Eiscue • Sword & Shield Pokédex

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Eiscue

Eiscue

Eiscue's Type

ICE

Eiscue's Pokédex #s

Galar #
370
National #
875

Eiscue's Base Stats

HP:
75
Attack:
80
Defense:
110
Sp. Atk:
65
Sp. Def:
90
Speed:
50
Total:
470

Misc. Info

Egg Groups:
Water 1 / Field
EXP At Lv. 100:
1,250,000
EV Yield:
2 Defense

Eiscue's Abilities

Here are what abilities Eiscue can possibly have, along with their effects.
Ice Face
Eiscue blocks the first Physical-based move it is hit by and changes form. The ice will restore when it hails.

Weaknesses & Resistances

Below is a list of what Eiscue's weakness and resistance is to various types.
FIRE
FIGHTING
ROCK
STEEL
½
ICE

Eiscue's Evolution Line

Eiscue does not evolve into any other known or available Pokémon.

Eiscue's Moves

Below is a list of all of the moves that Eiscue can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Eiscue learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Powder Snow
Has a 10% chance to freeze all nearby enemies.
ICE
SPECIAL
40 100% 25 Nearby Enemies
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
6
Mist
Prevents stats from being lowered for 5 turns.
ICE
STATUS
-- -- 30 User's Field
12
Weather Ball
Doubles its power and changes its type based on the weather condition.
NORMAL
SPECIAL
50 100% 10 One Target
18
Icy Wind
100% chance of lowering all nearby enemies' Speed by one stage.
ICE
SPECIAL
55 95% 15 Nearby Enemies
24
Headbutt
Has a 30% chance of causing the target to flinch.
NORMAL
PHYSICAL
70 100% 15 One Target
30
Amnesia
Raises Eiscue's Special Defense by two stages.
PSYCHIC
STATUS
-- -- 20 User
36
Freeze-Dry
Is considered super-effective against Water-type targets.
ICE
SPECIAL
70 100% 20 One Target
42
Hail
Changes the weather to hail for 5 turns.
ICE
STATUS
-- -- 10 Entire Field
48
Aurora Veil
Usable only during hail. Sets up both the effect of Reflect and Light Screen for the next 5 turns.
ICE
STATUS
-- -- 20 User's Field
54
Surf
Deals extra damage to targets using Dive.
WATER
SPECIAL
90 100% 15 All But Self
60
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies

TM Moves

Here are all of the moves that Eiscue can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM04
Ice Punch
Has a 10% chance to freeze the target.
ICE
PHYSICAL
75 100% 15 One Target
TM18
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM21
Rest
Eiscue restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Eiscue from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM27
Icy Wind
100% chance of lowering all nearby enemies' Speed by one stage.
ICE
SPECIAL
55 95% 15 Nearby Enemies
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM35
Hail
Changes the weather to hail for 5 turns.
ICE
STATUS
-- -- 10 Entire Field
TM36
Whirlpool
Traps the target for 2–5 turns; does 1/16 max HP per turn. Deals extra damage to targets using Dive.
WATER
SPECIAL
35 85% 15 One Target
TM39
Facade
Does double damage if Eiscue is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM45
Dive
Can't be hit on the first turn, attacks on the second turn.
WATER
PHYSICAL
80 100% 10 One Target
TM46
Weather Ball
Doubles its power and changes its type based on the weather condition.
NORMAL
SPECIAL
50 100% 10 One Target
TM51
Icicle Spear
Hits the target two to five times in a row.
ICE
PHYSICAL
25 100% 30 One Target
TM55
Brine
Does double damage if the target's HP is 50% or less.
WATER
SPECIAL
65 100% 10 One Target
TM64
Avalanche
Attacks last; if damaged this turn, hits for double damage.
ICE
PHYSICAL
60 100% 10 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target

TR Moves

Here are all of the moves that Eiscue can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area.
TR Move Type Category Power Acc.% PP Target Info
TR03
Hydro Pump
Damages the target.
WATER
SPECIAL
110 80% 5 One Target
TR04
Surf
Deals extra damage to targets using Dive.
WATER
SPECIAL
90 100% 15 All But Self
TR05
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TR06
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies
TR12
Agility
Raises Eiscue's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
TR16
Waterfall
Has a 20% chance of causing the target to flinch.
WATER
PHYSICAL
80 100% 15 One Target
TR17
Amnesia
Raises Eiscue's Special Defense by two stages.
PSYCHIC
STATUS
-- -- 20 User
TR20
Substitute
Costs 25% of Eiscue's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR21
Reversal
Does more damage when Eiscue's HP is low.
FIGHTING
PHYSICAL
varies 100% 15 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Eiscue's moves at random.
NORMAL
STATUS
-- -- 10 User
TR46
Iron Defense
Raises Eiscue's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR69
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
TR74
Iron Head
Has a 30% chance of causing the target to flinch.
STEEL
PHYSICAL
80 100% 15 One Target
TR98
Liquidation
20% chance of lowering the target's Defense by one stage.
WATER
PHYSICAL
85 100% 10 One Target

Egg Moves

Here are all of the moves that Eiscue can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage.
Move Type Category Power Acc.% PP Target Info
EGG
Soak
Changes the target's type to Water until it switches out.
WATER
STATUS
-- 100% 20 One Target
EGG
Aqua Ring
Restores 1/16 the user's max HP between turns.
WATER
STATUS
-- -- 20 User
EGG
Belly Drum
Uses 50% of Eiscue's max HP to raise its Attack modifier to +6.
NORMAL
STATUS
-- -- 10 User
EGG
Double-Edge
Eiscue takes 33% of Double-Edge's damage as recoil damage.
NORMAL
PHYSICAL
120 100% 15 One Target
EGG
Icicle Crash
Has a 30% chance of causing the target to flinch.
ICE
PHYSICAL
85 90% 10 One Target
EGG
Head Smash
Eiscue takes -50% of Head Smash's damage as recoil damage.
ROCK
PHYSICAL
150 80% 5 One Target

Where to Find Eiscue

If you're looking for where to find Eiscue, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Eiscue in Pokémon Sword & Shield. (Currently the encounters do not show most "strong" static encounters or Max Raid Battles.)
Exclusive to Pokémon Shield

Eiscue is exclusive to Pokémon Shield, so if you are playing Pokémon Sword, you will need to trade with someone playing Pokémon Shield in order to obtain it for your Pokédex.

Eiscue in the Wild

Galar Route 10

Random Encounters
Any Weather
Shield
2%
Lv. 44-46

Wild Area: Lake of Outrage

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- --
Shield
2%
Shield
5%
-- --
Lv. 50-52 Lv. 50-52

Notes About Eiscue

This is Eiscue's Ice Face form, which it enters the battle with. Its ability, Ice Face, allows it to block the first Physical-based hit it receives in battle, and it will then transform into its Noice Form afterwards, which has different stats. It will return to Ice Face form after any turn that it is hailing.
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