Decidueye • Generation VIII Pokédex

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Decidueye
Pokédex Page for Decidueye

This is the Marriland Pokédex page for Decidueye, showing its information and moves in Pokémon Sword & Shield. Decidueye is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Decidueye

Decidueye
Sprite of Decidueye in Pokémon HOME

Decidueye's Type

GRASS
GHOST

Decidueye's Pokédex #s

National #
724

Decidueye's Base Stats

HP:
78
Attack:
107
Defense:
75
Sp. Atk:
100
Sp. Def:
100
Speed:
70
Total:
530

Misc. Info

Height:
5'3" (1.6m)
Weight:
80.7 lbs. (36.6 kg)
Gender Ratio:
Egg Groups:
Flying
EXP At Lv. 100:
1,059,680
EV Yield:
3 Attack
Base EXP:
239
Catch Rate:
45
Base Happiness:
70

Decidueye's Abilities

Here are what abilities Decidueye can possibly have, along with their effects.
Overgrow
Increases the damage of Decidueye's Grass-type moves by 50% when it is at 1/3 or less HP.
Long Reach
All of Decidueye's contact moves instead do not make contact.

Weaknesses & Resistances

Below is a list of what Decidueye's weakness and resistance is to various types.
FIRE
ICE
FLYING
GHOST
DARK
½
WATER
ELECTRIC
GRASS
GROUND
immune
NORMAL
FIGHTING

Decidueye's Evolution Line

Below you'll find a list of all Pokémon Decidueye evolves from or into, along with its evolution method.
Rowlet
Rowlet
starting form
Dartrix
Dartrix
at level 17
Decidueye
Decidueye
at level 34

Decidueye's Moves in Sword & Shield

Below is a list of all of the moves that Decidueye can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Decidueye learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Spirit Shackle
Prevents the target from switching out after it has been hit by Spirit Shackle.
GHOST
PHYSICAL
80 100% 10 One Target
1
Spirit Shackle
Prevents the target from switching out after it has been hit by Spirit Shackle.
GHOST
PHYSICAL
80 100% 10 One Target
1
Phantom Force
Can't be hit on the first turn, attacks on the second turn. Gets around Protect/Detect/etc.
GHOST
PHYSICAL
90 100% 10 One Target
1
Leaf Storm
Lowers Decidueye's Special Attack by two stages.
GRASS
SPECIAL
130 90% 5 One Target
1
U-turn
Forces Decidueye to switch out after dealing damage.
BUG
PHYSICAL
70 100% 20 One Target
1
Spite
Lowers the target's PP of its last used move.
GHOST
STATUS
-- 100% 10 One Target
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Growl
Lowers all nearby enemies' Attack by one stage.
NORMAL
STATUS
-- 100% 40 Nearby Enemies
1
Leafage
Damages the target.
GRASS
PHYSICAL
40 100% 40 One Target
1
Astonish
Has a 30% chance of causing the target to flinch.
GHOST
PHYSICAL
30 100% 15 One Target
9
Peck
Damages the target.
FLYING
PHYSICAL
35 100% 35 One Target
12
Shadow Sneak
Has higher priority.
GHOST
PHYSICAL
40 100% 30 One Target
15
Razor Leaf
Has a higher critical hit rate. (+1 stage.)
GRASS
PHYSICAL
55 95% 25 Nearby Enemies
20
Synthesis
Heals 1/2 of Decidueye's max HP. 1/4 in bad weather or 2/3 while sunny.
GRASS
STATUS
-- -- 5 User
25
Pluck
Does double damage if the target has a Berry and then Decidueye consumes that Berry immediately.
FLYING
PHYSICAL
60 100% 20 One Target
30
Nasty Plot
Raises Decidueye's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
37
Sucker Punch
Has +1 priority. Fails unless the target uses a damaging move.
DARK
PHYSICAL
70 100% 5 One Target
44
Leaf Blade
Has a higher critical hit rate. (+1 stage.)
GRASS
PHYSICAL
90 100% 15 One Target
51
Feather Dance
Lowers the target's Attack by two stages.
FLYING
STATUS
-- 100% 15 One Target
58
Brave Bird
Decidueye takes 33% of Brave Bird's damage as recoil damage.
FLYING
PHYSICAL
120 100% 15 One Target

