Electrode • Generation VIII Pokédex

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Electrode
Pokédex Page for Electrode

This is the Marriland Pokédex page for Electrode, showing its information and moves in Pokémon Brilliant Diamond & Shining Pearl. Electrode is not available in Pokémon Sword or Shield and cannot be used in or sent to those versions.

Electrode

Electrode
Sprite of Electrode in Pokémon HOME

Electrode's Type

ELECTRIC

Electrode's Pokédex #s

National #
101

Electrode's Base Stats

HP:
60
Attack:
50
Defense:
70
Sp. Atk:
80
Sp. Def:
80
Speed:
150
Total:
490

Misc. Info

Height:
3'11" (1.2m)
Weight:
146.8 lbs. (66.6 kg)
Gender Ratio:
Egg Groups:
Mineral
EXP At Lv. 100:
1,000,000
EV Yield:
2 Speed
Base EXP:
172
Catch Rate:
60
Base Happiness:
70

Electrode's Abilities

Here are what abilities Electrode can possibly have, along with their effects.
Soundproof
Electrode is unaffected by sound-based moves.
Static
30% chance of paralyzing the attacker when Electrode is damaged by a contact move.
Aftermath
When Electrode is knocked out by a contact move, the attacker takes 1/4 its max HP in damage.

Weaknesses & Resistances

Below is a list of what Electrode's weakness and resistance is to various types.
GROUND
½
ELECTRIC
FLYING
STEEL

Electrode's Evolution Line

Below you'll find a list of all Pokémon Electrode evolves from or into, along with its evolution method.
Voltorb
Voltorb
starting form
Electrode
Electrode
at level 30

Electrode's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Electrode can learn, along with what level it learns the move, the TM number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Electrode learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Magnetic Flux
Raises Defense and Special Defense by one stage for any of your Pokémon with Plus or Minus.
ELECTRIC
STATUS
-- -- 20 All Allies
1
Charge
Raises Electrode's Special Defense by one stage and doubles the power of its Electric moves next turn.
ELECTRIC
STATUS
-- -- 20 User
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Eerie Impulse
Lowers the target's Special Attack by two stages.
ELECTRIC
STATUS
-- 100% 15 One Target
4
Thunder Shock
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
40 100% 30 One Target
6
Eerie Impulse
Lowers the target's Special Attack by two stages.
ELECTRIC
STATUS
-- 100% 15 One Target
9
Spark
Has a 30% chance to paralyze the target.
ELECTRIC
PHYSICAL
65 100% 20 One Target
11
Rollout
Lose control for up to 5 turns, with each hit doing 2× as much. Doubles damage if Defense Curl was used beforehand.
ROCK
PHYSICAL
30 90% 20 One Target
13
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
16
Charge Beam
Has a 70% chance to raise Electrode's Special Attack by one stage.
ELECTRIC
SPECIAL
50 90% 10 One Target
20
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
22
Electro Ball
Power ranges from 60–150 based on Electrode's Speed vs. the target's.
ELECTRIC
SPECIAL
varies 100% 10 One Target
26
Self-Destruct
Electrode is knocked out after using Self-Destruct.
NORMAL
PHYSICAL
200 100% 5 All But Self
29
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
36
Magnet Rise
Electrode becomes immune to Ground-type moves and effects for the next 5 turns.
ELECTRIC
STATUS
-- -- 10 User
41
Discharge
Has a 30% chance to paralyze all nearby Pokémon.
ELECTRIC
SPECIAL
80 100% 15 All But Self
47
Explosion
Electrode is knocked out after using Explosion.
NORMAL
PHYSICAL
250 100% 5 All But Self
54
Gyro Ball
Does more damage based on how much lower Electrode's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
58
Mirror Coat
Counters Special-based damage received this turn.
PSYCHIC
SPECIAL
varies 100% 20 Counter

TM Moves

Here are all of the moves that Electrode can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM12
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TM15
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM16
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM17
Protect
Protects Electrode from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM24
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TM25
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TM32
Double Team
Raises Electrode's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM34
Shock Wave
Doesn't miss the target.
ELECTRIC
SPECIAL
60 -- 20 One Target
TM41
Torment
Prevents the target from using the same move twice in a row.
DARK
STATUS
-- 100% 15 One Target
TM42
Facade
Does double damage if Electrode is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM43
Volt Switch
Forces Electrode to switch out after dealing damage.
ELECTRIC
SPECIAL
70 100% 20 One Target
TM44
Rest
Electrode restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM46
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM57
Charge Beam
Has a 70% chance to raise Electrode's Special Attack by one stage.
ELECTRIC
SPECIAL
50 90% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM64
Explosion
Electrode is knocked out after using Explosion.
NORMAL
PHYSICAL
250 100% 5 All But Self
TM68
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM70
Flash
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
TM73
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM74
Gyro Ball
Does more damage based on how much lower Electrode's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Electrode's moves at random.
NORMAL
STATUS
-- -- 10 User
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Electrode's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User

Electrode's Detailed Stats

Below you'll find a more detailed table containing Electrode's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Electrode's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Electrode is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
230 261 293 324 60
Attack
105 136 168 199 50
Defense
145 176 208 239 70
Sp. Atk
165 196 228 259 80
Sp. Def
165 196 228 259 80
Speed
305 336 368 399 150
Total
490

Where to Find Electrode in Brilliant Diamond & Shining Pearl

Location information on where to find Electrode in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Electrode

Generation 6 Pokédex Entries

X
It explodes in response to even minor stimuli. It is feared, with the nickname of “The Bomb Ball.”
Y
It stores an overflowing amount of electric energy inside its body. Even a small shock makes it explode.
Omega Ruby
Electrode eats electricity in the atmosphere. On days when lightning strikes, you can see this Pokémon exploding all over the place from eating too much electricity.
Alpha Sapphire
One of Electrode's characteristics is its attraction to electricity. It is a problematical Pokémon that congregates mostly at electrical power plants to feed on electricity that has just been generated.

Generation 5 Pokédex Entries

Black White Black 2 White 2
It is known to drift on winds if it is bloated to bursting with stored electricity.

Generation 4 Pokédex Entries

Diamond Pearl Platinum
It is known to drift on winds if it is bloated to bursting with stored electricity.
HeartGold
It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.
SoulSilver
It stores an overflowing amount of electric energy inside its body. Even a small shock makes it explode.

Generation 3 Pokédex Entries

Ruby
ELECTRODE eats electricity in the atmosphere. On days when lightning strikes, you can see this POKéMON exploding all over the place from eating too much electricity.
Sapphire
One of ELECTRODE's characteristics is its attraction to electricity. It is a problematical POKéMON that congregates mostly at electrical power plants to feed on electricity that has just been generated.
Emerald
They appear in great numbers at electric power plants. Because they feed on electricity, they cause massive and chaotic blackouts in nearby cities.
FireRed
It explodes in response to even minor stimuli. It is feared, with the nickname of “The Bomb Ball.”
LeafGreen
It stores electric energy under very high pressure. It often explodes with little or no provocation.

Generation 2 Pokédex Entries

Gold
It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.
Silver
It stores an over­flowing amount of electric energy inside its body. Even a small shock makes it explode.
Crystal
The more energy it charges up, the faster it gets. But this also makes it more likely to explode.

Generation 1 Pokédex Entries

Red Blue
It stores electric energy under very high pressure. It often explodes with little or no provocation.
Yellow
Stores electrical energy inside its body. Even the slightest shock could trigger a huge explosion.
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