Deoxys • Generation VIII Pokédex

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Deoxys
Pokédex Page for Deoxys

This is the Marriland Pokédex page for Deoxys, showing its information and moves in Pokémon Brilliant Diamond & Shining Pearl. Deoxys is not available in Pokémon Sword or Shield and cannot be used in or sent to those versions.

Deoxys

Deoxys
Sprite of Deoxys in Pokémon HOME

Deoxys's Type

PSYCHIC

Deoxys's Pokédex #s

National #
386

Deoxys's Base Stats

HP:
50
Attack:
150
Defense:
50
Sp. Atk:
150
Sp. Def:
50
Speed:
150
Total:
600

Misc. Info

Height:
5'7" (1.7m)
Weight:
134 lbs. (60.8 kg)
Gender Ratio:
Egg Groups:
Undiscovered
EXP At Lv. 100:
1,250,000
EV Yield:
1 Attack, 1 Sp. Atk, 1 Speed
Base EXP:
270
Catch Rate:
3

Deoxys's Abilities

Here is what ability Deoxys has, along with its effect.
Pressure
Moves that target Deoxys consume 1 PP more than normal.

Weaknesses & Resistances

Below is a list of what Deoxys's weakness and resistance is to various types.
BUG
GHOST
DARK
½
FIGHTING
PSYCHIC

Deoxys's Evolution Line

Deoxys does not evolve into any other known or available Pokémon.

Deoxys's Alternate Forms

Transformations

Normal Deoxys
Normal Deoxys
Normal Forme
Attack Deoxys
Attack Deoxys
Attack Forme
Defense Deoxys
Defense Deoxys
Defense Forme
Speed Deoxys
Speed Deoxys
Speed Forme

Deoxys's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Deoxys can learn, along with what level it learns the move, the TM number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Deoxys learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Leer
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
1
Wrap
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
NORMAL
PHYSICAL
15 90% 20 One Target
7
Night Shade
Does exact damage equal to Deoxys's level.
GHOST
SPECIAL
varies 100% 15 One Target
13
Teleport
Teleports Deoxys away from a battle.
PSYCHIC
STATUS
-- -- 20 User
19
Knock Off
Double damage if the target has a held item and knocks it off.
DARK
PHYSICAL
65 100% 20 One Target
25
Toxic Spikes
Sets down 1 layer of Toxic Spikes. 1 layer poisons foes when they are sent out; 2 layers badly poisons.
POISON
STATUS
-- -- 20 Enemy Field
31
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
37
Switcheroo
Switches Deoxys's held item with the target's.
DARK
STATUS
-- 100% 10 One Target
43
Psycho Shift
Transfers any major status conditions affecting Deoxys to the target.
PSYCHIC
STATUS
-- 100% 10 One Target
49
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
55
Cosmic Power
Raises Deoxys's Defense and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
61
Recover
Restores half of Deoxys's HP.
NORMAL
STATUS
-- -- 10 User
67
Psycho Boost
Lowers Deoxys's Special Attack by two stages.
PSYCHIC
SPECIAL
140 90% 5 One Target
73
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target

