Dhelmise • Generation VIII Pokédex

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Dhelmise
Pokédex Page for Dhelmise

This is the Marriland Pokédex page for Dhelmise, showing its information and moves in Pokémon Sword & Shield. Dhelmise is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Dhelmise

Dhelmise
Sprite of Dhelmise in Pokémon HOME

Dhelmise's Type

GHOST
GRASS

Dhelmise's Pokédex #s

National #
781
Galar #
360
Armor #
--
Crown #
162

Dhelmise's Base Stats

HP:
70
Attack:
131
Defense:
100
Sp. Atk:
86
Sp. Def:
90
Speed:
40
Total:
517

Misc. Info

Height:
12'10" (3.9m)
Weight:
463 lbs. (210 kg)
Gender Ratio:
Egg Groups:
Mineral
EXP At Lv. 100:
1,000,000
EV Yield:
2 Attack
Base EXP:
181
Catch Rate:
25
Base Happiness:
70

Dhelmise's Abilities

Here is what ability Dhelmise has, along with its effect.
Steelworker
All of Dhelmise's Steel-type moves do 50% more damage.

Weaknesses & Resistances

Below is a list of what Dhelmise's weakness and resistance is to various types.
FIRE
ICE
FLYING
GHOST
DARK
½
WATER
ELECTRIC
GRASS
GROUND
immune
NORMAL
FIGHTING

Dhelmise's Evolution Line

Dhelmise does not evolve into any other known or available Pokémon.

Dhelmise's Moves in Sword & Shield

Below is a list of all of the moves that Dhelmise can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Dhelmise learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Absorb
Heals Dhelmise by half the damage dealt.
GRASS
SPECIAL
20 100% 25 One Target
1
Rapid Spin
Does damage and removes entry hazards such as Spikes, Stealth Rock, etc.
NORMAL
PHYSICAL
50 100% 40 One Target
4
Astonish
Has a 30% chance of causing the target to flinch.
GHOST
PHYSICAL
30 100% 15 One Target
8
Wrap
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
NORMAL
PHYSICAL
15 90% 20 One Target
12
Mega Drain
Heals Dhelmise by half the damage dealt.
GRASS
SPECIAL
40 100% 15 One Target
16
Growth
Raises Dhelmise's Attack and Special Attack by one stage, or two stages if the weather is sunny.
NORMAL
STATUS
-- -- 20 User
20
Gyro Ball
Does more damage based on how much lower Dhelmise's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
24
Switcheroo
Switches Dhelmise's held item with the target's.
DARK
STATUS
-- 100% 10 One Target
28
Giga Drain
Heals Dhelmise by half the damage dealt.
GRASS
SPECIAL
75 100% 10 One Target
32
Whirlpool
Traps the target for 2–5 turns; does 1/16 max HP per turn. Deals extra damage to targets using Dive.
WATER
SPECIAL
35 85% 15 One Target
36
Heavy Slam
Power ranges from 40–120 based on Dhelmise's weight vs. the target's weight.
STEEL
PHYSICAL
varies 100% 10 One Target
40
Slam
Damages the target.
NORMAL
PHYSICAL
80 75% 20 One Target
44
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
48
Metal Sound
Lowers the target's Special Defense by two stages.
STEEL
STATUS
-- 85% 40 One Target
52
Anchor Shot
Prevents the target from switching out after it has been hit by Anchor Shot.
STEEL
PHYSICAL
80 100% 20 One Target
56
Energy Ball
10% chance of lowering the target's Sp. Def by one stage.
GRASS
SPECIAL
90 100% 10 One Target
60
Phantom Force
Can't be hit on the first turn, attacks on the second turn. Gets around Protect/Detect/etc.
GHOST
PHYSICAL
90 100% 10 One Target
64
Power Whip
Damages the target.
GRASS
PHYSICAL
120 85% 10 One Target

TM Moves

Here are all of the moves that Dhelmise can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM11
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM12
Solar Blade
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
PHYSICAL
125 100% 10 One Target
TM21
Rest
Dhelmise restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Dhelmise from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM28
Giga Drain
Heals Dhelmise by half the damage dealt.
GRASS
SPECIAL
75 100% 10 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM36
Whirlpool
Traps the target for 2–5 turns; does 1/16 max HP per turn. Deals extra damage to targets using Dive.
WATER
SPECIAL
35 85% 15 One Target
TM39
Facade
Does double damage if Dhelmise is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM43
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM55
Brine
Does double damage if the target's HP is 50% or less.
WATER
SPECIAL
65 100% 10 One Target
TM57
Payback
Does double damage if Dhelmise attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM58
Assurance
Does double damage if the target was already damaged this turn.
DARK
PHYSICAL
60 100% 10 One Target
TM65
Shadow Claw
Has a higher critical hit rate. (+1 stage.)
GHOST
PHYSICAL
70 100% 15 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM77
Hex
Deals double damage if the target is affected by a major status condition.
GHOST
SPECIAL
65 100% 10 One Target
TM81
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM86
Phantom Force
Can't be hit on the first turn, attacks on the second turn. Gets around Protect/Detect/etc.
GHOST
PHYSICAL
90 100% 10 One Target
TM97
Brutal Swing
Damages all nearby Pokémon.
DARK
PHYSICAL
60 100% 20 All But Self

