Durant • Generation VIII Pokédex

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Durant
Pokédex Page for Durant

This is the Marriland Pokédex page for Durant, showing its information and moves in Pokémon Sword & Shield. Durant is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Durant

Durant
Sprite of Durant in Pokémon HOME

Durant's Type

BUG
STEEL

Durant's Pokédex #s

National #
632
Galar #
316
Armor #
--
Crown #
101

Durant's Base Stats

HP:
58
Attack:
109
Defense:
112
Sp. Atk:
48
Sp. Def:
48
Speed:
109
Total:
484

Misc. Info

Height:
1'0" (0.3m)
Weight:
72.8 lbs. (33 kg)
Gender Ratio:
Egg Groups:
Bug
EXP At Lv. 100:
1,000,000
EV Yield:
2 Defense
Base EXP:
169
Catch Rate:
90
Base Happiness:
70

Durant's Abilities

Here are what abilities Durant can possibly have, along with their effects.
Swarm
Increases the damage of Durant's Bug-type moves by 50% when it is at 1/3 or less HP.
Hustle
Durant's Physical-based moves do 50% more damage, but the accuracy of those moves is reduced by 20% of its original amount.
Truant
Durant loafs around and does nothing every other turn.

Weaknesses & Resistances

Below is a list of what Durant's weakness and resistance is to various types.
FIRE
½
NORMAL
ICE
PSYCHIC
BUG
DRAGON
STEEL
FAIRY
¼
GRASS
immune
POISON

Durant's Evolution Line

Durant does not evolve into any other known or available Pokémon.

Durant's Moves in Sword & Shield

Below is a list of all of the moves that Durant can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Durant learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Fury Cutter
Each consecutive hit increases Fury Cutter's power by 40.
BUG
PHYSICAL
40 95% 20 One Target
1
Sand Attack
Lowers the target's Accuracy by one stage.
GROUND
STATUS
-- 100% 15 One Target
4
Vise Grip
Damages the target.
NORMAL
PHYSICAL
55 100% 30 One Target
8
Metal Claw
Has a 10% chance of raising Durant's Attack by one stage.
STEEL
PHYSICAL
50 95% 35 One Target
12
Beat Up
Hits once for each conscious Pokémon in the party, doing damage based on its Attack.
DARK
PHYSICAL
varies 100% 10 One Target
16
Bug Bite
Does double damage if the target has a Berry and then Durant consumes that Berry immediately.
BUG
PHYSICAL
60 100% 20 One Target
20
Bite
Has a 30% chance of causing the target to flinch.
DARK
PHYSICAL
60 100% 25 One Target
24
Agility
Raises Durant's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
28
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
32
X-Scissor
Damages the target.
BUG
PHYSICAL
80 100% 15 One Target
36
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target
40
Metal Sound
Lowers the target's Special Defense by two stages.
STEEL
STATUS
-- 85% 40 One Target
44
Iron Head
Has a 30% chance of causing the target to flinch.
STEEL
PHYSICAL
80 100% 15 One Target
48
Entrainment
Changes the target's ability to Durant's until the target switches out.
NORMAL
STATUS
-- 100% 15 One Target
52
Iron Defense
Raises Durant's Defense by two stages.
STEEL
STATUS
-- -- 15 User
56
Guillotine
Knocks out the target. Fails against higher-level Pokémon.
NORMAL
PHYSICAL
varies 30% 5 One Target

TM Moves

Here are all of the moves that Durant can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM15
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM16
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
TM21
Rest
Durant restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Durant from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM32
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM37
Beat Up
Hits once for each conscious Pokémon in the party, doing damage based on its Attack.
DARK
PHYSICAL
varies 100% 10 One Target
TM39
Facade
Does double damage if Durant is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM65
Shadow Claw
Has a higher critical hit rate. (+1 stage.)
GHOST
PHYSICAL
70 100% 15 One Target
TM66
Thunder Fang
Has a 10% chance to paralyze the target. Has a separate 10% chance to make the target flinch.
ELECTRIC
PHYSICAL
65 95% 15 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM79
Retaliate
Damage is doubled if one of your Pokémon fainted during the previous turn.
NORMAL
PHYSICAL
70 100% 5 One Target
TM98
Stomping Tantrum
Power is doubled if Durant missed the target last turn.
GROUND
PHYSICAL
75 100% 10 One Target