TM Moves

Here are all of the moves that Decidueye can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM11
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM12
Solar Blade
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
PHYSICAL
125 100% 10 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Rest
Decidueye restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Decidueye from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM28
Giga Drain
Heals Decidueye by half the damage dealt.
GRASS
SPECIAL
75 100% 10 One Target
TM30
Steel Wing
Has a 10% chance of raising Decidueye's Defense by one stage.
STEEL
PHYSICAL
70 90% 25 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Decidueye is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM44
Imprison
Decidueye can't use any moves Decidueye knows.
PSYCHIC
STATUS
-- -- 10 User
TM56
U-turn
Forces Decidueye to switch out after dealing damage.
BUG
PHYSICAL
70 100% 20 One Target
TM65
Shadow Claw
Has a higher critical hit rate. (+1 stage.)
GHOST
PHYSICAL
70 100% 15 One Target
TM69
Psycho Cut
Has a higher critical hit rate. (+1 stage.)
PSYCHIC
PHYSICAL
70 100% 20 One Target
TM75
Low Sweep
Lowers the target's Speed by one stage.
FIGHTING
PHYSICAL
65 100% 20 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM77
Hex
Deals double damage if the target is affected by a major status condition.
GHOST
SPECIAL
65 100% 10 One Target
TM78
Acrobatics
Damage is doubled if Decidueye has no held item when this attack hits.
FLYING
PHYSICAL
55 100% 15 One Target
TM86
Phantom Force
Can't be hit on the first turn, attacks on the second turn. Gets around Protect/Detect/etc.
GHOST
PHYSICAL
90 100% 10 One Target
TM94
False Swipe
Cannot knock out a Pokémon.
NORMAL
PHYSICAL
40 100% 40 One Target
TM95
Air Slash
Has a 30% chance of causing the target to flinch.
FLYING
SPECIAL
75 95% 15 One Target

TR Moves

Here are all of the moves that Decidueye can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR00
Swords Dance
Raises Decidueye's Attack by two stages.
NORMAL
STATUS
-- -- 20 User
TR20
Substitute
Costs 25% of Decidueye's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Decidueye's moves at random.
NORMAL
STATUS
-- -- 10 User
TR29
Baton Pass
Switches to another Pokémon on your team and keeps stat modifiers and effects.
NORMAL
STATUS
-- -- 40 User
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR50
Leaf Blade
Has a higher critical hit rate. (+1 stage.)
GRASS
PHYSICAL
90 100% 15 One Target
TR59
Seed Bomb
Damages the target.
GRASS
PHYSICAL
80 100% 15 One Target
TR65
Energy Ball
10% chance of lowering the target's Sp. Def by one stage.
GRASS
SPECIAL
90 100% 10 One Target
TR66
Brave Bird
Decidueye takes 33% of Brave Bird's damage as recoil damage.
FLYING
PHYSICAL
120 100% 15 One Target
TR68
Nasty Plot
Raises Decidueye's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
TR71
Leaf Storm
Lowers Decidueye's Special Attack by two stages.
GRASS
SPECIAL
130 90% 5 One Target
TR77
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TR85
Work Up
Raises Decidueye's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
TR89
Hurricane
30% chance of confusing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
FLYING
SPECIAL
110 70% 10 One Target

Egg Moves

Here are all of the moves that Decidueye can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Decidueye.
Move Type Category Power Acc.% PP Target Info
EGG
Confuse Ray
Confuses the target.
GHOST
STATUS
-- 100% 10 One Target
EGG
Defog
Lowers the target's evasion by one stage. Removes effects on the enemy's field such as Light Screen, Reflect, etc.
FLYING
STATUS
-- -- 15 One Target
EGG
Knock Off
Double damage if the target has a held item and knocks it off.
DARK
PHYSICAL
65 100% 20 One Target
EGG
Double Team
Raises Decidueye's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User

Move Tutor Moves

Here are all of the moves that Decidueye can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Grassy Glide
If Grassy Terrain is active, Grassy Glide has +1 priority.
GRASS
PHYSICAL
70 100% 20 One Target
TUTOR
Dual Wingbeat
Hits the target two times in a row.
FLYING
PHYSICAL
40 90% 10 One Target
TUTOR
Skitter Smack
100% chance of lowering the target's Sp. Atk by one stage.
BUG
PHYSICAL
70 90% 10 One Target
TUTOR
Poltergeist
Fails if the target is not holding an item.
GHOST
PHYSICAL
110 90% 5 One Target

Decidueye's Detailed Stats

Below you'll find a more detailed table containing Decidueye's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Decidueye's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Decidueye is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
266 297 329 360 78
Attack
219 250 282 313 107
Defense
155 186 218 249 75
Sp. Atk
205 236 268 299 100
Sp. Def
205 236 268 299 100
Speed
145 176 208 239 70
Total
530

Where to Find Decidueye in Sword & Shield

If you're looking for where to find Decidueye, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Decidueye in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Getting Decidueye By Evolution

Evolves from Dartrix at level 34.

Pokédex Entries for Decidueye

Generation 8 Pokédex Entries

Sword
As if wielding a bow, it launches the arrow quills hidden among the feathers of its wings. Decidueye's shots never miss.
Shield
In a tenth of a second, it can nock and fire an arrow quill, piercing an opponent's weak point before they notice what's happening.

Generation 7 Pokédex Entries

Sun
It fires arrow quills from its wings with such precision, they can pierce a pebble at distances over a hundred yards.
Moon
Although basically cool and cautious, when it's caught by surprise, it's seized by panic.
Ultra Sun
It nocks its arrow quills and shoots them at opponents. When it simply can't afford to miss, it tugs the vine on its head to improve its focus.
Ultra Moon
Decidueye can nock and fire an arrow at an enemy in a tenth of a second, so its battles are decided in the blink of an eye.
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