Drampa • Generation VIII Pokédex

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Drampa
Pokédex Page for Drampa

This is the Marriland Pokédex page for Drampa, showing its information and moves in Pokémon Sword & Shield. Drampa is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Drampa

Drampa
Sprite of Drampa in Pokémon HOME

Drampa's Type

NORMAL
DRAGON

Drampa's Pokédex #s

National #
780
Galar #
346
Armor #
--
Crown #
--

Drampa's Base Stats

HP:
78
Attack:
60
Defense:
85
Sp. Atk:
135
Sp. Def:
91
Speed:
36
Total:
485

Misc. Info

Height:
9'10" (3m)
Weight:
407.9 lbs. (185 kg)
Gender Ratio:
Egg Groups:
Monster / Dragon
EXP At Lv. 100:
1,000,000
EV Yield:
2 Sp. Atk
Base EXP:
170
Catch Rate:
70
Base Happiness:
70

Drampa's Abilities

Here are what abilities Drampa can possibly have, along with their effects.
Berserk
Raises Drampa's Special Attack by one stage every time its HP reaches below 50%.
Sap Sipper
Protects Drampa from Grass moves and their effects, and raises Drampa's Attack by one stage after being hit by one.
Cloud Nine
While Drampa is on the field, all effects of weather are ignored.

Weaknesses & Resistances

Below is a list of what Drampa's weakness and resistance is to various types.
ICE
FIGHTING
DRAGON
FAIRY
½
FIRE
WATER
ELECTRIC
GRASS
immune
GHOST

Drampa's Evolution Line

Drampa does not evolve into any other known or available Pokémon.

Drampa's Moves in Sword & Shield

Below is a list of all of the moves that Drampa can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Drampa learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Play Nice
Lowers the target's Attack by one stage. Ignores Protect/Detect/etc.
NORMAL
STATUS
-- -- 20 One Target
1
Echoed Voice
Increases power by 40 each consecutive turn Echoed Voice is used, by Drampa or any ally.
NORMAL
SPECIAL
40 100% 15 One Target
5
Twister
20% chance of making all nearby enemies flinch. Does double damage against Bounce, Fly, or Sky Drop.
DRAGON
SPECIAL
40 100% 20 Nearby Enemies
10
Protect
Protects Drampa from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
15
Glare
Paralyzes the target.
NORMAL
STATUS
-- 100% 30 One Target
20
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
25
Dragon Breath
Has a 30% chance to paralyze the target.
DRAGON
SPECIAL
60 100% 20 One Target
30
Extrasensory
Has a 10% chance of causing the target to flinch.
PSYCHIC
SPECIAL
80 100% 20 One Target
35
Dragon Pulse
Damages the target.
DRAGON
SPECIAL
85 100% 10 One Target
40
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
45
Fly
Can't be hit on the first turn, attacks on the second turn.
FLYING
PHYSICAL
90 95% 15 One Target
50
Hyper Voice
Damages all nearby enemies.
NORMAL
SPECIAL
90 100% 10 Nearby Enemies
55
Outrage
Confuses Drampa after 2–3 turns.
DRAGON
PHYSICAL
120 100% 10 Random Enemy

TM Moves

Here are all of the moves that Drampa can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM06
Fly
Can't be hit on the first turn, attacks on the second turn.
FLYING
PHYSICAL
90 95% 15 One Target
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM11
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Rest
Drampa restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Drampa from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM27
Icy Wind
100% chance of lowering all nearby enemies' Speed by one stage.
ICE
SPECIAL
55 95% 15 Nearby Enemies
TM30
Steel Wing
Has a 10% chance of raising Drampa's Defense by one stage.
STEEL
PHYSICAL
70 90% 25 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Drampa is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM59
Fling
Throws Drampa's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM65
Shadow Claw
Has a higher critical hit rate. (+1 stage.)
GHOST
PHYSICAL
70 100% 15 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM81
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM85
Snarl
100% chance of lowering all nearby enemies' Sp. Atk by one stage.
DARK
SPECIAL
55 95% 15 Nearby Enemies
TM98
Stomping Tantrum
Power is doubled if Drampa missed the target last turn.
GROUND
PHYSICAL
75 100% 10 One Target
TM99
Breaking Swipe
Lowers all nearby enemies' Attack by one stage.
DRAGON
PHYSICAL
60 100% 15 Nearby Enemies