TR Moves

Here are all of the moves that Durant can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR12
Agility
Raises Durant's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
TR20
Substitute
Costs 25% of Durant's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Durant's moves at random.
NORMAL
STATUS
-- -- 10 User
TR29
Baton Pass
Switches to another Pokémon on your team and keeps stat modifiers and effects.
NORMAL
STATUS
-- -- 40 User
TR32
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target
TR39
Superpower
Lowers Durant's Attack and Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
TR46
Iron Defense
Raises Durant's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR60
X-Scissor
Damages the target.
BUG
PHYSICAL
80 100% 15 One Target
TR65
Energy Ball
10% chance of lowering the target's Sp. Def by one stage.
GRASS
SPECIAL
90 100% 10 One Target
TR70
Flash Cannon
10% chance of lowering the target's Sp. Def by one stage.
STEEL
SPECIAL
80 100% 10 One Target
TR74
Iron Head
Has a 30% chance of causing the target to flinch.
STEEL
PHYSICAL
80 100% 15 One Target
TR75
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target

Egg Moves

Here are all of the moves that Durant can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Durant.
Move Type Category Power Acc.% PP Target Info
EGG
Struggle Bug
100% chance of lowering all nearby enemies' Sp. Atk by one stage.
BUG
SPECIAL
50 100% 20 Nearby Enemies
EGG
First Impression
+2 priority. Fails unless used on the first turn Durant is sent out.
BUG
PHYSICAL
90 100% 10 One Target
EGG
Metal Burst
Counters any Physical- or Special-based damage Durant receives this turn by 1.5× to the attacker.
STEEL
PHYSICAL
varies 100% 10 Counter
EGG
Infestation
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
BUG
SPECIAL
20 100% 20 One Target
EGG
Flail
Does more damage when Durant's HP is low.
NORMAL
PHYSICAL
varies 100% 15 One Target

Move Tutor Moves

Here are all of the moves that Durant can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Skitter Smack
100% chance of lowering the target's Sp. Atk by one stage.
BUG
PHYSICAL
70 90% 10 One Target

Durant's Detailed Stats

Below you'll find a more detailed table containing Durant's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Durant's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Durant is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
226 257 289 320 58
Attack
223 254 286 317 109
Defense
229 260 292 323 112
Sp. Atk
101 132 164 195 48
Sp. Def
101 132 164 195 48
Speed
223 254 286 317 109
Total
484

Where to Find Durant in Sword & Shield

If you're looking for where to find Durant, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Durant in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Durant

Catchable during Dynamax Adventures in Crown Tundra (DLC), level 65.

Durant in the Wild

Galar Route 6

Random Encounters
Any Weather
Sword
20%
Shield
5%
Lv. 28-30

Giant's Mirror

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- --
Sword
40%
Shield
5%
-- -- -- --
Lv. 28-30

Lake of Outrage

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- --
Sword
25%
Shield
5%
-- -- -- --
Lv. 55-58

Giant's Bed

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- 5% -- -- -- --
Lv. 60-65

Old Cemetery

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- 5% -- -- -- --
Lv. 60-65

Three-Point Pass

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- 5% -- -- -- --
Lv. 60-65

Pokédex Entries for Durant

Generation 8 Pokédex Entries

Sword
They lay their eggs deep inside their nests. When attacked by Heatmor, they retaliate using their massive mandibles.
Shield
With their large mandibles, these Pokémon can crunch their way through rock. They work together to protect their eggs from Sandaconda.

Generation 6 Pokédex Entries

X Omega Ruby
Individuals each play different roles in driving Heatmor, their natural predator, away from their colony.
Y Alpha Sapphire
They attack in groups, covering themselves in steel armor to protect themselves from Heatmor.

Generation 5 Pokédex Entries

Black
They attack in groups, covering themselves in steel armor to protect themselves from Heatmor.
White
Durant dig nests in mountains. They build their complicated, interconnected tunnels into mazes.
Black 2 White 2
Individuals each play different roles in driving Heatmor, their natural predator, away from their colony.
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