Entei • Generation VIII Pokédex

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Entei
Pokédex Page for Entei

This is the Marriland Pokédex page for Entei, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Entei's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Entei

Entei
Sprite of Entei in Pokémon HOME

Entei's Type

FIRE

Entei's Pokédex #s

National #
244

Entei's Base Stats

HP:
115
Attack:
115
Defense:
85
Sp. Atk:
90
Sp. Def:
75
Speed:
100
Total:
580

Misc. Info

Height:
6'11" (2.1m)
Weight:
436.5 lbs. (198 kg)
Gender Ratio:
Egg Groups:
Undiscovered
EXP At Lv. 100:
1,250,000
EV Yield:
1 HP, 2 Attack
Base EXP:
261
Catch Rate:
3
Base Happiness:
35

Entei's Abilities

Here are what abilities Entei can possibly have, along with their effects.
Pressure
Moves that target Entei consume 1 PP more than normal.
Inner Focus
Entei cannot flinch.

Weaknesses & Resistances

Below is a list of what Entei's weakness and resistance is to various types.
WATER
GROUND
ROCK
½
FIRE
GRASS
ICE
BUG
STEEL
FAIRY

Entei's Evolution Line

Entei does not evolve into any other known or available Pokémon.

Entei's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Entei can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Entei learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Sacred Fire
50% chance of burning the target. Thaws out instantly if Entei is frozen.
FIRE
PHYSICAL
100 95% 5 One Target
1
Extreme Speed
Has higher priority.
NORMAL
PHYSICAL
80 100% 5 One Target
1
Ember
Has a 10% chance to burn the target.
FIRE
SPECIAL
40 100% 25 One Target
1
Leer
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
1
Stomp
30% chance of making the target flinch. Does double damage against targets that used Minimize.
NORMAL
PHYSICAL
65 100% 20 One Target
1
Smokescreen
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
6
Flame Wheel
10% chance of burning the target. Thaws out instantly if Entei is frozen.
FIRE
PHYSICAL
60 100% 25 One Target
12
Bite
Has a 30% chance of causing the target to flinch.
DARK
PHYSICAL
60 100% 25 One Target
18
Calm Mind
Raises Entei's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
24
Roar
Forces the foe to switch out, or ends wild battles.
NORMAL
STATUS
-- -- 20 One Target
30
Fire Fang
Has a 10% chance to burn the target. Has a separate 10% chance to make the target flinch.
FIRE
PHYSICAL
65 95% 15 One Target
36
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
42
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target
48
Extrasensory
Has a 10% chance of causing the target to flinch.
PSYCHIC
SPECIAL
80 100% 20 One Target
54
Lava Plume
Has a 30% chance to burn all nearby Pokémon.
FIRE
SPECIAL
80 100% 15 All But Self
60
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
66
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
72
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
78
Eruption
Does weaker damage based on how low Entei's HP is compared to its max.
FIRE
SPECIAL
150 100% 5 Nearby Enemies

TM Moves

Here are all of the moves that Entei can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM11
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM13
Fire Spin
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
FIRE
SPECIAL
35 85% 15 One Target
TM15
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM18
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM21
Rest
Entei restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Entei from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM26
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
TM32
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM38
Will-O-Wisp
Burns the target.
FIRE
STATUS
-- 85% 15 One Target
TM39
Facade
Does double damage if Entei is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM46
Weather Ball
Doubles its power and changes its type based on the weather condition.
NORMAL
SPECIAL
50 100% 10 One Target
TM68
Fire Fang
Has a 10% chance to burn the target. Has a separate 10% chance to make the target flinch.
FIRE
PHYSICAL
65 95% 15 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM81
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM85
Snarl
100% chance of lowering all nearby enemies' Sp. Atk by one stage.
DARK
SPECIAL
55 95% 15 Nearby Enemies
TM98
Stomping Tantrum
Power is doubled if Entei missed the target last turn.
GROUND
PHYSICAL
75 100% 10 One Target

TR Moves

Here are all of the moves that Entei can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR02
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TR12
Agility
Raises Entei's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
TR15
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
TR20
Substitute
Costs 25% of Entei's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR21
Reversal
Does more damage when Entei's HP is low.
FIGHTING
PHYSICAL
varies 100% 15 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Entei's moves at random.
NORMAL
STATUS
-- -- 10 User
TR31
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TR32
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR36
Heat Wave
Has a 10% chance to burn all nearby enemies.
FIRE
SPECIAL
95 90% 10 Nearby Enemies
TR43
Overheat
Lowers Entei's Special Attack by two stages.
FIRE
SPECIAL
130 90% 5 One Target
TR49
Calm Mind
Raises Entei's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR55
Flare Blitz
Has a 10% chance of burning the target. Entei takes 33% of Flare Blitz's damage as recoil damage.
FIRE
PHYSICAL
120 100% 15 One Target
TR74
Iron Head
Has a 30% chance of causing the target to flinch.
STEEL
PHYSICAL
80 100% 15 One Target
TR75
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target

Move Tutor Moves

Here are all of the moves that Entei can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Scorching Sands
Has a 30% chance to burn the target.
GROUND
SPECIAL
70 100% 10 One Target