TR Moves

Here are all of the moves that Dhelmise can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR00
Swords Dance
Raises Dhelmise's Attack by two stages.
NORMAL
STATUS
-- -- 20 User
TR03
Hydro Pump
Damages the target.
WATER
SPECIAL
110 80% 5 One Target
TR04
Surf
Deals extra damage to targets using Dive.
WATER
SPECIAL
90 100% 15 All But Self
TR10
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TR20
Substitute
Costs 25% of Dhelmise's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Dhelmise's moves at random.
NORMAL
STATUS
-- -- 10 User
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR45
Muddy Water
30% chance of lowering all nearby enemies' Accuracy by one stage.
WATER
SPECIAL
90 85% 10 Nearby Enemies
TR46
Iron Defense
Raises Dhelmise's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR52
Gyro Ball
Does more damage based on how much lower Dhelmise's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
TR65
Energy Ball
10% chance of lowering the target's Sp. Def by one stage.
GRASS
SPECIAL
90 100% 10 One Target
TR70
Flash Cannon
10% chance of lowering the target's Sp. Def by one stage.
STEEL
SPECIAL
80 100% 10 One Target
TR72
Power Whip
Damages the target.
GRASS
PHYSICAL
120 85% 10 One Target
TR74
Iron Head
Has a 30% chance of causing the target to flinch.
STEEL
PHYSICAL
80 100% 15 One Target
TR77
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TR78
Sludge Wave
Has a 10% chance to poison all nearby Pokémon.
POISON
SPECIAL
95 100% 10 All But Self
TR79
Heavy Slam
Power ranges from 40–120 based on Dhelmise's weight vs. the target's weight.
STEEL
PHYSICAL
varies 100% 10 One Target
TR83
Ally Switch
Switches places with Dhelmise for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User
TR98
Liquidation
20% chance of lowering the target's Defense by one stage.
WATER
PHYSICAL
85 100% 10 One Target
TR99
Body Press
Does more damage based on how high Dhelmise's Defense stat is.
FIGHTING
PHYSICAL
80 100% 10 One Target

Move Tutor Moves

Here are all of the moves that Dhelmise can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Grassy Glide
If Grassy Terrain is active, Grassy Glide has +1 priority.
GRASS
PHYSICAL
70 100% 20 One Target
TUTOR
Poltergeist
Fails if the target is not holding an item.
GHOST
PHYSICAL
110 90% 5 One Target
TUTOR
Steel Roller
Steel Roller fails if used while there is no Terrain in effect. After doing damage, any active Terrain effect is removed.
STEEL
PHYSICAL
130 100% 5 One Target

Dhelmise's Detailed Stats

Below you'll find a more detailed table containing Dhelmise's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Dhelmise's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Dhelmise is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
250 281 313 344 70
Attack
267 298 330 361 131
Defense
205 236 268 299 100
Sp. Atk
177 208 240 271 86
Sp. Def
185 216 248 279 90
Speed
85 116 148 179 40
Total
517

Where to Find Dhelmise in Sword & Shield

If you're looking for where to find Dhelmise, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Dhelmise in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Dhelmise in the Wild

Galar Route 9 (Circhester Bay)

Overworld Encounters
Any Weather
1% Lv. 39-43

Galar Route 9 (Outer Spikemuth)

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
1% 1% 1% 1% 1% 1% 1% 1% 1%
Lv. 40-44 Lv. 40-44 Lv. 40-44 Lv. 40-44 Lv. 40-44 Lv. 40-44 Lv. 40-44 Lv. 40-44 Lv. 40-44

Challenge Beach

Fishing Rod Encounters
10% Lv. 13-18

Frigid Sea

Fishing Rod Encounters
5% Lv. 60-65

Pokédex Entries for Dhelmise

Generation 8 Pokédex Entries

Sword
After a piece of seaweed merged with debris from a sunken ship, it was reborn as this ghost Pokémon.
Shield
After lowering its anchor, it waits for its prey. It catches large Wailord and drains their life-force.

Generation 7 Pokédex Entries

Sun
Swinging its massive anchor, it can KO Wailord in a single blow. What appears to be green seaweed is actually its body.
Moon
The soul of seaweed adrift in the waves became reborn as this Pokémon. It maintains itself with new infusions of seabed detritus and seaweed.
Ultra Sun
It wraps its prey in green seaweed and sucks away their vitality. It only likes to go after big prey like Wailord.
Ultra Moon
Its chain-like green seaweed can stretch outward for hundreds of yards. For some reason, it gets along well with Skrelp.
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