
Fails unless all other moves have been used at least once first.
NORMAL
PHYSICAL
140 100% 5 One Target

TM Moves

Here are all of the moves that Espeon can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM02
Pay Day
Scatters coins after the fight. $5 times Espeon's level.
NORMAL
PHYSICAL
40 100% 20 One Target
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM15
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM18
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM21
Rest
Espeon restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Espeon from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM29
Charm
Lowers the target's Attack by two stages.
FAIRY
STATUS
-- 100% 20 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Espeon is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM46
Weather Ball
Doubles its power and changes its type based on the weather condition.
NORMAL
SPECIAL
50 100% 10 One Target
TM47
Fake Tears
Lowers the target's Special Defense by two stages.
DARK
STATUS
-- 100% 20 One Target
TM60
Power Swap
Espeon swaps any modifiers to its Attack and Special Attack with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM70
Trick Room
For the next 5 turns, turn order is reversed, so slower Pokémon go first. (Priority still functions as usual.)
PSYCHIC
STATUS
-- -- 5 Entire Field
TM72
Magic Room
For the next 5 turns, all Pokémon's held items have no effect and can't be used.
PSYCHIC
STATUS
-- -- 10 Entire Field
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM79
Retaliate
Damage is doubled if one of your Pokémon fainted during the previous turn.
NORMAL
PHYSICAL
70 100% 5 One Target

TR Moves

Here are all of the moves that Espeon can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR11
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TR13
Focus Energy
Raises critical hit rate by two stages.
NORMAL
STATUS
-- -- 30 User
TR20
Substitute
Costs 25% of Espeon's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR25
Psyshock
Psyshock uses the target's Defense stat to calculate damage instead of its Special Defense.
PSYCHIC
SPECIAL
80 100% 10 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Espeon's moves at random.
NORMAL
STATUS
-- -- 10 User
TR29
Baton Pass
Switches to another Pokémon on your team and keeps stat modifiers and effects.
NORMAL
STATUS
-- -- 40 User
TR31
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR34
Future Sight
Does its damage after two more turns have passed.
PSYCHIC
SPECIAL
120 100% 10 One Target
TR38
Trick
Switches Espeon's held item with the target's.
PSYCHIC
STATUS
-- 100% 10 One Target
TR40
Skill Swap
Swaps Espeon's ability with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TR42
Hyper Voice
Damages all nearby enemies.
NORMAL
SPECIAL
90 100% 10 Nearby Enemies
TR49
Calm Mind
Raises Espeon's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR69
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
TR77
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TR82
Stored Power
Increases power by 20 for each positive stat modifier Espeon has, excluding accuracy or evasion.
PSYCHIC
SPECIAL
20 100% 10 One Target
TR83
Ally Switch
Switches places with Espeon for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User
TR85
Work Up
Raises Espeon's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
TR92
Dazzling Gleam
Damages all nearby enemies.
FAIRY
SPECIAL
80 100% 10 Nearby Enemies
TR97
Psychic Fangs
Breaks the opponent's Light Screen or Reflect.
PSYCHIC
PHYSICAL
85 100% 10 One Target

Egg Moves

Here are all of the moves that Espeon can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Espeon.
Move Type Category Power Acc.% PP Target Info
EGG
Flail
Does more damage when Espeon's HP is low.
NORMAL
PHYSICAL
varies 100% 15 One Target
EGG
Curse
Raises Espeon's Attack and Defense by one stage, but lowers its Speed by one stage.
GHOST
STATUS
-- -- 10 Counter
EGG
Tickle
Lowers the target's Attack and Defense by one stage.
NORMAL
STATUS
-- 100% 20 One Target
EGG
Yawn
Makes the target fall asleep at the end of the next turn.
NORMAL
STATUS
-- -- 10 One Target
EGG
Detect
Protects Espeon from attacks for a turn. Low chance of working on consecutive turns.
FIGHTING
STATUS
-- -- 5 User
EGG
Double Kick
Hits the target two times in a row.
FIGHTING
PHYSICAL
30 100% 30 One Target
EGG
Mud-Slap
100% chance of lowering the target's Accuracy by one stage.
GROUND
SPECIAL
20 100% 10 One Target
EGG
Wish
Heals whichever Pokémon is out by 50% of Espeon's max HP at the end of the next turn.
NORMAL
STATUS
-- -- 10 User

Move Tutor Moves

Here are all of the moves that Espeon can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Expanding Force
If used during Psychic Terrain, Expanding Force does 50% more damage and additionally targets both enemy Pokémon if in a Double Battle instead.
PSYCHIC
SPECIAL
80 100% 10 One Target