TM Moves

Here are all of the moves that Deoxys can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM01
Focus Punch
Low priority. Charges for the turn. If hit, lose focus and do nothing for the turn.
FIGHTING
PHYSICAL
150 100% 20 One Target
TM03
Water Pulse
Has a 20% chance of confusing the target.
WATER
SPECIAL
60 100% 20 One Target
TM04
Calm Mind
Raises Deoxys's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM12
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TM13
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TM15
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM16
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM17
Protect
Protects Deoxys from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM20
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM22
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM24
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TM25
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TM27
Low Sweep
Lowers the target's Speed by one stage.
FIGHTING
PHYSICAL
65 100% 20 One Target
TM29
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TM30
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TM31
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM32
Double Team
Raises Deoxys's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM33
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM34
Shock Wave
Doesn't miss the target.
ELECTRIC
SPECIAL
60 -- 20 One Target
TM39
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM40
Aerial Ace
Doesn't miss the target.
FLYING
PHYSICAL
60 -- 20 One Target
TM41
Torment
Prevents the target from using the same move twice in a row.
DARK
STATUS
-- 100% 15 One Target
TM42
Facade
Does double damage if Deoxys is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Deoxys restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM48
Skill Swap
Swaps Deoxys's ability with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM52
Focus Blast
10% chance of lowering the target's Sp. Def by one stage.
FIGHTING
SPECIAL
120 70% 5 One Target
TM53
Energy Ball
10% chance of lowering the target's Sp. Def by one stage.
GRASS
SPECIAL
90 100% 10 One Target
TM56
Fling
Throws Deoxys's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM57
Charge Beam
Has a 70% chance to raise Deoxys's Special Attack by one stage.
ELECTRIC
SPECIAL
50 90% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM60
Drain Punch
Heals Deoxys by half the damage dealt.
FIGHTING
PHYSICAL
75 100% 10 One Target
TM63
Nasty Plot
Raises Deoxys's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
TM67
Recycle
If Deoxys used a held item previously, it reequips that item.
NORMAL
STATUS
-- -- 10 User
TM68
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM70
Flash
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
TM72
Avalanche
Attacks last; if damaged this turn, hits for double damage.
ICE
PHYSICAL
60 100% 10 One Target
TM73
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM76
Stealth Rock
Sets floating rocks on the enemy's field. Does 1/8 max HP to enemies that switch in. Weakness/resistance to Rock affects this damage.
ROCK
STATUS
-- -- 20 Enemy Field
TM77
Psych Up
Copies all stat modifiers on the target.
NORMAL
STATUS
-- -- 10 One Target
TM79
Dark Pulse
Has a 20% chance of causing the target to flinch.
DARK
SPECIAL
80 100% 15 One Target
TM80
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM82
Sleep Talk
Can only be used while asleep. Uses one of Deoxys's moves at random.
NORMAL
STATUS
-- -- 10 User
TM84
Poison Jab
Has a 30% chance to poison the target.
POISON
PHYSICAL
80 100% 20 One Target
TM85
Dream Eater
Heals Deoxys by half the damage dealt. Fails unless foe is asleep.
PSYCHIC
SPECIAL
100 100% 15 One Target
TM86
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Deoxys's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM91
Flash Cannon
10% chance of lowering the target's Sp. Def by one stage.
STEEL
SPECIAL
80 100% 10 One Target
TM92
Trick Room
For the next 5 turns, turn order is reversed, so slower Pokémon go first. (Priority still functions as usual.)
PSYCHIC
STATUS
-- -- 5 Entire Field
TM93
Cut
Damages the target.
NORMAL
PHYSICAL
50 95% 30 One Target
TM96
Strength
Damages the target.
NORMAL
PHYSICAL
80 100% 15 One Target
TM98
Rock Smash
50% chance of lowering the target's Defense by one stage.
FIGHTING
PHYSICAL
40 100% 15 One Target

Deoxys's Detailed Stats

Below you'll find a more detailed table containing Deoxys's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Deoxys's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Deoxys is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
210 241 273 304 50
Attack
305 336 368 399 150
Defense
105 136 168 199 50
Sp. Atk
305 336 368 399 150
Sp. Def
105 136 168 199 50
Speed
305 336 368 399 150
Total
600

Where to Find Deoxys in Brilliant Diamond & Shining Pearl

Location information on where to find Deoxys in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Deoxys

Generation 6 Pokédex Entries

X
An alien virus that fell to earth on a meteor underwent a DNA mutation to become this Pokémon.
Y
DNA from a space virus mutated and became a Pokémon. It appears where auroras are seen.
Omega Ruby
The DNA of a space virus underwent a sudden mutation upon exposure to a laser beam and resulted in Deoxys. The crystalline organ on this Pokémon's chest appears to be its brain.
Alpha Sapphire
Deoxys emerged from a virus that came from space. It is highly intelligent and wields psychokinetic powers. This Pokémon shoots lasers from the crystalline organ on its chest.

Generation 5 Pokédex Entries

Black White Black 2 White 2
An alien virus that fell to earth on a meteor underwent a DNA mutation to become this Pokémon.

Generation 4 Pokédex Entries

Diamond Pearl Platinum
An alien virus that fell to earth on a meteor underwent a DNA mutation to become this Pokémon.
HeartGold SoulSilver
DNA from a space virus mutated and became a Pokémon. It appears where auroras are seen.

Generation 3 Pokédex Entries

Ruby
The DNA of a space virus underwent a sudden mutation upon exposure to a laser beam and resulted in DEOXYS. The crystalline organ on this POKéMON's chest appears to be its brain.
Sapphire
DEOXYS emerged from a virus that came from space. It is highly intelligent and wields psychokinetic powers. This POKéMON shoots lasers from the crystalline organ on its chest.
Emerald
A POKéMON that mutated from an extraterrestrial virus exposed to a laser beam. Its body is configured for superior agility and speed.
FireRed
This DEOXYS has transformed into its aggressive guise. It can fool enemies by altering its appearance.
LeafGreen
When it changes form, an aurora appears. It absorbs attacks by altering its cellular structure.
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