TR Moves

Here are all of the moves that Drampa can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR02
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TR03
Hydro Pump
Damages the target.
WATER
SPECIAL
110 80% 5 One Target
TR04
Surf
Deals extra damage to targets using Dive.
WATER
SPECIAL
90 100% 15 All But Self
TR05
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TR06
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies
TR08
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TR09
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TR10
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TR15
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
TR17
Amnesia
Raises Drampa's Special Defense by two stages.
PSYCHIC
STATUS
-- -- 20 User
TR20
Substitute
Costs 25% of Drampa's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR24
Outrage
Confuses Drampa after 2–3 turns.
DRAGON
PHYSICAL
120 100% 10 Random Enemy
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Drampa's moves at random.
NORMAL
STATUS
-- -- 10 User
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR35
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
TR36
Heat Wave
Has a 10% chance to burn all nearby enemies.
FIRE
SPECIAL
95 90% 10 Nearby Enemies
TR39
Superpower
Lowers Drampa's Attack and Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
TR42
Hyper Voice
Damages all nearby enemies.
NORMAL
SPECIAL
90 100% 10 Nearby Enemies
TR47
Dragon Claw
Damages the target.
DRAGON
PHYSICAL
80 100% 15 One Target
TR49
Calm Mind
Raises Drampa's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR51
Dragon Dance
Raises Drampa's Attack and Speed by one stage.
DRAGON
STATUS
-- -- 20 User
TR62
Dragon Pulse
Damages the target.
DRAGON
SPECIAL
85 100% 10 One Target
TR64
Focus Blast
10% chance of lowering the target's Sp. Def by one stage.
FIGHTING
SPECIAL
120 70% 5 One Target
TR65
Energy Ball
10% chance of lowering the target's Sp. Def by one stage.
GRASS
SPECIAL
90 100% 10 One Target
TR77
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TR85
Work Up
Raises Drampa's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
TR89
Hurricane
30% chance of confusing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
FLYING
SPECIAL
110 70% 10 One Target
TR90
Play Rough
10% chance of lowering the target's Attack by one stage.
FAIRY
PHYSICAL
90 90% 10 One Target

Egg Moves

Here are all of the moves that Drampa can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Drampa.
Move Type Category Power Acc.% PP Target Info
EGG
Dragon Rush
Has a 20% chance of causing the target to flinch.
DRAGON
PHYSICAL
100 75% 10 One Target
EGG
Mist
Prevents stats from being lowered for 5 turns.
ICE
STATUS
-- -- 30 User's Field
EGG
Tickle
Lowers the target's Attack and Defense by one stage.
NORMAL
STATUS
-- 100% 20 One Target

Move Tutor Moves

Here are all of the moves that Drampa can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Scale Shot
Hits the target two to five times in a row. If Scale Shot hits at least once, raises Drampa's Speed by one stage and lowers Drampa's Defense by one stage.
DRAGON
PHYSICAL
25 90% 20 One Target
TUTOR
Lash Out
If Drampa's stats were lowered this turn, Lash Out's power is doubled.
DARK
PHYSICAL
75 100% 5 One Target

Drampa's Detailed Stats

Below you'll find a more detailed table containing Drampa's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Drampa's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Drampa is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
266 297 329 360 78
Attack
125 156 188 219 60
Defense
175 206 238 269 85
Sp. Atk
275 306 338 369 135
Sp. Def
187 218 250 281 91
Speed
77 108 140 171 36
Total
485

Where to Find Drampa in Sword & Shield

If you're looking for where to find Drampa, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Drampa in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)
Exclusive to Pokémon Shield

Drampa is exclusive to Pokémon Shield, so if you are playing Pokémon Sword, you will need to trade with someone playing Pokémon Shield in order to obtain it for your Pokédex.

Drampa in the Wild

Lake of Outrage

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- --
Shield
2%
-- -- -- -- --
Lv. 50-52

Pokédex Entries for Drampa

Generation 8 Pokédex Entries

Sword
The mountains it calls home are nearly two miles in height. On rare occasions, it descends to play with the children living in the towns below.
Shield
Drampa is a kind and friendly Pokémon—up until it's angered. When that happens, it stirs up a gale and flattens everything around.

Generation 7 Pokédex Entries

Sun
It has a compassionate personality, but if it is angered, it completely destroys its surroundings with its intense breath.
Moon
This Pokémon is friendly to people and loves children most of all. It comes from deep in the mountains to play with children it likes in town.
Ultra Sun
If a child it has made friends with is bullied, Drampa will find the bully's house and burn it to the ground.
Ultra Moon
It appears in towns and plays with the children. Drampa will protect kids when they're in danger, so their moms don't have to worry.
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