Level Up Moves

Here are all of the moves Espeon learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Confusion
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
50 100% 25 One Target
1
Confusion
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
50 100% 25 One Target
1
Covet
Damages the target and steals its held item.
NORMAL
PHYSICAL
60 100% 25 One Target
1
Bite
Has a 30% chance of causing the target to flinch.
DARK
PHYSICAL
60 100% 25 One Target
1
Copycat
Copies the last used move of any Pokémon and uses it immediately.
NORMAL
STATUS
-- -- 20 User
1
Baton Pass
Switches to another Pokémon on your team and keeps stat modifiers and effects.
NORMAL
STATUS
-- -- 40 User
1
Take Down
Espeon takes 25% of Take Down's damage as recoil damage.
NORMAL
PHYSICAL
90 85% 20 One Target
1
Charm
Lowers the target's Attack by two stages.
FAIRY
STATUS
-- 100% 20 One Target
1
Double-Edge
Espeon takes 33% of Double-Edge's damage as recoil damage.
NORMAL
PHYSICAL
120 100% 15 One Target
1
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Growl
Lowers all nearby enemies' Attack by one stage.
NORMAL
STATUS
-- 100% 40 Nearby Enemies
1
Tail Whip
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
5
Sand Attack
Lowers the target's Accuracy by one stage.
GROUND
STATUS
-- 100% 15 One Target
10
Quick Attack
Has higher priority.
NORMAL
PHYSICAL
40 100% 30 One Target
15
Baby-Doll Eyes
+1 priority. Lowers the target's Attack by one stage.
FAIRY
STATUS
-- 100% 30 One Target
20
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
25
Psybeam
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
65 100% 20 One Target
30
Morning Sun
Heals 1/2 of Espeon's max HP. 1/4 in bad weather or 2/3 while sunny.
NORMAL
STATUS
-- -- 5 User
35
Power Swap
Espeon swaps any modifiers to its Attack and Special Attack with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
40
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
45
Psych Up
Copies all stat modifiers on the target.
NORMAL
STATUS
-- -- 10 One Target
50
Future Sight
Does its damage after two more turns have passed.
PSYCHIC
SPECIAL
120 100% 10 One Target
55
Last Resort
Fails unless all other moves have been used at least once first.
NORMAL
PHYSICAL
140 100% 5 One Target

TM Moves

Here are all of the moves that Espeon can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM04
Calm Mind
Raises Espeon's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TM10
Work Up
Raises Espeon's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM15
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM16
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM17
Protect
Protects Espeon from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM21
Dazzling Gleam
Damages all nearby enemies.
FAIRY
SPECIAL
80 100% 10 Nearby Enemies
TM23
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TM28
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM29
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TM30
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TM32
Double Team
Raises Espeon's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM33
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM42
Facade
Does double damage if Espeon is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Espeon restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM48
Skill Swap
Swaps Espeon's ability with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM68
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM70
Flash
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
TM77
Psych Up
Copies all stat modifiers on the target.
NORMAL
STATUS
-- -- 10 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Espeon's moves at random.
NORMAL
STATUS
-- -- 10 User
TM85
Dream Eater
Heals Espeon by half the damage dealt. Fails unless foe is asleep.
PSYCHIC
SPECIAL
100 100% 15 One Target
TM86
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Espeon's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM92
Trick Room
For the next 5 turns, turn order is reversed, so slower Pokémon go first. (Priority still functions as usual.)
PSYCHIC
STATUS
-- -- 5 Entire Field
TM93
Cut
Damages the target.
NORMAL
PHYSICAL
50 95% 30 One Target