Level Up Moves

Here are all of the moves Entei learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Sacred Fire
50% chance of burning the target. Thaws out instantly if Entei is frozen.
FIRE
PHYSICAL
100 95% 5 One Target
1
Extreme Speed
Has higher priority.
NORMAL
PHYSICAL
80 100% 5 One Target
1
Ember
Has a 10% chance to burn the target.
FIRE
SPECIAL
40 100% 25 One Target
1
Leer
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
1
Stomp
30% chance of making the target flinch. Does double damage against targets that used Minimize.
NORMAL
PHYSICAL
65 100% 20 One Target
1
Smokescreen
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
6
Flame Wheel
10% chance of burning the target. Thaws out instantly if Entei is frozen.
FIRE
PHYSICAL
60 100% 25 One Target
12
Bite
Has a 30% chance of causing the target to flinch.
DARK
PHYSICAL
60 100% 25 One Target
18
Calm Mind
Raises Entei's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
24
Roar
Forces the foe to switch out, or ends wild battles.
NORMAL
STATUS
-- -- 20 One Target
30
Fire Fang
Has a 10% chance to burn the target. Has a separate 10% chance to make the target flinch.
FIRE
PHYSICAL
65 95% 15 One Target
36
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
42
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target
48
Extrasensory
Has a 10% chance of causing the target to flinch.
PSYCHIC
SPECIAL
80 100% 20 One Target
54
Lava Plume
Has a 30% chance to burn all nearby Pokémon.
FIRE
SPECIAL
80 100% 15 All But Self
60
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
66
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
72
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
78
Eruption
Does weaker damage based on how low Entei's HP is compared to its max.
FIRE
SPECIAL
150 100% 5 Nearby Enemies

TM Moves

Here are all of the moves that Entei can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM04
Calm Mind
Raises Entei's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TM05
Roar
Forces the foe to switch out, or ends wild battles.
NORMAL
STATUS
-- -- 20 One Target
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM15
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM17
Protect
Protects Entei from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM22
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM23
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TM28
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM30
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TM32
Double Team
Raises Entei's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM33
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM35
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TM37
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM38
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
TM42
Facade
Does double damage if Entei is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Entei restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM50
Overheat
Lowers Entei's Special Attack by two stages.
FIRE
SPECIAL
130 90% 5 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM61
Will-O-Wisp
Burns the target.
FIRE
STATUS
-- 85% 15 One Target
TM68
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM70
Flash
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
TM71
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target
TM77
Psych Up
Copies all stat modifiers on the target.
NORMAL
STATUS
-- -- 10 One Target
TM78
Snarl
100% chance of lowering all nearby enemies' Sp. Atk by one stage.
DARK
SPECIAL
55 95% 15 Nearby Enemies
TM82
Sleep Talk
Can only be used while asleep. Uses one of Entei's moves at random.
NORMAL
STATUS
-- -- 10 User
TM83
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Entei's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM93
Cut
Damages the target.
NORMAL
PHYSICAL
50 95% 30 One Target
TM96
Strength
Damages the target.
NORMAL
PHYSICAL
80 100% 15 One Target
TM98
Rock Smash
50% chance of lowering the target's Defense by one stage.
FIGHTING
PHYSICAL
40 100% 15 One Target
TM100
Rock Climb
Has a 20% chance of confusing the target.
NORMAL
PHYSICAL
90 85% 20 One Target

Entei's Detailed Stats

Below you'll find a more detailed table containing Entei's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Entei's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Entei is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
340 371 403 434 115
Attack
235 266 298 329 115
Defense
175 206 238 269 85
Sp. Atk
185 216 248 279 90
Sp. Def
155 186 218 249 75
Speed
205 236 268 299 100
Total
580

Where to Find Entei in Brilliant Diamond & Shining Pearl

If you're looking for where to find Entei, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Entei in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Entei

Catchable as a legendary boss Pokémon during Dynamax Adventures in Crown Tundra (DLC), level 70. Only one of this Pokémon can be caught and taken with you in Dynamax Adventures per game save. Keep this in mind if attempting to get a Shiny version of this Pokémon! (Catching this Pokémon but refusing to take it with you after the Dynamax Adventure is complete will still allow you to try again in the future, with a new chance of it being Shiny.)
Location information on where to find Entei in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Entei

Generation 6 Pokédex Entries

X
A Pokémon that races across the land. It is said that one is born every time a new volcano appears.
Y
It is said that when it roars, a volcano erupts somewhere around the globe.
Omega Ruby Alpha Sapphire
Entei embodies the passion of magma. This Pokémon is thought to have been born in the eruption of a volcano. It sends up massive bursts of fire that utterly consume all that they touch.

Generation 5 Pokédex Entries

Black White Black 2 White 2
It is said that when it roars, a volcano erupts somewhere around the globe.

Generation 4 Pokédex Entries

Diamond Pearl Platinum
It is said that when it roars, a volcano erupts somewhere around the globe.
HeartGold
Volcanoes erupt when it barks. Unable to contain its sheer power, it races headlong around the land.
SoulSilver
A Pokémon that races across the land. It is said that one is born every time a new volcano appears.

Generation 3 Pokédex Entries

Ruby Sapphire
ENTEI embodies the passion of magma. This POKéMON is thought to have been born in the eruption of a volcano. It sends up massive bursts of fire that utterly consume all that they touch.
Emerald
ENTEI embodies the passion of magma. It is thought to have been born in the eruption of a volcano. It blasts fire that consumes all that it touches.
FireRed
A POKéMON that races across the land. It is said that one is born every time a new volcano appears.
LeafGreen
Volcanoes erupt when it barks. Unable to restrain its extreme power, it races headlong around the land.

Generation 2 Pokédex Entries

Gold
Volcanoes erupt when it barks. Un­able to restrain its extreme power, it races headlong around the land.
Silver
A POKéMON that races across the land. It is said that one is born every time a new volcano appears.
Crystal
This brawny POKéMON courses around the earth, spouting flames hotter than a volcano's magma.
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