Egg Moves

Here are all of the moves that Espeon can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Espeon.
Move Type Category Power Acc.% PP Target Info
EGG
Flail
Does more damage when Espeon's HP is low.
NORMAL
PHYSICAL
varies 100% 15 One Target
EGG
Curse
Raises Espeon's Attack and Defense by one stage, but lowers its Speed by one stage.
GHOST
STATUS
-- -- 10 Counter
EGG
Tickle
Lowers the target's Attack and Defense by one stage.
NORMAL
STATUS
-- 100% 20 One Target
EGG
Yawn
Makes the target fall asleep at the end of the next turn.
NORMAL
STATUS
-- -- 10 One Target
EGG
Detect
Protects Espeon from attacks for a turn. Low chance of working on consecutive turns.
FIGHTING
STATUS
-- -- 5 User
EGG
Double Kick
Hits the target two times in a row.
FIGHTING
PHYSICAL
30 100% 30 One Target
EGG
Mud-Slap
100% chance of lowering the target's Accuracy by one stage.
GROUND
SPECIAL
20 100% 10 One Target
EGG
Wish
Heals whichever Pokémon is out by 50% of Espeon's max HP at the end of the next turn.
NORMAL
STATUS
-- -- 10 User
EGG
Charm
Lowers the target's Attack by two stages.
FAIRY
STATUS
-- 100% 20 One Target
EGG
Fake Tears
Lowers the target's Special Defense by two stages.
DARK
STATUS
-- 100% 20 One Target
EGG
Covet
Damages the target and steals its held item.
NORMAL
PHYSICAL
60 100% 25 One Target
EGG
Stored Power
Increases power by 20 for each positive stat modifier Espeon has, excluding accuracy or evasion.
PSYCHIC
SPECIAL
20 100% 10 One Target

Espeon's Detailed Stats

Below you'll find a more detailed table containing Espeon's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Espeon's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Espeon is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
240 271 303 334 65
Attack
135 166 198 229 65
Defense
125 156 188 219 60
Sp. Atk
265 296 328 359 130
Sp. Def
195 226 258 289 95
Speed
225 256 288 319 110
Total
525

Where to Find Espeon in Brilliant Diamond & Shining Pearl

If you're looking for where to find Espeon, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Espeon in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Espeon

Can be found as a wandering Pokémon in the Lake of Outrage when the weather is overcast.

Getting Espeon By Evolution

Evolves from Eevee when friendship is high enough and it gains a level during the day.
Location information on where to find Espeon in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Espeon

Generation 8 Pokédex Entries

Sword
By reading air currents, it can predict things such as the weather or its foe's next move.
Shield
It unleashes psychic power from the orb on its forehead. When its power is exhausted, the orb grows dull and dark.

Generation 7 Pokédex Entries

Sun
It can instantaneously sense its opponent's movements by feeling air currents with its fine fur.
Moon
It unleashes psychic power from the orb on its forehead. When its power is exhausted, the orb grows dull and dark.
Ultra Sun
Although it originally had no powers at all, people say its precognitive faculties were awakened by its need to protect itself.
Ultra Moon
Psychic power builds up in the orb on its forehead as it bathes in the sunshine. Espeon is not good at battling at night.

Generation 6 Pokédex Entries

X
The tip of its forked tail quivers when it is predicting its opponent's next move.
Y
Its fur is so sensitive, it can feel minute shifts in the air and predict the weather...and its foes' thoughts.
Omega Ruby Alpha Sapphire
Espeon is extremely loyal to any Trainer it considers to be worthy. It is said that this Pokémon developed its precognitive powers to protect its Trainer from harm.

Generation 5 Pokédex Entries

Black White
Its fur is so sensitive, it can sense minute shifts in the air and predict the weather.
Black 2 White 2
Its fur is so sensitive, it can feel minute shifts in the air and predict the weather...and its foes' thoughts.

Generation 4 Pokédex Entries

Diamond Pearl
Its fur has the look and feel of velvet. The orb on its forehead glows when it uses psycho-power.
Platinum
Its fur is so sensitive, it can sense minute shifts in the air and predict the weather.
HeartGold
It uses the fine hair that covers its body to sense air currents and predict its enemy's actions.
SoulSilver
By reading air currents, it can predict things such as the weather or its foe's next move.

Generation 3 Pokédex Entries

Ruby Sapphire
ESPEON is extremely loyal to any TRAINER it considers to be worthy. It is said that this POKéMON developed its precognitive powers to protect its TRAINER from harm.
Emerald
An ESPEON is extremely loyal to any TRAINER it considers to be worthy. It is said to have developed precognitive powers to protect its TRAINER from harm.
FireRed
By reading air currents, it can predict things such as the weather or its foe's next move.
LeafGreen
It uses the fine hair that covers its body to sense air currents and predict its enemy's actions.

Generation 2 Pokédex Entries

Gold
It uses the fine hair that covers its body to sense air currents and predict its ene­my's actions.
Silver
By reading air currents, it can predict things such as the weath­er or its foe's next move.
Crystal
The tip of its forked tail quivers when it is predicting its opponent's next move.
©2000–2012, 2016–2024 Marriland and its licensors. All rights reserved.
Pokémon characters and names are copyright © The Pokémon Company and/or Nintendo.